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About gnollmar

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  1. If 1 reroll token is worth 100k, 10 is worth 1m, 286 is worth 28.6M then one 10/10 won't ever be worth more than that, just saying. (I usually buy reroll tokens at 20 per millon personally though, I said 100k to make a point of this being too much with rerolling being a thing.)
  2. You DO know everything is planned from the start already right? The stretch goals is basically for getting them ready for release by adding more people to making the game.
  3. Hmm, its more like its hard to see and notice everything. If for example you have an air lane spawning above a ground lane, but they both go to each their crystal ... and you didnt realize that while building. Every wave a new lane opens up and you have to bbuild more. Thing is though, finding out where it spawned is a serious pain. And then you think; "Ah it just added more enemies to this one lane :P"- Well ... it didn't, you just lost xD
  4. It becomes a lot of work to do the map, its one of those where you build for every lane, then ends up losing because you forgot one you didn't know existed. Since the map is different every time. If people weren't forced to play it every 10 floors of onslaught, then most likely noone would repeat it. Don't get me wrong, it's not a bad idea, it just ... doesn't work too well with a game where the goal is to endlessly grind the same crap over and over for loot :P
  5. Play DD2, play Lost Temple. It's exactly what you want, and it's also most likely the most hated map ;)
  6. Seeing as it is bought through steam, I'd believe the fault to be with steam itself or the payment for some reason not going through. Have the money gone out of your bank account? If so, maybe contact steam?
  7. More hosting options at all would be nice. Won't happen in dd2 though, but would be nice to see in dda :)
  8. Bronze, Silver, Gold. That way we wont need cubes to trade insane amounts. Of course, that happened because money is infinite with cheat engine in dd1 :/
  9. Check requirements for unreal engine 4, thats what you will need.
  10. The crafting was one of the bad things about dde, one of the few differences from 1 :p Your system is basically tinkering in dd2 with stats. As long its the exact same named piece id be ok with it. Otherwise it would make the game a joke. i.e. rangers chest to rangers chest = ok rangers chest to warriors chest = not ok totem to medallion = extremely not ok
  11. A lot of people will be against your idea and rage about it not being dd1 enough. Im not one of those.
  12. Its not made yet ...
  13. Lost eternia Shards, usually called the shards dlc's. You ... really havent played dd1 when it was at top like at all, have you? Timeout .. thats just insulting, it was longer waves and more drops, you would run around killing ogres, repairing defences, while at the same time hunting for the best loot.
  14. For those saying dd1 is 1 hour on survival: this is with overpowered loot and with the game made easier to avoid the problem of disconnects on long games. A full survival would take multiple days pre-shards, back when dd1 was in its peak. I remember my first giraffe, was on magus, took me 3 days, was so much fun! Though, thedisconnects etcthat could happen randomly was a pain.
  15. hmm, afk timer, pause button, quicksave. Dungeon defenders needs to be casual, you need to be able to leave your computer for some hours, come back and continue. I remember my most fun in dd1 was hunting for giraffe, took me multiple days, then losing connection or something made me lose everything. In dd2 you had to use macros to avoid the antiafk timers, which is painfull in a game like this.
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