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Kaimera

Junior Defender
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About Kaimera

  1. I like the idea behind it with the slow and the burn, I just think the damage needs a boost. The left click is cool. With the slow from that and from oiling strikes (replaced charged primary since it doesn't work with it), a bearkira (golden of course), and a serenity aura slow, you can make it so that mobs barely move while they burn. The only problem is that the damage isn't all that great. Also, the left click looks like it should have an AC style AOE on hit with the splash. I don't really get the right click. It's supposed to be a spray with a fast tick damage, but unless I've only seen bad rolls, the spray is way too short to do anything worthwhile, and the damage is again just kinda low, especially for the charge time. You could straight up double the damage it puts out, and my EV2 would still do more than twice that at 5x the range. I'd be really happy if the damage was boosted, because I feel like there's a lot of potential for a slow stacking lockdown strategy, and while that still works with the current setup, it's almost not worth it when you could just use a different bow and kill the things you're slowing instead.
  2. With the new monthly, I also wanted to add: Variants - I really like the idea of there being multiple colors for the same pet. Like the green vs blue dragolitch. Adds more collectability.
  3. Are we going to see more resolution options in the future, like 2560 x 1080?
  4. Well, when a mommy colossus and a daddy colossus love each other very much .....
  5. So the revamp of the pet system is something that's been talked about for a little while, but it's still probably a ways out. I wanted to see what ideas the community could come up with for a pet revamp. I've got a few thing I think would be cool. 1. Pet Abilities - Barring a handful of abilities, most don't have a huge impact to the game. I feel like part of this is because of lackluster damage, but I think it also has to do with the visuals. Ignoring the numbers aspect, I think pet abilities could really benefit from a vfx update. It wouldn't need to be anything huge, but just increasing the size of some of the abilities could make them feel more useful. We've already seen this when the towers got a size increase, how just making it bigger makes it feel more impactful. It would be really fun to see my little katkarrot shoot a giant hadouken out, even if the damage stayed the same. I guess I'm just saying that making the pet abilities flashier could be a nice way to make pets seem more fun. Maybe the ability gets flashier after each evolution? 2. Pet Auto Attacks - Pet auto attacks have some variety, but its all pretty similar. Pets could benefit from a system similar to how the weapons were revamped, where a pet could roll one of a few different attack styles. Maybe it could pick between a Sniper pet, Gunner pet, or Brawler pet. Have the Sniper pet ignore close up enemies, but shoot one strong shot at far off mobs. The gunner could be basically what we have now - shoot a number of bubbles at anything within a medium range. Then the brawler could only attack up close, but in a sort of aoe style. Maybe even replace the bubbles with a small aoe cone attack. This could help say, my evilwick be noticeably different from someone else's and give it a little personality. On top of that, maybe a pet's damage could scale off of different stats. Maybe my monk's pet scales off of hero damage, but on my huntress I have one rolled to scale off of ap. There could even be a robot pet that scaled off defense power or something for builders. 3. Pet Availability - I think (barring the absence of a legendary creeper) that the current selection of pets is pretty solid. I'm sure we'll get new pets in the future, either as premium pets or monthly rewards, but I think it would be cool to have map-specific pets. Sort of how the 750 ipwr chest is a rare drop only from one map, there could be special pet eggs that follow the same idea. Maybe the new incursion has a really neat weapon, but at the same time, you have a chance to find a cool new pet. The pets would be somewhat unique since not everyone would have it, but at the same time, everyone has the opportunity to try for it. It could add some variety to the grind, where you're excited to get something that isn't just a new gear piece. Maybe the rarity of the hatched pet could be determined by the difficulty you got it on - so NM1 = green , NM2 = blue, NM3 = purple, and NM4 = legendary. Basically, I want to see pets be more unique, impactful, maybe a little flashier, and have a bit more "Gotta Catch Em All". So what do you guys think? What sort of ideas or changes do you want to see to the pet system?
  6. I don't think there's going to be a local version. Hosting it server side prevents item and movement hacks. However, if you're having really high ping, there are other servers you can connect to. There's a drop down menu on the title screen where you can choose a region to connect to a closer server.
  7. Thanks! I'm sure I remember them saying it was built to be soloable, and I'm pretty sure I did it solo. Nice to know it's still doable though.
  8. Is the temple of necrotic secret still doable, or was it just for the special event incursion? Also, does anyone remember how to do it solo?
  9. Yeah, I was running something similar with a full frosty build, but right now I actually don't have frosties in my build, so no frozen enemies to shatter :/ For the most part, I don't have any issues. I mean, I am just starting out, but as I've been gearing up, my HPs been changing between 30-33k. If it's a kobold heavy wave then I start to need to pull back and heal, but when 1-2 combos can kill an enemy and you've got ghosts + purge evil going on, things tend to die pretty fast if they're grouped up. Also, I'm spamming heroic wave with 1-2 cd spheres, so there's a bit of healing (and party buffing if I played group) coming from that too. The main issue I have is with ogres and their jumping. I try to burn them down ~75% before they get near my walls, but once they do I kinda have to back off (my dps is decent. My wall hp, not so much :|). I'm kinda hoping they release a new polearm like they did for squire, and rather than a provoke aura, give it some sort of ninja stealth aura that prevents jumping. Oh really? I hadn't seen that. My current polearm actually has defense power >_>. I wan't to mention that as far as I can tell, the way I've been doing it isn't a bug, just stacking hits quickly with a light polearm to use right click faster. Please don't patch out the whole sphere Trendy D:
  10. Thanks. If you're pulling off the dps in the picture consistently thats pretty crazy, that's just my biggest spike. But yeah, it's with poison tips in a serenity. I go full HD with the large sphere that boosts your right click for every melee hit (Crane Stance I think?). Using a light polearm, you can get 6 hits in then cancel the animation from your melee combo into right click before the last hit and basically get a 100k+ combo finisher. Takes some practice to get the timing but it's worked well for me so far.
  11. Yup, it's the galactic weapon from the present a few months back. It's actually got the same passive as the spooky weapon, so you're not wrong :P
  12. So I've been building a dps monk for a while now, and I kind of just want some input on what sort of dps numbers I should be looking for. I'm currently sitting at an even 600 ipwr working my way into nm4. With just the monk (no pets/serenity) I can average around 90k on the dummy. If I throw poison tips in there it hits ~130k-140k for the duration of the ability, and if I have a serenity on top of that(which I typically use in my builds anyway) it comes out to around 165k-175k (but I've seen peaks of 200k+). I guess I'm just asking how this stacks up to other dps heroes, and what kind of numbers other people are putting up (I mostly play solo), because it seems like it's pretty solid in nm4 so far. Also, a picture of my highest number so far. Courtesy of dummy damage calculation shenanigans :D
  13. can you post proof for the "exclusiv pet" part? it was a monthly pet. now its a monthly pet again. maybe iam wrong, but can you explain and proof which pets are "back and forth over exclusive"? you have 2 dracolich, (so you got one for free without doing ANYTHING) and now you are complaining that others can get a second too? jesus is here one player left who can post feedback without insulting, without raging, without being an elitist? edit: iam pretty sure i understood something wrong in the post from roboticaust (lack of english) Yes, I have the illustrious golden drac and the monthly reward one. And yes you took me wrong. I was saying it SHOULD be available to all, not be tucked away. I'm all for it being attainable outside of a monthly somewhere down the line. The exclusive part refers to people in here arguing they want it to be something only the players who earned it back in November can have. I do not agree whatsoever with that. Even if I only had 1 via the monthly like the rest of the players who have that pet atm, I still think we had our fun with him and it shouldn't be an unattainable thing anymore. Same goes for all monthly pets. I'm all for them making their way into the game normally, whether it's via event prizes like the last slew of golden pets, added as rare drops to certain maps, or if it's made available via medals. New players shouldn't be punished by missing out on an event or a monthly. They should have a theoretical shelf life of exclusivity then be made publically attainable by some means. So uhh, kinda off topic, but how do you get the golden one? Is it just from the golden dragon egg or something else?
  14. I think it should just get added to Betsy's drop table :D
  15. I'm not an expert, but I can try to help out. Gold Farm: As far as I know, the best way to farm gold is using a sphere you buy in the store. It's the one that makes it so that enemies killed by your hero have a chance to drop 100 gold. You combine that with the sphere that increases gold picked up as well as having the jackpot passive (additional gold picked up) on all your equipment. Then you can pick an easy map and kill everything with your hero to fill the map with bags of gold. Not sure which map or mode is best though. Uber Sphere: I mean, mandatory is a pretty strong word. You don't HAVE to get them, but there are a few that are pretty good. For a dps hunteress, stickynades is apparently amazing. If you have a trap huntress, elemental chaos traps are really good (although they lost some necessity once the lane resistances got removed). I also really like the flamethrower tower for apprentice and lightning strikes aura for monk. I think those are the main ones people recommend, but there could be more. Monk: You'll get different answers depending on who you ask. Some people just have a monk for serenity and the purge evil passive, which is really good. I love the monk though, it's probably my favorite character. I've got a dps focused one that can spit out 100k-140k dummy dps and he's only at around 550 ipwr. At the very least, he is as viable as the other heroes imo. Maps: I would say there are two maps you should consider while progressing - Gates of Dragonfall and Liferoot Forest. While progressing, you don't need to be able to clear the map on the next difficulty. As long as you can clear the first wave or more, you can start getting gear, since it starts dropping after the first wave. Gates is a fairly straight forward map that is a good indicator of how you'll fair in a given difficulty, and Liferoot is a comparatively easy map for the ipwr range of gear that drops there. Of course, you can do any map you're able/want to do, but those two I feel are the ones that stand out. Onslaught: Onslaught mode is weird. There's a lot of time that has to go into running it, and the rewards are kinda bad right now. There are a couple pieces of onslaught exclusive gear, but they aren't particularly good enough to try to farm them. You can also get golden pet eggs if you choose pet as your reward. You have a chance to get one after wave 15, 25, 35, 45, etc (By the way, that's 15/25/etc full waves of 3 each, not 5 waves of 3. It's what the number at the top right says). The eggs will hatch into any of the regular pets, but it will come out golden. The other nice part of onslaught is horde waves. You get a random theme for each wave, and if you get a horde (hundreds or thousands of goblins), you can use it as a good gold farming spot. Other than that onslaught is kind of a waste right now.
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