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Showing content with the highest reputation on 06/03/2020 in all areas

  1. 2 points
    [POLL] DDA sucks? Chromatic is heading in the wrong direction and should put effort back into DD2?
  2. 2 points
    Noticed the pages laying all over the tavern actually say stuff, found 6 of them so far "if you manage to decipher this language, you must have a lot of time on your hands <.>" "My life has been dedicated to defending this book. please keep it safe, new owner." "if you read a book backwards it makes a completely different story. it might even be more interesting." "there are days where i can take this burden no more. for now, i will just wright my sorrows away." "long ago there lived four great fighters. they never got along this tragedy is what lead to their demise. to this day their foolishness shamed." "the key to immortality is the blood of the innocent. this can only be achieved through special mevans" also the pizza boxes in the vip room say "etheria pizzeria" :o) the bold words i think might be typos?
  3. 2 points
    hahaha I hated DD2. Seriously even if I had to put up with bugs and problems and server wipes I would still enjoy DDA more than I did DD2.
  4. 2 points
    Not a fan of DD2. Huge fan of DD. This is the right direction. Though at this point I think I would rather a true DD2, that works like the first but with new content. Right now this feels a little too much like DD take 3.
  5. 2 points
    DD2 sucks. Period. End of story. It's the reason we have DDA. When you mess with the original formula (DD1) you end up dead - which is what has happened to DD2. So much was wrong with DD2 that basically was the poison pill for Trendy as a company. Glad CG took the reigns and focused DD back to its origins -- DD1. DD2 was a mutated cousin of DD that should be left to wilt on the vine and drop off into the abandon-ware pit. All hail CG and DDA!
  6. 1 point
    Do you see those white things the copter shoots out? Those are flares my friend, similar to anti-missile flares of aircrafts. They also get targeted by DST. The don't miss. They hit something else NEAR the copter.
  7. 1 point
    nvm i'm not level 70 lol and don't know how to delete a topic
  8. 1 point
    I see you're joining DD2 in the June holiday festivities!
  9. 1 point
  10. 1 point
    Was playing with a friend the other night and their internet would disconnect for short periods every now and then, which led to finding some bugs. They were the host and they never were sent back to their tavern for connection issues or anything. 1) When re-joining a game, towers I build were now owned by "PlayerNames_Here" (though I could still sell them) 2) Upgrading one of these towers would mess up all the stats, such as having -1 for some stats and 0 for others. 3) While the match started off as Private / Friends Only, at some point a random other player joined. Perhaps if the connection drops the room can get set to Public somehow? 4) This one isn't technically a bug, but the random player built defenses in some pretty terrible places, causing us to almost fail on the Goblin Mech boss. The host should really be able to sell towers owned by other players to prevent someone from using all the DU on useless placements. 5) Likely unrelated to the connection issues, but had a Facemelter drop that does "5{type}" damage
  11. 1 point
    DEFENDERS Finally, Dungeon Defenders: Awakened 1.0 released on Steam today. It’s been a long and crazy journey that has ultimately led us here. Development on this project has had its ups and downs, but together we made it here, our studio and you, our GLORIOUS community. There’s a lot to cover, we’ll save the sappy stuff for later, let’s get into it! What’s Inside? There’s a lot to cover the epicness that is Dungeon Defenders: Awakened, with where and what to cover being quite difficult decisions. We’ll go through everything top to bottom, and if something is left out, then you’ll just have to hop in and experience it for yourself! Heroes The four classic heroes lead the charge for the Dungeon Defenders: Awakened roster. With more to come, these base four serve as the bastion of Etheria! The Squire Melee tank with towers that either block or deal heavy physical damage. Abilities Left Click: Melee slash Circular Slice: A circular slice that deals a ton of aoe damage. Blood Boil: Go berserk, increasing damage, knockback, movement speed, and armor. Heal: Heals you by converting mana into health. Defenses Spiked Blockade - A blockade that stops enemies and deals damage to melee attackers. Ballista - Shoots a giant bolts that pierces through enemies. Bouncer Blockade - A blockade that stops enemies and knocks back melee attackers. Bowling Ball Tower - Shoots out bowling balls that bounce and deal damage to enemies. Training Dummy - A blockade that spins and deals more and more damage to enemies around it. The Huntress Ranged DPS focused on laying traps and dealing heavy damage from afar. Abilities Left Click: Shoots projectiles Right Click: Reloads weapon Piercing Shot: Shoots a phoenix that pierces enemies. Adrena Rush: Increases attack rate, move speed, and jump height. Heal: Heals you by converting mana into health. Defenses Explosive Trap - Explodes dealing physical damage to nearby enemies. Poison Gas Trap - Stuns weaker enemies. Inferno Trap - Engulfs enemies in fire damage over time. Darkness Trap - Blinds enemies and removes their elemental immunities. Thunder Spike Trap - Deals a giant burst of lightning damage. The Apprentice Ranged DPS with well rounded defenses and burst hero damage. Abilities Left Click: Shoots projectiles Right Click: Hold and release a giant explosion nearby Mana Bomb: After channeling, releases a giant mana bomb. Overcharge: Overcharges you, making your right click empower nearby defenses. Heal: Heals you by converting mana into health. Defenses Magic Missile Tower - Shoots missiles that deal physical damage. Elemental Barrier - Blockade that strips enemy elemental immunity. Flameburst Tower - Shoots an exploding fireball. Lightning Tower - Shocks nearby enemies with chain lightning. Deadly Striker Tower - Shoots a single blast of energy dealing a ton of damage. The Monk Melee and Ranged hero with auras and abilities that aim at support. Abilities Left Click: Melee slash Right Click: Shoots projectiles. Tower Boost: Throws a medallion on the ground, boosting nearby defenses. Hero Boost: Boosts heroes near the Monk, and the Monk as well. Heal: Heals you by converting mana into health. Defenses Ensnare Aura - Slows enemy movement and attack speed. Electric Aura - Deals lightning damage to enemies. Healing Aura - Heals heroes who walk through it. Strength Drain Aura - Reduces enemy damage and strips elemental immunity. Enrage Aura - Chance to cause enemies to fight one another. Difficulties Dungeon Defenders is about climbing the mountain and taking on harder and harder difficulties across all game modes. Returning to our roots we’re bringing back some classics, some in a slightly new way, and something brand new: Easy: Getting through the story and obliterating everything in your path. Medium: Smooth progression, providing a decent challenge to any new Defender. Hard: The heat starts to increase, this is the most difficult start possible. Insane: Clearing Hard makes way for Insane. Nightmare: Access granted after attaining Level 70 and clearing Insane Campaign. It introduces four enemies - Spiders, Sharkens, Djinns, and Goblincopters. Massacre: The newest difficulty in Dungeon Defenders: Awakened requires you to reach Level 83 to access it. You’re going to need some great gear from Nightmare and prepare to take on the newest enemy - The Siren! You can choose to take the solo route or play with up to three other Defenders. The difficulty is there, and the choice is yours! Maps In this first showing of Dungeon Defenders: Awakened, you have access to 15 epic maps, some classic blasts from the past, and some brand new maps that help show off the world of Etheria. Act I Deeper Well Ancient Mines Lava Mines Alchemical Labs (Boss Map) Magus Quarters (Encore Map) Act II Tornado Valley Tornado Highlands Ramparts Throne Room (Boss Map) Endless Spires (Encore Map) Act III Arcane Library Royal Gardens Promenade The Summit (Boss Map) Glitterhelm (Encore Map) These maps offer diverse landscapes and unique ways to strategize your defenses against the hordes of enemies that await! Game Modes A return to our roots would not be right without bringing back some of the games modes that many know and love. All difficulties are available on every game mode, allowing novices and veterans alike an opportunity to try their hand. Survival: Up to 25 Waves of enemies are coming for you. Reaching Wave 15 and 25 offer unique rewards that vary between every map. Pure Strategy: Test your defensive prowess in this mode. Your towers are the only thing that can defeat the enemies that await you. Mixed Mode: Add in some Nightmare enemies into the mix, increasing the difficulty and rewards. Hardcore: With greater risk comes greater reward. If you die with this enabled, you do not respawn until the end of combat phase, whether you win or lose. Enemies It wouldn’t be fun if it was all just goblins coming your way. The Old Ones army returns in full fashion, while also recruiting a new evil to push your Defender skill further than ever! Goblins: Big ears, goofy, melee focused, and the weakest enemy of the bunch. If you can’t beat them, you’re in for trouble. Dark Elf Archer: A ranged Elf that shoots arrows to destroy you and your towers from afar. Dark Elf Mage: This ranged Elf shoots magical bolts at your towers while also summoning skeletons to fight you. Orc: A big brutish melee enemy that hits pretty hard and has a larger health pool. Wyvern: Drakes that come in from the sky, flying over your defenses to destroy your Crystal Core. Kobolds: They’re packed with dynamite and a bit fuse-happy. They’ll charge any threat and go BOOM! Dark Elf Warrior: These elves thirst for battle against Heroes. They jump maneuver around and over defenses to focus down Heroes before turning their focus to your defenses. Ogre: Think an orc on steroids, except he also throws explosive snot at you. His melee hurts pack quite the punch. Spiders: These bugs come down randomly from the ceiling, usually behind your towers. They can debuff heroes and towers alike. Sharken: Hailing from the seas, they pack a mighty melee punch and also charge your towers, knocking them aside. Djinn: Using otherworldly magic, the Djinn can either poof your Defenses out of existence or greatly enhance one of his allies. Goblincopter: A flying mechanical tormentor that shoots flares to distract towers, crash lands into players, oh and it carries a freaking OGRE with it into battle. *NEW* The Siren: She enchants enemies around her, making them take permanent unstrippable reduced elemental damage based on her elemental affinity. She also flees, and Defenders who defeat her before she escapes are handsomely rewarded. As you progress you run into newer enemies, providing a greater challenge as you progress. If you can make it to Massacre, you can find out what horrors all of these enemies pack! Gear This is what it’s all about, getting sweet epic loot after a good day of defending. The theme of DD:A is something new and something old, something blue and something bold (is that how the saying goes?). Every weapon, pet, armor, and accessory have been carefully crafted to look as legendary as possible. The pieces you’ll see are: Weapons: Unique to each hero, providing stats and fun ways to shoot and slash enemies! Helmets: Providing stats and protecting that Defender strategy powerhouse brain of yours. Chests: Providing stats and keeping your heart safe. Gloves: Providing stats and helping prevent blisters. Boots: Providing stats and giving a nice cushion for your journey. Brooches: Providing stats and a visual pin in your cap. Masks: Providing stats and a visual protector for your Hero’s face. Braces: Providing stats and a visual wristguard to fend off carpal tunnel. Shields (Squire only): Providing stats and a sweet shield. Enough said. Pets: Providing stats, sometimes unique mechanics, sometimes unique attacks, sometimes even MORE stats. You can combine Helmets, Chests, Gloves, and Boots of the same armor type (i.e. The Miner Set) to greatly increase the stats on each piece of gear. UI Probably the part of the Dungeon Defenders series that needed the most love has been our UIs. Well Dungeon Defenders: Awakened comes in hot with some fresh off the press UIs that help get you through your inventory and customize your heroes efficiently and effectively so that you can get back to defending those dungeons. Let’s take a look Inventory Hero Deck Selection Hero Customization Map Select Play vs. Legacy These are two ways to play Dungeon Defenders: Awakened that allow us to do some cool stuff in the future, with the first example coming with release. If you choose Play, your characters will not see people who choose Legacy, and vice versa. You are free to create new characters on either version. In order to provide Mod Support down the road, we need to create two modes to accommodate this. Play This is the preferred way to experience Dungeon Defenders: Awakened. With this 1.0 Launch, everyone starts off fresh on an even playing ground. If you want to start up fresh with friends, current and yet to be made, go here! Legacy This is where older profiles and experiences go. For the Dungeon Defenders: Awakened 1.0, this is where Early Access profiles go. You can continue off where you were in EA with all the gear and levels you previously had. This area is where we will be supporting mods in the future. Pricepoint One of the biggest points of feedback that we’ve received from many of you is that our price point was a little high. We scrubbed through Discord, our forums, Twitter posts, Facebook posts, and Steam Reviews. Everything. This was such a huge bit of feedback, and we listened, so on launch Dungeon Defenders: Awakened base price $29.99, and to follow the traditional Steam game release, we’re going to have the game 15% off for the first 7 days. Additional Options We know that a lot of people experience Dungeon Defenders in their own way, and have unique preferences. As a result, we added some options for you to utilize to get you the information you want. Show Split Item Power Off by default, enabling this option splits your Item Power into two stats, Hero Item Power and Tower Item Power. This can help be a quick filter to see if a piece of loot is more heavily favored towards Hero stats or Tower stats. In World Tooltips On by default, this shows an items stat when on the ground. It can be disabled for players who prefer to inspect all their loot in the inventory. Compare Items In World On by default, this compares what you’re currently wearing to a piece of gear that is on the ground. In World Tooltips During Combat On by default, this lets you inspect gear as your in combat phase. Players can turn this off so as they run by all the sweet loot on the ground that they are not met with a item tooltip as they traverse the terrain to defeat incoming foes. What’s Next? We’re going to be working hard to make sure any issues that may arise are taken care of, or finish polishing some features that didn’t make it into this 1.0 launch. These will be coming in small patches, and we’ll make sure that hotfixes are a-flowing so that all Defenders have the smoothest experience possible. Alongside these smaller patches, we’ll be having a big Post 1.0 Update that’ll include: Massacre Survival RIFT ENEMIES Tornado Valley Challenge Map Promenade Challenge Map Secret gear hunt New Gear Sets Legend’s Tablet Preorder Costumes Credits And More! We plan on keeping Dungeon Defenders: Awakened alive and healthy for a long time to come. There’s so much to look forward to, and we can’t wait to share it with you! Special Thanks While we have specifics in our credits, there are a ton of individuals outside of Chromatic Games that helped make this game what it is. To all of our Developers of present and past, Remote QA Team, Cavalry Testers, Early Adopters, Kickstarter Backers, and all Defenders, we thank you for your trust and patience as you ride along with us on this journey. Together, we are Dungeon Defenders! <3 Known Issues Below are the known issues, and we’ll be updating this over time. If you run into any bugs, please report them through the in-game escape menu link. Full localization support should be available in the coming weeks. Use at your own risk! It’s not super risky, there’s just a few tweaks we need to make. More polish coming. Can’t skip the intro cinematic as soon as most would like. Several UI’s might still suffer from ‘Art Shock’ - We’re on it! Gamepad needs a little more polishing. Steam Avatars may not display properly There’s an “Always Compare Item In Inventory” option that cannot be scrolled to. We’re increasing the scrollabilities. Accessory Tooltip stats are not in the correct order visually. Steam Achievements may not unlock properly for some Defenders. Will update overtime :) Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  12. 1 point
    As much resentment I still have for DDA, I'm willing to wait for CG have it on it's feet before going back to DD2. For them to move away from DDA to go back to work on DD2 is the same thing as them moving away from DD2 just to start DDA. That has definitely sucked for the DD2 community which will then happen again for the DDA community if they did the same thing again. Of course, the best of both worlds would be to have CG work both games to bring out their "regular scheduled" updates rather than having one or the either getting stagnant. But that's probably only in a perfect world, unfortunately.
  13. 1 point
    Mary said 5 to 8 days is their ETA on the tool in Discord today.
  14. 1 point
    Preorder rewards are not out just yet! Only Kickstarter rewards have been given out at this time. As stated in our open letter, we will also be working on a skin to send out to all Kickstarter, preorder and Early Access purchasers.
  15. 1 point
    lol found it the gamepad fall down this did make the "movement"
  16. 1 point
  17. 1 point
  18. 1 point
  19. 1 point
    we are 995 now, the end is close, nothing can stop us, we are beating this game but that was an amazing fight ... 1st step floor 949 : the first wall, play alone become a miracle (on ps4 we reached 1st place at this floor) 2nd step floor 954 : the lost temple, frost lanes are impossible on 1st wave (after this floor all is possible) 3rd step floor 964 : tinys life is 2.000.000.000, each small slekeleons created by healers 2.000.000.000 too ^^ 994 was the last wall but really exciting, démo nat wanted play a map, after 4,5 hours an air strike "cant be stunned" lane beat us wave 4, we hadn't the solution (we tried so many things that was incredible) one day before i found a map already beaten floor 964, but... once again wave 4, the game was not with us, too many flying units, frost launchers and kamikazes (factor x), after 5,6 hours we had to admitt our fail wave 4 ... yesterday was the good day, we are so happy but see the end before us is pretty nostalgic (at least for me :) ) i would like just say have the perfect build is not enough you must play "team play" used micro and with all bugs, freeze, connection lost, you must be solid in your head !
  20. 1 point
    To drop investment in their new game, not fulfil contracts, and lose the learning they’re gaining from using an updated engine and reinvest in an old game that has no real development future left beyond bug fixes doesn’t make any sense.
  21. 1 point
    If you play embermount on the DD1 community release he makes his nefarious comeback. I right PITA hits like a truck. Ogres smogres this is the mean mutha of Embermount. Boss excluded of course.
  22. 1 point
  23. 1 point
    What I didn't like about DD2**: * Paid currency * 4 defenses instead of 5 per hero * Mana being split between combat mana and building mana, making defenses more useful for simply stopping things instead of actually killing stuff * Paid "speed up pet hatching" junk to see if RNG blesses you with the pet you wanted * Heroes who were completely better than basic heroes you could unlock with paid currency or grind forever * The difficult-to-impossible progression of solo-play thanks to literally not being able to be everywhere at once * Upgrading costumes for some reason, like unlocking it isn't enough * "Elemental combos" feeling like the only kind of defenses that might actually be able to defend something without you - but only if half of it doesn't break and the other half is working right. What I don't like about DDA: * Unfinished-feeling UI (the tower health + upgrades, damage numbers, font of floating numbers on a map, loot panels, defense panels on inspection, things like that) * Inoperable tavern keeper (but they say Later((tm)), just that I thought he'd have wares with the "full release") * Some of the gameplay balancing stuff (Medium drops nothing useful; to get better loot for the map you're struggling on, play a previous map on a higher difficulty and maybe hardcore, because your Actual Progression Map isn't gonna drop goodies.) * "light" content (mostly because 9/15 maps are familiar from DD1 and I don't have the "oo what's next" sense I used to get from DD1 progression) * the absence of my favorite DD1 challenge, the original Capture The Gifts christmas map, which I thought was a fun change of pace from regular defending and hope will resurface later this year. I think they can fix DDA. Fixing DD2 means ripping out the paid currency, light-MMO style emphasis (costume stuff and public taverns and loot itemization) and reworking the combat system. DDA just seems like less work to reach a dungeon defending experience that I actually want, which is mostly DD1 but without the difficult climb into nightmare for solo-players who didn't level a summoner and thought "minion units" were cheating. **Opinion generated on an early build of DD2 when "the Mystic" was hot off the DLC press.
  24. 1 point
    While I somewhat agree that CG shouldnt be putting all their effort into one game alone and letting it decide the fate of both games, I dont think this is the right way to go about things. There is already a rift between our communities and I dont think making it larger will help, even if it is to serve the purpose of getting DD2 attention.
  25. 1 point
    this is the reply I got when I asked about the Prestigious Edition that I purchased too..
  26. 1 point
    Did you drop some acid?
  27. 1 point
    DEFENDERS, With the launch yesterday, we haven’t had any crazy big issues, which is amazing. That said, we do have some bugs to get fixed, so let’s get into it! Bug Fixes Fixed an issue with the Huntress causing a crash. Fixed an issue where player dropped items were not showing correctly for clients. Fixed an issue that was falsely triggering hacker flags on players. Fixed an issue where Pure Strategy could not use start from wave. Fixed an issue with the Hero Stat panel’s responsiveness. Fixed an issue with the Bug Report’s responsiveness. Fixed an issue where clients could not properly see a Huntress’s trap being on cooldown. Fixed an issue with chat persisting incorrectly. Fixed an issue where only the Secret Room or VIP room could be unlocked, but never both. Fixed an issue with clients connecting to hosts. Fixed an issue with multiple achievements not triggering. Fixed an issue where camera location wasn’t correct when leaving top down mode. Fixed an issue where skeletons were using the wrong run animation. Known Issues You are unable to drop items at this time. This is intentional while we fix a bad inventory bug. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  28. 1 point
    Hey All, Yesterday was a whirlwind for us - Our launch was an exciting culmination of a ton of work from a group of extremely talented developers, thanks to the community - 16 months is not a lot of time to develop a game as complex as Dungeon Defenders from scratch, but as we’ve messaged in the past, this is just the beginning for Awakened. The future is bright and we wanted to share a few thoughts about how we felt the launch went and how we want to move forward. What went well The response to the game itself from our community and streamers has been great. Balance, aesthetics, updates to the interface, the rewards we were able to get out- all point positive from what we’re seeing from you, the community. The momentum from the core experience and foundation is there to keep building upon, and build upon we will for the years to come! But, more on that later. What went “okay” There are still hard edges to smooth out, and bugs. Lots of bugs. Some are okay, and some are less than ideal. We know some players are being incorrectly flagged as hackers. We’re already on it (and them!). Remember to login to our ZenDesk here if you have any issues you’d like us to take a look at: support.chromatic.games Redeeming Kickstarter backer and preorder items has been a little rough. The in-game UX is less than adequate. Some codes were incorrectly sent out. We’re learning. We’ll fix it. Controller support is in a poor state. Lots of our UI’s currently suffer from this as the art has been coming in fast and hot. We’re on it, we promise. Performance optimizations are much improved from the beta / EA experience (we hope you can tell!), but there are still edge cases that are pain points for players. We’re aware and we’re on it. Translations are ‘a joke,’ let’s call it what it is. We are honoring our Kickstarter promise shortly, and our translation team will have their hands on our string tables shortly. We should have this sorted in the coming weeks. This is a high priority for us and our friends across the globe. This is probably one of the features we should have disabled until it was done properly. We’ll learn from it. What didn’t go well We realize that there has been some discussion about what 1.0 DD:A actually means as it relates to the amount of content present vs the original Dungeon Defenders. While we are happy to note that DD:A has launched with significantly more content than DD1 launched with, we understand that the perceived value of DD:A for some is less because over the course of the last 9 years, there has been continued development from not only devs but our fantastic Community Development Team (CDT) - and because there is more content in DD1 today, DD:A just doesn’t hold the same value to some players. We understand this, and it’s this feedback from the community that in part directed the move towards a price reduction for new players. We wanted the price point to more closely match where the game is at now, not where it will be 5 years from now. This didn’t go over well for a lot of you. We promised to honor our community of early adopters and advocates by promising not to touch this price. In short, we ended up fracturing your trust in us as a studio. Yesterday was an exercise for us as a team to digest and not be immediately reactive. We’re going to make it up to you, because your trust in us is extremely important - but more on that later. Legacy vs Play. We messed up here. As we got closer to 1.0, we realized that it just wasn’t possible to maintain player profiles for 1.0 for a variety of reasons - Items and gold in many cases were broken or have been exploited, the progression curve has changed, the way data is being handled has changed... Our solution was simple: How do we get this in your hands the quickest. We didn’t think it through, and we understand the outrage from our early adopters. You’re justified. We also agree that in retrospect the execution was a bad call, though the intentions were good (we promise!). We took a hard look at ourselves and decided that reacting immediately would be jumping the gun, so we apologize for not being fully transparent with the vocal outcry on launch day. Our goal was to come up with a viable solution before promising anything. And that’s what we’ve done - So here’s what we’re going to do to try to make our early adopters whole again. Legacy Progression Heroes We hear you loud and clear on wanting to play with everyone all in one area, so we’re already hard at work to make this the reality with every Defender in mind. As of this post, we’re creating a tool on our end that will allow us to bring your Legacy heroes over to the non-Legacy “Play” version. It’s not a very simple feat to accomplish, it’s not just a copy and paste system, but copy, bring up to date, and paste, where the updating adds quite a lot of complications. This is what we’re working towards copying over: Hero and Hero Levels Gold up to a cap Campaign and progression in general. Gear, at the very least ATTEMPT to bring it over. We’re very confident on the first two, but when it comes to gear it’s not as straightforward. We don’t want to promise that it’ll be brought over, but we are currently building out and testing tools on our end. Our current goal is to have this out by the end of next week. If it comes out sooner than that, or later than that, we’ll keep you posted as we find out. ALL of this means that you are able to continue playing on Legacy, and once the tool is setup, we’ll provide you a method to take your Legacy profile as it currently stands at that point in time, and do a one time copy over that replaces your Play profile (we are unable to merge them into one single profile). There’s a few methods we’re looking for you to use to make this happen, and we’ll make sure to update you once we’ve finalized it. This is completely opt-in, but is only a one time option. Price Reduction compensation We believe the move to lower the price point was the right call for the early and long term success of DD:A. On top of the rewards that early adopters have already received with their specific Kickstarter backer and pre-order tiers and the ability to get into the game early, helping mold the future and game directly, we will be granting all early adopters Shadow costumes. These costumes will be exclusive to early adopters of DD:A only. We get that this has caused frustration, and it’s not our favorite result, but it’s the best we can do given our resources at this critical moment in development. Our faith in our community is stronger than ever, and that was exemplified during our launch when our fans passionately cried foul. We want to make sure that everyone playing our game has a great time, feels respected, and is on the same page as us throughout development. We will have more information about how we plan to be more transparent with our community in the coming weeks. We hope that this check-in has helped explain why things are the way they are and we hope you continue to support indie games, support the DD community, and enjoy the efforts of our hard work! Thank you, Augi Lye, CEO
  29. 1 point
    So for ps4, that's like Q1 2021 or later... 😥
  30. 1 point
    Defenders, We wanted to address a couple issues that have popped up with our release. We heard multiple people mention they were frustrated with our lack of transparency, so we thought we would walk you through our latest challenges and choices so you can better understand how we got to where we are with the game. It’s always our goal to produce a great game, but it’s also important to us to listen to our community and let them see inside our process. DDA is a game that we’ve worked on tirelessly for over the last 16 months. At this point, we’ve all worked (mega) overtime, pulled all nighters, and sacrificed holidays trying to make the best game we can. We know it’s not perfect, nothing ever is, but we love it and we are proud of it and we want you, our wonderful community, to be able to connect with our new game and remain a valuable part of the community we created the DD franchise to foster and grow in the gaming world. Play and Legacy Players are able to create new heroes on the Legacy version as well as the Play version. This was to allow us to create the framework to support mods in the future, but more importantly it helped us do a couple other things. Going into live, we were running into an issue creating new profiles alongside the Early Access profiles that caused a ton of problems, which presented three options to us: Make one game mode, but wipe Early Access profiles. This is something we refused to do and wanted to avoid if at all possible. Move the Early Access profiles to a Legacy section of the game that we were investigating for Mod Support. Investigate more options that would take a considerable amount of time, resulting in another delay and pushing our release even further. We didn’t want to wipe profiles, and we didn’t want to push our release back any further. The best solution with the options we had was putting them into a Legacy section. We would be providing players with two different modes similar to DD1, something players asked for; didn’t have to wipe player profiles, something players asked to prevent; and didn’t have to push our release back any further to try and find a solution. We even added a way to make more of these Legacy profiles for players looking to play with their friends who have spent a lot of time in Early Access, without burying us in future tech debt for additional adds to DD:A. We get that this has caused frustration, and it’s not our favorite result, but it’s the best we were able to produce given the options we had. This would have been outlined, but we believed we were providing what players wanted, as outlined above, and it seems with some we missed the mark a little. For that, we’re sorry. We hope you can give us a bit of understanding and goodwill even when you don’t always agree with our decisions. Making games for a diverse community of players is always a moving target, and we will always strive to hit that mark for as many of our community members as possible. This sh*t is complicated. We promise we are listening and doing our best. Pricepoint We received an overwhelming amount of feedback from players, with a lot of Steam reviews pointing as the price felt like a high barrier of entry. We took that to heart and wanted to provide our game at what people believed to be a fair price. We’re wanting to make sure that everyone playing our game has a great time, feels respected, and also on the same page as us throughout development. We hope that this post has helped explain why things are the way they are and we hope you continue to support indie games, support the DD community, and enjoy the efforts of our hard work these past 16 months! Thank you, Chromatic Games
  31. 1 point
    https://docs.google.com/spreadsheets/d/1EmCtnV1cHboura0ohJZKiipMt35J3b4fVGOp6L1lyxw/edit?usp=drivesdk This is
  32. 1 point
    They have finally done it! First players to reach floor 999 post-isle of dread. Congratulations Random, Muggs and Fale! So uh, when Mark's gonna be eating his shoe haha
  33. 1 point
    Random, Fale and myself should be done with 999 in a week or two. The grind from 954 to 993 has been a very long one so far. Hopefully all done soon.
  34. 0 points
    [POLL] DDA sucks? Chromatic is heading in the wrong direction and should put effort back into DD2?
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