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--E@T TH3M!--

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Everything posted by --E@T TH3M!--

  1. Um, what the heck are you on about? That does nothing to solve the problem I'm experiencing, nor does it offer any insight on what could potentially be causing it.
  2. The first load into hub and a subsequent run is perfectly fine. Then when the run ends, it gives me a matchmaking error ("Sorry, your request has timed out.") and so I cannot load back into the HUB nor continue into another run. Returning to the menu via console command shows my region as blank, and clicking on going into town results in the same timeout message. Restarting the game reverts the whole process. While it is a temporary fix, it gets hella tiring having to constantly restart the game whenever I want to do ONE run, especially since every time I quit the game after getting the matchm
  3. That's not the point he was trying to make. He's saying that your statement of "Being forced not to be afk because you have to kill or CC specific mobs doesn't count as harder" does not add up. Right now, the game is easy since almost everyone who has an adequately geared tower AL and EV2 can afk maps due to the monotony of mobs being spawned, save for the occasional ogres. Just by being forced to not AFK, it means that the game has gotten slightly harder to the point that there must be hero input or your risk of losing the core or your towers increases. Players needing to kill/CC specific mob
  4. Any ETA on when the model collision and blockade aggro will be fixed? It's annoying when it happens and I just witnessed it happen twice in a row in a bastile inc run. If the ogre turned around and started smacking the back of the blockade since it is...you know, supposed to draw extra aggro from mobs, then at least I don't have to worry about it strutting its style straight to the core, but it doesn't. It just...walks right away from the blockade.
  5. Seems like something major is always breaking with each major patch...
  6. While I like the short 3 waves, the lack of loot dropping during the waves kinda irks me. I do get that it's to stop people from farming on a single wave for all eternity (since the same thing is seen in Harbinger map), but perhaps something else can be implemented on the map to restrict eternal farming that is not a timer like Bling King. Perhaps make it such that the longer you take to down the Demon Lord, the more damage he does with his boulders. This would emphasise the need to maximise the damage from each stun, and still restrict eternity farming since mana dropped eventually won't be a
  7. Doesn't change the fact that you're incapable of realising the tone of your own post. At least I've realised mine. Post digging fascinates me though. It's like people don't have any ammo for their argument so they resort to digging up stuff from weeks/months ago in a vain attempt to support their stand. "I'm rude? HA, you were rude in your post 2 months ago! That means I'm not rude! MUAHAHAH!!!" Also fascinating is the fact that of all the posts since your last one, you choose to pick on just mine and ignore everyone else's, some of whom are calling you out on the exact same thing. Seems my si
  8. Those are some really nice rose-tinted shades you got there.
  9. Y'know, I was just about to ragepost at you, then my sarcasm senses started tingling. Well played sir, well played.
  10. You heard me. The map is not fun to play in the slightest with all these annoying bugs flying around. 1) Majority of loot dropped by mobs are grey rarity. That's right. Grey. In a map with 660-700ipwr. Legendaries are few and far between aside from the end chest. Mythicals and even blue rarity drops are so few so I can't even use this map to farm for fusing fodder. 2) From wave 3 onwards, subsequent waves begin in the middle of the previous wave. As a result, on the final wave, the map ends when there's still numerous mobs around due to overlapping mob counters. While people might applaud thi
  11. Of course it's quantity over quality for these guys. Have y'all forgotten that they retrenched a number of staff earlier this year? Less staff = better productivity! Or so they thought.
  12. It's called an uber sphere for a reason. And explosive traps are still viable when comboed with frosties and SAs. You just need to pay more attention to the lanes.
  13. We all saw this coming from a gazillion light years away. Shoutout to all those who spam-farmed for the gloves, sux 2 b j00!
  14. In all my time of dealing with people like the one in question, I find that attempting to 'politely' explain his error in reasoning still results in the same thing, so why not have a bit of laugh while I'm at it?
  15. While we're on the topic of bad players (which really isn't on-topic at all), I just got done with a disastrous wyvern's den run. It was a miracle we even completed the map. The builder spammed 90% of his archers on the tree stumps right in front of betsy's platform, so I thought oh hey, he must have put them there to snipe at her before we kick her face in when she flies to the back! Wrong. Come boss wave, he and another egghead run right up to right side of map and proceed to EV2 laz0r betsy's face, prompting a full-on destruction of all archers on that side of the map. His response? "OW. I
  16. I know PDTs can be better than archers in some cases, but the point I was trying to pass to him was that archers doesn't 'ruin' PDT in any way. I just decided to be...subtle in passing my point across instead of outright insulting him.
  17. Who knows how long it'll take before that happens seeing how they just introduced a crazy powerful passive without adjusting any of the imbalances you mentioned. Proton Beam's crit damage gimmick has been there ever since EV2's introduction and is still untouched. And then there's all the other bugs introduced with the patch that they have to take care of as well: 1) IPWR 1 gear dropping on random maps. 2) Clicking 'back to tavern' throws people back into outdoor hub. 3) Outdoor hub sometimes not loading properly, causing players to fall through the floor for all eternity. Just to name a few.
  18. Entered an Assault on Throne Room map and saw that the builder was (obviously) jumping on the PDT bandwagon because he placed nothing but 5 PDTs and 1 BB at the end of each lane. His build wasn't working very well - some got destroyed in the later waves, and an ogre walked right past a group and would've waltzed straight towards the core if I hadn't shot its face in. Deciding that his build needed much help, I proceeded to place a few archers at the top and bottom of the map, prompting the following response from him: "don't place archers. assssssssssssss" My obvious response was to sarcastica
  19. Patch is up, servers are down, apparently. Oh well, on to Overwatch then~
  20. Instead of realising your mistake, you'd rather scream at TE to remove an option that is perfectly fine as is? Jebus, the amount of pride oozing out from TC's post is staggering. Know that not everybody may want to constantly switch to gold farming for fusing. You need to go out of your way to farm gold, but medal farming comes naturally when you're clearing maps and dailies. You can even buy item boosters with said medals and save some gold while you're at it.
  21. No, his point was, and I quote, "I cannot think of any situation where you would have to engage or attack an Ogre, ever.", which I found really stupid because in most of my games, people run towards and down the ogre asap. And I already highlighted that for some maps/builds, yes, it's better to not engage the ogre due to proximity to nearby defenses. Not all, some. So for him to generalise that people cannot attack the ogre AT ALL is ludicrous.
  22. I meant that as in employees cannot be drunk while actually working. If it's for special events held by the company for the company then of course it's allowed, but they're not on duty at the time of the drinking.
  23. Preeeeeeeeeeeeetty sure all companies have a no-alcohol policy.
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