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[CN] Minstuk

Junior Defender
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Everything posted by [CN] Minstuk

  1. And something about how we put the heroes. You just set the hero types into 2, defense builder and damage dealer. So the game gets boring once we have gears for this 2 types. What about separate the hero types a little bit more, like: [Defense Builder] [Support Builder] - Offer additional damage to the defenses [Main Builder] - We have this already [Emergency Builder] - Always need a seat for them for dealing with emergencies [Non Defense Builder] [Support Type] - Assist the Damage Dealer [FPS Type] - Reward them for aiming [AP Type] - Don't leave those who don't want to aim or cannot aim like playing FPS Then we will have 3x3 selections for everyone now.
  2. It seems you ran out of the ideas of passives(or maybe not :D). I got some ideas, just some ideas: [Squire] [Damage Dealer Type] - x%(3~5%) chance when hit by enemies, the next squire skill will cause x%(3~5%) more damage than usual. - x%(3~5%) chance when hit by enemies, the next squire skill will have a 100% chance to cause critical damage. [Support Type] - x%(1~3%) chance when hit by enemies, the nearby heroes will cause x(150~250) additional physical damage on their attacks in x(3~5) seconds. - Building during Combat Phase will inspire the nearby defenses, defenses will have x%(3~5%) damage resistance in the next x second. But if the defense building cancelled or built defense is destroyed, nearby defenses will undertake x%(1~3%) more damage than usual in this wave. [Huntress] [Damage Dealer Type] - x%(3~5%) chance on one primary attack, the next primary hit will have a 0% chance to cause critical, but cause x%(120~200%) Hero Damage pure damage. - x%(3~5%) chance on one primary attack, the next primary attack will have a 100% chance to cause critical damage. [Support Type] - x%(1~3%) chance on one primary attack, the nearby heroes will double their weapon speed for x(1~3) second. - Building during Combat Phase will inspire the nearby defenses, defenses will have x(10~30) speed boost in the next x second. But if the defense building is cancelled or built defense is destroyed, nearby defenses will slow down its tower speed by x(20~50) in this wave. [Apprentice] [Damage Dealer Type] - x%(5~10%) chance on one skill, the next skill will have a 0% chance to cause critical, but cause x%(100~150%) Hero Ability Damage pure damage. - x%(1~3%) chance on one skill, the next apprentice skill will have a 100% chance to cause critical damage. [Support Type] - x%(3~5%) chance on one skill attack, the nearby heroes will cause x(250~500) additional magic damage on their attacks in x(3~5) seconds. - Building during Combat Phase will inspire the nearby defenses, defenses will have x%(3~5%) chance to cause x(100~200) additional physical damage in the next x(10~20) second. But if the defense cannot cover at least x(5~8) other defenses, nearby defenses will reduce its defense power by x(50~100) in this wave. [Monk] [Damage Dealer Type] - x%(5~10%) chance on one secondary attack, the next monk skill will have a 0% chance to cause critical, but cause x%(100~150%) Hero Ability Damage pure damage. - x%(1~3%) chance on one secondary attack, the next monk skill will freeze the enemies for x(1~2) second. [Support Type] - x%(3~5%) chance on one secondary attack, the nearby heroes will have a x%(10~15%) chance to stun enemies for x(0.5~1) second. - Building during Combat Phase will inspire the nearby defenses, defenses will have x%(3~5%) speed boost in the next x second. But if the defense building is cancelled or built defense is destroyed, nearby defenses will slow down its tower speed by x(10~50) in this wave. It's just something like this. Hope we can see some more passives. Good luck for coding in this new year.
  3. +1, we did that too. Trendy really should give us a trophy for beating this buggy map. Though this is not hard really. [EGI NM4] The Gates of Dragonfall (10/27 patch) Anyway, congrats!
  4. For my experience, a 300k T1 blockade + 25% DH boost aura won't make you succeed when solo the Gates of Dragonfall on End Game Incursion NM4 even if you have 35% Service Call gloves for now. But 2 dps heroes with 2 pairs of 35% Service Call gloves will do. Try Liferoot on EGI NM4, no good loot though. Maybe you can manage.
  5. so you dont run snowstorm or frost fire? chill slow is the Snowstorm, defence speed boost is the Frost Fire, I should edit....
  6. I would love some more challenging maps too but not just scaling health or the amount of mobs per lane. Bring in some unique mechanics! If an unskilled player is capable of doing the same thing and have the same epic gear as a pro player then they are by definition a pro player no? Your paragraph here contradicts itself. No slots for leechers and unskilled players can already by obtained by playing a private map and inviting your team to your game. Remember a player slot is just a player slot. It does not discriminate. That is up to the host. I think I didn't explain myself clear.. I meant that I want maps that even unskilled players leeched those epic gears, they can't pass the maps they got their gears from. Scaling the mob health is one of the approaches, not a good one though. This buggy EGI EM4 has already shown a potentiality making players consider and fight hard, filtering out those leechers and those who only repair blockades or just keep the mouse left button pressed. And I feel bad if they restore it to the easy map it used to be. Showing off after passing some impossible challenges makes people feel great. And making people envy also has a great power in attracting people taking these challenges. I mean, instead of an everyone-can-do-it game, it might be a better way for Trendy to make money from a game which can keep people who think and fight hard and let them buy buy buy, not keep lazy leechers and pros all and lose them after they all lose interest in the game. Besides, drawing hostility(?) from public tarven is a better motivation for people to stay and fight, not in a private tarven, though we can make private matches. Anyway, what I said might be radical and unreasonable. But Trendy really needs to face the balancing issue seriously. I think Trendy developers have learned that from the version before the Big Wipe-Out, since it was an everyone-can-do-it game, haven't they? That was quite a loss.
  7. DP boost = DP( of the App who build the frost bite tower ) x boost percentage Just get gears with %frost DP boost + DP for your app. In detail, iPWR 700 gears like: Weapon: +DP +Snowstorm(chill slow)(~20%) +Frost Fire(defence speed boost)(~100) Helmet: +DP +Frosty Power(defence power boost)(~10%) Armor: +DP +Frosty Power(defence power boost)(~10%) Gloves: +DP +Frosty Power(defence power boost)(~10%) +Service Call(fast repair)(~35%) Boots: +DP +Frosty Power(defence power boost)(~10%) Relic: +DP +Frosty Power(defence power boost)(~10%) +Snowstorm(chill slow)(~20%) Pet: +DP with full upgrades will make your assistant app graduate from DD2 for now. Totally 50% defence power boost, 40% chill slow, 100 defence speed boost, 35% fast repair. If all gears are +DP +DCrit, then your tower app will graduate the same time. If all gears are +DP +DH, then your barrier app will graduate the same time.
  8. It's not a problem just about blockades. When you E to see others' defences, tool tips always show the wrong stats, missing some specs to be uncalculated like the case that I have a mine with 2200 dps while the others see it as 2000.
  9. Oh, btw, if any developer comes by, I just want to say, make some challenging maps like the current one with OP mobs if you decide to restore this map. We feel sick seeing unskilled players being capable to do the same thing, have the same epic gears as pro players do. A suggestion if I were to say is, making some maps with no slot for the leechers and unskilled, requiring all group members to fight hard to win.
  10. Hey dear developers, tell us about why only mobs in the Gates of Dragonfall on End Game Incursion NM4 have 1.3m hp? Still thinking it's not difficult enough? Glad to see you buffed them but we still feel unsatisfied since it's still not too hard to pass. Please keep buffing the mobs!!! EGI NM4, the Gates of Dragonfall Walkthrough by friend and me: 走上了一条打官方脸的不归路。
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