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bfgeleven

Defender-In-Training
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About bfgeleven

  1. I love the Omega waves :) I'm stuck on Floor 69 too, for a few days anyway, but I only play an hour a day. Its nice to have a new challenge, something to think about. That moment when it all goes tits up on Wave 6 is really frustrating, but we can't have it all ways, the new content is coming quickly, they listen to our comments. Give them a break :) We've had Cannon Ogre's, Pirates, High Roller Lanes (love these!), Omega Waves, new maps.... yeah there's always more, I could write a list as long as my arm, but its still pretty awesome imo.
  2. Thank you all. One last question. So if I add 174 caps onto my 140 basic to make 314 points, and I revert down from asc800 to about 300. Do I then have to grind all the way up to like Asc 1000 just be able to use them all?
  3. OK thanks, so in that case I have +174 for each category. How is that 174 distributed among the options? I'm assuming I can't just put all 174 into Defense Speed, for example :)
  4. I may finally be giving in and resetting (still TBC!). The only point as far as I can see is for the talent caps. Apparently it tells me I have 174 caps, how are these distributed? I presume with a standard hero its split 3 ways bewteen the 3 groups (so roughly 60 each in my case)? But then how are they split between the various things within each group? For example: Huntress, middle grouping: PDT damage, default 140 cap Defense Rate, 20 cap With 60 points, what is attributed to each?
  5. Hello I've seen a sheet posted that states which tiers each mods drops from.... can someone re-post the link? Thanks in advance
  6. Use Destructive Pylon in Bees instead... due to its range and versatility you can buff virtually everything else on the map, stacks with Mass Destruction also.
  7. ability to quick-scroll through all heroes during build phase, not just 4
  8. I don't think in a game like this you can or should bypass the grind, but I think what's missing in DD2 is a clear purpose of the grind. Grinding for grinding's sake is a soul-less task, and however much we all love the game, it has its limits. The current purpose, as much as you can define it, is far too marginal, and far too linear to have any real meaning. We carry on because we don't want to abandon a game we love, but we've essentially all completed DD2 once the 80+ floor mark is passed, even just once. It's like the end of a map when all that is left is to press G, but you can run around and make/sell towers if you want to, shoot nothing if you really want to, but its meaningless. I also don't think that it "is the riddle for all video games". Counterstrike isn't about grinding at all. Practice, yes, endless practice if you want to be any good, but practice is a means to an end. Grinding, in DD2 currently, is not. I played CS (1.6/Source, bit of GO) for about 10 years, and fell in and out of love with it many times over that period, and can't help but feel that although the games are utterly different, DD2 is just a few tweaks away from being just as addictive. It has so much, but TE has never quite nailed that thing that takes it from being a great game, to being a truly great game. I haven't put as much time into a game since my CS days as I have with DD2, which says a lot (busy job, 3 kids!). It just needs a real purpose, something people really want. That means a mix of status, gear, stats, social hierarchy, ranking, things players can reference and say "WOW, that guy's a DD2 GOD!". Maybe I'm assuming everyone is as shallow as I am :), but players want to compare, rank, over-take etc. That isn't really done now. An online database could show - for example - Top100 Champion Scores, or Top100 Weapons, and whilst that would be a fun addition, it's not enough. I've long felt new modes are needed. A PVP one (with associated stats, leagues, etc) would be great. So many maps are almost symmetrical, it could easily be done. For example: 2 opposing players in a single map (for this purpose lets use Throne Room, tweaked slightly to be perfectly symmetrical). They can't hurt each other. Crystals have 2 sets of health. One that reduces when the mobs in Player 1's lanes (half of the map) do damage, the other set for Player 2. Players can damage all mobs, even from other players lanes (that would make for interesting builds). It has to be hard and waves have to be substantially harder each time (not like the modes now). Effectively, play ends when a Crystal's health is zero from one of the players. Or, when the waves are up, in which case highest health wins. The result is a clear ranking system that would open up a whole new set of statistics and enthusiasm for the game. The reason for all that grind is now tangible and attractive: I can increase my ranking. It would open up a whole new world of strategies. It would test players defenses, builds and heroes to their limits. It would mean players desperately defending when it gets in the latter stages, again opening up a new set of strategies and discussions. A simple chess-style ranking system would work best (https://en.wikipedia.org/wiki/Chess_rating_system). Players would really want to work hard and grind hard to get a better ranking.
  9. More Chaos tiers for Expeditions would be a massive time sink for content with which pretty much all players in C7 gear would be done by day 1. Expanding on these modes is not the way to go, new modes are the way to go. I agree if you are talking about adding standard Chaos tiers, but Chaos 8 is different, because you can't just grind Expeditions and get all the C8 gear you need in a few hours. Chaos 8 Amps are super-rare, and even then you need 6 of the damn things to fully max out a single relic. Having a truly Chaos 8 Expedition (and my point depends on the rarity remaining as it is now) would actually be extremely hard for almost everyone, because the mobs would be set at a difficulty level relevant to the C8 stats, which no-one has across all their gear (I don't think). Having maxxed out C7 gear, plus some AP, plus some very good MODS, would get you through a wave or two, but to beat it would be very hard until you had enough C8 gear. Either way, I'd prefer Endless, I'm just mentioning this method because I would imagine its relatively low in development time, and therefore could be implemented quickly, giving people a new challenge and a way to get into hard games instantly.
  10. I couldn't agree more (with the original post), I talked about it here For me, the game is fine, its just needs a method of playing the game that's very difficult for powerful players, but in a way that's much quicker to access than high-floor Onslaught. My idea was Endless mode, but I am sure there are others. Currently the "casual" modes of playing (Expeditions, Incursions, etc) extend only up to C7, its way too easy for many players. I guess another method would be to make harder levels of Expeditions? C8 exists now, so that could be added. Or maybe some form of Nightmare Hardcore (from DD1) that turbo-boosts the difficulty, but increases experience and rewards? We definitely need the addition of something that's hard enough, that we can play quickly.
  11. Agree bosses need a boost. They're too easy.
  12. I tend to use the same 5 or 6 towers yes, but I don't think using a lesser tower to create more of a challenge would make me more satisfied. I do it out of boredom sometimes, just for something to do. I play both solo and group, I always put my Onslaught on public with no champion cap, but floors are very specific and getting people who want that exact floor is rare, so I've found, so its usually solo. I play Expeditions public, but they are just afk grinds, for the reasons stated above. Yes, I have completed Mastery. Mastery was excellent, and yes, I found it very difficult as I solo'd virtually all of it and before the update. I see Endless as something similar, a very hard mode that's a slight aside to the main game progression, with a specific theme (endless + v hard) and a specific reward (whatever that might be).
  13. I'm not really saying the game is OP, I quite like it as it is. The changes have just highlighted/amplified the lack of challenge unless you can put the hours in. What I'm really trying to say is that play is geared towards long-term grinding, and I think it also needs the addition of something quick, tough and in your face, as well as what we have already.
  14. I am writing this mostly as a casual player... but also I think this may resonate with those players who put hundreds of hours a month in. Note, I love the game, criticising an aspect of it doesn't mean I don't. I think its excellent. I have played for a couple of years, have never reset, had maxxed out gear for all of my 12 heroes before the update, and stand at 600 and something ascension. The Protean update is great, MODS are awesome, tinkering is awesome, however I think the game is definitely easier. I was completing Floor 65ish before the update, but with difficulty, but since I have virtually AFK'd my way through to Floor 82 where I now stand. Note, as I said, I am a casual player, 17 floors won't sound much to some, but its a good few weeks for me. A floor a day is my limit, and some days I need to grind for something in Expeditions, or don't have time for 3 maps, or just need to sort my inventory out, and so on. So, in 3 weeks, I have yet to be challenged at all. Literally at all. This for me is the fundamental problem with the game. Of course I'll keep going, but the change in difficulty from floor to floor is so gradual, its literally going to be months and months before I am challenged. I like playing for playing's sake, but boredom is still going to happen. For people like me, and dare I say others, there need's to be a mode where it gets extremely difficult relatively quickly, we just don't have the hundreds of hours to put into the long grind. I like grinding, but I don't have enough time. And I want a hard challenge, as well as all the cool stuff the update has brought with it. I have suggested an Endless Mode, but I am happy for it to be something else, as long as it deals with the issue. For me, and Endless mode where (for example) waves 1-5 ish are standard C7, then it gets harder and harder up to Wave 25 (I am just saying 25 because that was the DD1 endless number of waves, it doesn't have to be). By Wave 10, players with current high end C7 gear (assuming no AP) need to be really struggling, and by 15 or so they have no chance. C8 gear and/or decent AP is a must to beat each map on this mode. I would still have the C8 Ampoules dropping only in Onslaught 80+, and AP still works as it does. Beating an Endless map will mean you have to progress in the game via those routes to get powerful enough to do and Endless map. However, it would be a reasonably quick way to test your limits and builds in the game without having to spend months grinding up the Onslaught floors. A key question is the payoff. What do you win if you beat Wave 25? I would suggest Pets, ones that can be modded maybe?? Or a guaranteed C8 Ampoule? I don't actually mind, what I really want is the ability to get into something extremely hard within a small playing window (say 30 mins). I want that moment when all blockades are in the red and you're desperately trying to heal them all and survive the wave. Ideally a payoff that's worth the effort, but just doing it would be a good start.
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