
TheWittyScamp
Defender-In-Training-
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I'm sort of torn on this. On the one hand, I do think that the mechanic itself grows stale exceptionally quickly. It's not a particularly fun thing to keep yourself busy doing, especially if you're soloing the map. On the other hand, I think that it's only this glaring because the map (and all others) are effectively AFK-able *if not for this mechanic*. That makes me wonder what this map would be like if the difficulty of the game matched what the endgame players were able to do... it would be a bloody disaster. If we actually had to engage the enemies more, this map would be impossible to sol
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Negative customer experiences and brutally honest feedback
TheWittyScamp replied to gigazelle's topic in General Discussion
Did you even bother to read Giga's post? At all? Giga's got 12k gems already. Paying isn't the issue. Paying THAT much for one hero *is*. This is why I've been getting less and less active on these forums. The ignorance, willful or otherwise, is too aneurysm-inducing for me to bother with it when I get enough of that crap with stupid clients that bumble into my office every day. -
What is the best Fire sword Squire.
TheWittyScamp replied to NineO_OSix's topic in General Discussion
Also, as far as the armour debate goes, remember that you do zero dps when you're dead. Health/AP all the way. -
What is the best Fire sword Squire.
TheWittyScamp replied to NineO_OSix's topic in General Discussion
Agreed. If you're going to spend so much time blocking, being able to spam Seismic while using the flamethrower is far better than the Draco shield. -
Catacombs spectral knight inc NM4 solo done - review
TheWittyScamp replied to Pegazul's topic in General Discussion
I love semantics. :P -
NM4. There are threads on here, if you're so inclined, that show how to set up incursions so that you don't have to do anything at all during the combat phase. And this is with far from optimal gear. Some more flavourful combat mechanics are an interesting way to bump up the difficulty and increase the skill cap, both of which are things that the endgame community has been incredibly thirsty for since All Hallow's Eve. As far as people being carried up the ladder, and as someone that's carried people up that ladder because at least it's SOMETHING to do since the endgame is so meh, I don't care
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Skeletal Orc Blockade has no crit damage scaling.
TheWittyScamp replied to Ambiguous's topic in General Discussion
I feel where you're coming from, and the fact that Orcs don't have crit scaling is a problem (*cough*HeavyCannonball*cough*), but I think the sphere system sort of lends itself to those awkward "fill slots". My wall squire has a movespeed sphere for lack of anything better to put in one of the medium slots (and the other one is crit since I don't use the super cost-ineffective ballista), and my Frost Apprentice and Serenity Monk might as well have empty uber slots (I think the App has the shielding guard or whatever, but i's just filler). Until there are a ton more spheres to choose from that -
Skeletal Orc Blockade has no crit damage scaling.
TheWittyScamp replied to Ambiguous's topic in General Discussion
Do you have a specific Abyss Lord for Direct Commands? Because while it doesn't address the problem (which I've not noticed myself), I always use the duration to Orc Command sphere as my filler slot on a Wall Abyss Lord. -
I literally AFK incursions solo, and so does a decently-sized portion of the endgame community. Just saying, it's both possible and common enough to not be "OMG you're so well-geared".
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Compulsive Organizers Cry Out!!!
TheWittyScamp replied to TheWittyScamp's topic in General Discussion
I did the same thing, and I had all of my heroes organized in the forge menu. Games like this hit my "spreadsheet God" addiction centres, but I also have to have a higher degree control over the organization for it to work. -
Compulsive Organizers Cry Out!!!
TheWittyScamp replied to TheWittyScamp's topic in General Discussion
This is just a quick little thread to (hopefully) pick up interest on a possible UI change. Nothing major, not even anything that will significantly alter the game, but something that my heart SCREAMS for. I'm compulsive about organization. I probably have some form of undiagnosed OCD. But that aside, it causes problems with a couple of things on this game, and one of those is simply the placement of the heroes on the hero deck menu. Every time I log in, I seriously have to fight the urge to delete a couple of characters, because I can't bear to see my Apprentices not grouped together, my Squi -
+1, but... Just have to point out (because I'm sick of seeing it on legal memos when people are trying to impress me) that it's "per se".
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Another tip is that dummies, while they can have comparable health to spike barricades, do NOT get the "automation" passive. That passive is crucial in the sustainability of a wall if you're not well-geared, because mobs WILL be getting to the walls.
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Thoughts / Worries about moving more towards Spheres
TheWittyScamp replied to EdTheDuck101's topic in General Discussion
Yeah I always viewed "build defining" as exactly that. If you don't have Purge Evil, you probably won't use a Serenity Aura at all. If you don't have the Harbinger sword you won't use Training Dummies, etc.