screens of both maps completed: https://imgur.com/a/tMU3mUh steamlink: https://steamcommunity.com/id/dempadoskit/ comments: As for rebirth I couldn't really find any bugs. I did notice something that I think has already been mentioned, but if you kill the phoenix after it's second spawn and the wave ends, then there are several messages that still pop up (like the start of the countdown "25...") and the build phase-message gets delayed by a bit. Emerald was a bit more problematic. First off all the cacti were invisible when on low graphic settings. The walls would somtimes give you a bit of an upwards launch if you walked alongside them. Wyverns often got stuck in the cliffs on the east side of the south crystal. And there were a couple of weird hitboxes along the walls. For example, if you jumped up on the tent by the initial spawn, and then jumped up on the cliff plateau, you could get stuck in all kinds of places. heading south you got lodged into the wall right by the path toward the south crystal. If you instead walked between the palms you could fall down pretty much out of the map. And as for personal opinion. I really enjoyed both maps although emerald was a bit hard to beat when the cupid's arrows pierced reflection beams (assume it was intended for added difficulty). The map of emerald is reeeally nice and I like the parkour required for the chests, however I wish there was a way to reach the chest on the pillar without flying (Since any character can get to some of the other pillars, some kind of bridge between the pillars would have made it possible to get the chest without swapping hero).