Ok hey everyone, Most of you don’t know me but for once I have some input on a situation. Please understand that all points should be viewed separately and not as a chained statement. Also I will be doing my best to remain impartial. First of all this is a mess of a thread on both sides. Here are some of the Pros and Cons of adding Accessory (ACC) Colour Reroll (ACR). Pros Allows for easier matching of set items Has a cost behind it to prevent abuse Still has Random Number Generation (RNG) to keep with the core theme of Dungeon Defenders (DD) Provides an alternate use for coal increasing profitability of farming it Cons Devalues previous achievements in the form of grinding for a specific colour The alternate use for coal increasing profitability of farming it could lead to major economic shift Cuts down on ACC trading by removing the cosmetic side of price calculation [[49571,users]] "this is an RNG based game and allowing rerolls on anything is a departure from this" very good point, DD has popularity because its community and the core aspect RNG plays in the game. So that’s what I gather from both sides. So here is an alternate idea that would allow rerolling without causing farmed items to lose value and achievement. Cause an ACC going through ACR to require the item to be forged and then apply a permanent Prefix or Suffix to identify that the item has been ran through ACR. Such as a Annatar Bracers when put through ACR are now Chroma Annatar Bracers This allows people that wish to have a complete set do so through reroll and will allow items farmed naturally to retain the prestige or rolling well. Ok so on to another thing that I feel would be good to add. In another game I play (Runescape) the ezscape argument has been debated for probably 8+ years at this point. With constantly increasing xp rates the achievement of reaching 99 has been diminished. This has caused massive outrage in the community. On the other hand the existence of faster xp rates keeps people engaged and allows for more people to get what they want out of the game. Due to the mass controversy about this the 2007scape devs have done a few things to help in situations like this. If the CDT made use of some of them it may help everyone. Transparency, The fact this thread exists and the controversy generated by it exists is a fantastic thing. If we get this kind of transparency for all proposed changes then the Community Dev Team would be able to live up to its name even more. Polls, Now I don’t know how you would do this one, either ingame or twitter. Poll new content, use a 75% pass rate to see if a proposed change is good for the community. A 75% threshold means that the idea must be solid enough to pass a wider amount than the usual 50% where half the people are dissatisfied. If a poll is less than 75% rework the idea and reforge it into something better. Well that's kinda it. I was going to make it longer but realised I was just stating my point. Good luck to both sides and I hope you all can come to a conclusion that works. Have a good day everyone. -Ryan P.S. I just read Inferno's Idea, Its a really good possible solution, People get matching sets but those who farm items for colour directly maintain the achievement of getting a pure no transmog set.