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Junior Defender
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Everything posted by Okielos

  1. As long as no one is forcing it upon you in order to continue playing the game to it's fullest (like certain games and dlc do), then I don't see the problem. I don't like smart cars, so you know what I do? I don't buy one.
  2. I almost always check them in each instance I go to. Never seen above 6, or around that before the numbers. That however has not stopped me from hoping that someday I'll see that 10 and it will be a tenacity. Probably the only way I'll get one.
  3. I agree that the newish scaling makes an onslaught push harder than it was before to reach a specific floor. However, 60 is not hard. And long is such an overstatement it's almost laughable. And giving away defender packs guaranteed, for a game that makes money from them, is asking a bit much.
  4. I could go along with sliders for loot sorting. The auto sell that you mentioned would really change things though. I collect and sell all my loot. While that is far from a stellar income every little bit helps. So no matter what they do, if there isn't an auto sell added with it then I will still collect and looooooooooooooooooooooook through every piece of loot to makes sure I don't need it. Well, almost every piece, I average about 5-10 pieces of green and/or white pieces per map that go into a separate bag and are sold en masse. And rerolling secondary stats should never be put in the game. It is too easy to reroll primary stats as it is. Do that with secondaries and may as well stop putting stats on items altogether. Who would farm loot after they get one legendary drop (not talking mods here)?
  5. There are times when I would swear that Gorbstock doesn't even have an icon of any kind on the mini map. Numerous times my crystal would be getting hit and I would not be able to tell which one by looking at the mini map. Getting confused as to how a little goblin got through my defenses I would run towards the crystals only to have it get destroyed and see Gorbstock standing over it triumphantly in the ending animation. Granted 100% of those losses have been me being lazy, not checking schedules and preparing properly for boss lanes. But when a second boss spawns and covers up the first ones hp bar then the map icon is all you have to tell if it is dead or made it through and is about to wreck your core. Some kind of fix to the boss icons, and even hp bar, would be great.
  6. Allow inventory management during waves while disabling the equip item ability. However, that brings in its own set of problems for multiplayer. For solo play it would be amazing.
  7. So, just doing the onslaught floors is the best route. That's kind of what I thought after going through the chaos tiers the first time and loot upgrades taking forever. Thanks for the info. And for the rest........
  8. Okay, so I took the plunge and started AP resets. Only on number 2 working on number 3. I'm curious what everyone thinks the best way to grind them out is, aside from spending millions of gold and tons of mats upgrading gear. I don't mind the grind, and if that's what it takes then so be it. But if there are any suggestions to shorten it then I certainly wouldn't mind the advice. My minimum ascension is above 250, so at least I don't have that to worry about.
  9. So is it like the chest in forest biome? Or is it actually worth going after?
  10. I'm beginning to think people are just trolling the whole mastery not working thing.
  11. Adjusted the player list focus to more intuitively to player behavior. Not sure I understand that one. But a huge thanks for all the fixes. And do we report exploits on the bug site as well? I found one that I didn't see posted there but is relative to an exploit that was fixed shortly after the protean update.
  12. Lawlta posted in another thread that this isn't intentional and they're looking into it. So hopefully it gets fixed soon.
  13. Now when you fail a wave, the Performance Optimization System outlines what defenses fell or which ones may have been underperforming. You are able to evaluate what changes you need, make adjustments, and get back to overcoming the challenge before you. The above comes from the patch notes. Now while I am a huge fan of the replay from wave functionality, though it still needs some tweaking (not getting mana from sold defenses, certain defenses not respawning properly, etc.), I can't say that I'm entirely comfortable relying on a P.O.S. to get the job done. Dont get me wrong, a P.O.S. has it's good points (was probably cheap, if it breaks down just buy another, no emotional attachment, etc.). However I am also no longer 20 and would like a reliable system when it comes to important things like, oh I don't know, the defense of an entire realm. All that aside, I did get a kick out of the name =)
  14. You are right. I have 285 points in current bonuses. I didn't look there. As I said I haven't done a reset so wasn't thinking anything would be there.
  15. On the dev stream, relating to doing a reset before the update and after, it was stated that there should be no significant difference. I was working on my onslaught climb in order to get my minimum starting ascension to around 400. It would be my first reset. I beat floor 158 and had 1104 ascension last night. It put my starting ascension at 345, not much farther to go. Today after the update I log on and see what the no significant difference was going to be. I was prepared to be shocked. I was not expecting to be this shocked. My minimum starting ascension is now, drum roll please, 66! Yep! 66. That is the result of ascension only. So the floors i did before the update no longer count. But, I'm glad it wasn't significant. Then I would be starting in the negative when I reset. Thank goodness I don't have to crawl out of that hole. So it would have taken me 18 floors, 19 if I didn't get to 1150 ascension, to get to a minimum starting ascension of 400. So now do I have to do 54 floors because it's one map? Because I don't think I'll get to where I wanted to be in 18 floors now. Please tell me it's a bug or glitch or gremlins and all will get resolved soon.
  16. And I still stand by that the Utility section should be optional and actually have things that change some of the abilities or defenses. Then we'd actually get some, you know, utility out of it. By changing abilities and or defense it is no longer utility, it is modifying. What it gives now is utility, run speed, more ability resource, defense range and so on. The utility category has exactly what it needs to have in it. What it doesn't have is a cap on points that go into it. Once points are maxed on everything it should no longer become a permanent void of your third point. Then you would have only a 2 point system, hero then defense. I agree the skill point system is not perfect, but to say that our skill points should give things like fire and heavy cannonball is a bit reaching.
  17. Or you could state the actual name of the community and they can join from it as well =)
  18. I found someone. Usually don't hang out in town, never know the unsavory sorts you may run into. And PS4 needs a selfie cam.
  19. Is that even the company that makes this game? That page looked more like a car company than a video game development one. Spam troller. Never click on links from onesies. And run your anti virus.
  20. I don't use those walls. But I have noticed the earthshatters not attacking all ground mobs, I hope it is a bug that will get fixed.
  21. Okielos


    Wyvern and lightning bugs are ranged. Flying kobolds are support. Kobolts are chaos and support. This information comes from Lightrayne's Google doc. https://docs.google.com/spreadsheets/d/1ONuUAUofbdaav4GUVvWy69CLEatFalT73mGuhhLaXJg/htmlview# If it doesn't direct link I apologize, I am on a tablet and I don't know how to do it.
  22. The party changes coming will be good for parties. Seems the confusion between parties and random public matches are causing people to get upset. These changes will help parties, mostly being groups of friends who play together. They won't really help random public matches, where people will inevitably not play the way you do or just flat out not care. Personally I think the multiplayer group changes should have been focused on random public matches first, as that is where it seems most of the multiplayer actually occurs. Your group of friends may not always be online, want to do the same thing at the time or like many people not have any friends that play this game. However those changes may be more involved than we think. And like Lawlta said, they're not done yet. The extra loot is finally a step in the right direction, and I am happy with that. Am I happy with multiplayer as a whole? Nope. But they are asking us what we want. Not everything we want will become reality. And what they do change will not occur as fast as we want (many of us have wanted changes for 3+ years). I wont be able to change anyone's mind on this being good or bad, and I'm not trying to. But I've stuck with this game this long. I can wait to see what's to come.
  23. Well, the jumpstart pack comes with 2,000 gems. Which is more than you get just by buying gems alone. It comes with a vault slot worth 640 gems. And it comes with 5 campaign shard packs (I don't know the gem cost of these). So for 15 bucks you are already getting 26 bucks worth of gem value not counting the bag slot or the shard packs. It is clearly listed what comes in the jumpstart pack. There is a set maximum of bags you can obtain. Maybe I'm missing how that is not customer friendly.
  24. I just wonder how many of them will get stuck. Yetis don't scare me, but multiple Bastille masters? That sounds like a death waiting to happen. Adept? Haven't messed with her much. How does she counter Bastille master?
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