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Gilgehmesh

Defender-In-Training
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About Gilgehmesh

  1. Barb w/201 cat - active Monk + 34k mega chicken (hero boost, fill up with mana before boss) Monk + 37k mega chicken (afk) Countess + 17k seahorse (this could be any dps hero, it doesn't really matter) All in a weak dps monk strength drain aura (less then 1k in all tower stats.) Activate hero boost when boss appears, two hawk strikes and boss is dead. 100% success rate. I used to use seahorse on monks until Tinkerer's Lab. Maybe I'll give the 4th dps hero a mega chicken as well. Not that it matters.
  2. I probably gotten 2 dozen ult armor pieces from NMHC so far... just keep farming.
  3. Enjoy the game... free mana and items just spoil the fun.
  4. Do you have a jester? If yes, put on decent dps armor set (with good nm resist), a decent dps wep (classic/pawn/blaster) and a crystal killing weapon (crystal tracker type/BF Drill/VW) and run Lab Assault INHC over and over again (with afk's if possible.) Lots of mana in little time, can get good armor (even ultimates), decent accessories and maybe even a nice pet. Probably don't need more than 1.5-2k hero health/attack. However, it's a horrible place to level up. For that, King's Game/Tavern Defense.
  5. Never had this problem. With your stats and gear (5k-6k, which is way more than needed) the boss should be dead in 5-6 seconds (even with 3 afk's) and the boost monk should not die in the aura stack and your build should last way more than needed to win even if your boost monk somehow dies. Are you allocating enough hp and resist for the boost monk? Make sure your barb is close enough to the boss for the hawk stance to hit. Done this tons with 3 afk... never had issues like that.
  6. I recently got an ult++ basic crossbow with 477 ups from Labs Assault the other day and just for fun, I fully upped it in open just to see how much dps you could do with it. Using the same hunter, the ult++ 477 ups crossbow did 1/3 the dps of a 355 up (155k) pawn shot not even accounting for the increase in spread shot damage for the pawn. The pawn shot isn't even the best scaling huntress weapon... i.e. blaster, eternia canon. However, some of the crazy mythical generic weapons rewards from lab assault (i.e. 10k+ starting base damage) may be good for starting players without access to good
  7. Recently ran survival only because I was hoping to get some decent pristine armor (pristine never seem to drop in Lab Assault for me) and it reminded me why I hate survival... so boring and tedious. Back to the lab... just have to build a new set from other armor types.
  8. With the advent of Lab Assault, I have not been able to run afk shop as I seem to be always way higher then the full inventory limit (I was at one point over 2700/400 items in my item box.) I know that I can host and trade non-afk with players but I can't even do a floor sales as I can't pick up any items from the floor. I'm having to vendor a lot of rather nice stuff as I'm trying somehow to get below the item limit so I can run afk shop. I'm down to 1100 items but it is still a long way from 400. It would really be nice to be able to sell from afk store even when you item box is full or
  9. Are you suuure?... lol, ive never got a single bit from lab, all other types i got loads tho, annoyed me because all my builders were pristine. Not anymore tho =D Yeah, my summoness just switch out of her pristine set to a new mail set built entirely from lab assault awards. I've never gotten pristine from Lab Assault either. I have gotten tons of plate armor, however. The dps jester I use wears pristine so the armor worn by the heroes do not seem to affect the type of armor awards. And all weapon awards are generic as well and the pet variety seem to be limited to tiger, hawk and drago
  10. Is Lab Assault that new DLC that came out? Or do you mean the stage with the first boss? Also, I tried an EV with wall stats when starting over, but I didn't see any increase in tower health from buff beams even though she had about 900ish tower health and I may not be remembering correctly, but I don't think I saw any increase in DPS either, but I'll try again when I get some spare myths. Also, the full myth bonus applies to tower stats? I thought the bonus only raised res by 30%, I forgot that it raised tower stats. I'll have to try that out when I get back ingame. Edit: This is Viscount
  11. I made a bad decision and deleted all my chars in an attempt to start over, but I really hated starting over. Although in a way, I think it has made me a better player because having weaker equipment forced me to be more innovative with my strategies. My Squire has the following stats Hero Health - 936 Hero Damage - 0 Hero Movement - 95 Hero Casting Rate - 938 Circular Slice - 571 Blood Rage - 381 Tower Health - 1561 Tower Damage - 1477 Tower AoE - 966 Tower Attack Rate - 1150 Res - 0/14/21/33 Not much to say about my equipment, I went on a selling spree when I first decide
  12. You have to be playing the hero type for each costume. Make sure you are playing monk for the final wave if you want the monk costume.
  13. I actually find it faster and easier to farm classics then the clavas. 8+ mins for 4 classics vs 20+ mins for 4 obsidian weapons (not all will be clavas.) I use clavas mostly as a tower stat stick or as a secondary hero stat stick for jester/EV. However, with the advent of Lab Assault, my jester is always equipped with classics for dps (for stuck EV's) and Crystal Tracker type gun/BF Drill for crystals/boss.
  14. Quick question for everyone with the bragging rights :) How much dps do you guys put ( and dps stat range pls ) to beat those EV's ? I can do the crystals on nightmare but there is no way in hell i can kill 20x20 mil in the remaining time. The key is to eliminate the EV's without having to dishout 22 mil points of damage to each EV.
  15. Higher potential for crazy drops in NM but RNG will insure that the really good drops are few and far in between. This is especially true for accessories. You will never get a potential 400+ stat accessory in insane.
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