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Showing content with the highest reputation since 07/05/2020 in all areas

  1. 7 points
    Back Story: This project began before my CDT endeavor and the original idea was to make a different version of DD1 that I wanted to play. Since many of you have may have heard there won't be anymore official updates for the game (content wise) in the near or distant future I decided to pick up this project again. Changes: Backing off the statement above to achieve this goal a lot of changes were made. Examples: New Difficulty New Barbarian Towers New Equipment Qualities New Items New Player Abilities / Revamped existing abilities New Maps Complete Tower Balance Changes Quality Of Life (Inventory sorting , boss timer skip , and ect to name a few) Bug Fixes Graphical / networking upgrades and many many more... For the full list of changes that I have made Here. Download: We will be handling download links and other stuff in the DD1 Redux Discord https://discord.gg/tnkEwf6 Information for Total Conversions/Mods: https://forums.dungeondefenders.com/forums/topic/19717-dungeon-defenders-development-kit-basic-overview/
  2. 4 points
    The fact PC players are getting expanded heroes before consoles even get the base game is offputting. And no updates at all is very concerning. The promises made in the Kickstarter campaign and what is being delivered are growing more apart every day. And us Xbox and PS4 players still have an exclusive window to look forward too.....
  3. 3 points
    Holy mother of pearl! What on Etheria is CAP'N DREADBONES doing there?! This is something I totally hadn't expected. An very interesting surprise to be sure!
  4. 3 points
    Concept: The idea is playing with words, somewhat of a pun between "dicing" as playing with dices (refering that are the scaling numbers) and "dicing" as in slicing (refering that are the colors, high damage and choosen pet). The pet would have only 4 stats for visual purposes of the numbers. The 20 used for upgrades and in the description are a reference to tabletop RPGs to reinforce the theme of playing with dices. Item: Harpoon Pet Size: as big as Mr. Crackers. Pet colors: Main color black. Secondary color dark red. Name: The One Who Dices Description: <color:255,0,0>Dicing</color> and <color:255,255,255>Dicing</color>, He forever strives towards the 20... Mana Cost: 987654300 Raised by: <color:75,0,0>Mv Base damage: 45678 Shots per second: 9 Projectile speed: 87654 Hero HP: 123 Hero damage: 456 Skill 2: 654 Tower range: 321 Upgrades: 20 / 20
  5. 3 points
    There's like 8 "frequent" users that you can see pop up at least once a week, but other than that, not really. It is probably correlated with the lack of content however. Kinda sad, I miss the DD1 forums and I dislike discord as a communication system.
  6. 2 points
    Yes you can name the bags, and it will show up if you hover over another bag tab. Here is the section of me demoing that. https://www.twitch.tv/videos/696451354?t=00h32m13s
  7. 2 points
    1. Pick an item in game (you can't suggest items that don't exist such as Old One on a Treadmill) that the event item will be modeled after 2. Pick a new name, description, raised by, upgrade level 3. Pick out new colors for the event, this can include how shiny you may want the item to be. (You can even choose the size of the item) 4. Pick stats for the item. Pick what stats the item has, how high the stats are, ect. (You can even change the swing speed of melee weapons to if you would like) 1. Battle Droid 2. Name >> BonBot V13.3.7 Description >> "Could you play that song again?" Built by Bonny Upgrades >> 101/101 3. As pink and shiny as possible 4. Picture below. So for stats and whatnot, Idk how to balance things but I think the stats are fine, 404 across the top and the first 12 digits of pi for the bottom. The damage might be too high for the number of projectiles but I want that number to remain the same if possible since its the number used in the I Love You thing (ill link a youtube video to it) I'd like for the attack speed to remain the same or higher because fast attacking pets are cool. I don't really care about the extra projectiles, If the damage is too high, you can knock this down to make it not OP. I just wrote 3 there as a place holder. The description is the meme in Spongebob where Spongebob assumes Mr. Krabs is a robot. I'll link that as well. I picked the battle droid as a pet since it has the weakening effect thing and I think that's pretty cool. The 1337 numbers should be self explanatory and the 101 upgrades is leet speak for lol. Idk what the mana should be set to though. Links vvv https://www.youtube.com/watch?v=SQKyf4sWDlc I love you thing. https://www.youtube.com/watch?v=HuB_Pm4Xxbs Can you play that song again?
  8. 2 points
    While I agree with the post above on a lot of things, I'm still very glad they decided to do a proper remake of one of my favorite games of all time after the mishap that was DDE. I have been loving my time with DDA so far even if it has fallen short of some of its promises. Hoping that a proper update to the grinding in Mass Survival combined with player trading can turn this community into what DD1 once was. Fingers Crossed! :)
  9. 2 points
    I do agree that focusing on making sure you have the right speed, and pet for that matter will make a difference in your ability to build a map. Its possible to do it with precision swapping and key pressing (for the skills that give speed boosts). I think i struggled at Lava mines, and that was my roadblock for a bit on Massacre. At the time I was working on soloing the campaign. I think hes also saying that due to the short timers you cant really enjoy the map. I agree in that regard. I too felt the timers made those maps less enjoyable to play, at least in solo. I think a timer pause would be something of a start. imo any timer pause should only be applied to nightmare or massacre only.
  10. 2 points
    If you were here during the beta, there's nothing much left to say. If massacre survival comes out, maybe activity will pick up again.
  11. 2 points
    Iron Brigade is another example, sort of a steampunk/military action td game. Even though it's fairly different, Yet Another Zombie Defense HD might scratch the same itch and it's on sale for $0.51 right now.
  12. 2 points
    Yeh I figured :) everything I read, said full game release will have splitscreen. Welp Is Dungeon Defenders: Awakened online only? You can play Dungeon Defenders: Awakened online and offline with local co-op (up to 4 person splitscreen). Considering this is the first thing that comes up...
  13. 2 points
    Local coop with friends is probably the least of the developers concerns considering the Corona situation lmao
  14. 1 point
    Does it still drop from Dawn of the Blood Moon or is it forgotten by everyone?
  15. 1 point
    I feel ya. I was looking forward to being able to sync my Switch and PS4 profiles so I could play DDA on the go and at home using the same data. The radio silence was the worst part. The delay is annoying, but honestly understandable (considering Nintendo's demanding policies regarding third parties, AND the fact that COVID has caused just about everything to slow down), it's the lack of any sort of mention that was most concerning of all. I just want some tidbit so that I can keep being hopeful until the day comes I can finally play.
  16. 1 point
    Then i was was wrong. I really thought it was still EA.
  17. 1 point
    My problem with shards is that basic critical stats and fun extras use the same slots, so if you want to play with what shards you have, you will take huge losses in power, speed (thus overall DPS), and/or range - all critical to gameplay. The replaced shard needs to be as beneficial as what is removed or you took a loss, especially on maps where DU is tight. I wish stats shards and gameplay shards took different slots. That way you have the power and can change up how the tower plays. That or more DU, but most of us would likely just add more power in that case... I love gameplay shards, a lot, but rarely are they good enough to sacrifice the basic 3 stat shards, so the vast majority of mine sit in the vault.
  18. 1 point
    My first entry, my personnal favorite, what's missing: pink forged name and correct ammount for the mana, of course it has to be level 200 the base i used was the green diamond <3 _____________________________________________________________________________________________________________________________________________________________ my next entry is this Backstabber blade ( thanks <Bonny> base weapon idea), its a reversed blade that you have to show your back to the enemy to attack em, extremly fun to play with. whats misssing: kewl fire colored name for the forge _____________________________________________________________________________________________________________________________________________________________ and my final entry i used YGK as a base and made it a revamp, really cool looking, straight foward item missing: level 2012 for when dad went missing and lost his precious sword and colored forge name i can live with any color the damage that i currently set on it deals approx 19mil with a 6k knight jj
  19. 1 point
    First Entry: The Sicarius is my favorite weapon in the game and have always wanted a reason to use it. Another thing I enjoy is ruining upgradable events, so I mashed them together into this monster. I love this weapon because it gives you the option to be a good tower weapon or a good dps weapon, the choice is yours. For the dps side, the weapon is actually the Retribution so it does generic damage so it is actually usable, and the dps is about a 150k Blaster Rifle at point blank or 130k Blaster Rifle from farther. Then for the tower side, obviously it will not beat a good ++ Kraken Cannon, however, not everyone has a quad cap ++ Krakon. I think this would be a fun event item to have because it would be super unique for what people could use it for. Also, I don't know yet what I would put for the description yet, but there would be one.
  20. 1 point
    Are we going to get a balance update for Massacre towers? Right now i don't use anything but auras and traps with a spike blockade with dps toon. That is meta. I beat every mass map with no apprentice towers or squire towers. shoot you don't even use squire for anything other than spike and dragon. I would like the option to build those. I just don't see how you can do wave 20-25 on mass without tower support. The Nerf to towers makes them hard to use in mass. Idk maybe im just crying but i would like that to be considered along with maybe Godly and Ultimate gear to supplement. Thanks.
  21. 1 point
    I've always wanted an item of mine in the game!
  22. 1 point
    Thus naming myself a "consolepeasant" earlier. I also don't understand why i play on console, PC is much better and way cooler. Have you seen that video on console graphics? Absolute shite! Just looking at it makes me sick! My prayers are with you my poor soul, in hoping they finaly fix your framerate to a 120fps, after all you didn't buy that new screen for a lousy 60 frames a second! i can blink faster than that!
  23. 1 point
  24. 1 point
    I would actually like to see more towers in the game have more shards than shard slots. With a couple balance passes, you could create multiple viable strategies for a single tower. I'd also submit that a lot of these shards are in fact not 100% worthless (don't get me wrong though, some of them still are lol). They're by no means reflect beam caliber, but I still occasionally will use a ballista on floor 350+ in onslaught. You're forgetting the increase you get from gilding these shards as well. Empowered bolts (gilded): 40% chance to deal full damage to all pierced enemies for the next 52 seconds. This effectively removes the damage penalty for piercing entirely. Probably don't even need to gild it to keep the 100% pierce uptime. Power bolts (gilded): 40% chance to deal 72% bonus magic damage. That's a straight-up 29% increase in DPS. Not as good as a gilded destruction shard (42%), and pretty close to non-gilded destruction (34%). But, you can stack power bolts with destruction. Puncturing bolts (gilded): You can now pierce 6 additional targets, bringing the number of pierces to 12. I don't think I've ever seen 12 enemies lined up for a shot before, so I don't anticipate seeing this shard getting used that much. Splody harpoon (gilded): 34% chance to deal 920% defense power in an explosion around the enemy. This procs for every enemy pierced. As mentioned above it also works with rollers from the front sometimes. Oily harpoon (gilded): 100% chance to oil target for 7 seconds. Ignite is worthless, unless it's against drakenlord. The valuable thing about oil though is that it slows. Stack this with boosted grasp, frostbite tower, or frosty beams, and you have enemies who are effectively pinned in place. I currently run splody harpoon + oily harpoon + defense rate shards, with unique power + unique critical + unique CD mods. The relic is currently c8 0/5, and my tavern dummy DPS is sitting at a comfortable 6.5M DPS (tier 1 with dest. pylon and boost aura, pretty standard setup). It scales pretty bad with upgrades; 9M DPS at tier 5. If I wanted to prioritize damage, I could very easily crank that up further if i replaced oily harpoon with destruction, but I use it in combination with flame auras to AFK drakenlord bosses.
  25. 1 point
    Their new, flagship product has roughly half as many players as the years old free to play product that they themselves agree didn't work out. It barely has more players than the decade old game it's trying to usurp. For perspective, it's averaging fewer players now than it was when it was still in "early access". Maybe it isn't "dead", but it certainly isn't thriving. I'm in no position to know how much runway they have, but I'd be surprised if they don't try to start selling DLC soon. Every month that goes by, you end up with fewer people that are going to come back to buy it.
  26. 1 point
    bought out for 600cv by TheLordStormCrow
  27. 1 point
    you absolute buffoon! He already bid 15cv and you bid 2 after! You fool!
  28. 1 point
  29. 1 point
  30. 1 point
    Everyone will have their own opinion on this. Towers- My advice is go for EV2 as the first buy. Her towers are some of the best in the current meta. Dryad is good too because she is a 1-stop shop as to her full tower spread. Monk, who you already have, has the best defs though. Get a monk going ASAP with flame and lightning. Huntress PDT is very helpful, and Squire Cannonballs too for range when auras won't work. DPS - look up "nuke monk" on Juicebag's YouTube for a great starter. He'll last you most of the game, and yoy don't need much else. I saved the 2 DPS heroes for last, because i always like having more build options. However, barbarian is a tank beast , great for up close boss action. Gunwitch is great, and my personal fave, but she is more of a finesse hero, so i bought her very last. In the end tho, buy whomever you like. Enjoying the game comes first, so do what seems fun. Over enough time, you'll easily have all the heroes eventually. Have fun!
  31. 1 point
    I have returned to the game after like three years from it, and I'm starting fresh. I'm, however, having a bit of a hard time deciding on which four to level up first. I'm going with Abyss Lord as it reminds me of the Summer (fav in the first game), and I'm thinking of adding the Gunwitch. I have been trying to look up guides to each of the classes, telling me how good there are and anything else but no luck. So tell me who pairs well with the Abyss Lord and/or Gunwitch and feel free to tell me who your favorite four are.
  32. 1 point
    The heroes limitation thing and inventory scrolling was just me not figuring it out haha xD. I have only played for 2 days so I'm sure I'm still missing quite some things, and perhaps that new stats are intuitive for a new player but confusing for someone used to the old ones. As for scrolling in the inventory, I just missed that it was possible. With the scrolling wheel, it's perfectly fine! I just want to add that although I figured out how to make more than 4 heroes, it was not intuitive. I couldn't figure it out until people told me how to on the forums, and that's coming from someone who played thousands of hours of DD1 and DD2. Overall I would say that although beautiful, the UI is not very intuitive. I'll admit that the inventory scrolling thing was my fault as scrolling with the mouse wheel does seem intuitive lol, but I have a couple of examples, some that I discovered yesterday while playing (just a list of stuff on top of my head): To upgrade you need to right click, a menu will pop out with the upgrade option. I had to search to find this. I can't find my character level in the menu, I have to exit the menu and look at my health bar to find it. Perhaps it's there in the menu but I'm just missing it? The graphics of the loot is very well done, better than in DD1 imo, but some of the images make it hard to discern what type of equipment it is. I found out that the equipment type is displayed in small near the bottom of the item's window, but perhaps it would be better to show it at the top in bigger letters? Or better, to save some space in the window's box perhaps there could be some icons for the equipment type? There are also some gameplay features that were not intuitive, although they are welcome changed. An example would be the ability to scale down auras and traps (which is so useful, thank you). I only learned about it because another player told me. I have to add that from my first glance of the game, it is very stable and well optimized. I've had no crash and almost no dip in frame rate. Very good job! Overall it's more about the intuitiveness of the UI and some gameplay features. The game itself is very well done, and very balanced (I was surprised by that). I got through normal campaign, transitioned to hard campaign and the progression was natural and smooth, maybe perhaps a bit too smooth (it was way too easy on the act 1 maps on hard). Now doing insane, finished the act 1 maps and the difficulty does scale up, although I'm still able to complete the maps. Ahh one last thing, perhaps a bug or something you guys forgot, the harpoon on the Dragon boss map (not the tower, the one we press E to fire at the dragon on the ramparts) seem to always deal 10k damage and doesn't scale with difficulty. I couldn't solo the Dragon on hard since I had no DPS characters, just builders, since the boss's HP scales with difficulty and not the harpoon damage. Sorry if this post is a bit hectic lol.
  33. 1 point
    Thank you for your precious advice
  34. 1 point
    To be honest, I'd wait a couple weeks/months until they add more content. The game is currently losing 50-100 average active players every week and it has been resurected three times already. If you want to take the dive, you can get a good 100 hours of content if you don't leech for gear.
  35. 1 point
    I haven't seen this addressed so apologies if it has, but when they start putting out DLC for the game and I own the game on 3 different platforms but only buy the DLC for one of the platforms, what will happen when I try to use my save for the platform that I didn't purchase the DLC for? Will I be forced into not being able to use the save and have a different progression path for the other platforms?
  36. 1 point
    You assume this is an invalid way to play. So long as they aren't joining games of players that want active players (which active upgrade/repair doesn't require being on DPS), then who cares how they play the game?
  37. 1 point
    Hey team, so I haven't been able to see any word on those physical items to be shipped to us from the Kickstarter bundle. I was wondering what the progress is on those and if anyone has any info or anything cause I don't know if it has just been me in the dark. Any help is appreciated I'm really looking forward to that poster ^^;
  38. 1 point
  39. 1 point
    I'm really hoping that Massacre will be doable without any DPS characters. I've always played this game strictly as a tower defence game first since I find enjoyment in creating and testing builds. Massacre as it is now requires one to run either a DPS character or Squire + Dragon which is completely antithesis to the whole tower defence concept. I don't mind DPS being an option, but I hate the idea of it being required. I never needed to run DPS characters in the Dungeon Defenders 1 for any of the content excluding maybe bosses, and even then it was possible to do so without one.
  40. 1 point
    The part that sucks the most is getting a pet that would have been a big help in the beginning and is pretty much useless after you gain a few levels.
  41. 1 point
    https://roadmap.dungeondefenders.com Ev’s confirmed to be the first new hero just like the original and if that’s the case my main man Summoner should be next. As for Moon? Hopefully it’s the return of the moon base which was an awesome map.
  42. 1 point
    I disagree, I think people should be allowed to submit ideas even if they don't know how to code. If the idea can't be implemented, it just won't. No harm done. Or am I mistaken?
  43. 1 point
    Pretty sure team effort is for campaign. Defense is the best offense appears to be bugged with 0% global completion on steam global stats, same as the "generic" act 1-3 achievements, but some people got those in the EA days.
  44. 1 point
    delete something in your bags they are full its a bug that's not really a bug its more of a limit in the game
  45. 1 point
    They are apparently working on the roadmap and they are unable to say anything to us because of that.
  46. 1 point
    This is a known issue with our current state of localization support. We are working on trying to provide an accurate language support in the near future, this will also include the handful of bugs where stat numbers don't show properly.
  47. 1 point
    My friend had this problem and he fixed it by downloading and installing a " Windows media feature pack ", by any chance when you open the game there isnt any intro/opening scene ?? because he had that and after he tried to install the pack, he saw it all and it worked perfectly fine for him. this is the site he got the pack from https://www.microsoft.com/en-us/software-download/mediafeaturepack
  48. 0 points
    I will never understand people with console, the primary platform regarding Dungeon defenders is on pc. I would like to think that they will realease it a little bit later than what you would expect. Me personally would like for them to use their time to make more content instead of realesing it on consoles. I know that the console game was going to be realeased among the 1.0 and that did not happen. And of course when they promise to do it qnd they dont, thats a bad thing. In all i have not heard of many games making it to consoles in early accsess. You could also consider thar the game is not on mac eather and in my view i think mac is above consoles.
  49. 0 points
    Bump need a salem, got to many black magics
  50. 0 points
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