Jump to content


Junior Defender
  • Content Count

  • Joined

  • Last visited


Community Reputation

0 Neutral

About MrDrako

  1. MrDrako

    New Hero!

    For a hero suggestion: i whould personaly like if having a hero who evolves throught the maps.. Stars weak and ends strong at round 5.. making him a good char to play throught map with and not switching him in at some points for his skills like we do with so many heroes.. He should evolve like collecting essence and after a certen amount grow.. making his hero stats stronger (more health, more dmg, ap, and maybe even some passive added) And for his towers adding some twist of selecting bonuses after they reachet a certen amount of kills.. like 10 kills, Bonus Hp or Bonus dmg.. 50 kills bonus range or bonus speed.. aso, making towers increasing in strengh when used alot.. like the hero.. just to make the game a bit variable compared to what we got..
  2. Hej there.. I have a suggestion about let us Costimate the design of the background in the bag.. like making a Dryad face on the Slots, and make it visible even with the items over it.. to show these items are for that particular hero.. That way it makes it even more possible to safe items for a certen hero..
  3. Shards where a good thing for DD2.. And since we have shards that are Hero restricted, why not make shards that are Defense restricted. Make a picture of the defence that the shard works on, like with the hero faces, Megarock shard, (lavamancer picture, Volcano picture) that way the player knows it only works for that defence and its more visual.. Spike blockade shard (a Picture of all blockades that it whould work on) A suggeston to make it more look like.. Best regards MrDrako
  4. Is it just me or have other players had the same problems.. Sometimes when the geode has ben stunned and the shield then reapear it killed me, or when i jumpe into the shield.. idk the cause but i defenetly know it was the geode..
  5. I have had that idear since early in this game now.. and never done anything to anounce it.. but here it comes.. If u press E on a tower it shows that towers range.. But when wolking away from that tower or looking in another direction turns it off.. Plzz make it that it stays on until u press the E button again.. so it is easyer to inspect the playing field with those high ranged towers that are in the game at this point.. :) it whould help all players to be able to look around with a single towers range isntead of using TAB to see all towers range.. :) and sometimes gets confuse with all the lines that are on the map if there are alot towers covering the same area.. :)
  6. We have had the shard update for some time now.. and here are som changes i whould suggest.. 1st remove the chance tog et a campaign shard within the chaos tier shards. Like this: Chaos 1 Normal maps: 1 chaos 1 shard + 1 Campaign shard Trials: 1-2 chaos shards + 1 Random Campaign/Chaos 1 shard Chaos 2 Normal maps: 1 Chaos 2 shard + 1 Random Campaign/Chaos 1 shard Trials: 1-2 Chaos 2 shards + 1 Random Chaos 1,2 or campaign shard Random shard drops : have a smaller % chance tog get the shard of the tier map u are on, and a higher on the Tiers below (5% Chaos 2, 20% Chaos 1, 75% Campaing) Chaos 5 Normal maps: 1 Chaos 5 shard + Chaos 1 to Chaos 4 shard Trials: 1-2 Chaos 5 shards + 1 Random Chaos Shard drop Remove the possibility to get a campaign shard at some point.
  7. I agree having the shard book.. And still having a to farm them, so no need for 1 shard unlimited use.. but limit it.. :) Suggestion The amount of shards that can be in the book should scale of the amount of hero slots.. 1 used shard is stil registered inside the book and takes up 1 space.. (say u have 5 heroes, 1 hero is using health shard, and u have 2 in bag, the bag shows u have 3 shards at total but 2 u can use) that way u have a good view of what shards u got and u dont have a size able amount. once a shard is filled up, that shard stops dropping increasing the possibility of getting better shards. and those u dont yet have.. Or do that u can have a certen amount 10 in the shard book, every shard taken out does not count in the book.. But again with a full shard amount.. that shard does not drop anymore.. that way again, every shard has a limit and the harder once can be easyer to be gained.. Even so with the amount of shards increasing, over the time the game updates, this way the lower shards dont need farming 2 much and u still have the oportunity to get the newer shards even in the higher chaos instead of getting the low once..
  8. they sad they had allready some idears for heroes and that there whould be several heroes.. just came up with something cause i watched a show and thought about it.. :)
  9. Place your idears or comments for one another. of idears for new heroes.. i'll start with: The Ninja The ninja is a range shuriken, mele katana fighter. his abilities shuld be: 1 - Smoke granade - The ninja gets invisible and has a increased crit chance for the first target he stabs, also the smoke causes foes to target one another for a few seconds. 2 - Slash - The Ninja dashes towards the aim and deals 3 hits to a single target. 3 - Shuriken barrage - The Ninja casts a row of shuriken piercing 3 foes. 4 - Meditation - The ninja is unable to move while he meditate, Healing the ninja and increse the cooldown speed of his skills. (meditation can be canceled by moving) 5 - The Dummy - The Dummy is a barickade, showing the damage dealt to it like the dummy in the tavern, the dummy has no offencive damage, but has a high health. 6 - The Fire Scroll - The Fire Scroll is a trap, marking the ground with some red paint and when foes cross it they get set on fire, doing burn damage over time. 7 - The ice Scroll - A trap, marking the ground with blue paint, foes walking on it gets the chill effect, units get stun for a short duration and move slower after. 8 - The Wind Scroll - a Tower, marked with green paint on the ground, generate harsh wind at a small delay, moving towards the nearest foe and every mob that enters these harsh wind get cut by the sharp leaves inside, doing massive damage. The Wind lasts few seconds.
  10. i whould suggest making several minibosses some even map based.. so that they only apear on certen maps. Else make some Boss that when killed in your game, he spawn in another game randomly that is hostet from another player (same difficoulty) like " i could not win here, now i try another player" so that way he could even appear in every wave that is played depending on the amount of maps playing.. Else i like the siege roller, its neat, not too op not too weak, but again shakes stuff up. I like the idear of: A Wyvern boss A boost boss/minion (both a boss that boosts more, and a minion that boosts less) Pyromancer, being immune to flamethrower, (DD1 imunityes) Your idears are good thought. Other idears: Minions: Assasion: A minion that only goes after the player, if no player in the lane he is going against the towers, but does additional damage to towers compared to players, so that it is vital that the player helps the towers. Orc Twin head: a 2 headed orc, dealing additional damage but has less health then ogre. The ghost a unit that disapear after leaving the Spawn zone, and apears for eatch attack, for a certen time, then vanishes again. (vanishes between attacks, but does not vanish when being attacked) Snakes: Small units, that slender the ground, low health but do poison damage, and need a good eye to spot. The Runner: A fast running goblin. Bosses:Sniper: a boss that shoots from afar attacks only stuff on the lanes, wellplaced towers can deal with this unit easy. Boosting this unit with more health depending on the difficoulty, he could even kill the core without any wall or towers to interfere. Zeppelin: A Air unit that travels the lane as normal unit, but when destroyed deploys mobs, eatch mob has a value and the Zeppelin carries a certen value depending on difficoulty. The sand Snake: a boss that apears from the ground hunting only the player, and vanishes undear ground if player travels out og reach. can only be killed while he attacks players.
  11. have i just heard wrong. or was the tree suppose to give gifts every day? if it is the case, then the tree doesnt work, since no gift is gained.. i have atleast tryed since the new update came out, and no success..
  12. My Suggestions of bringing Live and Difficoulty back to DD2. I have thought about making some smaller map Challenges myself, Not using Pdt on map, And some other most used towers. But there is still something missing since its still sometimes 2 easy. Well thats where my idear comes into place: Create a new Defence Category like Onslopught and incursion, just call it challenge. What it does: Generating a Certen map, eather Played Select or Random Selected. (Random Selected Generates more Xp or Gold) Then there comes Challenges inside the map not knowing before entering the map Here units, towers, Resistance, Heroes basticaly everything can change. Some Idears: 1. Map: Gates of dragonfall Towers allowed: Blockades only Mobs Speciality: None 2. Map: Littel-Horn Valley Tower: all Tower Speciality: All towers lose Health over time. Mobs Speciality: Mobs move faster. 3. Map: Any Mobs: No Poison dart tower Mobs: Insteat of goblins orcs Spawns. 4. Map The Demon's Lair Mobs: Only Gobli Spawns Mob Speciality: Move Faster Boss: More health, Stronger Attacks. Any of these can be as they are ore even change. And again as sad easlyer, u dont know what Challenges u get, before u start the map. Some challenges are more commen then others, but the rare and hard challenges should generate better Loot Ofcouse. I am Very eager to hear what u all think about my idear. - Idear gained from Starcraft 3 Mutations -
  13. After i have accidenticaly sold all my pet stuff, i dont get any rotten eggs anymore. not even when eggs whent to 0. can anyone help ore come with suggestions why it happens.
  • Create New...