There would be way more precise methods to check for hacked gear and it wouldn't be that much of a big deal to add this. Sadly, the CDT has no access to the DB. Secondly a few people think it will not work because the game is client side although ranked data are stored server side hence a DB injection would work very well unless sloppy done [which would create a heavy DB load] I think what KBX meant is simply changing the in-game formulas that scale different things like tower range, tower attack, etc. to cap at 11590. This could be done in a patch (perhaps?) so that even if you play offline, locally, and you have 100,000 tower attack on a character somehow, the game engine will give you a tower with effective tower attack of 11590. This would eliminate some of the more egregious hacks out there, and should be done in the engine, without having to check individual items or querying the database. If this is easy/possible I would think this is a good idea. Yes, that is what I mean. Easy example, hero speed is capped at 100. Even when hackers have 999999 speed the game still thinks it's 100. Just like resistance. It's impossible to get 100% resistance.