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Shmidley

Junior Defender
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About Shmidley

  1. I'm going to turn around and talk about how I think the positives of grinding work. I previously described grinding as an exchange of time directly for positive reinforcement, with nothing else being included in the trade. Let's unpack that. For that matter, let's define grinding a little better in the process. Grinding is when you ask the player to do something he has already proven himself capable of doing. And then you ask him to do it a hundred more times. However, grinding also occurs when you change what you're asking the player to do ever so slightly that the player has no reason to
  2. Grinding is not fun, and none of you actually had fun from grinding. "BOOOOOOOOM. Bold claims, Shmidley. You're telling people what they think, now?" No, I'm telling you that those warm fuzzy feelings you experienced during/after grinding in DD1 had nothing at all to do with grinding. "Wha?" I'm sure you really believe/think the grinding was fun. And I believe that you *did* have fun. But it wasn't from the grinding. Grinding just happened to be nearby when you felt the warming fuzzies that were actually being provided by POSITIVE REINFORCEMENT. "Positive reinforcement!? What are you a
  3. I check the stats of everyone who joins. If they have no points into Resistances, they get kicked. That strategy has worked perfectly for me.
  4. The parent Monk costume is far too slow to give you the momentum you need to get off the Goblin Airship. Sadface, etc.
  5. What are the bonuses on these? Monk Parent appears to be a +50% health boost although he moves much slower.
  6. That build looks like it should work. You could try removing all the bowling ball turrets and placing three deadly striker towers with a buff beam, instead of just the one. I will say, come to think of it, I remember spending a lot of time shooting at Copters with my Apprentice's staff weapon. I wrote some of this guide before I got further into Nightmare, but didn't finish it until I'd completed the campaign on NM. There are a few things I'd been taking for granted and forgot to include as information. For one, I spent all my time behind my walls with a Genie on my Apprentice shooting every
  7. [QUOTE]The thing is, I can only get to about wave 7-8 on Nightmare Survival before my builds begin to crumble from multiple sharken/djinn/copters. But, by those waves not a single Mythical item (or any item that's an upgrade) has dropped. Just how far into Nightmare Survival do you have to get on the early maps for Mythical items to begin dropping? Because right now, it's much more efficient (although much more boring) to continue farming wave 1 of Endless Spires. I can't help but think this isn't intended, but I don't know any other way to gear up. The progression from Insane to Nightmare i
  8. I fixed some typos and added an additional disclaimer in the top section of this guide because I make some divisive claims and I wanted to make it clear that this is based on my experiences only - not everything I say here will work for everyone and there may be better strategies that I have missed. [QUOTE]Did you mean bouncer blockades?[/QUOTE] Bouncers are good too. I used those back in the day when I did this on Insane. I couldn't say which is better, but both are certainly viable. [QUOTE]The class-specific weapon reward you get from completing Spooktacular is much better than what you
  9. Yea I figured if there was a valid reason, it would be that Misty would be universally better. Guess its time to go up against NM Spider Queen. EDIT: Just to be clear, how much mana are we talking? I'm getting 120 mill per wave on these Glitterhelm waves. I know I've seen people talking about farming Throne Room and such despite only getting 40 million or some such per wave. EDIT #2: I will say though, Glitterhelm takes an asinine amount of time to setup. I wish there was a way to save game state during a build phase. And there are so many enemies coming from so many directions on the map,
  10. If you're starting from scratch, follow the guide here: http://forums.trendyent.com/showthread.php?49936-The-Ryukaki-quot-Go-Bugger-Off-quot-1-78-Progression-Challenge And then the one in my signature for 74+
  11. You'd be better off doing Hard Glitterhelm until you hit 74 and then doing Wave 1 of Endless Spires. For the next part... You'll want a genie pet from reaching Wave 15 on Hall of Court. That pet allows you to gain mana which you can use to build and upgrade towers. Its essential for the extremely difficult task of breaking into Nightmare difficulty. You can get Mythical gear (requires level 74) from Nightmare. The easiest place to start is Wave 1 of Endless Spires. You can beat that by haphazardly slapping down harpoon turrets all over the place. The genie pet will allow you to keep build
  12. I don't see anyone ever suggesting NM Glitterhelm as a viable survival map. Why is that? I assumed since it has four crystals that it would be better than any of the campaign maps, and its definitely been giving me far better loot than anything I got off NM Endless Spires. Do people consider it too hard? Too difficult to setup? I just build minion walls with aurastacks everywhere and AFK on a Hero Monk with a seahorse near the bridge, which easily shoots down any goblin copters coming up from the wyvern spawn near the bridge. The mythical loot I'm getting can have 200 stats and 200 upgrades
  13. If you can complete Halloween Spooktacular, you can definitely complete the Insane Shards missions. Having 500+ stats is plenty. You may wish to bring friends and you may want to use a hero character for the final boss, although it is not necessary. I did all the Shards maps on Insane using an Apprentice builder with the staff from Raining Goblins and a handful of points into Generic Resistance. The seahorse from Insane Aquanos Survival is one of the biggest jumps in power you can get. Pour upgrades into it and you will see goblin copters killed in one hit, and Ogres obliterated in two secon
  14. What are you currently doing? If you don't have a good seahorse pet from Insane Aquanos Survival, get one for your Hero Monk. If you aren't already, start using Minion walls instead of traditional setups. That means put an aura stack down (Electric+Ensnare+Drain), drop a buff beam across it, and then use a wall of archer minions and a mage to heal them. They can't be pushed by sharken and the wall is self-healing. That should let you get far into Survival on maps like Endless Spires and Glitterhelm, which are sure to provide good items and lots of mana to spend on upgrades. I'm not persona
  15. Get a good Seahorse pet from Insane Aquanos Survival first. Start using Minion walls instead of traditional setups. That means put an aura stack down (Electric+Ensnare+Drain), drop a buff beam across it, and then use a wall of archer minions and a mage to heal them. They can't be pushed by sharken and the wall is self-healing. That should let you get far into Survival on maps like Endless Spires and Glitterhelm, which are sure to provide good items and lots of mana to spend on upgrades. Make sure you are using pets and weapons with lots of +tower stats and you can easily get into the 1200s.
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