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SOKShadow

Defender-In-Training
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  1. Ty to you two too. =D For some reason it made me chuckle that you were able to use to, too, and two in one sentence haha.
  2. He isn't exceeding the defense limit as the map was made and balanced with MU also. I would assume that any map made after summoner was released was balanced with MU and DU in mind. Maybe on earlier maps it could be construed as cheap or unfair, but again that is more a product of being dlc and the base maps not being made with the summoner in mind. I would really like to see you without vastly over gearing the map, survive any late survival map without auras or buff beams. I do not think we played the same late game if you think you could survive without them. Now about the barbarian. I wou
  3. I don't get what your guy's problem is with making all chars using DU? Maybe because no one has shown a valid reason to remove MU. What is your problem with having characters use MU?
  4. I also do not think that djinn should be removed. I never really had much of a problem with them except in cases where they were able to despawn towers from behind walls where towers could not hit them. I think the biggest problem for all four of the new enemies was that they were released at separate times. If you were lucky enough to play before the next enemy came out and had enough gear they were for the most part trivial once you changed your build a bit. If I am remembering correctly, I did not find the copters to be difficult because I had the top end gear before they came out. But a
  5. That is reason enough. It is unbalanced in every way. Also I can build any map cutting out all but 2 builders. (ev and monk) Anyway please stop making silly assumptions about how well I build. Actually the only problem I've ever run into is not being able to find a full party for CD, and that's just cause so many people quit. Anyway all this aside, it would be better and more fair without MU, and that, is more than enough reason for changing it. I addressed all of those points in my reply did you read them? It seems like you simply glossed over my reply without really reading it. How is it
  6. Okay anyone here think? I'm suggesting the removal of mu, and you all keep saying: "but hes not op cause he doesn't take du!" Ya I get that, I'M SUGGESTING THEY REMOVE MU THAT SHOULDN'T BE USED AS AN ARGUEMENT AGAINST BUFFING STATS. IF MU WERE REMOVED HE'D NEED A STAT BUFF. You need to calm down, capslock adds nothing to the thread and just makes you come off as a screaming little kid. I understand what you are suggesting but you have not given a quality reason for MU to be removed so your solutions to removing MU are irrelevant. Lets look at the reasons you gave for removing MU shall we.
  7. As a stand alone builder the summoner is the worst character. his monsters are not as strong as towers late game. They are mostly single target, and hit less damage. You have to remember they almost completely replaced walls end game so you could have more DU for more auras, traps, and towers. That alone seems pretty powerful. You can't really judge a builder as standalone as you needed most classes for a build to work. I mean good luck with out buff beams, or without auras. A lot of classes had useless towers. Did you use anything but a harpoon from squire for most builds? Or anything
  8. Just watched it, It looks awesome. I don't know how im going to wait till its released... need beta key now lol
  9. I'd much rather NOT have something exclusive, that would be horrible for any new player coming into the game, getting a hero for free or something, maybe, but not anything exclusive, no I think any exclusive item or pet is a bad idea as it discourages people who are new to the series knowing they can never get something. I wouldn't be against a trophy room or some indication of the achievements from the first game. I don't know if it would be feasible but if the game is on steam I think it may be. It is also something that can be attained after game is released because people can go back
  10. I think a good way if they have item tiers again is to have the ranges for each tier make sense. A trans items min value should never be below a myths max value. It makes no sense to see a higher tier item and it being worse in every way than the item from previous tier.
  11. One of the screenshots actually shows two types of currency in the top left corner. I am assuming there will be one currency for buying the cosmetic and heroes, then another like mana for upgrading items.
  12. The one thing I could see is having a trophy room with your achievements from DD1 but thats not to important. I don't really think it is feasible for them to give you anything for playing first one.
  13. Get to high lvl maps as soon as possible :) I can always go back and play through for the story and sights, but I want to get to the hard things as soon as possible. Hopefully I can convince the people I played DD1 with to come to this one.
  14. I think some of the maps were awesome and would be fine playing them again. Such as palantir and king's game.
  15. As for the part about overpowered builders - unless they have hacked their gear (or bought hacked gear), people with 5k+ stats are in 99 % of the cases very experienced in building maps. Just because a guy with full supreme armor throws in a sloppy Tavern Defense build, doesn't mean he's a bad builder. In most cases, it means he knows exactly how little effort he has to put into the build for it to still work. I agree with this part completely. Back when I was farming aquanos campaign we would use half the DU and no summoner minions haha.
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