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Racthoh

Defender-In-Training
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About Racthoh

  1. Does it start functioning normally when the wave is almost over?
  2. Increase/decrease range binding would be for auras and traps as they can get very large. Your tower ranges are going to feel small/slow until you get levels/gear to increase the tower stats. Presumably anyway, waiting till Friday to play.
  3. Is there somewhere this was better communicated? I can't remember what the pages said all those months ago, but pretty sure if I read "keys will not be given at the same time" I would've made the lower donation amount, and then had my wife do the same so we'd both be backers and both be playing now. It's two days, it's a game, it's not the end of the world, but I really hope the frustration of this decision is clearly understood after everything else that's happened over the last two months.
  4. Considering it's a multiplayer game I'm wondering the same.
  5. I was just about to post the same. My wife and I have been waiting anxiously to play but checking my account I only have one to use. Checking the Kickstarter page it still says "2x PC Closed Beta Access", but when I check it's only saying "1 PC Closed Beta Access". I assume the "1 Kickstarter PC Beta" is the second?
  6. From my own testing it is not, unless "is buffed" doesn't trigger in the tavern. Very frustrating since I figured if the icon appears in the top left it should count.
  7. I agree and I don't. I found I'm getting plenty of motes by farming the lower tier shards I want such as Destruction, Deadly Strikes, and Defense Rate, that I haven't seen a need to straight farm the motes themselves. But where I agree is that farming shards in the current form is also less than desirable and a better solution for both would be a welcome change.
  8. The lost temple should just be one omega wave. It makes no sense to have a map function one way for 5 waves then completely change and require a complete rebuild... But still count as the same map.
  9. Some servo ideas: +defense health for each unique defense nearby +defense health for each barricade placed on the map Restore X% health whenever a nearby defense kills an enemy +defense health in proximity to the nearest crystal or spawn point Shard ideas: Nearby defenses cost 5/10/15 DU less to place (minimum 10 DU). This blockade requires 5/10/15 more DU to place. If this blockade is destroyed or sold all nearby defenses are disabled until the next build wave. Heroes near this blockade take 10/20/30% less damage. Nearby defenses cost 10/20/30% less mana to upgrade. If this blockade is sold or destroyed all nearby defenses lose one upgrade level. Nearby non-blockade defenses take 50/60/70% less damage from kobolds. Attunes the blockade to earth, causing a magnetic field that pulls in Goblin Siege Roller missiles, and reducing their damage by 70/80/90%.
  10. Shards for heroes only in deck. I don't own all the heroes, I don't want their shards and prestigious weapons.
  11. Since starting the resetathon my complaint is not with how repetitive it is, but just how dull it is to only use a single defense because it's too expensive otherwise. The farming wouldn't be so bad if placing a WM wasn't just the best route.
  12. If you think this is plenty of time I imagine you have sold more then a few perfect items. Yes and no. I've sold a few decent mods, like the 7s or 8s, but just immediately purchased them back after it registered with me "oh wait, that wasn't trash". Since the bulk if drops are just junk it's faster to assume something is going to be terrible and get in the mindset of just hitting S. Grays and Greens will never have mods so they're an immediate sell, I'm done upgrading pets so I just sell the boxes as is. Heck if I'm mindlessly farming C7 or a lower tier for a specific shard and I know I don't need to upgrade defenses I'll use those few seconds waiting for the mana to come in to sell as well before hitting G.
  13. There is actually plenty of time to deal with your bags while the end chest is opening and dropping out the loot. It's the best time to do it to minimize downtime.
  14. It's a technical limitation we're looking to overcome. That's good to hear. I enjoy onslaught, when it's not Lost Temple, and that would certainly alleviate a lot of that pain point.
  15. The Lost Temple was a fun experiment but it just needs to go. It's the proverbial traffic jam on an otherwise smooth commute. I watched a streamer do one Lost Temple map. In that time I completed about 7 or 8 regular maps. Oh, but he died to the Omega Wave. Onslaught is fun with the exception of the Lost Temple, especially since technical limitations means the replay option will never happen.
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