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EraChanZ

Junior Defender
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About EraChanZ

  1. Actually the missiles do not damage the core. Tested this several times. Also, if they 1-shot your towers you are playing at a difficulty way too high for your gear level. Provided you equip legendary relics, they will give plenty of HP to survive up to 10 missiles; Furthermore, the missiles are easily dodged, and can't hit you if you are airborn (Gunwitch, dryad, EV2, monk double jump, etc). The fact you are standing on top of your towers getting destroyed while one of them is in the map means you are just not playign properly. did you not read my post properly? they don't attack the crysta
  2. Lol so you don't want because you don't have time for it? What if it was possible to disconnect and connect later as if nothing happened? you keep the progress going, the game could save your progress? Not everything is black or white there are fixes for stuff xD The time concern is a valid reason though; I have the same thought about the old onslaught mode. Rather than allowing you to move in and out of the same map/game; I would suggest a D3 greater rift system instead. For detailed explanation, 3rd suggestion on this thread: https://dungeondefenders.com/2/topic/146548/3-improvement-ideas-
  3. Read my 3rd suggestion on this thread: https://dungeondefenders.com/2/topic/146548/3-improvement-ideas-to-fix-commons-issues-interesting-late-game-guaranteed
  4. Actually the missiles do not damage the core. Tested this several times. Also, if they 1-shot your towers you are playing at a difficulty way too high for your gear level. Provided you equip legendary relics, they will give plenty of HP to survive up to 10 missiles; Furthermore, the missiles are easily dodged, and can't hit you if you are airborn (Gunwitch, dryad, EV2, monk double jump, etc). The fact you are standing on top of your towers getting destroyed while one of them is in the map means you are just not playign properly.
  5. Sounds extremely unrewarding tho. Adding rewards to this would not be hard. 1) There will be a leader-board; competition is something a lot of players enjoy, and will be rewarding for them in that sense. 2) You can easily add special pet / skin unlocks for reaching certain levels.. In example, once you beat a lvl 10 map, you gain X pet.. or Whenever you beat lvl 20; you unlock a free bag / hero slot, whatever. 3) You could always add scaling EXP / Gold gain too for higher levels. So 55k for a lvl 0 (Chaos 7), and then +5% gold each lvl you go up, and 5% exp each lvl you go up. This way the
  6. Or you could just pay a little attention and open them. xD
  7. In this post I will discuss 3 issues with the game, 2 of which are major issues, and will try and provide a fun/interesting sollution in order to make the game more FUN (yes, this is what games should be about) for both new and experienced players! 1) Gear Progression ConfusionEven though some attempts have been made to 'sorta' explain how players are supposed to be smoothly progressing as they level and gear up, there is still no clear and coherent system IN GAME to explain gear progression. New players, instead, end up getting confused and frustrated because they have a hard time figuring
  8. I have walls with 450,000 hp now, yes I have shards on my walls and I've tried Huntess poison dart towers with Ascension points to crit chance, a crit damage shard, and power shard. I have a pet that increases defense tower damage. I have tried everything and all my equipment gives 1,700-1,800 in a stat and it is still insanely hard and sometimes impossible to solo maps on Chaos 1 for me. When I play with other people, I can usually make it but it is never possible to win without players doing most of the damage and constantly repairing. I don't like the changes they've made. It feels like t
  9. I agree; I would go as far as saying: Make ALL incursions available on ALL chaos levels. Why? This way people can challenge themselves with the relatively fun and challenging incursions regardless of their current gear level. The way the incursions are set up now, it means that everyone plays the maps ONCE, and usualy just ask a C7-max guy to carry them, and that's it. Because it's nearly impossible to play a Incursion map at the right level so you can have fun AND progress while playing challenging content. Sadly I don't think Trendy devs are still reading this part of the forum; A suggest fo
  10. It's an obnoxious boss I will 100% agree. Been wanting the frontal damage resistance reduced to like 70% or so for a while... But I really don't feel it needs a nerf at all just in my oppinion. I really recommend you change your mentality around this boss and how you try to fight it. It is INCREDIBLY slow. Mobs also come in volleys during waves. So I recommend watching your mini map for the breaks during the waves when there are fewer monsters, and using this time to start DPSing/CCing the boss. Start this cycle as soon as it spawns, and don't be afraid to leave the boss and come back (again,
  11. [[146531,users]] Thanks for that elaborate reply. Cannot do much else but agree with your points. One thing I would like to add: I know that Fire Aura's are stronger at the last 2 upgrade levels, this however sorta leads in the to main reason I will ALWAYS keep using WM's in my builds; And that is because there aren't enough mana drops in a game to max out all your towers, not even close.. If you spend at least 60% of your DU on WM's, there is still not enough mana to max-upgrade the remaining 40% by the final round. The way I have always seen WM's is the worst DU-value ratio (as in, DU limit
  12. If you are a gamer, don't get a Mac :P is the best.. If you need a Mac for work, keep it for work, get a PC anyway XD
  13. I feel that most, if not all 'projectile' based skills have this. Heck, even some auto attacks (like Charged shots) curve along to follow (and usually guarantee) a hit. Also try picking up EV's Atomic launcher and aim it to a far-away flying unit; it will perfectly hit always.. This homing was (I think) clearly added for controller-users; I don't like it either. Don't know of a way to turn it off.
  14. If it makes you feel any better.. you're not being singled out.. and I'm sure they are aware of the server issues by now :P
  15. if by perfect you mean a person getting carried for 10 minutes having maxed out gear; then I disagree. It used to be kinda crazy; before I returned.. get carried on the map that drops toxic shock on NM4; drop one that doesn't suck, and be able to solo any and all games after that. It's better now; the speed of progression might need some tweaking here and there though. [[19416,users]], I think making WM's less used (or at least not SOLELY used) is easy; spawn more traps-disablers.. After all, disabling 1 node will disable all of them. The counter is already in the game, They just don't spaw
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