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Showing content with the highest reputation since 02/25/2019 in all areas

  1. 26 points
    Fixes: Rebinding any keys of the tower interact abilities to movement will cause the character to auto run. Accessories are not dropping with upgrade levels. Ogre is not hitting targets right in front of him. Ogre stand too far away from targets they are attacking. Slice N Dice Blockade is not hitting goblins at all. Griffin primary attack stat not correct. Bouncer Blockades randomly have a difficult time hitting goblins. Giraffe not dropping on wave 25 survival insane. Squire doesn't show him blocking on clients. Game doesn't stay private if you previously hosted a game. Ogres on The Summit campaign only go down one lane. Yellow Ramster can't be upgraded. Yellow Ramster are targeting towers that don't use attack rate. Pets are dropping with 0 quality. Enemies are getting stuck on The Summit and The Ramparts. Ping sounds are now controlled by the UI sound slider. Chromatic gemstone pets can roll without an upgradeable stat. Ogres on Ancient Mines are not scaling correctly on various difficulties. Several more crashes. Changes: Added option to disable profanity filter. Chat Box Improvements with scrolling and escape closing the window. Build suggestions added to pause menu that takes you to https://builds.dundef.com Muzzle flash of the fireball tower has been toned down. Visual of the ogre's snot projectile has been changed to more accurately represent that it's an AOE. Names on award chests can now be viewed from all angles. Accessories and Pets get picked up regardless of quality type if specified. You now build towers faster in the Tavern for more fun!
  2. 11 points
    From: Colin “Elandrian” Fisher, Creative Director What’s up, Defenders! Welcome to our first post as Chromatic Games! If you’re new to the community, an extra helping of “welcome” is in store for you. If you’re a veteran Defender, then welcome back. Let’s get right to it! It’s been a wild ride these past couple months, but the cat’s out of the bag now! There’s been a lot of news about our rebranding, new Kickstarter campaign, and what all of it means for you as a player. I want to just take a brief moment to provide a little extra context about what’s going on. We’re #indieAF now, so it’s time to get the info straight from the horse’s mouth! (Or maybe it’s beans time? Company beans? Who knows. Let’s do this.) So What Happened To Trendy Entertainment? For the more official take, you can check out the press release here. For the realest take, keep reading! In December of this past year, Augi Lye, one of the original founders of Trendy, came back as CEO to help return Trendy to its indie roots. The development team and I worked with him to figure out how we can have a good plan to move forward and start creating Dungeon Defenders games in the way they were meant to be made: for our players. One of the things we wanted to make clear was that Trendy was no longer really Trendy. There’s brand-new leadership, a new creative direction, and new energy at the studio that was just waiting to be released. So we decided that we’re not really Trendy anymore. Chromatic Games is our final form. We’re over power level 9000 now, and we’re ready to rock. We’re not answering to external people anymore. We’re in control of our own destiny. We were able to keep the majority of the development team around, but we had some people move on to newer pastures. We’re so grateful for their years of service. We love and respect all of our previous Trendy family, but now the Chromatic team is focused on the future — and that future is to keep improving DD2 and crafting Dungeon Defenders: Awakened. What Does This Mean For Dungeon Defenders II? Dungeon Defenders II will keep going! Development is going to slow down, but we still plan on maintaining limited updates and content. What do I mean by limited updates? We’re going to be focused on smaller quality of life updates, bug fixes, improvements and some occasional new cosmetics. When I say smaller QoL, I mean in the development time aspect — we still plan on our quality of life features to be super impactful for players. We’re going to be releasing an update soon on all platforms that will have a vendor where you can get the Shards you’ve been looking for or looking to gild — a highly requested player feature! There’s some extra morsels of dopeness in that update as well. Most of the changes are gameplay related. We’re trying to make the fixes and improvements that everyone has been asking for. Supporting Dungeon Defenders II will still continue to support the team at Chromatic and support our ability to continue to patch and grow DD2. Our team is dedicated to figuring out how we can keep evolving the game in the right direction. We’re going to keep making Dungeon Defenders II better and better, just as we’ve been committed to doing in the past. So Why Dungeon Defenders: Awakened? I’m just going to begin by addressing the elephant in the room: “Elan, Dungeon Defenders: Eternity already happened. Isn’t this just the same thing?!?” The short answer is no. The long answer is HELL no. DD:E was a different product entirely. We have no plans to repeat history when it comes to that. We came up with Dungeon Defenders: Awakened as our first smaller-scope project as a new team. If we want to remain employee-owned/controlled (which is the dream!), we needed to prove that we’re the capable stewards and re-earn that trust before diving right into Dungeon Defenders III (which we have SO many slick plans for). Dungeon Defenders: Awakened started as a plan to do a modern remake of the original Dungeon Defenders for the Nintendo Switch, but then it evolved from there. We didn’t want the game to feel like some sort of weird attempt at Dungeon Defenders: Eternity again. We wanted to make a new game, a new experience, a new story. As we began looking into what we could build with Unreal Engine 4, we found that we’ll need to rebuild a lot of the systems and code that supported the Dungeon Defenders games. Fortunately, our engineers are rockstars. We’re taking a lot of the hard lessons we learned about building games over the years from DD1 and DD2 and now have the freedom to make these systems in newer, more optimized and scalable ways for DD:A. We don’t just want the game to look better in UE4 — we want it to run and feel better. We want controlling your character to feel “crispy.” For some context on what that means, you should check out Ben Brode’s PAX Keynote from last year. We love to draw inspiration from other games and developers, and that is one of my personal favorite talks that describes some of these key aspects of making games have that polished and responsive feel. Then when it comes to content, we’re exploring ways of using and importing some of our existing content in new ways that we can use as a springboard to accelerate development. This is one of the things we show off in the Kickstarter. Deeper Well is definitely still the same map effectively, but it has a completely new look and will play a little differently. It will still be a familiar and recognizable location, but there are new things going on in these familiar spots and new gameplay that comes with it. This is what will allow us to make our aggressive October timeline. By using the content and assets that we’ve been developing over the years, the content team can go CRAZY and make the game look and run amazingly well while our design team focuses on bringing the gameplay into 2019. Our goal is to bring Dungeon Defenders: Awakened to as many platforms and players as possible. We want to make a game that everyone can enjoy, and enjoy together. It just takes additional support to get there, and that’s why we have our Kickstarter campaign. Why Go To Kickstarter? We JUST became fully independent again. We want to build the game in a way that we can fully be in control of. Obviously going to a publisher is an option that we can explore to get additional funding, but there’s always a bit of “loss” associated with that. We’re really trying to move forward and make new games. We don’t want to have a publisher — we want to make Dungeon Defenders games that are fun, weird, engaging, meme-tacular, challenging, charming and magical. By going to Kickstarter, we can maintain FULL control over development and the future of the Dungeon Defenders franchise. Your support here is VITAL. The “dream” is to add as much content to this game as possible and to make a game that you can enjoy as a solo player or as a co-op player, strategizing against new challenges, maps, defenses, and gameplay. We love it when people make interesting builds that even baffle our internal designers. We love when people find cool ways to make defenses and heroes more powerful than we ever could have imagined. We want to give you more of that. So we need your help. In Conclusion We’re here to make a game that communicates our passion for Dungeon Defenders. We want to fulfill the expectations of our followers both new and old. At this moment, we’ve had about a month of focused pre-production development time so far, and look how much progress we’ve has been made already! We can’t wait to give people more news and updates about Dungeon Defenders: Awakened as we make more progress. We’re focusing on having a player-first mentality be our driving force at Chromatic. We’re here for you, if you’ll be here for us. Support our Kickstarter, spread the word, help us make the dopest Dungeon Defenders game of all time. As always, feel free to hit me up on Twitter: @LordElandrian Welcome to our community. Stay a while.
  3. 7 points
    It would be fantastic to have the following aspects of inventory management addressed: Allow switching of characters at the inventory screen Remember Sorting type, akin to Filter setups Ideally, memorize Sorting type and Filters on a per Character basis
  4. 7 points
    idk about you but appealing on the forums and asking the community who is obviously against hacking and cheating isnt the way to go. and sorry to be the bearer of bad new but there is literally no way of this getting approved and youre talking about how theres so many solo players and your hacking wont affect anyone or anything. then why arent there more posts? well, thats because those solo players dont hack or atleast they dont complain. also also also, just hack on open or listen to what thaleskpl said and download an old version and play by yourself. and idk if youll read this so ill make this part really excessive. If you want to hack your stats and play solo anyways, play on local. theres no need to play on ranked if youre playing by yourself anyways oh and as a side note. when you said something about "seriously guys, come on now. who cares." uhh well sorry to tell you but the communites from dd1 dd2 the devs from CG and everyone who will possibly ever use this forums is against hacking. as another side note. you can beat everything solo. its not hard, you just have to stop hacking and actually try to play the game
  5. 6 points
    Fixes: Swapping heroes and placing a defense skips the tower rotation step of defense placement.
  6. 6 points
    change armor filter names to Chain, Mail, Leather... Be able to hit the L key to lock an item, and the S key to sell an item. When upgrading, be able to see all upgrade categories at once without having to scroll Filter out gear that is too high level. (Maybe select level for max you want to see) Stop telling me my monk weapon is an upgrade for my huntress.
  7. 6 points
    The Drakenlord himself, other than being a bit buggy at times, is super easy to deal with. Throw Burning Strikes on your weapon and shoot him from range... He's a non-issue unless he bugs out and refuses to catch fire. The dragon can be friggin' annoying though. In C7, it's "just" a matter of getting a relic with 10/10 Tenacity and a C8 amp, throwing that on your favorite trash clearing defense, and then watching the boss lane. In Onslaught however, it just adds to the time sink because you'll run into that situation where you're running across the map to light a torch, get jumped by an assassin, and get to watch as a mob ambles over and smashes the objective with one hit. It's not that you won't get past it, it's just not fun, and adds even more time to an already long map. I'd be fine with the map if it wasn't in the Onslaught rotation. With 4 people, even with no Tenacity it's not bad, but you're almost never going to be pushing high Onslaught in a group.
  8. 6 points
    Just to state my opinion in here. The rewards for CR4 are not worth the time investment you have to place in the map, especially when they are done on the same way the Polybius rewards are. Getting a pet that rolls ult and higher less than 10% of the time, and each time you want to farm one it takes you at least 10 minutes is not something nice. The map was made less annoying to run with the removal of one wave, but the rewards don't make it worth running for them. Balancing around emerald city weapons was nice on the staff and sword were nice, but the gun change was questionable, the weapon is still very underwhelming when compared to a blaster rifle or even a pawn shot (weapons that came way back and are easier to farm) since they don't have a spread and do generic damage only. The carpets on emerald city are kinda useless since the time it takes to get on them is higher than just running to where they take you most of the time, they should be moved or changed to something smaller imo. Coastal Bazaar is by far the best map in this update. The end of map rewards are pretty good on campaign and the survival drops make it an alternative to moonbase (the old meta armor run that everyone did). The use of the higher quality makes people that don't have high end pcs able to farm armor without taking way more real time than ingame due to getting low frames. The amount of ogres at the end of waves is kinda high at the moment, getting upwards of 50-70 on the last few waves of survival. Mini Genie King rolls are kinda underwhelming on the quality factor, suffering from the same problem as the Mini Kraken. Overall, all 3 pets that were added this patch seem quite bad on the quality percentages. If you compare the difficulty of CR1 and CR3 to CR4 and Emerald city, they're around the same for farming a pet on them, but the CR1/3 pets roll ultimate or higher 50-60% of the time, while CR4 and Emerald only get 10% at most. The difficulty on Coastal, while not as high as the other 3 survivals, is higher than doing a King Game survival run for a dice, but the dice rolls ult 20%, which is double the percentage of the new mini genie king. Speaking from experience on this, even when the Mini Spider Queen (MSQ) and Crystalline Dragon roll ult that often, due to the sheer difficulty of the map not many people farm them really often. Meanwhile Dice get farmed a lot due to the low difficulty of the map, low time it takes to run 2 waves and high quality of rolls on them. The new pets need to roll ultimate more frequently, otherwise they won't be pursued after. While talking about how useful they are and not only on the quality rolls, both the Mini Genie King and Mini Kraken irrelevant choices. For both of them you need around 500 upgrades with good hero stats to beat a 39k chicken (which only takes at most 3-4 hours to farm, compared to the hundreds of hours for a high quality roll of the new pets). They shouldn't need that high of rolls to be comparable, somewhere around 400 should be the number to aim for. The MSQ at 400 upgrades and decent stats does way more damage than a chicken on non-boss mobs due to her quirk of shooting webs. While the Mini Genie doesn't need to outright outdamage a chicken at lower upgrades due to it giving the player mana, it needs to be at least on the same level without a god tier roll on upgrades and stats. The Mini Kraken on the other hand needs to outright beat a chicken due to the sheer dificulty of farming it, being awarded on one of the highest difficulty maps of the game. I can't say anything about the desert cupid due to not farming a decent one yet, but once I do I'll come back and say something about it. As always, this is only my opinion, but I think a bunch of people would agree on it.
  9. 6 points
    I suggest removing the frost dragon from onslaught before dd2 support is sunsetted. Just the dragon, not the drakenlord. I thought the Drakenfrost update was awesome, as are most of the updates. (Pirates and protean shift were amazing) But I really was confused with making a dragon fly around the map freezing lanes a mandatory repeated unavoidable experience in onslaught, seems very out of place. Removing the dragon from onslaught would be an improvement. - It makes ancient power reset grind worse. I don't mind the time investment, but this makes it more annoying. AP grind with limited resources is bad enough. More annoying is the last thing AP grind needed to be. - The dragon is an incursion experience, it doesn't belong in onslaught. The other incursion type bosses aren't in onslaught. - No matter how fast you are at lighting torches the lanes get frozen momentarily, totally unavoidable. This doesn't feel good as part of the normal gameplay. - Console performance issues make twitchy hero control questionable. Forcing players to run around the map literally putting out fires (or lighting them) in addition to the normal gameplay just makes frame rate drops and stutters and delayed or ignored inputs much worse to experience. At least mastery was temporary, but onslaught is the entire endgame, why make it annoying with the frost dragon? EDIT: I think it would be acceptable to make the first floor the repeating drakenfrost dragon map appears to be 89 so it doesn't affect the AP reset grind. EDIT: Maybe make x9 maps random between frost keep and temple so people can reroll to get the other map if they prefer.
  10. 5 points
    Why are the tower projectiles so slow? Your character can literally outrun the projectiles, not even joking. This was the biggest issue with the Apprentice in DD1 and is why he wasn't used for much beyond his Lightning Tower and maybe occasionally the Deadly Striker tower. Sure it's not much of an issue on Medium difficulty when the enemies move at a snails pace but I'm sure on Nightmare his tower accuracy will become a big problem. I noticed that the Squire's harpoon tower speed was increased significantly between the closed beta and now which was a good change, it was way too slow. But why this massive nerf to Apprentice? If you want to nerf him just please nerf the damage the projectile speed is abysmal.
  11. 5 points
    This is largely the reason why the "start from wave xx" option is so widely requested. Hopefully that makes it into the game
  12. 5 points
    Fixes: Party bar is not showing the 4th player on the map. Towers are not displaying correct tooltip values after being upgraded. Items icons in the inventory are not displaying the not valid sign when they should be. Matches made private are actually public for anyone to join. Items are not selling correctly in various situations. Memory leak when playing games with others. Orcs enjoy getting stuck on various maps. Players with OculusVR get crashes or have their device startup. Auto loot filter doesn't work correctly for clients. (You may need to reset your auto loot filters for them to work correctly after patch). Several more crashes. Changes: Timers on Tornado Valley updated to correct values
  13. 5 points
    I'm locking this thread because it's nothing but negativity and arguing. Guys, we know we have to work on communication. We've admitted that. We're trying, and you'll see it slowly start to improve and improve more as time goes on. Again, we don't have a CM right now and we're working on that but launching DDA in February is our #1 priority. The bug site *is* still monitored, but you have to realize we're a small studio and there's a lot of issues submitted every day, many of them are repeats or don't provide enough information. We generally do not respond to bug reports but we review them all and tally the most common ones to target first. Tickets however, are always answered. Generally, if the issue is specific to you (ie. you lost an item), submit a ticket so we can review your individual account. If it's an issue that broadly affects everyone (ie. a tower is broken), then a bug report works. These games have hundreds of thousands of lines of code. A single stray character could be the cause of a bug, and that's worse than finding a needle in a haystack. Some bugs only occur when very specific conditions are met that are often hard to replicate. This means that unfortunately sometimes bugs that only occur once a month for 3 people might be shadowed by a larger issue.
  14. 5 points
    Thanks to all for testing and providing feedback for this Update 6 so far. It has been coming along and has hit RC where you can now play it and have your Ranked data progress saved by selecting it. We are looking to hopefully release this soon and quickly move to Update 7 for yall. So please test this when you can and provide any further feedback and report any issues with the update or with the game that need to get fixed. Minor issues may get fixed in Update 7 as that will be moving quickly to beta as well for all to test after this release. To go ahead and switch to version 8.6: Go to your Steam Library Right click on Dungeon Defenders and select Properties Click on the Betas Tab Click on the drop down box and select update6_rc Note: Your Ranked Progress will be saved but if something major happens where we need to update again or remove items, then you may lose those items. Or if you happen to exit the beta and go back to the Live branch, items from Update 6 will disappear. Here are the current list of Patch notes for this this update. New Map - Crystalline Resurgence 4 - Rewards buffed Sky City lower difficulty weapons and Mini Kraken pet New Map - Coastal Bazaar - Campaign rewards new lamp and carpet weapons - Survival rewards genie wave 25 and Mini Genie King end of survival wave 35 Updated Map - Emerald City - Reskinned Boss and changed name - Added survival - Rewards imp wave 25 and Desert Cupid end of survival - buffed emerald sword and staff stats - Emerald thrower now has more central spread - Random rewards were buffed to Moonbase levels - Added magic carpets to help move around map faster QoL - Added quality color around item names in inventory to help make it easier to identify item qualities. Toggles with "CTRL+O" - Display 3 decimals for buff beam boost values - Show DPS in tool tip for Bouncer Blockade and Slice n Dice like other towers
  15. 5 points
    i agree only 1% or less should be able to complete it because the casual players who don't have the time to play 12 hours a day because of work and other things don't deserve great items from the game [ sarcasm ]
  16. 5 points
    Imagine being this retarded 1.) Ice isn't CDT, he's the game's network admin. 2.) Open is for playing with Steam Workshop mods, not retarded Cheat Engine and Grandeu hacks (which doesn't even work half the time anymore anyway) 3.) @everyone LULW
  17. 5 points
    I love it when my defences are frozen, I also love it when an assassins stabs me to death while I watch the enemy run past my defences and start whacking my crystal :(
  18. 5 points
    Crushing damage nerf, when CG really doesn't want people to climb
  19. 5 points
    As people have known I have quit the main game of dd to pursue the DDDk and I have made tons of new content and I would like to propose a few of them. As the title suggest it is currently the goblin mech boss pet , the Ancient dragon boss pet, and finally the Kraken pet. I am currently planning on doing all the bosses and potentially all of the mobs and towers ( DST/LT pet ect). (can be tested in game here on open https://steamcommunity.com/sharedfiles/filedetails/?id=1713063477) Every aspect of the pets a subject to change as I update them. dragonattack.url
  20. 5 points
    Tomorrow morning likely around 9-10AM US Eastern.
  21. 5 points
    Shards are going to cost 12001 defender medals each. :)
  22. 5 points
    Yes, this, exactly. Kind of the same issue that Diablo shot themselves in the foot with. Teased big news for a long time, and then - BAM cell phone game no one expected or wanted is announced, and social media crucifies them. Mostly because of the expectations that were created. Everyone wanted to hear different news, and the company did absolutely nothing to appease that desire, and created no desire at all for what was announced. For DD2, we have had a news shut out for the last 2 some months. We asked many months ago for more details and transparency every week, and for a small while it was a lot better. Then the holidays and new year came, and it has been a blackout since then. Barely any Friday Fun day streams either. Every time we ask what is going on - no details, and promises of "big things". So in our minds, we are now waiting on some HUGE DD2 news to break at some point. Then, the only news we do get is that TE is no more, and a game we never knew about is coming, with no info at all on DD2, and all of this from a source that is not TE/GC directly... It was a very bad way to build excitement for this new product and the new direction of the company. I mean, i have no issue with the change, and i want to be excited for DDA, but it really should have come to us first on the forum, before the Kickstarter launched. Let us know what is happening. If we were told about CG and DDA say around a week ago, we could have been excited for the launch of the project. Instead i at least felt blindsided and confused. And still, no DD2 info... Was this the big thing? We don't even know... The lack of a clear vision (or at least a communicated one) and narrative to fans is hurting the first steps that CG is taking IMO. I should not have to go read the comments section on Kickstarter to learn what is going on, or a half dozen other social media platforms. Some centralized, clear information is highly wanted right now, and what better place to have it then on your own forums.
  23. 4 points
    While I cannot confirm that all DLC will be free, we have already announced that DLC 1 (Q3 2020) will be free :)
  24. 4 points
    Tower view is something we have planned
  25. 4 points
    Hello everyone, we already have multiple threads about performance problems but from my experience, the game is running really well and much better since the beta. So I decided to take a closer look at the various graphic settings and their impact on performance. Testing conditions: A static view on the map "The Ramparts" over the whole map at 4k resolution (3840x2160). Used Hardware: Intel Core i9 9900K@5.0Ghz, RTX 2080 Ti (125%, +125, +1000), 32 GB DDR4 3200 CL14-14-14, Samsung 970 Pro 1TB So here are my results: The column "All Min Except..." shows the fps with all settings put to the lowest possible value (texture streaming disabled and outline disabled = true). Then I put individual settings to the maxium possible value. Since I am already at the max. framelimit of 300, I added the GPU utilization, to give you an idea about the potential headroom / impact on performance. "All Max Except" is the exact opposite, every setting at its maximum (texture streaming disabled, outline disabled = false) and individual settings put to the lowest possible value. As we can see, some settings are more CPU heavy, some are more GPU intense and other settings barely have any noticeable performance impact. Texture Streaming - as you would expect - adds a noticeable delay to some of the currently displayed textures loading, while decreasing the video memory usage by a good amount. I would advise you to only use texture streaming, when your GPU has insufficient video memory. Based on these results I created an optimized option set, which should give you a good compromise between performance and visuals (column "Optimization (Performance)"), resulting in 286 fps. I have to point out two settings here: Shadows: There is already a huge difference between Low vs. Medium and Medium vs. Epic does not make too much of a difference anymore. Visually, the Medium quality setting shows shadows for every mob, which has a huge impact on immersion, but also costs a lot of performance. Disable Outline Effect: First of all, I really dislike the naming of this setting. Having an option with a checkbox set to true usually means, that something is enabled. Here we are following the opposite logic, which can be quite confusing: So by enabling "Disable Outline Effect" we can get a lot of performance, but the black outlines around every object really make up a lot of the unique Dungeon Defenders art style / look. So I would advise you to only disable outlines, if you really need the last bit of performance. So considering the points above, I came up with another optimized set of options, which sacrifizes a bit of performance to improve the visual aspects even more. Obviously, the game looks best at maximum settings (no surprises here), but I think these settings are not too far off and the difference between 88 fps vs 228 is huge. Although I have to point out, that the actual difference, in a scene with a lot of action going on, will be much less and the framerates will be a bit lower as well. During survival I get around 55-60 fps with everything maxed. In addition to this, I tested everything at 4k resolution, so your experience might differ slightly. I hope this is helpful for a couple of you - it is definitely worth it to play around with the graphic settings.
  26. 4 points
    DEFENDERS! Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it! Holiday Season When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland. You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) ) Holiday SALE In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost: ALL Heroes ALL Costumes ALL Shards ALL Shard Packs ALL Hero Bundles ALL Bags ALL Bank Vaults ALL Tower Skins Material Booster Pack Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season! Known Issue The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed) What’s Next? We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3 Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU! Happy Holidays! Chromatic Games
  27. 4 points
    After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now. So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates... The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated. The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards. However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile. After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map. The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards. TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.
  28. 4 points
    Of course i do, which is why i made the comment. I never used that shard before the boss came along. By using it, the power and DPS of my fighting hero decreased. All i got out of it was weak fire DOT and Drakken insurance. I don't want BS in my build, but i feel that i have no choice. fire DOT is pretty underwhelming IMO as well. Of all the elementals you can inflict, i feel its the weakest. Seems to do little damage, does not seem to do 2X to frost units (correct me if that is wrong), usually cannot be applied without oil as well which was only recently given to most heroes as a chip, but no servo yet. And fire removes Oiled staus, which loses the slow effect and takes away the abity to damage units on CB lanes. Now if there was some way to swap out BS on the fly, so that it was only applied when Drak came out, i would totally acquiesce. And i don't want to have to build a Drak only hero. If there was a reliable tower solution, I'd go with that, but Drak can come from any spawn point in almost every game mode, plus open map drops on his stage. That means having to reexamine the spawns and your layout every wave...which is more time than i am willing to constantly give one miniboss. Sad thing is that we already have a frost miniboss whose mechanism is one that adds some uniqueness and not a soft/hard counter issue in defending against. Drak is like a Frost Ogre gone wild, an enemy that overrides pretty much every CC in the game, much to the frustrations of most new players against frost lanes. To each their own i guess. If you like BS, more power to you. I just feel its weak and forced on us. I'd love to hear arguments for it to see if i am missing any great properties about it.
  29. 4 points
    In my honest opinion, lagging the game with more enemies so you get more rewards to make Coastal Bazaar "Moonbase 2.0" is not the right way to go. It just makes people that don't have a top end desktop have a hard time playing the map. On moonbase people already get 30 minutes difference between game time and real time due to the lag. You could just make the scaling on enemies harder and the scaling on drops better instead to make a new armor farming map, so you end up getting the same relative difficulty and number of ult per hour. My main point on saying this is that while on moonbase you have to defend only one crystal, this map will have 3 crystals to defend with an a big number of enemies, so the difficulty will be way higher and no one will move to it instead of the old armor map. It just looks like a mentality of "this worked before, so let's do it again and ignore the obvious problems with it". Making the map difficult and rewarding is better than laggy, harder than the old map and just as spammy with bad quality armor Also, yes this is a rant against artificial difficulty with spam of mobs, it's just a lazy way to do it. This will probably end up being ignored the same way emerald city rewards scaling. The only weapon with movement bonus for apprentice doesn't even get near the clava which you can farm on a way easier map Edit: Forgot to say that while testing people who usually have 10 fps on moonbase get to 2 during the waves on this map. This also exposes the fact that if you go under 7 fps, your lightning auras do way less damage, since the damage is frame based. You'll need ultra high stats to do the map, as well as a really good computer. I legitimately don't want to have to go through 4 hour moonbase runs again
  30. 4 points
    Does anyone else feel like the dryad is way underpowered now? i know she needed a nerf. But she was hit with a boulder compared to what she was. So my point is i think that she deserves some kind of buff for her AI targeting or even a good Bee buff (nothing crazy) but something that can make her work well in high onslaught again. i miss her,
  31. 4 points
    These new and returning weapons are great.....until they aren't great. I've been looking over this as best I can and thinking about it a lot and I kind of half did the math over it. I wanted to detail it out and see if I'm crazy or if something doesn't seem right. To start, Chromatic said there are over 30 weapons. Juice collected all of them and showed that there were 32 weapons so I'm going to calculate using that number. Within that number there are 3 shields (no attack types or changing secondary stat) and 2 tomes (no attack types but does have changing secondary stats). The rest are weapons with multiple attack types/speeds and changing secondary stats (Ability Power and Hero Health). Of those, Swords only have 3 attack speeds and then a speed bonus. The special weapons Toxic Shock, Phantom Phoenix, and Chilling Touch only have 1 attack type but at 3 speeds. The Dark Ritual Dagger for Mystic has 3 speeds with 3 weights. The Monk weapons have both 3 weights and Single, Triple, Quintuple shot types at 3 speeds. The rest have Single, Triple, Quintuple, Burst, and Scatter Shot and all have 3 speeds. Those listed from Swords down have 2 secondary stats. Now, anyone who knows me from my Stream or Discord knows that a vomit of math is about to caress your eyes, so be prepared. This math will find total possibility of drops then reverts possibility to percentage chances of getting a singular specific drop from the possibility. 3 Shields, 2 Tomes with 2 Secondary stats, 8 Swords with 3 weights and 2 secondary stats, 3 special weapons with 3 speeds and 2 secondary stats, the Dark Ritual Dagger with 3 weights 3 speeds and 2 secondary stats which is 17 of the 32 drops. I know of 5 Monk weapons bringing the total to 22, which leaves the rest as the last weapon listed above (Huntress/Monk) as 10 weapons. This gets written out as: Shields + Tomes + Specials + Dark Ritual Dag+ Swords + Glaives + Ranged Weapons 3 + (2 x 2) + (3 x 3 x 2) + (1 x 3 x 3 x 2) + (8 x 3 x 2) + (5 x 3 x 3 x 3 x 2) + (10 x 5 x 3 x 2) = 661 possibilities with 32 weapons That is a lot of possibilities when opening a gift. We do know you didn't care for just the number of possibilities you want the chances of getting that single individual super awesome weapon you are dying to have from the total number of possibilities. That one god weapon. For that you just take 1 and divide by the number of possibilities. 1 / 661 = 0.15% chance to get the exact one you want out of 32 weapons, with all the things you want on it (not counting stat rolls and bonus speed) Now before you go and burn down the forums, do keep in mind this does not take into consideration the roll value of your secondary stat that is permanent and cannot be changed and the bonus attack speed on swords that goes up to 20% and also cannot be changed. The biggest consideration is how often you get gifts, which is RNG from Victory Chests after you get all the guaranteed ones on the specific floors. I won't be taking into consideration the guaranteed ones because I and many others will not be resetting again (as we have finished that) so those are a one time deal for us. After looking at these numbers in my head, on paper and while writing this I have come to one conclusion. This is absolutely unacceptable. My suggestions on this are not pick one and go with that, its pick ALL of them and go with it. First, give us some way to reroll secondary stat....uh....stat, soon, next patch, asap. Second, remove the attack types no one wants, like Medium, Single and Triple. Do a survey or something to get an idea or however you want but the undesired attack types should not drop from these. Thirdly, Remove ALL locked mods. They are not fun and ruin weapons that we have other plans for. These would significantly reduce the chances of getting screwed by RNG over what is most often a weapon skin and has nothing special about it otherwise. Grindy game is grindy, I get it, but this is way WAY too much. tl;dr The chance to get the weapon you want is really low, if you wanna know more at least skim the post dude or dudette :) Edit 1: Juice gave an image of all the weapons for an accurate calculation Edit 2: Added a suggestion for fixing the weapons and making it all better Edit 3: Don't math tired forgot to move the decimal
  32. 4 points
    With the Kickstarter going over $350k, CG reveals the crystalline skins! It's indeed pretty dope! I dig the golem-like vibes that I'm getting too. Thanks for the reveal, CG! :)
  33. 4 points
    Since DDA will be a paid title and not free-to-play, there would be no point in gems carrying over to begin with, as the need for a paid currency would be nonexistent. As far as DD2 is concerned, the game has at least a few more months of active community left. I'd suggest spending your gems while the spending's good. In future, if you're playing a free to play game, I advise only buying paid currency if you know you're going to spend it. No point saving it up.
  34. 4 points
  35. 4 points
    I'd like to see the map on rotation in Onslaught, but sans the dragon mechanic.
  36. 4 points
    Just my .02, Destiny broke me of this model long ago. Buy the game, get disappointed by its flaws, hope springs eternal for a new patch/DLC, buy the new content, get disappointed by its flaws....rinse and repeat. There have been drastic changes to DD2 throughout its lifespan. Each time, the promise of a solid product allowed me to put aside the fact that each iteration broke whatever progress I'd made to that point. Weapons/Gear accumulated became worthless. Towers that worked, no longer did. Meta swaps, hard-counter enemies introduced, the damn loot boxes, the manufactured storage shortage that drove you to purchase bags, the lack of stacking items that drove you to purchase more bags.......and now, feels like the game is being dropped. As someone else posted a few days ago, the motivation to push onslaught is pretty much gone for me now. I'm a crusty old man, so I've seen and experienced the life-cycle of a few hundred games. I understand that they don't last forever, and I'm always looking forward to the next time-sink. That said, this is different. Kickstarter feels like a pre-order. Only without the guarantee that there will actually be a game.
  37. 4 points
    Yeah, events would be nice to keep DD2 fresh indeed! Definitely would love that to come especially the Carnival. I have missed all that fun too.
  38. 4 points
  39. 4 points
    Sooo, first of all I'm very sorry if I cannot express myself correctly as my english is very limited. From what I can see on the Discord chat, everyone of you seems to be pretty exited 'bout the new DD game. I guess thats probably natural since alot of you seem to be DD1 fanboys. But, personally I hate this.... We got big news announced and for some this probably might be big news...but for me it's just a punch in our faces. I was excited for days what news might hit us, what they will bring to dd2, thinking about what it could be since they said its very big news. And then this lame bomb drops...this is the most dissappointing news ever ( which I seriously didnt believe would be possible after the first awesome news bomb was the new forum which is incredibly lame too lmao) But anyway, if ya'll happy with that new DD game..I hope you will have fun with it on my end I hope that DD2 wont be forgotten...im super sad right now and just hope that they wont forget us dd2 lovers
  40. 4 points
    I don’t think DD-A is a bad move, I do however think the way they are announcing it and moving forward with it seems bad. For weeks now we have been teased with info on updates to DD-2 and then bam today we get new company, new game but no new DD-2…..
  41. 4 points
    I am deeply concerned that console support is a flex goal and not a part of the base campaign. What happens if i donate, but that goal is not met? What the hell do i do with a digital copy of DDA i cannot play? I am on PS4...
  42. 4 points
  43. 3 points
    While DD1 was much more multi friendly and DD2 was made to be, you can do almost everything in the game solo without too much trouble. Also know that when you do play multi - each added player increases the hp and atk of the enemies, while you and your def do not. So...solo can be a lot easier very often. Plus, tbh finding people to play with you in DD2 is kind of a chore...especially in Onslaught.
  44. 3 points
    I joked about a mod on stream that we eventually called "Jebaited", it was a unique mod for Training Dummy. Its effect was, if you were within a certain range of the Training Dummy the Assassin would attack and latch to that instead of you. I think the only issue with it is it would be a knife's edge between broken or useless. Because the Assassins have such long attack range, they either could still hit you or the range would be so long that it would be easy to place Training Dummies at key points and always be protected.
  45. 3 points
    I’ve given up farming any prime I’m just going after shards, that makes me a happy defender, then go to onslaught and grind cause I’m still a newbie, although as I climbed onslaught I find some lower floors are more difficult than higher floors I mean some of the mobs are unkillable but then a few floors up high lvl mobs die so easily, I still don’t get this but as long as I’m climbing I am a happy defender. Cheers.
  46. 3 points
    DEFENDERS We released a patch today for PC and PS4, with Xbox coming later today. This patch is providing new costume content, as well as a small bug fix. The majority of this content is for our Kickstarter backers, with a brand new costume available to all as well! Costumes For the “Etherian Beta Tester” and up tiers, you will receive the Corrupted Gunwitch costume (as well as a Gunwitch code if you don’t have her unlocked): For the “Etherian VIP” and up backers, you will receive the Golden costumes for each of the base four heroes: For the “Ultimate” Tavern and up tiers, you will receive the Crystalline costumes: We just added these costumes to the game, and will be sending redeem codes out next week. This is to ensure that everyone receives the update and does not run into any issues redeeming their codes. Also, available now on the Emporium is the Underworld Mystic! Bug Fixes The Wayfarer has boxed up his winter holidays clothing and is back to his normal business attire. What’s Next This patch was focused on preparation for getting rewards out to our loyal backers, but fear not! We’re currently working on some challenging content for some of our most tested Defenders currently. The progress is incredibly exciting, and we can’t wait to share more with you. In the coming weeks we will have more information for you! We recently released an update on our Dungeon Defenders: Awakened progress, and will be sharing more each month. If you haven’t had a chance to check out our progress, click here for more info. Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  47. 3 points
    I won't be putting water to explosive trap then :/ Thank you Paloverde and All Your Yeahs for the help :)
  48. 3 points
    I would be okay with that. Or even a setup where the host of the match has the ability to setup play so that they game only starts when they ready up, all mana goes to them, and the host can kick anyone without a vote.
  49. 3 points
    Just wanted to wish the best of luck to you. I know the Kickstarter goals are lofty, but I've enjoyed Dungeon Defenders since early after the first games release. Good luck to the team and I'm hopeful the lofty "flex" goals are achieved.
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