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ajantis619

Defender-In-Training
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Everything posted by ajantis619

  1. I don't understand why we can have retries on every single map except for the one that happens to take forever to build, has lag issues (atleast for me), bad pathing issued, and is by far the most frustrating. Oh it is also the only map in onslaught that is you don't want to play it reroll won't save you. Please add retries to this even if they exclude omega waves. This is my least favorite map by far and failing on wave 5 because of lag issues or pathing does not make me want to continue climbing, it makes me want to put down the controller and walk away.
  2. So, every time I play a private game it suddenly becomes public and anyone can join...great, I thought as I could always use new friends to play with. I was wrong, the people who are joining my once private and uncontrollably public games are players who que up too fast, don't que up at all, or have a mysterious and acute illness because all I hear is coughing through their mic. I don't mind playing public games, I don't mind helping others out, but when you have a game mode like onslaught that requires careful and precise placement of towers and I have people joining who give me the sense that they only are on my floor because power transfer had their towers at 30 million dps for an entire day it becomes a huge problem. this needs to be addressed and fixed quickly cause I don't know how long I can deal with it for and I don't think I am the only one bumping into this problem.
  3. Another update, jacked sparrow is an easy map but is intimidating at first due to its size. Also looks like they are still shoving ancient temple down our throats and that we will be forced to play that map in onslaught (don't know how often yet)
  4. boom mods took a big hit, WM took a decent hit it is not quite as OP anymore but still a useable tower, archers look to have gotten a big boost to their base dps mine went up by nearly 1m. have not tried bees yet had planned for a big nerf to them so I had prepped to be dryad free for this update.
  5. Am not even certain what class that costume is for. would assume squire? but could be barb as well?
  6. shocking revs is not the only good unique mod. Shatterquake turns your earthshatter towers from single target to aoe which is very powerful and the lavamancer one is actually fairly strong as well, have not done much testing with harpies, ballista or ramster yet
  7. Would be great if we could get some type of ingame warning when servers are coming down so we don't get too caught up in our games, it feels like every time servers come down I am on wave 4 in the middle of a shard grind and it is obnoxious.
  8. The way proactive traps works currently is the benefits reset when the tower is upgraded which means it is useless unless you 1) don't intend to upgrade traps or 2) intend to build a trap and fully upgrade it before start of game. Either way explosive traps are useless enough as they are they don't need their mod being equally as useless.
  9. boost auras and nodes are in dire need of improvement the boost they actually give is minimal compared to their cost and that drain aura mod does little to nothing. would love to see every tower have some sort of use we need more mods that slow, stun or knockback enemies.
  10. Looking to buy a couple 6/10 + meele boom servos , 7/10+ lingering hellfire, 1x c8 Ampule, 1x 7/10+ anti ranged servo
  11. I wouldn't say you are massively penalized, you lose out on some xp and legendaries
  12. I keep seeing this "your ideas don't benefit me so they are worthless attitude" on these forums. Trendy is trying to make the game better for everyone, if you don't like playing with other people because they are too slow then play solo, advanced multiplayer is good for the community and good for bringing new players in which we need.
  13. Couldn't agree more, cyborks are too much at the moment, you get too many per lane and they shoot their emp in every direction sometimes even hitting traps nodes and auras in other lanes.
  14. Testing on live maps is an issue because it does not give you the numbers, yes in a sense you can see if something is effective or not however it is impossible to tell how effective without numbers.
  15. I sent you a PM so we could discuss prices.
  16. The problem with inventory I don't think is so much that you have to pay for a vault the problem is that our vaults are all overloaded as well, if we pay for all of the extra inventory space we should be able to have our things neat and organized which is very difficult currently. The other big complaint regarding inventory that I saw (and participated in) was in regards to the material vault which costs more than the regular vault but has less storage. a lot of folks were upset with that one and I think a big part is that everyone was kind of expecting it to be a free thing and they were excited to log in and dump some of those mats off only to be surprised with a price tag of over two regular vault slots.
  17. I did not bother to check if any of them were using mods though none had any sort of boom mods that were going off which of course work very nicely in towers designed to damage one enemy at a time
  18. not sure what console you play on but I am sure glad it is not ps4 cause the going rate for them on ps4 is under 10m per.
  19. Would love to see a training room with some more situational dummies added. would be nice if all towers effected dummies but we could also use dummies that die and reset to test boom servos, dummies with a geo shield around them, maybe a broken down siegeroller dummy so we can see more effectively what hits them.
  20. It is possible they were new to c7 I suppose however this was a few different game with different groups. I just thought it was strange because I am at the point where I can almost just slap down any towers and walk away from a c7 map.
  21. Last night I was bored and wanted to test out the new loot function in multiplayer. I joined a few c7 games and came to a couple of shocking revelations that I thought I would share. 1) The average dd2 player is not very good - I don't mean to put anyone down but this is the honest truth. I joined games expecting that they were going to go smoothly as it was only c7 which is trivial content to me and what I thought was most of the player base and instead of maps going smooth I ended up having to babysit the crystals due to poor building or weak towers or a combination of both. Rumor is that bees are getting nerfed which means a lot of these players will be even worse. 2) Dryads everywhere - This one really wasn't as much of a revelation we all know the game is dryad heavy at the moment but I almost got the feeling like most players did not have any other "premium hero" most builders were of course dryads but I saw maybe a handful of barbarians, tons of dryads, then the rest were almost exclusively the "free four". 3) communication is an issue- I play on the ps4 and almost no one uses a headset (probably because they see how obnoxious they are when they are in town) we really really need a way to plug in a keyboard and type to communicate with other players, right now our best form of communication is spamming a flag drop in hopes that the player on the other end knows what we are trying to tell them. communication is the key to success and right now the consoles (assuming xbox is the same) are hurting.
  22. Still searching and will overpay, also am somewhat interested in a similar quality lingering hellfire mod please message me if selling
  23. In dd1 the only time you could not swap heroes was during combat
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