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  1. This is true, I have a second account fully capable of this; however, it's greatly unbalanced in terms of materials and redoing the grind from C1 to C7 repeatedly is unnecessary to both restart in such or way or be necessary to have a second account - granted this is simply more money for a F2P game. Who is Trendy to complain about game design. ;-)
  2. Melee can have a better effects if you have an extra melee mod lying around. Correct me if I'm wrong, but I don't think Bastille categorize as Orc type enemy, but as melee type. Correction, my LSA is melee and antiboss. :-) I double-checked and thought it was still orc. I don't think bastille is an orc, as you say. I was mistaking the berserker lady orcs as they are considered orcs.
  3. I have an LSA setup as a boss kill (2 mods of +orc dmg and +antiboss). She for me is killed quickly due to those.
  4. Well first off - congrats, and go buy a lottery ticket. Some of us have seen zero of them to date....sad... Still, i don't always want Tenacity on everything. I like it being a shard much more than a MOD. I dislike how MODs are not easily moved around. This game requires a lot of flexibility, especially in Onslaught, and i am not a fan of a def being locked into a single use/situation when possible. I tend to move all of my HS's around a lot. If it wasn't for my least fave enemy (Cyborks), Tenacity would not really be needed, apart from this recent Dragon freeze mechanic on only one stage. But agreed - if you are insanely lucky enough to have multiples of that MOD, AutoM loses its appeal. For those of us with none though, it is the egg of the Golden Goose!!!! Completely support automation. It sounds amazing! But I can farm more 10/10 shards, which are more meaningful now, because of mods. Onslaught 39, repeat, Onslaught 39, repeat. Pop my second account in at the end and get six mods rather than three. Run it 150 * 6 and lots of rolls toward 10/10.
  5. Except when you have three 10/10 tenacity mods. -.-
  6. There wasn't much motivation b4, after the initial 2, initially. However from what I noticed in past month or so, for some reasons (maybe the double buff bug), Dest Pylon came to public attention, and has become pretty widely used in many builds. Many I know, who nv wanted to do Mastery, took a week to dedicate just to get to Dest Pylon and stopped. I've not seen from experience on this one, but I think there's a big motivation to go for automation, since lawlta confirmed its 100% tenacity characteristic and denied short-future change. I'd not be surprised to see similar thing happen as for Dest Pylon, since Automation acts as c8 10/10 tenacity with reset-resistance. Awesome! I have no feel for where the community is! Great info, hailminion!
  7. I wonder how many people within the community have done Mastery beyond the initial two hyper shards? It seems like Mastery has a complete drop-off after the second shard.
  8. Possibly under title or collections?
  9. These threads are always interesting. How the system [currently] works is fairly easy and straight forward. How to make the most of your first reset you are surrounded with people who can help and will support you. And then the circle comes around in full and folks realize, "Why have I reset so many times to keep grinding my way back up from Chaos 1, through 7, through the floor I need to reset? And why are there such steep requirements on materials?" Ah the youth of AP that as they grow they figure out, "WTF?!" :-)
  10. This randomly happens to me (less than a handful of times so far) but when it has I switch to another character, switch back, and he ignites properly.
  11. My two cents to add to the above. Wait until they fix / modify AP to not be so darned material consuming. It becomes a wasted effort.
  12. Hoping the upcoming info to be announced is about AP resets #askednoneofthecommunityever
  13. Build up defenses in stages. This doesn’t fit into DD2 now or even in the past. Not all maps have five waves. Some six. Onslaught has this as well. You can disable the countdown to sell it disenchant items. Bonus for multiple players building. It’s a nice idea on paper but in practice it would merely place more of a focus on MP games when DD needs more of a single player balance as well. Dailies may be boring but needs careful consideration to not lock out players from completing (eg kill 500 enemies at greater than 5,000 range). Relics use to be power, speed, and crit. The new relic system actually seems better and more useful than the old systems. Repairing a defense, I loved this mechanic and DD1 and wish it had made its way to DD2. OMD:U! Is a good game. But it’s player base is less than DD2. Wouldn’t take too much from it since it’s nearly failed at launch and dwindling now. It’s a good game but lacks longevity that even that which DD2 offers. The big difference is DD2 is much more gated. Too much gated.
  14. This is a long running issue that will even or has occurred many times over for Trendy logging in and playing and examining other people’s towers. Hope this commonly known about issue is resolved sometime in the future.
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