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mindlessdefender

Defender-In-Training
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Everything posted by mindlessdefender

  1. Sadly I do not play any more. Main reasons. 1. having to do 3 maps in a row to progress in onslaught. 2. Not being able to invite friends, have to do a boring long grind to get them to where you are. 3. Resetting having very little benefit in doing it. Leaving you with no feeling of progression or advancement. I really do like the changes to lanes how each lane having different enemies and special powers in each one making yah think more and not just afk stomp, which is great, but when you have no sense of purpose in doing so feeling like you are not gaining any reward for challenging your se
  2. This would be good idea, they could add a penalty to XP and gold based on what your max Floor level is vs the higher one you doing now too as well. Also increasing the amount of HP per player from 20% to 30% so it is more risky to carry would help, and would help balance the solo vs team players. Cause right now it just becomes really easy based on having more players. This Per player HP could also be decreased for lower lvls so more newb friendly and just scale capping at 30% per player.
  3. Dam you guys are amazing, I level 1,000 and I can't even reach floor 65 let alone 100. But yes I agree there is not much incentive to reset. If they changed the xp buff to 50% per reset instead of 5% that may motivate me to do it, but I sure there are better ways to do it then just that. If anything the xp should increase as you move higher in onslaught, like at floor 100 you should be gaining at least 26mill xp per map.
  4. I in the same boat, Until they change it to 1 map per onslaught level I doubt I will bother, I don't have the time to do 3 maps in row like others may have.
  5. Why not though? From my understanding XP is static meaning it does not get higher the further you get in onslaught. Unless I wrong? Say you at 500%. You would still have to play around 1,000+ games just to be able to put 833 points into one tower dmg type. Eventually you will cap at 999, then can simply keep pushing just to see how far you can get. Unless they making it so u can go past 999? Or they could simply make it so you gain more XP the further you progress in Onslaught so we don't need such high XP% boosts and be more rewarded for pushing are selves.
  6. non because 5% exp is kinda a joke. Also the current 3 map onslaught is also a horrible experience to go through again. But if they were to improve it maybe be not as bad. But I still be down for removing the reset as well.
  7. Give us 50% exp per reset instead of 5% and I be ok with resetting tbh. 5% exp just way too low.
  8. Why do we have to play random maps and have to beat multiple maps at the same time? The reason this makes sense to me is to prevent people from constantly remaking a map so that they can reroll for the most easy map and most easy lane combinations, so by forcing us to do multiple maps in a row this makes it so that remaking for more easier lane/map combinations are not as convenient to do. Problem with this system: 1. people do not have the time to invest doing multiple maps in a row. 2. having DC issues with party or game crashing or losing to bug be more common the more maps you have to d
  9. Hard part is DCing. I just did an onslaught beat the 5 waves on to the next map, then error Disconnected... now have to start again... why they thought having to do multiple maps in a row was a good idea i not sure... all I can say is I have no time for this game any more.
  10. Pets should really not reset I think. They so hard to level especially when you have 60 of them on 60 characters.
  11. I not sure I understand. From my 1 map experience I beat 1 lvl 55 map and moved to lvl 56. Are you saying there are levels where I must beat 3 random maps in a row to progress to the next level? If so why? Why not make it consistent of 1 map win for next level unlocked? Or do I have it wrong?
  12. They been getting feedback on Day 1 of people not liking random maps, even with many solutions suggested no sign of any change. Really comes down to priorities though. We may be heard but if its last on their priority list we will not see any change for a year or 2.
  13. Yah I not feeling it either, feel no reward for risk and time spent in challenging your self, the reward feels to little to bother. Let alone i doubt i be able to do onslaught 65 solo any ways even with max gear and lvl.
  14. my bees do same thing, i got lady orc at wall with 4 bee hives 5 feet away and not attacking it.
  15. Would be nice if they allowed us the ability to cancel it without having to switch characters, same with Gun witches one ability where she pulls 2 guns out for a 5 sec or so.
  16. Not sure what shards he uses though for each tower. Just did it used a criss cross pattern for proton beams with 3 node Weapon manufacture and some Reflect beams. Took a lot of failures to find something that works but finally got it down.
  17. Any tips? its the last one I need. I keep failing either a defense dies or core takes dmg. Probably not the best build, but it worked some how. Upgraded proton beams first where Lady orcs spawned.
  18. C5 should allow 10 C6- 20 C7- 30 The challenge in Mastery is all ready enough with the limitations we are given in each map and are limited gear values. Giving us more Ascension will make it more tolerable and make are defenses feel more like defenses again. I love a good challenge, but when it gets to the point of higher you go in chaos the defenses feeling like paper where you have to rely a lot on heros to point of 4 man groups making it much easier, due to the little HP increase per player, the challenge just don't seem as fun. Just my opinion I not sure if people feel the same way but
  19. Loot progression will be more linear with Onslaught, whereas in Trials it isn't as clear as it could be. Trials will offer more loot with Power of the Ancients, which increases the chance of getting upgrades. Trials loot progression and visibility is something we'll be looking at after the expansion release. :) Why not adapt the system you guys all ready had before trials patch using ipower to determine your drops. So higher the ipower of that item the better items you will get. Causing little too no confusion. Instead of having to look at gold value of same type item as the hidden ipower.
  20. This is how i did a lot of mastery levels is not building anything in 1 lane and just have hero take care of it leaving other lanes with much more to work with.
  21. Stun is what made it really good, have no idea why the lowered the dmg and proc chance....
  22. They should of got rid of the stun shard and just kept this with the stun, so pointless for many shards that no one uses, it was suggested too to combine shards so we do not have so many useless ones.
  23. Cause he's a legend, first place C4 and C3 mastery SOLO. That is crazy good! Ive been playing this game for a long time and I can not even imagine my self winning the leader board solo. Make too many mistakes and you can kiss first place good bye.
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