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Everything posted by keyonte0

  1. This is why I stopped playing. Finding legit players is damned near impossible. Every game I joined had a hacked player, and when I hosted a game, the players that joined were asking for hacked items.
  2. My point is that if the reward is relative to actual skill, players will retry levels for a higher score or something that leads to better drops.
  3. I can understand how random drops can add longevity to a game like this, but the fact that rewards are random can be EXTREMELY frustrating to players who are unlucky. This means any given player could spend a potentially infinite amount of time repeating a level they can barely pass trying to get a DECENT drop while their friend gets the best possible in 1 game. That is completely unfair. Perhaps item quality should be relative to something directly relating to time invested or skill?
  4. Allowing players to raise the limit provides an unfair advantage to those with a high end pc. As long as you can work out atleast 20 fps, you get an equal game experience.
  5. Invisibility is already cheap enough.
  6. Granted Now you cant speak English. I wish it was easier to get money. Granted, you are now a millionaire in zimbabwe currency. I wish Circular Slice was more practical.
  7. I'm not talking about replay value or the fun factor. I'm talking about sheer content, but I never said that the game MUST have lots of content. Also, let me ask you, does all the backtracking and grinding one must do in your typical poorly made RPG equal fun?
  8. Pretty much what happens why I try to upgrade a blockade with a Squire or Monk: :squire::"Almostthereand" :kobold::"AAAAAAAAHHHH" BOOM :squire:: Well, time to start over. :squire::"Almostthereand" :kobold::"AAAAAAAAHHHH" BOOM :squire:: DAMN IT ALL! :squire::*Start angry rampage, get killed, lose towers, ragequit.*
  9. ...not only was it almost impossible to play a game with the new maps, it seemed like half my friends didnt have them so we couldnt even play them. I always figured they went the Halo: Reach way and preferred players that had matching DLC when you searched for a game.
  10. That's all I wanted to say. I'm not one of those Trendy haters, I'm just tired of that argument. If you agree or disagree put a vote in and don't flame like I just offended your ******. This isn't a thread to bash or defend anything else.
  11. Wanna bet? A lot of people will complain, rant, and generally stomp their little feet in anger on the forums, but the vast majority of them will still buy the DLC by week's end. I, myself, will be irritated seeing people with ridiculously hacked gear on a game I've spent (in total) around $30 for, but i'll still be clicking that purchase button as soon as the DLC drops. Price vs. Entertainment value, there's nothing out right now that beats DD for me. You know what, I just remembered the L4D2 and MW2 boycotts. Yes they'll complain, but they'll buy it. People always whine that Call of Duty m
  12. You can sell $200 Ferrari if you want, doesn't mean I'm gonna pay another $100 for aair freshener. I'll admit people who say it's a rip-off are extreme. You are told exactly what you are buying. It doesn't mean the DLC isn't overpriced. Lets take a more objective look at the content the consoles get. 1. A story consisting of 13 maps. With five brief cutscenes explaining play. 2. Around 8 different weapon skins per class. 3. Randomly generated items, or reskinned named versions of randomly generated items. 4. Challenge modes which modify gameplay of the 13 maps. Rewarding renamed versi
  13. :goblin::orc: like to do that crap over towers. Here's a rundown of what happens: 1. Approach barricade miraculously unscathed by thousands of other towers. 2. Spin in a circle. 3. Somehow increase altitude. 4. ??? 5. PROFIT! I didn't even realize this was happening until I stopped fighting to take a good, hard look at how the :skeleton: they kept getting over my barricade. I was half-pissed and half-amused by it.
  14. Granted, you get 0.0001 seconds of SLIGHTLY increased views, but no posts. I wish, I wish, I wish I was a fish.
  15. What does tower speed do to the slow, enrage, and strength drain auras?
  16. If Trendy were Infinity Ward and DunDef were Call of Duty, they would've been paid off to get it on xbox first, and the submission process wouldn't be a load of crap.
  17. This would lead to the game losing another one of its few mana sinks, and that would mean massive inflation
  18. I was just about to ask for this. I figured it could be adjusted the same way direction is on other towers. Up=bigger, Down=smaller.
  19. I'd go for anywhere you can put your defenses a decent distance away from the crystal. That's why I hated Hall of Court. Those stray shots CAN'T happen on a place like Endless Spires. Although wyverns seem to spawn in one big horde near the end of each wave.
  20. A recent trend among survival modes in most games is to make it a serious challenge to even make it past 5 minutes. Left 4 Dead and Toy Soldiers are good examples. I find this type of survival to be a lot more fun and much less time consuming. I figured this could work on Dungeon defenders too with these types of rules: 1. Only 1 Initial build time on a limited timer, regardless of difficulty. 2. A single endless wave where enemies constantly scale up in speed, damage, and number at a much faster rate. 3. Team scoring. 4. Score is by type of mobs killed and strength of mobs. Plus a ti
  21. Provided you have the skill, uber-loot is not an absolute requirement.
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