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Cuddles

Defender-In-Training
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Posts posted by Cuddles



  1. @Sombrero quote:

    Except Diablo 3 had a crapton of players while DD2 doesn't

    It's not really about player count, it's more about assurance. People paid money for Diablo 3, and Blizzard is a somewhat renowned company that people have faith in. It's no surprise that people would hang around through failures to see what happens.

    Sadly DD2 is much different. At this point it's just another buggy, incomplete f2p game that most people aren't ever going to think twice about after having a bad experience with it (in fact basically none of my friends have any interest in ever playing it again - despite all loving DD1). This game was nowhere near ready for launch. 

    I mean, I stopped playing when I basically max geared out all my characters back when the only way to play was huntress traps. Having recently come back just a few days ago - I'm still encountering many of the same issues and bugs I did back then. Not to mention the game has become infinitely duller because you're forced to build this way and play this map.



  2. @Jojozityjo quote:

    Hopefully the surge of new players they lure in with this launch, we'll get more people to come in and voice their opinion and show trendy that what they are doing(forced maps with trials and hard-counters forcing us to use this or that tower) is wrong and something, ANYTHING, needs to be done about it.

    Since 99% of them will be console players, I doubt it. I love DD1 and DD2 but I have to say if I was a "new" player to the franchise and started playing DD2 right now I'd nope the hell out and never look back.

    The hard counters make the game mostly not enjoyable and take away one of the main allure points of the game - the variety. They're literally forcing you to build a certain way - in an ironic attempt to add more variety to the game, Trendy is taking it away from us.

    The current loot system is just outright stupid. It's the most unintuitive system of progression I've ever seen - In order to progress you generally need to equip worse gear. How does that make any sense?

    Being forced into maps you don't want to play is again, a fit of irony. In an attempt to push people into playing maps they normally wouldn't, Trendy limits the amount of maps we can play on. As you progress, not so much of a big deal - but once you hit chaos 7 you end up playing the same 4 maps for eternity. It'd be far better if people could choose what to play on out of every map, at least at chaos 7 and above. 

    I still don't really understand why the game has been released already. There's still so many issues with it. I mean ffs, windowed fullscreen doesn't even work yet.


  3. Why exactly do some of you guys feel you're entitled to something because you've played the game a while or payed to be able to play it early?

    You've undoubtedly received a lot as it is. I mean, simply buying into early access granted you far more than your moneys worth in rewards and the ability to play the game early. Yes, xbox has a new map, so what? You had the ability to play the game long enough to unlock every class for free before they even got the ability to play the game.

    Stop being so self centred and entitled when you deserve exactly nothing.



  4. @tonyb quote:
    @Argonias quote:

     Not sure why they limit the map selection either

    The same reason some of the special enemies force you to not use x thing for the entirety of that chaos tier. To basically shove "variety" down peoples throats. 

    This would of course be fine if the maps were even close to being balanced, and if half of them weren't just obnoxious chores to play on.

    I am perfectly fine with them limited each chaos tier to a set of maps.   It makes sense for them to pick maps to suit the particular threats for that specific Chaos tier.  It also forces players to learn maps outside their comfort zone.  I just want to be able to opt out of maps, or just pick a single map from their chosen set.

    When trying to push into the next chaos tier it is easier to experiment with different builds if you can stick to 1 map.  And like I said, since when pushing we just G-out and lose the maps that we don't want it is simply a needless waste of time.

    Being limited to a set is fine but not being able to pick what map you want to play on from that group of maps is annoying (and honestly pointless, because you can easily just leave maps you don't enjoy/can't complete until you're on one you can).

    So much choice and variation is presented to us in this game but it's basically taken away from us most of the time, it's a little dumb.



  5. @Nefhith quote:

    Offline mode = hacks = people complaining.

    If they split offline mode and online mode's progress, people would complain about that, and Trendy right now has bigger issues on their hands.

    Hackers don't really affect a game like this much though since there's no direct competition for anything. I'd imagine it's also pretty easy to detect any hacked items going into online play since everything has a limit.

    Would love me some offline play though. Getting tired of lagging a lot all game and then getting a hung loading screen when I return to town. Still not sure why we're forced to return to town instead of private tavern when it's always been plagued with issues.



  6. @Baba-Kaboom quote:

    Trendy gave out 16 tower skins to early supporters on PC, even though they initially stated 4 which was nice of them. No clue about the console version(s).

    I think those were only for the people that paid for the more expensive pack.

    @meowzerkai quote:

    Which is exactly why we should get something even if it's like 2 free bags it's just to say thanks for the support even though they verbally said it already it would be nice to just get a gift from the support. Also I think the game has been free on PC but not on console I could be wrong though. 

    I could be wrong but as far as I remember buying one of the p2p packs got you quite a bit more $ in gems than the pack cost, early access accessories and some other stuff. It's not like we have gotten "nothing".



  7. @Argonias quote:

     Not sure why they limit the map selection either

    The same reason some of the special enemies force you to not use x thing for the entirety of that chaos tier. To basically shove "variety" down peoples throats. 

    This would of course be fine if the maps were even close to being balanced, and if half of them weren't just obnoxious chores to play on.



  8. @Jojozityjo quote:

    There is never suppose to be Hard-Counters in a game like this

    Honestly, hard counters don't belong in pretty much any game. What's the point in giving people a platform of strategy and skill when in the end it all comes down to "lol no sorry ignore 90% of the things in the game you must use this". It's the sort of thing that sounds much better in theory than it is in practice. 

    Certain things in this game are pretty well designed. Having enemies that force you into only using a certain set of defences are definitely not one of those well designed things. 



  9. @MamaTata quote:

    Not triggered by you (i'm sure you are a great person, sincerely), but with posts like this. It is just stupid and rude towards developers and the rest of community to use such heavy words.  Game is beautiful... if you don't appreciate what developers are doing with it you should move away, simple as that. Cheers!

    @Hom-Sha-Bom quote:
    blah-blah

    I think you're very wrong here. Everyone that plays this (or any) game is entitled to give their opinion on what they think is wrong and right about the game. Just leaving the developers to their own devices is a terrible idea - because they often don't experience the game the same way the player base does. This is very much evidenced by the complete overhauls this game has had already - pretty much all the result of players giving feedback about the wrongs and rights of the game, or how they feel it could be improved.

    In this day and age feedback is pretty integral. It is why Diablo will continue to crumble to dust and Path of Exile will continue being one of the most profitable free games on the market. Blizzard does not listen, GGG does nothing but listen.

    If the solution to players not liking what developers were doing was to just "move away" then this game itself would have pretty much died quite a while back. 

    Yes, DD2 is currently not a bad game. But in my opinion it still has a long way to go. There will almost certainly be a lot of people put off of the game forever if it launches with this current state. I'm personally hoping there a lot of fixes and changes that go up with the launch.



  10. @szerszeni quote:


    @Seph quote:

    Actually, removing resistances would be such a far step back - back into the days before pets & dragons, when all lanes were neutral and everyone just spammed traps / auras to clear any map possible. I like resistances. They add a twist to the game, breaking the routine feeling at least a little bit.

    but people still use traps / auras beacause towers don't work as intended.

    It has nothing to do with how towers don't work (never had an issue with them when I used to use them - it is really just about finding the right places to put them instead of just slapping them behind walls). 

    Traps/auras are slightly superior because A) Frosty buff and B) They take no damage so you don't have to worry about an ogre or flying kobold ruining your DPS.



  11. @Cyrius quote:


    @Cuddles quote:

    It would take a very long time to fine tune everything to pure balance. 

    Or... Maybe Trendy could just buff the other damage dealing towers to make them a little more viable instead. (Although they're still air kobold magnets so that's not my thing). Like really... Nerfing Frosty probably wont make any more people use Earthshatter towers.


    I never said everything needed to get PERFECTLY balanced. Just roughly. Which is different from how it is now.

    Also, buffing other towers to deal more damage is basically exactly the same as nerfing the frost tower's mechanic. It's a good idea too, but no different than the idea of nerfing the frost combo and nerfing monster's strength.

    It is fairly different, especially if walls were to stay the same. A decent nerf to strength to counter losing the frosty mechanic would probably be NM4 dropping to around NM3's difficulty when it comes to hp/damage output.

    And well... In NM4 gear even without Frosties I could probably AFK a full NM3 game easily. Obviously the step up to NM4 would still be difficult but once you're their your walls would do so much better than they currently do (and the main challenge in NM4 is keeping your walls repaired anyway).

    In a sense, yes it's kind of the same concept. But nerfing Frosty would probably require a lot more work re-balancing a fair amount of the games aspect (and hence a lot more could go wrong). 



  12. @mmm quote:


    @LastTourniquet quote:


    While I can see where you are coming from, the problem here is that the OP said nothing about changing the mobs stats. When I was talking about a magical new way of playing the game I was talking about the current state of the game with ONLY the tower being nerfed as the OP suggests, not having the Devs make the game easier on top of nerfing the tower.


    because thats not important


    the point is that frost tower is op


    NM4 doesnt have to be beatable atm, devs CLEARLY told its not balanced, what must be balanced is the champions we can use and the tactics, after that the game modes can be balanced


    it would be impossible to balance otherwise when there is ONE super op tactic that can beat maps higher than you without much effort and all other tactic/defenses who struggle against same lvl maps

    also loot just sux, its nearly impossible to get the gear your really want, if that is ever fixed it will make things smooth even with no op frost



    Given that so many people are currently in NM4 - Yes it does need to be beatable or I imagine Trendy will lose a hefty chunk of playerbase since we wont actually be able to do anything.

    & No it wouldn't be impossible to balance everything. As mentioned in the 2 posts above you - The better solution is actually to buff the useless towers that no one uses in end-game content because they're just too weak to be worthwhile. 

    NERF NERF NERF is not the only solution to balancing things out. 



  13. @Cyrius quote:
    @Cuddles quote:

    Personally I don't see anything wrong with it. I doubt the difficulty level/stats are going to be redone just because a handful of people dislike 1 of the passives which really isn't that "broken".

    Using actual towers is still viable - Just not optimal. Realistically there will always be 1 go to setup that outperforms the others. Changing it around isn't going to achieve that much.


    Saying there will always be 1 setup that outperforms others is pretty bold. Why would this always have to be the case? There are loads of games where there are multiple strategies which are roughly just as good. So it is in fact possible for the devs to balance strategies out in this game as well, as long as they take players' feedback in consideration as well.

    True balance is very rarely truly achieved especially in a game with so much player freedom. And even if it were to be achieved - It would take a very long time to fine tune everything to such a point. In the majority of games this becomes an endless cycle of over-nerfing everything that people use a lot, and then over-buffing it back up again.

    "Balance" is far harder to achieve than 99% of players ever truly realise. You see this thread is about nerfing Frosty because it's "toxic" (whatever that's really supposed to mean). And with that, as you have said realistically most mobs would either need to be nerfed too or stats would need to go up.

    Or... Maybe Trendy could just buff the other damage dealing towers to make them a little more viable instead. (Although they're still air kobold magnets so that's not my thing). Like really... Nerfing Frosty probably wont make any more people use Earthshatter towers.



  14. Personally I don't see anything wrong with it. I doubt the difficulty level/stats are going to be redone just because a handful of people dislike 1 of the passives which really isn't that "broken".

    Using actual towers is still viable - Just not optimal. Realistically there will always be 1 go to setup that outperforms the others. Changing it around isn't going to achieve that much.



  15. It's definitely not "required" especially if you're playing with others. If you simply snag a set of overall DPS gear you can respec your character into DPS and let someone else take over that building role.

    If you only really play solo I guess it can help. Though personally I just use all 4 builders and do fine.



  16. @Morcythe quote:

    Also i would like to mention that the apprentice seems to have way better turrets compared to the rest of the class's but the swordsman is close behind. I find that the Huntress and monk are several lacking in general and damage. Massing mines does not count as any kind of a good strategy imo. When it comes to monk I can say for sure that i find 2 of their turrets worth it to build for the most part, kinda like Huntress with 2 as well....

    Ironically Huntress's traps are the best/most viable "strategy" for end game content right now. You wont see many if any tower squires/apps stomping NM4, especially not as easily.

    Speaking from an end game pov - Huntress is brokenly OP. 

    Squire is in a good place. 

    App is incredible when it comes to frosty towers but it's not much use when it comes to building offence.

    Monk's Serenity keeps it in a nice place.

    The only issue is currently it'd only take a small tweak in the classes to effectively "break" NM4 and make it near unplayable. Then you end up with a load of people that are stuck in a zone of nothingness.

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