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Zimmermann

Proven Defender
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Posts posted by Zimmermann


  1. finally about to do it!

    got the info I need!

    will retain 1683+ (might do 1 or 2 more maps) Ascendancy levels (I am only level 1682)

    Looking forward to no longer having to reroll maps for easy ones and then further rerolling lane mods.

    Lost Temple has been brutal, spending 30+ mins rerolling (a lot of afking) only to have to replay each wave 10+ times having to run around perfectly timing everything to ensure I shoot the right lanes to actually succeed.


  2. So I thought I would just need gold/medals and each Chaos tier Token to upgrade each piece of gear. But it turns out you upgrade to the next teir, and then you need to make the item 10/10 before you can upgrade to the tier after that. The mind numbing grind that lies before me has sent me into a deep disturbing depression LOL

    Does anyone know the extent of the grinding needed if I want to fully lvl up 1 hero gear ( 5 items) and 3-4 relics all the way from campaign to chaos 7?

    Is their a spread sheet that maybe someones made that tells you how many of each mat you need?


  3. I also hated this map, but then I found the Fire Frost weapon mod. I have it equipped on my monk with a 5 projectile 4s attack speed polearm that can pierce projectile barriers. The map is not completely irrelevant at my difficulty level. I am only on floor 130 something, but I have zero C8 relics and no Ancient power.


  4. 3 hours ago, hailminion said:

    Make sure u have enuf range on your SGT. 

    I run a range mod + range shard on SGT, which gives me 6000+ range, can deal with any flyer lanes very well. 

    same. but i dont have any other good mods on mine. so they get wrecked very easily.


  5. my sgt's just get destroyed by large packs with a single EMP flyer or without upgrades they get destroyed by a single EMP flyer. am only at depth 129 or so. I simply gave up using them and just positioned auras to do their jobs.

    I am lacking the increased damage to support enemies mod however, and am hoping once I get it I will be able to run SGT's again.

     

    3 hours ago, Jaws_420 said:

    You can also mix in some elemental fun on SGTs. Have more than 1 monk, and 2 separate SGT builds. Make one poison/water, and the other earth/lightning. Adds a whole lot of cc support.

    How does this work? I thought SGT's were magic damage hence you couldn't use those conversion mods?


  6. Just had a map where I noticed my defenses were letting enemies through on chaos 2!!

    I thought, maybe I used the wrong hero to place my Flame Auras, but then the size of them was correct.... I then checked my relic, maybe I swapped out the correct relic by mistake. My relic had 0 defense power and 0 defense health. I then checked all other gear I had, every primary and secondary stat was zero. I only had chip/mods left :D

    it sorted itself out once I returned to my tavern thankfully :)

    Has anyone else had this problem? I presume its quite common.


  7. 9 hours ago, Lagmonster said:

    Floor 150 should be doable with the only trouble being the lag of the lost temple. For every floor that you complete you get 12 levels addes to your minimum. Provided you go above your highest completed floor.

    Where you're at now is fine. But what are you looking to do ? Once you start the ap grind it's expensive to stop.

    The First 10-15 can go rather fast. If you have the resources and gold you can get burn through them in days.

    Ill just have 1 hero with good gear each reset and a total of 4 relics.  I have 100 million gold, so im hoping thats enough for a few resets.


  8. 1 minute ago, nude_tayne said:

    Really the only map I was having trouble with was temple wave 4/5 and that's because I didn't have any good anti air defenses and there were so many mobs that it was lagging either my computer or internet.  It wasn't really fun at that point so I reset.

    yeah I have been lagging already on Lost Temple.  I actually really dislike it now. I also pick and choose a lot of the mods I play, and Lost temple theoretically can make a close to impossible lane for me with the random lane generators each round. Some lane mods are so hard for me that I have to more or less baby sit 1 lane throught the round. Reduced magic damage + kobolds reduce aura size/damage. I am not building any other towers then auras/blockades.

    But since I have this Frostfire weapon, its made the game about twice as easy, so I want to progress as far as I can before they nerf it.


  9. I am planning on my first reset, however I have noticed that I have been gaining the additional Ascension levels I can keep through my reset faster then actual ascension levels. I am currently at lvl 1660 and I can now keep 1182 lvls are my reset. Assuming I can keep on progressing it seems like I will be able to keep all my ascension levels when I reset. My question is: should I just keep trying to progress deeper and deeper until I no longer lose any ascension levels? I am not even sure if this is possible, as all my gear is meh Chaos 7 with most of my mods being lvl 4-7. I am also restricting myself to just squire blockades and Monk defenses.

    So my questions are:

    How many of you guys managed to reset without losing any ascension levels? (if its possible)

    What Onslaught floor will I need to clear to keep 1650-1700 ascension levels when I reset?

     


  10. 3 hours ago, malf said:

    switch to NA servers, it's better than EU.

    Note: this doesn't eliminate the lag, it just 'improves' it :/

    cheers for the tip!

     

    1 hour ago, hailminion said:

    old problem that has been here for months. 

    yeah I only started playing again recently, and it hasent effected my until today, maybe because I am finally getting into triple digits and the numbers are just much harder to deal with? No idea to be honest.


  11. So I am doing onslaught lost temple, and the lag is unbelievably bad, its more or less unplayable. I never experienced this before, and I might hit my progression wall due to lag rather then hero/defense power at this rate. Other maps are fine, it seems to be exclusive to Lost temple.

     

    Anyone else experiencing this?

    • Like 1

  12. Just now, hailminion said:

    I tried it last night. but for some reason my FA/Fissure/Oil Geyser didn't target the torches at all.... 

    What platforms r u on @Little Magic Hat @Zimmermann ? Oiling the torch and rely on FA/fissure, or fully rely on oil geyser+FA/fissure didn't work for me on Xbox. 

    I am on PC, however I never relied on FA's to light the torches. I just noticed my LSA's targeting them, and draining their energy + the energy of my BA's. However I never noticed my FA's energy being drained... however that could simply because they have far more starting energy and hence don't turn yellow before I upgrade them therefore bypassing my attention.

    I simply light them with my ranged dps monk with burning strikes shard.


  13. 4 minutes ago, hailminion said:
    1 hour ago, Little Magic Hat said:

    It's not restricted to lsa. All auras / nodes hit the lamps taking 1 of the 10 max targets :<

    thats a significant dps nerf to my build :(

    LSA/FA/BA/Blockades.

    However having an oiling chip like @hailminion said might trivialize the map mechanic so at least I would have more time to handle the lanes.

     


  14. 13 minutes ago, Little Magic Hat said:

    Again, don't need oil chip. Burning Strikes lights the lamps / drakenlord without oil.

    good to know! i had it not working at one point... and was not sure why.. so I put back the original mods. and before putting the burning strikes shard in I noticed my oiling effect caused them to fill with oil. So I put 2 and 2 together and got 5, due to not testing burning strikes without any other "burn/oiling" ralated shards/mods.


  15. 6 hours ago, Little Magic Hat said:

    You don't need both oil and burning strikes, the burning strikes applies ignite effect regardless (and overrides the oil anyway)

    It was to oil and light the Becons on the new Frost map. Since I really struggle with that map with bad mods and cant afford to run about collecting oil/fire to light them after the dragon freezes my defenses. I am still just using FA/LSA/BA/Blockades. 
    I also have zero ascension and mediocre C7 gear.


  16. So I just found out about the frost fire weapon mod.

    Anyway I was busy AFK'ing a rather easy 103 (not because I am good, but because I bunker built and had easy lane mods) Onslaught map and and on the last wave I thought I may as well test out this new weapon mod on a lane. The map was perfect for it as I was defending really close to my core so there was huge packs of monsters in the active lanes. I fired some shots at the leading monsters and then stopped... and what happened next blue my mind!

    The explosions cleared out monsters and then started to chain... more and more until the packs were getting blown to bits and the explosions were starting to head back down the lane of monsters until they were at their spawn!  

    My question is, does the ground effect proc the explosions? or am I somehow with a combination of shards/mods causing this to happen?

    This mod is hugely fun but on first impressions seems overpowered.

    Shards/mods I am running that might be aiding this effect are:

    • Shards: Sundering Blow, Lightning Touch, Burning strikes
    • Weapon mods: Piercer Chip, Oil Chip, Frostfire Remnants

    The bold shards/mods might be causing this chain reaction. Anyway guys let me know if this is intended or not, maybe at "low" Onslaught levels this is no big deal compared to you guys who seem to all be at 600-1000, which frankly sounds way to mind numbing for me to even consider!

     

    • Haha 1
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