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Junior Defender
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Everything posted by Escapism

  1. you guys are all forgetting about the shards as well. While some here argue about alternative "fun" builds to beat c5 "easily and without walls" which include up to 4 deadly strike shards, there are people (luckily not me) which are at 200+ ascension levels just from farming c1 without ever getting one. same goes for the vampiric empowerment + rate shards, which are even more important in c5. but i guess those people need to watch some video guides from people who have full c5 gear and all possible shards and git gud.
  2. *** crit, go with a medallion that has dh as secondary and use vampiric empowerment, rate + destruction, that should get you to around 300k-400k with this.
  3. max secondary armorstats on c4 are around 915 or so for blue items (not upgraded), so if you have that gear already and upgraded it, you should be moving to c5 to get improvements. in c3 you shouldn't even be able to get anything better than what you already have.
  4. you can use abyss knight on them as well, but positioning them correctly behind them is a bit tricky. It does much more dmg than right click spam if you're in ability power gear and especially with the 40% abyss knight dmg shard. on monks i generally found his ranged attack to be better dps so far, but i might use it wrong or am missing the right shards, and also the right gear (i got crane stance though and was able to onehit rollers on c1-c2 a few times with it in crap gear and a poisonous tips pet) is there any chance to get this infamous dragolich pet again at some point?
  5. you NEED any tower that stuns them for you, all the heroes or pets aoe stuns wont work reliably because you cant use them while they're on you, and if you use them right before when you see the animation, you only hit 1-2 of them, right before the next 1-2 arrive and stun you right after. snaking sands, geysir trap or some blockades with stun-chance work well for that. Then you also need a possibility to stun them to death with your hero, pole smash, abyss knight ect, otherwise they disappear and heal back full. And last you need enough hero dps to kill them before they disappear/heal full or
  6. eh, not everything of that, the special effects we had on all the spheres as well as all the special legendary weapon effects are all available again in the form of shards. for example: the PDT death-explosion from the old toxic shock legendary bow is available as a shard (from C4 i think), but its now based on DP, not DH. and theres basically no use in stacking health on a pdt now, as it would also scale much worse than the actual blockade towers. that said, the "hearty blockade" stat/bonus does NOT exist anymore, all blockades from all classes now have pretty much the same (very high) DH sca
  7. what? AL is pretty much one of the top dps classes, his single target/boss damage lacks behind others but an AL with full warlock gear (or any gear with ability power) can hold a complete lane even without towers easily by just spamming knight of the abyss and regen mana with primary attack. with 20% increased knight of the abyss range (ascension lvls), a glove-shard that increases its damage by 40% as well as shards for reduced cost and lowered cooldowns i can reach up to 500k dps with just the knight alone, and thats in a huge aoe radius AND it also stuns enemies. and for those single target
  8. im also sitting on 2 stacks shellium shards still xD
  9. There is a shard for 30% chance for a 3 sec stun per hit on blockades. The orcs are almost the only ones benefiting from it (i tested it on the squire blockades and they dont seem to trigger it), and another shard that gives (i believe, havent maxed it yet) around 5 seconds longer duration on the orcs direct command. those shards make the orcs practically permastun an enemy for about 15 seconds with the command, while at the same time dealing massive damage.
  10. you forgot to mention that you also need 75 points into tower dp to make up for the dp loss, so you need 125 points in total and a minimum ascension level of 224 [[29453,users]] where did you get this info about the towers range scalar from? im also intrested in f.e. cannonballs and ballistas.
  11. mythical + leg. items should always have the max number of shard slots, thats not random from what ive seen (2 for weapons + armor, 3 for relics), blue items have 1 slot less and greens have 0-1 slots. you really should be only looking at mythical/legendary items anyway, and if they have 60 upgrade levels or not, the main & primary stats on them might not be the ones you're currently looking for, but that doesn't mean its useless, you might be able to use it on another hero since almost all stat combinations have some use for certain builds. The primary/secondary stat combinations on rel
  12. man, i've hit ascension level 47 with still mostly old nm4 gear fully upgraded and my other 2-3 unused heroes in my deck have been sitting there mostly naked or with trash loot and i have been wondering why the loot in c1-c3 has been total trash and ranging widely in ipwr. from what ive read about this so far, i HAVE to downgrade myself, removing old nm4 gear with worse unupgraded c3 drops, and i also have to remove my other naked chars from my deck to get better loot? also some people say the item upgrade levels don't count in towards your loot calculations, some say it does, which is it? I
  13. there was a time in wow where there was only 1 viable tank class, and every hybrid class was only viable as a healer, even some of the pure dps classes were merely tolerated in endgame raids for some of their utilities they brought, but generally, dps slots were filled with the top 3-4 dps classes. And that was ***, it wasn't good game design especially considering how long it took in vanilla to lvl up and gear a new character. Introducing new mechanics in a game which force players to rethink strategies and add in more variety are a good thing. But Introducing mechanics which render large p
  14. i just started playing this again after long break as i liked several of the latest changes like the gear-shards, paragon-like leveling system ect. I love that i can finally equip 1 hero to do dps, build walls AND dp towers all on one char. i had several lvl 50's with decent nm3/nm4 gear, but sadly with the removal of all spheres, ubers, legendary item skill-addons ect. pretty much most/all old build tactics became obsolete. It was said that we could get some sort of compensation to start right away with the new item shard system for our lost old skill spheres ect. But what i got was around 13
  15. oh well ok thanks then, so there is no use anymore in keeping eggs? you just sell them now ?
  16. i googled a while around this only to find out this has been bugged about half a year ago, but seemingly still wasnt fixed, or the fix didnt work for me. i have exactly 170 shellium shards (2 stacks at 98 and 72) and im stuck at this amount since half a year ago, (i dont count all the eggs i've let rot since, but i should probably be at around 300-400 shards by now at least). Moving the stacks around in my bags or clicking/double clicking them as suggested does nothing.
  17. invest all your gold and time into gearing up a frost-tower apprentice (buy ALL the spheres for frost tower and try to get as much gear as possible with +frosty power, +snowstorm as well as a lot of defense power) altho if u use squire and/or apprentice towers then you can ignore frosty power for now and just go for the increased chill. frost towers do the trick everywhere in end game, nm 3-4 is absolutely unbeatable without them. even anti-air becomes useless at that point because a few frosttowers, which dont even need any upgrade, do their job way better since freeze means instant death t
  18. thats not quiet true, the heavy cannonball at max range does about almost EQUAL the dmg of a regular cannonball per hit, although with a way slower attack speed resulting in about estimated 50% of the regular cannonballs dps. therefore it gets the huge range and as mentioned very marginal aoe dmg, its still terrible tho. imho they should just change it to be as it was in dd1, change the balls physics A LOT and make them able to bounce a few times from enemies and walls, so they are able to hit multiple times per shot each. This would make them actually useful in certain lanes and also fun to
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