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Desirous

Junior Defender
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About Desirous

  1. I find your wording hilarious. For starters, your assumption, however likely, isn't confirmed. So no, you can't say "these quests actually bring the true average down". If you're going to be scientific about something, maybe choose your wording more carefully as to not show your bias. And since your bias is visible, paired with the fact the you argued the point earlier, and then the post is in THIS thread, I have a baseline of what your point is as a result of all this effort. You're implying everyone should be able to complete the quest. But it doesn't discount for, again, people who go on vacation for 2 weeks who are arbitrarily disqualified from attaining the once-in-a-lifetime pet (excluding wicked RNG in their favour of course). Not that it needs to address that point, because your data still needs to get over the hurdle of disproving itself. You literally state "average", not sure if you know what that means. That means just as many people who get more than that, will get LESS than that. I mean, take a look at that guys screen shot of his re-roll yielding NO tokens. Everyone just keeps ignoring what the word average means, and then implies I'm the one that doesn't get it. lol. P.S. Totally just noticed you went back and edited your post on page 3, lol, epic. It doesn't edit my quote of you though.
  2. Right, because using math, logic, and rational thinking from the perspective of both a player and a game developer, makes me a troll. You seem too uneducated to understand something extremely trivial. Move along.
  3. So your counter-argument, just so we're clear, is "get over it"? I also love the rest of your points, literally just ignoring basic common sense. "Oh hey, I'm a game developer, and in my spare time I like to make required content incompletable by random demographics that play my game". Yes, you're absolutely right, game developers don't have to cater to their player base. Good on you for bringing that point up, and then making it the focal point of your whole argument. You're a very clever person. Now please, list all your successful endeavors showcasing how not giving two ***s about your customer base equates to profits. I especially love this line "1. Because it is your monthly quest. Why should they design it so you can be carried/helped. It is a quest not a carry."!!! Please explain to me the following: 1. How the current monthly removes all ability to help and/or carry someone to completion. Oh wait, it doesn't. 2. Show me where, even just ONCE, I stated that I wanted to be carried and/or helped to complete the monthly. Oh wait, I didn't. Why do you touch little boys? See, I can throw baseless accusations around too. I just don't because I can read what people type, and only ever put words in their mouth in hyperbole to prove a point.
  4. Again, basic logic, math, statistics, philosophy, spaghetti, and the Mona Lisa disagree with you here. http://wiki.dungeondefenders2.com/wiki/Daily_Missions Some of those numbers are wrong, but just from the pet quests alone, you can fill your entire daily reroll with absolutely no tokens. Now, in regards to you saying you can't take me at my word that I have indeed had such luck, well that's on you, I couldn't give a crap if you believe me. It works both ways, you haven't shown screen shots of not getting bad luck. Not that it matters, because again, it's possible just based on daily variations. Go take a class.
  5. I've never really been one for screen shots, so they don't exist. At least, none of my bad luck. But most of those days started with getting the pet daily (which gives no tokens), and then the 2 reroll options (since 1 of the three is just the same quest) were 1-2 and 1-3's. Oh, and I started the month with 2 dailies saved. But your logic here is flawed. There exists a list of all the dailies available, you can clearly see that in the span of a reroll (daily+2 extra options), there are enough daily variations in which filling those 3 spots for the day with bad token rolls is possible. The only way you can say it's not, is if there is a safeguard in the code preventing it. You're the one making a claim something is impossible without proof. Basic math/logic/statistics shows it IS possible without safeguards. Not sure if you've been reading the forums or not, but people are consistently complaining about onslaught not giving tokens, at any of the RUMOURED wave "milestones" going around. No on can agree on which wave is supposed to be a guaranteed anything, and each wave that is mentioned, there is someone saying they didn't get *** for clearing that wave. I've heard you're supposed to get a guaranteed one basically at every multiple of 5 after 15. I assure you if you read the forums, you'll see what I'm seeing.
  6. I appreciate your attempt at addressing my issues, but again, you're using anecdotal evidence that doesn't disprove what I'm saying. I have PERSONALLY seen 5 days straight of the highest token I could obtain being 3, in a 1-3 daily. Oh, and not one of those days did I actually get 3. I got 3 1's and 2 2's. Trying to imply that because you didn't get RNG f'ed, and three of your friends didn't get RNG f'ed, is evidence no one can, isn't logically sound thinking. Your only claim to an argument is onslaught, which I have also PERSONALLY run, and haven't yielded one single token. But just for the record, onslaught is not actually an acceptable point in this argument. Look at it from this perspective, you're saying that to help curb the RNG from daily quests, you should... go play with another RNG mechanism. That's like saying "Oh, no luck playing at the craps table? You had better go play roulette to make up for your losses". Your argument isn't valid. Edit: To help clear some things up for people, I'll explain what an average is. An average is the typical value in a set of data. So what this means is, that if you're the average player, that means about half the player base is getting WORSE RNG than you.
  7. This was the point I was addressing, I understood completely that you agreed they were wrong. And then you use a different LOGICAL FALLACY, I believe this one is called an Ad Hominem attack, in which by trying to say I'm wrong about one thing, I must be wrong about all things. Not that I was actually wrong of course, your subconscious just decided to intentionally see it in a light that would make you believe you're still right. You really should look this stuff up if you're going to try to argue with.. well anyone, about anything. Do you know what a hyperbole is? I realize you didn't say that specifically, I'm suggesting there is no rhyme or reason as to why they made it unobtainable for people who are going on vacation. AGAIN, I'M NOT ARGUING THE AMOUNT OF TIME/EFFORT, IF THEY WANT IT TO TAKE 50 HOURS, LET US CHOOSE THE HOURS, THAT IS ALL. There is no reason why they need to put in an arbitrary gating system for the monthly, when the reward is something that eventually becomes unobtainable. If I want to put in the 50 hours on the first couple of days, the last couple of days, or spread it over a whole month, that should be up to me. To sum up my thoughts for you, you're wrong because you haven't argued any of my points with anything resembling rational thought, not because I disagree with you. I could very well be wrong, and I'm open to someone showing me that I am. But, you have not come close to doing so. In case you're not done arguing I'll clarify what it is you must show me: Why should Trendy randomly disqualify people who go on vacations from a once in a life time opportunity? Why would Trendy make a monthly quest that has the potential of making it so absolutely no amount of effort could help you complete it? Show proof that Trendy has any form of code protecting against such bad RNG from happening.
  8. Again........... I'm pointing out the double standard of their argument, they didn't have to bring up dailies. To suggest that one quest should live up to its name, and the other shouldn't, is downright unjustifiable. An excuse? No. You literally argue in your second paragraph that game companies should only make content for people who can fully dedicate themselves to their game. The monthly, in case you were unaware, rewards you with a legendary pet that is UNOBTAINABLE after the quest is removed. The mere fact that you asked me my progress on the monthly mission thus far shows you clearly have no concept of what it is I'm talking about. Well, not really, there is also the possibility you're trying to use another logical fallacy, in which you try and argue because it doesn't effect me personally, the idea behind the argument must be invalid. Well, if the term "logical fallacy" didn't clue you in, you're wrong.
  9. Yes, will you all please continue ignoring my point and posting the fact that because YOU didn't get F'ed by the RNG, that no one can, and to stop whining. Who needs logical and rational thinking when discussing something, amirite? I feel like you guys are the forum equivalent of DPS huntresses in quick match.
  10. Did you read a single post here other than mine? People are complaining that wanting to be able to complete the monthly within the first week makes me a casual whiner who wants stuff to be handed to me, and then suggest it should take at least 2 weeks. In case you were unaware, the average month has slightly over 4 weeks, to round things out, lets say 4 weeks exactly. To be able to complete it in 2 weeks, would take 1 half of the time in which the quest is labelled. In a direct comparison, yes, a completely direct comparison, I suggest using their logic, that they must want dailies to follow suit. Therefore, wanting dailies to also take half of the time of their quest name, they must want it to take 12 hours. If you REALLY have "no idea" where I got that conclusion from, then I hope this has shed some light on something I feel is painfully obvious. You just straight up ignore the point that I'm not trying to get around how much effort I have to put in, but rather that people who can't play every day, or are taking vacations, are basically incapable of completing the monthly. And then there is the fact some people, even those who play every day, are also capable of not completing it. But sure, keep making statements that ignore my sentiment like "If you don't want to put in the effort". I'm sure you'll go far in life arguing like that. Again, another suggestion that doesn't address my main point, while you pretend my argument has been disproven by stating *** that has nothing to do with my point. Also, because there exists a way to POSSIBLY mitigate the never completing the monthly doesn't mean anything. You can still try and mitigate it, and still not complete it. What you're suggesting is similar to "well if you slam on your breaks at 200 miles per hour, it is 100% impossible to get hurt. You know, because breaks exist.". Your logic is insanely flawed, I suggest looking up logical fallacies. Insulting someones education system is not an insult towards the people who attended it. Stupid, ignorant, and/or unknowledgeable people (which ever word you prefer), to a certain degree can't be held accountable for their shortcomings. I bear no ill-will towards these people, except when they try and pass on their ignorance in a public place, possibly infecting other people with their thoughts.
  11. So either the name "Monthly" means something, and it should take exactly, no more or less, one month to complete, or it's just another way of saying that it will take a more than usual amount of effort. Anyone arguing that expecting to be able to complete a monthly within 10 days is just "casuals whining" haven't put ANY thought into the matter. Because essentially what you're saying is that dailies should take 12 hours to complete at the very least. It's just not feasible for a company to expect their player base to have no life commitments other than their free to play game. And this same logic applies to the monthlies. If someone wants to get all their grinding for the monthly out of the way in the first week, maybe because they are going on vacation or something, then they should be able to. The arbitrary number of days to complete a portion of the monthly which is "gated by daily token RNG" is not acceptable in my opinion. Either you make it take 30 days to complete, or you make it take a set amount of effort to complete. I find it funny people saying stuff like "oh, you want to spend dozens of hours grinding within the first week of this particular contents release? You must be a casual who is whining, and just want freebies for logging in!". Only negative thoughts exist for the education systems people like you went through.
  12. Lightning: In dev 44 it sounded like once loot is optimized, you will lower the drop rate of items. Are you going to raise item sell costs to compensate for the loss of income? Edit: Lightning: Even when selecting random map to increase my chances, I'm almost guaranteed to get put into an empty map. I'd much rather get put in to a queue, because hitting quick match means I want to play with other people, not by myself. Is this implementation intended, or just due to a lack of a player base? Edit 2: Lightning: Will you guys ever consider destructible items in maps, including but not limited to things like "landslides" and such to modify lanes, changing the difficulties of the maps?
  13. Edit: Apparently people are missing the point that the problem isn't whether it can be completed in the month, but rather the problem is that someone who wants to put the time in when they can, can't do so. If you're going to require a quest to take a certain amount of days regardless of your effort or availability, it better be the amount of time the quest is named after, aka a full month. I basically can't solo nm4 because I don't have Elemental Chaos. I kept waiting for the November monthly to go into effect so I can snap up the key Uber Sphere, only to find out the monthly is gated by.. dailies. Why do you need to attain 50 Wyvern tokens to get.. 40 Wyvern tokens. And why gate the largest payout of Wyvern tokens, with Wyvern tokens at all? This feels like a sick joke, especially considering every daily I get, and then proceed to re-roll, is either the pet one that gives no Wyvern tokens, or only gives me 1-3 Wyvern tokens. I hope I'm missing something, and that there is some other, actually feasible, way to farm them aside from dailies.
  14. Not sure if bumping is allowed here or not, didn't see a stickied rules thread or anything....
  15. This is just a list of a few things I've noticed really irritate me while playing. No sound in background. I'm using Full-screen Windowed 1920x1080. Alt tabbing from Full-screen Windowed forces minimization. I have two monitors, so tabbing to something on my 2nd monitor shouldn't force it to minimize so I can see my desktop background on my first monitor. Can't hear the "readied up" sound effect of other players while in my inventory (or alt tabbed for that matter). **** super irritating. The forced group tavern post-game, and the fact they can force me into another map. Yet, for some reason when in a formed party, a prompt sometimes comes up.. but never in the forced group tavern?? The inability to skip.. anything, at all. Not cut-scenes, not end game chest animation, etc. The fact that we need to wait for 3 people to click "g" to see the stats screen, and then wait for 3 people to click replay or tavern. Those things should be for each individual player, not a linked group thing. Then make a 3rd button for "regrouping" with the people that were in the game. Sometimes when I'm in a Group Tavern or Public Tavern, the ability to make private games gets greyed out, and I therefore have to go to the private tavern just to start a game. In general, you force us into load times (which for me, aren't that short) unnecessarily. Edit: Enemy health bars not always visible, even with crosshair directly on them. Edit 2: Not able to see the name of the map, the difficulty setting, type (private/quick match) etc.. while in game. Edit 3: Hitting the "g" key to ready up sometimes instead merely lets you see who is ready, so people sit there thinking they had readied while we wait for them. In the info tab, the left click and right click functionalities aren't listed. Edit 4: Random inability to not move your pet bag, it's guaranteed to be in the last slot. No way to exit the stats screen post-game. Filtering system is still new, so there are lots of improvements that need to be made. One suggestion is the ability not just to filter "legendary items", but rather a specific quality and above, or below, that quality. So like, "mythical and above" for example. Edit 5: No "immunity" period between two teammates upgrading something. "Maelstrom" pet ability not visible inside group of mobs, currently at low settings. So far my 3 pet abilities seem to have a bug in which the ability goes on CD, without being used. Particularly annoying on Gravebolt which I use for sustain. Edit 6: No information to be had on those mini pop-up gold achievements. For example "opportunist". No button to see health bars/charges of all towers/traps, like there is shift to see ranges. This way I don't have to manually run up to everything. Edit 7: When traps are placed in front of barricades, you're almost guaranteed to repair them instead of the barricades, and it's EXTREMELY annoying.
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