Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 05/15/2021 in all areas

  1. DEFENDERS, On the May 14th stream we continued our string of reveals. Previously we’ve shown off the new Maps (The Mill, The Outpost, The Keep, and Foundries and Forges), the new heroes (The Warden and The Rogue), some new weapons (The Woodland Set), and even the new enemy (The Lycan). Those are just some of the things being added to the game, but now it’s time to get into some of the new features coming to Dungeon Defenders: Awakened. Let’s start with a big one — GEAR! GEAR UPGRADE Gear is getting a major face lift in Episode 1, and for a lot of reasons. We’ve been taking a heav
    5 points
  2. DEFENDERS, With all the news on gear upgrades from last week, it may feel like we can’t possibly give away any more Episode 1 news, but you’d be wrong. Here we come with even more reveals with a brand-new game mode and some spicy additions to current play. Developer Note: All of these things are subject to change by the release of Episode 1. “Tests” Boss Challenges Game Mode We’ve got a NEW GAME MODE! We’re calling this the “Tests” mode because it’s one defender being tested against one big baddy. The “big baddy” can be any of DDA’s infamous bosses, and you fight one-on-one
    4 points
  3. DEFENDERS, We’ve shared a lot with you over the last few weeks about all of the exciting additions and revisions coming to Dungeon Defenders: Awakened with the release of the Epsiode 1 update. It’s been a blast showing off our two new heroes, the Warden and the Rogue, along with introducing new maps and our new inventory and stats system on our Twitch dev stream each week. For this week, we shared some more goodies that will add to Defenders’ experiences. Enemies in Rifted After our last update where we reduced the number of enemies across the board to boost game performance, the
    3 points
  4. Dungeon Defenders : Redemption Arc incoming? This is sounding promising and raising my hopes, please don't rush it so that it can be the update that revives the game properly
    3 points
  5. I kind of agree, i see the idea they want to go for. Similar to DD2 being able to have all your builders be DPS because of Relics/armor and then ascension made it more fluid and less time consuming. But in DD2 you can switch characters mid round, which actually makes it more appealing to have all your builders for dps so that you had more options available mid round. In DDA most people are only putting 1 DPS hero in there slots because thats all they will ever need, unless they want to switch for a specific reason, then they do so in between rounds anyway. It seems kind of redundant and t
    2 points
  6. With more new heroes coming out, I thought i would share my character design. This is purely for fun and mind picking :) possible names: The Captain, Commander, Skipper, The Buccaneer General overview: Hero play style - A melee damage character with a side job as support. He can equip swords, as well as a unique melee weapon that only he can equip called cutlasses. Cutlasses have faster attack rate/ swing speed then normal swords on average but have less range and do slightly less damage ( alternatively he could have a passive that lets him have faster attack speed but l
    2 points
  7. Awesome changes! Most happy about the change where you now don't need to stay as a builder hero for your defenses to deal more damage. As someone who likes a balance of both DPS-ing and Tower Defense-combination playstyles, this is definitely a welcome change. Now I think I'm going to have some good fun with the Squire and Rogue when that time comes! Looking forward to hearing more on Episode 1! (Also yeah, as always, ecstatic to hear this too haha! - "There’s even a new update for Dungeon Defenders II being worked on.") And I definitely agree with not rushing these too, we're good w
    2 points
  8. I remember in past Dungeon Defenders, looking at the beam said specifically how many towers were getting buffed. That feature needs to make a return and it needs to show up in real time while the beam is being placed so we dont have to guess. Maybe light up the towers in a different color while building the beam.... something.
    2 points
  9. Since i have started playing DDA i have been having a lot of fun, but there is one thing that has been annoying me for a while. Since i started playing I am unable to see the correct attack speed of weapons, in my case when i inspect a weapon doesnt matter which weapon the attack rate always shows 0.00s. This makes it very difficult for me to pick the right weapons for my attack heroes so im hoping there is a way this can be fixed. My friend also bought the game at the same time with me and he does not have the same issues. Some extra info: -I have reinstalled the game multiple times
    1 point
  10. I’ve recently returned to DD2 on Xbox after quite a while and because I have a new Xbox profile I got a total reset and started the game from the beginning. When it comes to campaign I was disappointed as I’m fairly certain that it didn’t end with Betsy before. It used to go through all maps and end with harbinger. I think an extended campaign with all maps was a better idea. One thing that amazed me after hitting chaos 1 was the Drakenlord. A boss that walks through everything and one shots heroes, first thought is that he’s overpowered, next thought is that it’s a great way to
    1 point
  11. There is one that unlocks after beating the campaign. There's no "OPEN" sign anymore, but you can enter this room the same way you did in DD1. There is another secret room, but access to that one was a reward for backers. As far as I know upgrading has never been locked based on story progress, it is based on character level. The 1220 upgrade should require level 60 if I'm remembering correctly. Assuming you're talking about episode 1, there will be four maps total. One is based on Mistymire and one is based on Foundries and Forges. The other two are new, so, those are the
    1 point
  12. So I have to wait for merchants which seems like a basic mechanic? Ok I can move on. I've seen no secret rooms or at least they don't unlock like the previous one used to, I can move passed that too. Auto loot does not work. Loot is hard to differentiate from when the icon isn't working which is 95% of the time and if I miss something is it for sure sold. I can't upgrade to lvl 6 on my towers which is the one that costs 1220, no idea why. I thought maybe it was story related like previous ones but I've beaten the entire campaign on insane and still nothing. There are also some minor buttons li
    1 point
  13. Previewed changes : ---------------------------------------------------------------------------------------------------------------------------------------- Hero Stats Damage: Weapons, Pets Attack: Weapons, Pets, and Offhands Ability: Weapons, Pets, and Offhands Vitality: Weapons, Pets, and Offhands Tower Stats Fortitude: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches Power: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches Def. Rate: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches Range: Helmet, G
    1 point
  14. All episodic content (Episode 1 and beyond) will be on all platforms!
    1 point
  15. Ok so I just returned to DDA, and im trying to get used to the EV and her overclock beam. It's extremely twitchy when it comes to what it counts as being on the beam, and what it doesnt. I placed a beam with 6 DST in my initial build. Then, unfortunately, a rift delf destroyed two of my dst, and the beam went down. So trying to place the beam again is like 20 minutes of Frustration. Even if the beam is actually TOUCHING one of the DST, that DST isn't receiving the clock buff. Could you please consider tweaking the mechanics here so placing and replacing a beam isn't so increadibly frust
    1 point
  16. Based on that screenshot, it looks like the tower isn't touching the literal beam, which is how the buff works. It won't count if it's touching the beam holder - needs to be the beam. With that said, we've been in discussion about the placing mechanics, so it's something on our radar.
    1 point
  17. This is.....this is EXACTLY the kind of announcement I have been hoping for, for so very long. You have COMPLETELY changed my impression of this game, and I could not be more thrilled. For the first time in a long time, I'm at a loss for words. I really can't even begin to explain the depths of my gratitude for these changes.
    1 point
  18. By Grabthar's Hammer...... WOW!
    1 point
  19. Hey, we have not released DDA on Switch yet. We don't have a specific release date to share with the community yet, but we're making progress on that port.
    1 point
  20. So far the update is a welcome change. I'm really glad there's an option to turn off the persistent upgrades, that is just super annoying for me. It would be really nice to see some more maps, or higher levels of chaos. We have the chaos 8 upgrade option, why not a new map or mobs?? And change the marketplace, lol I've never seen anyone use it. We need something like an auction house where players can buy, sell or trade. But don't let the players set the prices, use game mechanics for that. Other than that, nice job guys :) Good to see some life coming back to DD2.
    1 point
×
×
  • Create New...