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raiden7447

Defender-In-Training
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  1. Sometimes when I open my EV UI, the two weapon slots change to one weapon and one shield. I can't put anything in the shield slot. I tried changing out my weapon in the weapon slot, but now I can't equip anything in either slot :( You can see one of the slots is for a shield now. I can't add any weapons to her now.
  2. I have a c7 level "6" anti-melee servo at +34.44% damage and another c7 level "5" anti-melee servo at +37.92%. Why is the level 5 mod higher % than the level 6 mod? The level 6 mod is on a fully upgraded totem and the level 5 mod is on a fully upgraded medallion. Does that make a difference? Is this a common occurrence?
  3. Are there any good ballista specific mods that are good?
  4. I haven't used ballistas since DD1. What shards and mods should I use? Also, do ballistas need piercer mods for shield enemies? Thanks
  5. The removal of the frost incursion from onslaught. Not the map, just the incursion part! I hope I don't have to hold my breath too long. I'm not Aqua Man ;p
  6. I don't like the idea of defenses being frozen on onslaught. On high onslaught floors, frozen defenses for even a few seconds will end the map. It's one thing if you have to keep frosty vermin away from your towers so they don't freeze, but not having any control weather a lane with your towers gets frozen is STUPID....at least on onslaught. Even if you are quick to relight the torch spires, those precious moments can easily cost you the map. Good idea for an incursion, horrible for high onslaught. It's like Trendy doesn't want us to advance floors anymore.
  7. I see a level 10 as just a nice capping off for a range limit. However this mod for example I think going from 25.33% at level 9 to 28.33% at level 10 would be good too. 3% in this case is a good jump since there is only an 11.5 difference from top to bottom. I think we both can agree that less than 1 difference out of 11.5 going from level 1 to 6 is ridiculous!
  8. I got a level 1 C7 defense attack range mod which is plus 16.83% defense range. The max range for a perfect C7 mod is 28.33%. I rerolled the mod and got at best a level 6 mod with a defense range of plus 17.67!!?? Are you kidding me? That's less than 1% increase out of a possible 11.5% increase. At level 6, I would think the mod should at least be around plus 23%. Trendy, you seriously need to rebalance your mod tiers!
  9. Think I will be done by reset 20. That will get me the 999 ascension points cap for defense health and power. Also I can max ancient power points in defense power, def crit chance, def crit power and def range. Beyond 20 just seems like too much of a grind for me. Even if you can start from the minimum floor once you hit reset 30, having to run 30 floors per reset is Rediculous!
  10. Is there a list that shows the current minimum floor to reset each ancient power 1 - 70?
  11. If I have the controller servo installed on the frost tower, will enemies within the frost aura take extra damage from other towers?
  12. I put Melee Boom on Angry Nimbus, but there is no boom or area of effect damage when it kills a melee enemy? Anyone else get this?
  13. I haven't reset yet and only have C7 gear. I'm on floor 63 or 64 Lost Temple. Whenever I get a lane with magical resist / weak to physical, it seems to always come with a huge horde of frosties. I just can't figure out a good build for them? It seems most physical defenses are inferior to magical ones :( Any ideas?
  14. I have an Xfinity modem/router box. I connected my laptop straight to the modem with an ethernet cable and all the problems magically went away! It's something with the way Xfinity's router is set up. I can't tell what though? Doesn't matter now. I'll just connect my gaming router to the Xfinity modem and bypass the Xfinity router BS. Everything loads much faster now too! I still wonder why this problem would arise for this game and not others? I can only imagine that it has something to do with Trendy's server configurations?
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