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Junior Defender
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About Akutare

  1. Haven't gotten mine either after waiting most of the day today, it's also not in the Survey area either, only the other rewards.
  2. That's true, since it's a new game it probably doesn't need something quite so limiting, but I really would like to see more feedback at least being acknowledged. DD2 really felt like it was lost in terms of the direction it was trying to go for and just ended up being a fairly frustrating experience in where it seemed like you couldn't just play the game you way you wanted to play it.
  3. I'm pretty excited to see DD:A being a thing especially after DD:E, simply because DD1 was one of my most played games on Steam (still in the top 10 too) and DD:E felt like it completely missed the mark when it came to being an "ultimate" DD1. One thing I would potentially suggest so that it doesn't go down the DD2 road again is community input. I remember being a Defense Councilor but it didn't really feel like there was a whole lot of input to be had by being one so it felt more like a special title with a special forum. Regardless of your feelings on Old School Runescape, Jagex implemented a great system where the community has to agree by quite a large margin (75% to 25% saying no) to be able to add/change anything that could be substantial from how the game originally felt, which I think could be a thing here since you're doing something very similar, which is bringing it back to what everyone loved in the first place.
  4. I agree that shocking revelation is a bit much right now, but nerfing the tower itself seems a but much when we already have so many defenses that feel pointless/inferior to others.
  5. You only AFKed if you wanted to, there was plenty of DPS classes you could play. Survival was boring but it at least was more interesting than than using a single build for every single map because nothing else is viable unless it's over-statted for the level.
  6. And I'd counter with the fact that I've had more fun in any Survival of DD1 than I did with DD2 at any point.
  7. I would be fine with the iterations if it didn't make the game worse in some way almost every update.
  8. Trading definitely should be implemented, it should have been implemented long before this even if it was a limited system like trades only between people that were present at the time of the drop. The only arguments I see against trading are ones that don't even hold water. Comparing to DD1 and saying how it "ruined" the game isn't really true since it was more due to the fact that it was so easy to tamper with your game and edit your items even on the "Official" server or whatever it was. DD2 is a purely server based game, so that's not really possible to do in the first place, and even if it was, how would trading be the enabler for that situation? People would already be hacking in their own items if that was the case and selling easy mode carries with stupidly strong gear.
  9. That's like saying every class in Diablo 3 is equally balanced because you can get infinite of your main stat from Paragon levels. It doesn't really work that way at all. Making something useable from the levels is probably still going to be worse than what already performs better since those towers can get the benefits too.
  10. I'd like to give a special shoutout to Blaze Balloons with their asinine 80 DU cost while not just having an extremely small AoE now, but also not even really being any better than two towers you can easily fit into that cost.
  11. I love the people like the post above that defend it when Trendy regresses our progress and ends up making us blatantly worse than we were before and have to regrind for the, what is it, fourth time at this point to get back to an equivalent level?
  12. What I'm getting annoyed of dealing with is the fact it seems that we can't have any fun. I want to play a Traptress or an EV, well with the new chaos update with lots of special enemies that specifically counter those traps/beams and the new Siege roller which just deletes traps and beams. I'm feeling like I don't get to play the way I want to play, I remember in DD1 you were free to do these wonky and crazy builds that could end up working with just about every hero. Here we have heroes with just about EVERY TOWER being useless except for one: Squire: Spike blockade is about the only useful one, Harpoon shoots too slow but it at least pierces unlike the cannon balls which are just as slow, and the Dummy has NEVER been viable. Apprentice: Pretty much just flamethrower, I don't really see any others used except maybe now the walls which were buffed to probably be better than spike blockades. Huntress: Traps are pretty much invalidated due to so many counters against it AND the nerf to them that made their trigger and damage radius the size of a water balloon splash. Leaves just PDTs which were nerfed so I don't even know if they have those anymore. Also lol 80 DU blaze balloons, are you serious? Monk: Legitimately never seen anyone build anything besides a Sky guard. It just feels like nothing is viable except for what's best, because otherwise you can't really push progression difficulty without grinding more than normal since you're not using what's considered to be best. Everything just feels bad, it doesn't feel good to get a new ascension level and see my harpoon able to fire .01s faster. It doesn't feel good to do Chaos 1 after being nightmare 4 before and be stuck in this weird paradox crevice where I have better loot than what's being given but it's hard to push into the next difficulty. It doesn't feel good to play the game in general, with so many anti-player type enemies that outright make some classes useless for no reason other than an attempt to "shake up the meta" which usually ends up railroading into a different meta.
  13. Now, it's super easy to bring up the comparison to Diablo 3 since Ascension is almost exactly like Paragon levels (get character stats for progressing past max level that's account wide and virtually infinite), but I have to say, there is definitely at least one major flaw with Ascension compared to Paragon: The leveling system is supposed to take a backseat to actually playing the game for other reasons, not to play an endless grind specifically for the sake of getting those levels. Diablo 3 has lots of stuff to do and go for besides ranking up your Paragon, so the levels just come naturally. The levels come very fast in Diablo 3, in Dungeon Defenders 2, it feels extremely slow unless you're specifically farming Harbinger over and over just like before. It's just not satisfying since eventually these stats will mean something, but at the rate you get them, it feels like it's just going to be a choice of trying to power your Ascension levels or actually play maps since the EXP still doesn't really feel all that balanced (AKA Playing a map that can take 20+ minutes compared to a boss that can easily take less than 10 and getting more EXP than the actual map is not fun). The Ascension levels also feel pretty unsubstantial which if you know about the Paragon levels, you'll know that those aren't exactly huge boosts either. When you get 30 Defense Power for a single defense after one of these levels when you're getting easily 3000+ from your defense relics, it doesn't feel like it's going to amount to anything substantial until you get roughly a hundred or more levels into it which would be 300 Ascension levels alone. This also brings up the issue that you're more than likely going to railroad your points into a singular defense/stat which I can already see making people do things like multiples of the same class so they can have an equally boosted piece of each tower or something.
  14. Been awhile since I've tried getting into the game, but there's one thing that I was wondering about: Since it seems like everyone now will be able to do both DPS and Building somewhat effectively from the sounds of it (while still probably being able to focus on one or the other to an extent), what happens to a character like Gun Witch which has no defenses? Are they just going to be outright weaker due to being only DPS? Or (which I would really prefer) will they be getting defenses as well? I just personally don't like the "Only DPS" type characters especially when the character stereotype could have a lot of fun concepts.
  15. Would it be possible to get a "Complete hero pack/edition"? The pack/edition making a one time purchase to unlock all heroes currently out and released in the future. https://dungeondefenders.com/2/topic/135189/can-we-please-get-a-complete-hero-editionpack I go into more details here as to why I ask but the general question just about covers it. I just worry that if heroes keep releasing as fast as they are its going to get extremely expensive or tiring to unlock.
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