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Showing content with the highest reputation since 07/09/2019 in Posts

  1. 46 points
    Hey All, Yesterday was a whirlwind for us - Our launch was an exciting culmination of a ton of work from a group of extremely talented developers, thanks to the community - 16 months is not a lot of time to develop a game as complex as Dungeon Defenders from scratch, but as we’ve messaged in the past, this is just the beginning for Awakened. The future is bright and we wanted to share a few thoughts about how we felt the launch went and how we want to move forward. What went well The response to the game itself from our community and streamers has been great. Balance, aesthetics, updates to the interface, the rewards we were able to get out- all point positive from what we’re seeing from you, the community. The momentum from the core experience and foundation is there to keep building upon, and build upon we will for the years to come! But, more on that later. What went “okay” There are still hard edges to smooth out, and bugs. Lots of bugs. Some are okay, and some are less than ideal. We know some players are being incorrectly flagged as hackers. We’re already on it (and them!). Remember to login to our ZenDesk here if you have any issues you’d like us to take a look at: support.chromatic.games Redeeming Kickstarter backer and preorder items has been a little rough. The in-game UX is less than adequate. Some codes were incorrectly sent out. We’re learning. We’ll fix it. Controller support is in a poor state. Lots of our UI’s currently suffer from this as the art has been coming in fast and hot. We’re on it, we promise. Performance optimizations are much improved from the beta / EA experience (we hope you can tell!), but there are still edge cases that are pain points for players. We’re aware and we’re on it. Translations are ‘a joke,’ let’s call it what it is. We are honoring our Kickstarter promise shortly, and our translation team will have their hands on our string tables shortly. We should have this sorted in the coming weeks. This is a high priority for us and our friends across the globe. This is probably one of the features we should have disabled until it was done properly. We’ll learn from it. What didn’t go well We realize that there has been some discussion about what 1.0 DD:A actually means as it relates to the amount of content present vs the original Dungeon Defenders. While we are happy to note that DD:A has launched with significantly more content than DD1 launched with, we understand that the perceived value of DD:A for some is less because over the course of the last 9 years, there has been continued development from not only devs but our fantastic Community Development Team (CDT) - and because there is more content in DD1 today, DD:A just doesn’t hold the same value to some players. We understand this, and it’s this feedback from the community that in part directed the move towards a price reduction for new players. We wanted the price point to more closely match where the game is at now, not where it will be 5 years from now. This didn’t go over well for a lot of you. We promised to honor our community of early adopters and advocates by promising not to touch this price. In short, we ended up fracturing your trust in us as a studio. Yesterday was an exercise for us as a team to digest and not be immediately reactive. We’re going to make it up to you, because your trust in us is extremely important - but more on that later. Legacy vs Play. We messed up here. As we got closer to 1.0, we realized that it just wasn’t possible to maintain player profiles for 1.0 for a variety of reasons - Items and gold in many cases were broken or have been exploited, the progression curve has changed, the way data is being handled has changed... Our solution was simple: How do we get this in your hands the quickest. We didn’t think it through, and we understand the outrage from our early adopters. You’re justified. We also agree that in retrospect the execution was a bad call, though the intentions were good (we promise!). We took a hard look at ourselves and decided that reacting immediately would be jumping the gun, so we apologize for not being fully transparent with the vocal outcry on launch day. Our goal was to come up with a viable solution before promising anything. And that’s what we’ve done - So here’s what we’re going to do to try to make our early adopters whole again. Legacy Progression Heroes We hear you loud and clear on wanting to play with everyone all in one area, so we’re already hard at work to make this the reality with every Defender in mind. As of this post, we’re creating a tool on our end that will allow us to bring your Legacy heroes over to the non-Legacy “Play” version. It’s not a very simple feat to accomplish, it’s not just a copy and paste system, but copy, bring up to date, and paste, where the updating adds quite a lot of complications. This is what we’re working towards copying over: Hero and Hero Levels Gold up to a cap Campaign and progression in general. Gear, at the very least ATTEMPT to bring it over. We’re very confident on the first two, but when it comes to gear it’s not as straightforward. We don’t want to promise that it’ll be brought over, but we are currently building out and testing tools on our end. Our current goal is to have this out by the end of next week. If it comes out sooner than that, or later than that, we’ll keep you posted as we find out. ALL of this means that you are able to continue playing on Legacy, and once the tool is setup, we’ll provide you a method to take your Legacy profile as it currently stands at that point in time, and do a one time copy over that replaces your Play profile (we are unable to merge them into one single profile). There’s a few methods we’re looking for you to use to make this happen, and we’ll make sure to update you once we’ve finalized it. This is completely opt-in, but is only a one time option. Price Reduction compensation We believe the move to lower the price point was the right call for the early and long term success of DD:A. On top of the rewards that early adopters have already received with their specific Kickstarter backer and pre-order tiers and the ability to get into the game early, helping mold the future and game directly, we will be granting all early adopters Shadow costumes. These costumes will be exclusive to early adopters of DD:A only. We get that this has caused frustration, and it’s not our favorite result, but it’s the best we can do given our resources at this critical moment in development. Our faith in our community is stronger than ever, and that was exemplified during our launch when our fans passionately cried foul. We want to make sure that everyone playing our game has a great time, feels respected, and is on the same page as us throughout development. We will have more information about how we plan to be more transparent with our community in the coming weeks. We hope that this check-in has helped explain why things are the way they are and we hope you continue to support indie games, support the DD community, and enjoy the efforts of our hard work! Thank you, Augi Lye, CEO
  2. 12 points
    Hey CG. Rough launch huh. Anyway, waited till the work week started to make this post. easy to focus on some negatives, lets talk about some great things you all are doing. You all give a damn about your game and the community. It shows. You may not always have the best transparency when things go wrong but you always work extremely hard to make up for it and admit when you make mistakes, thats big and deserves to be recognized. The end of week open letter was appreciated, owned up to items that were done wrong, and provided a path forward. Thank you for listening to community feedback, and coming up with a plan to address it. ice needs a huge shout out, this weekend, instead of enjoying a few days off, they were manually transferring dozens of players characters from legacy to play and still had time to help the community in discord, and on a anecdotal note while doing all that spent hours helping me track down the hacker flag issue i was having on my account. Mary and Phillip as well provided support, answered questions regarding the launch and letter in discord this weekend. There were probably other CG working through the weekend to help as well, got an answer from the CG support ticket input in sunday morning, most small companies you wouldnt hear back till monday. Just wanted to give a quick beginning of the work week thank you to all of you post. Its easy to complain about the bad things that happened and launch, but the positives are sometimes missed.
  3. 9 points
    DEFENDERS, We just recently released another patch to help squash some nasty bugs. Just because it’s another day closer to our next update doesn’t mean we can’t squeeze in some bug fixes. Let’s get into it! Bug Fixes Fixed a crash when the crystal core was destroyed. Fixed an issue with stuck Goblin Copter Ogres. Fixed a VFX issue on Ensnare, Enrage, and Strength Drain’s causing a strobe-like effect. Fixed an issue where Goblin Copter Ogres occasionally walked over walls. Fixed an issue where Survival on Insane/Nightmare/ were not receiving build speed buffs. Fixed an issue where XP no longer goes past level 100. Fixed an issue on Summit where players were hitting an incorrectly placed kill volume. Fixed an issue where Private Games were not joinable via Steam or invites. Fixed an issue where the UI could misrepresent reaching max upgrade levels too soon. Fixed an issue where Djinns are sometimes untargetable on Ramparts. Fixed an issue where Nightmare Orcs were using an incorrect material Added a stuck in spawn timeout for enemies. If they’re stuck too long, THEY PERISH! Fixed an issue where local data was loading before cloud saves. Some players who ran into this might have noticed a slight “rollback” as a result." Fixed an issue where Goblin Copters weren’t flying high enough, causing their Ogres to get stuck in walls. Fixed an issue when a new profile was created. Fixed an issue with Goblin Copter drop off on Throne Room. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  4. 8 points
    Best Forum Feature Ever!
  5. 7 points
    DD2 sucks. Period. End of story. It's the reason we have DDA. When you mess with the original formula (DD1) you end up dead - which is what has happened to DD2. So much was wrong with DD2 that basically was the poison pill for Trendy as a company. Glad CG took the reigns and focused DD back to its origins -- DD1. DD2 was a mutated cousin of DD that should be left to wilt on the vine and drop off into the abandon-ware pit. All hail CG and DDA!
  6. 6 points
    Hey Defenders . It has being long time since this wonderful game came out . I have a lots of memories during these playing period. Just met a tons of wonderful players and great community and i'm really happy spending times on this game. Sadly , i decided to quit playing this game because there is no updates for this wonderful game and we can see less people playing it . but for encouraging the trading in the market or trading for personal usage for the winners , I decide to invest my personal items for the contest. I'm not pretty sure how many would be joining but as for the winners , they will get my Ember Sceptre (pure farmed by myself).Image link here :https://ibb.co/h8y5fg7 Also for gathering some participants , i will offer Ginger , x2 celebracer and Mr.craker as well for the winners. Added NPC for prise also And added Mol + Ancient Plume + Memo full set for the worst base ranged prize! Please read below before joining . This contest is to measure the best farmed RANGED cardboard tubes for DPS. The dead line is 29/5/2020 11:59 CEST. The 1st winning prise will be Ember Sceptre showing above with link. But the Winner can choose from the prise above as well. 2nd winner can choose the remaining prise witch you want , as well as 3rd ~ 6th winners! And also adding 100cv for as Diamonds +cubes for my favorite tubes I select ( I'll swear I will be fair to be all for the participants) The contest will be same style as Polly Contest .Post the cardboard tubes item information in detail to this forum page AND your steam profile. 21/5/2020 : Adding rules to prevent alt account joining . I request to who enters to the contest have to show how many hours they played . If you really dont want to open account total amount play time , please show me the playtime when you recieve your prize . I also have the right to decline giving the prize if once I thought I'm giving my prize to alt account. Sorry for changing the rules all of sudden. I want to give more people chances who really wants to win the contest. Also it will be okay for the one who is showing playtime to only friends. Add me for that case .My steam account is : https://steamcommunity.com/id/tooooooooooooooooooooom/ To participate , please post the image in this forum as reply. Make sure Ultimate ++ needs to be censored for the last digit for hero/tower status. But do not censor the last digit of upgrade number. For this time , hero status will not be considered for calculating the DPS . It will be calculated for base damage and upgrade numbers after maxing projectile speed. *You can re-post your best tube for 3 times before deadline. Make sure to re-post the item detail and your steam ID showing that you are re-posting. *Tubes that will win the DPS contest need to be shown on trade before getting the reward, it is to make sure that they were farmed on ranked. *The IC of the Ember Sceptre has been done by Escev.( I will send the IC to the winner when i give to them) **The Calculation is being done by Escev . the best player in this world.** special thanks <3 Love you so much. *It can already be upgreaded , but projectile speed has to be maxed for calculation. *Ace of Spade will not be counted for the entries. *For the worst tube prize , spawning with Lv1/1 has the most chances to win this one . Sorry for trolling at the very end and I'm not a English speaker so sorry for the bad English. If any questions , poke me on rng discord server or DM me in steam or in forum, But I hope someone may get my sceptre and event items for being used or being traded . And Thanks for all . Wish you have good time . Sincerely, Ke1ji .
  7. 6 points
    DDA is a Peer 2 Peer game, meaning the host is the one driving the server for all players to connect to. If the host has bad internet or slow hardware this can cause issues for the players connecting to them. If the host is in another country, the latency between the host and players might cause issues. We are still actively working on performance both Performance and Networking side of things to make it easier to host and play the game with less issues. All of these factor into how well the experience is for each player, but we do not run any official dedicated servers for this game.
  8. 6 points
    Just some small things that irk us defenders when trying to enjoy multiplayer <3 1. Chat auto-closes mid typing anytime an objective is updated (waves end etc) 2. Keybinds work while typing (i.e. hero display ui pops up, greying-out the game and your chat) 3. New messages are not displayed until you press enter, causing us to not see many lines of text from other players, constantly. 4. Incredibly lagging chat, sometimes not posting a message until minutes later.
  9. 6 points
    DEFENDERS, With the launch yesterday, we haven’t had any crazy big issues, which is amazing. That said, we do have some bugs to get fixed, so let’s get into it! Bug Fixes Fixed an issue with the Huntress causing a crash. Fixed an issue where player dropped items were not showing correctly for clients. Fixed an issue that was falsely triggering hacker flags on players. Fixed an issue where Pure Strategy could not use start from wave. Fixed an issue with the Hero Stat panel’s responsiveness. Fixed an issue with the Bug Report’s responsiveness. Fixed an issue where clients could not properly see a Huntress’s trap being on cooldown. Fixed an issue with chat persisting incorrectly. Fixed an issue where only the Secret Room or VIP room could be unlocked, but never both. Fixed an issue with clients connecting to hosts. Fixed an issue with multiple achievements not triggering. Fixed an issue where camera location wasn’t correct when leaving top down mode. Fixed an issue where skeletons were using the wrong run animation. Known Issues You are unable to drop items at this time. This is intentional while we fix a bad inventory bug. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  10. 6 points
    Fixes: Swapping heroes and placing a defense skips the tower rotation step of defense placement.
  11. 6 points
    The Drakenlord himself, other than being a bit buggy at times, is super easy to deal with. Throw Burning Strikes on your weapon and shoot him from range... He's a non-issue unless he bugs out and refuses to catch fire. The dragon can be friggin' annoying though. In C7, it's "just" a matter of getting a relic with 10/10 Tenacity and a C8 amp, throwing that on your favorite trash clearing defense, and then watching the boss lane. In Onslaught however, it just adds to the time sink because you'll run into that situation where you're running across the map to light a torch, get jumped by an assassin, and get to watch as a mob ambles over and smashes the objective with one hit. It's not that you won't get past it, it's just not fun, and adds even more time to an already long map. I'd be fine with the map if it wasn't in the Onslaught rotation. With 4 people, even with no Tenacity it's not bad, but you're almost never going to be pushing high Onslaught in a group.
  12. 5 points
    Hardcore mode shouldn't be relevant in this situation. The only requirement for joining a public game is that you are able to host that yourself, Ex: Being able to create a Campaign Summit On Nightmare or Survival Ancient Mines at wave 1, when the public game is past wave 1 you are required to have beaten the wave they are on. So if they are on build phase of wave 15 you need to have completed Wave 15 Combat phase in order to join that public game. Essentially comes down to this. Can you host a game of that Gamemode, Map, Difficulty and Starting Wave (Surivival, Mix Mode, Pure Strat), if so then you can join the public game otherwise it disables selection, as you don't have the requirements. If this is not the case send me a picture of the public game entry and then showing me a screenshot of your Gamemode Difficulty and Map completion, and starting wave # (On the Create Session Screen)
  13. 5 points
    DEFENDERS, Yesterday the Activating the Goblin Mech Update was released and it’s been a blast watching many of you take on the Technological Terror himself! We received a lot of great feedback and reports after the launch, and in our ongoing mission to make DD:A the best it can be, we’ve got a patch that went out this morning. Let’s get into some dang notes! Bug Fixes Fixed an issue where map unlocks were not happening properly. Fixed an issue where Deeper Well couldn’t unlock on Nightmare difficulty. Fixed an issue where the Session Browser wasn’t showing game mode type. Fixed an issue with the Thunder Spike Trap not dealing damage. Fixed an issue with the Crystal Core outline focus color. Fixed an issue with the floating rocks so that they render by default. Fixed a few issues with collision on Endless Spires. Fixed an issue with stuck enemies on Tornado Highlands. Fixed an issue with Boss accessories not dropping on Hardcore. Fixed an issue with customization appearing on the Hero Selection screen. Fixed an issue with the Steam Overlay causing rare crashes. Fixed an issue where gear quality was displaying incorrectly for some Defenders. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  14. 5 points
    Fixes: Party bar is not showing the 4th player on the map. Towers are not displaying correct tooltip values after being upgraded. Items icons in the inventory are not displaying the not valid sign when they should be. Matches made private are actually public for anyone to join. Items are not selling correctly in various situations. Memory leak when playing games with others. Orcs enjoy getting stuck on various maps. Players with OculusVR get crashes or have their device startup. Auto loot filter doesn't work correctly for clients. (You may need to reset your auto loot filters for them to work correctly after patch). Several more crashes. Changes: Timers on Tornado Valley updated to correct values
  15. 5 points
    Thanks to all for testing and providing feedback for this Update 6 so far. It has been coming along and has hit RC where you can now play it and have your Ranked data progress saved by selecting it. We are looking to hopefully release this soon and quickly move to Update 7 for yall. So please test this when you can and provide any further feedback and report any issues with the update or with the game that need to get fixed. Minor issues may get fixed in Update 7 as that will be moving quickly to beta as well for all to test after this release. To go ahead and switch to version 8.6: Go to your Steam Library Right click on Dungeon Defenders and select Properties Click on the Betas Tab Click on the drop down box and select update6_rc Note: Your Ranked Progress will be saved but if something major happens where we need to update again or remove items, then you may lose those items. Or if you happen to exit the beta and go back to the Live branch, items from Update 6 will disappear. Here are the current list of Patch notes for this this update. New Map - Crystalline Resurgence 4 - Rewards buffed Sky City lower difficulty weapons and Mini Kraken pet New Map - Coastal Bazaar - Campaign rewards new lamp and carpet weapons - Survival rewards genie wave 25 and Mini Genie King end of survival wave 35 Updated Map - Emerald City - Reskinned Boss and changed name - Added survival - Rewards imp wave 25 and Desert Cupid end of survival - buffed emerald sword and staff stats - Emerald thrower now has more central spread - Random rewards were buffed to Moonbase levels - Added magic carpets to help move around map faster QoL - Added quality color around item names in inventory to help make it easier to identify item qualities. Toggles with "CTRL+O" - Display 3 decimals for buff beam boost values - Show DPS in tool tip for Bouncer Blockade and Slice n Dice like other towers
  16. 5 points
    i agree only 1% or less should be able to complete it because the casual players who don't have the time to play 12 hours a day because of work and other things don't deserve great items from the game [ sarcasm ]
  17. 5 points
    Imagine being this retarded 1.) Ice isn't CDT, he's the game's network admin. 2.) Open is for playing with Steam Workshop mods, not retarded Cheat Engine and Grandeu hacks (which doesn't even work half the time anymore anyway) 3.) @everyone LULW
  18. 5 points
    I love it when my defences are frozen, I also love it when an assassins stabs me to death while I watch the enemy run past my defences and start whacking my crystal :(
  19. 4 points
    I'll be adding stuff to this post(to make a longer and easier to read list) and bump from time to time after adding couple of new things instead of creating new posts. ---------------------------------------------------------------------------------------------------------------------------------------------- - remove those blinking yellow borders from Aura's its a huge pain and disctraction - going through medium to unlock all maps and currently dropping green item feels like getting a Unique rare drop in other games, I'm at a3-s3 and I've dropped only 2 green items so far... It doesn't look balanced. I didn't even bother to pick up anything till A2. - targeting towers/auras/traps that overlap for upgrade or rapair needs to be fixed asap, even witch changing camera view it's really bad - add amount/type/direction of enemies to the map like in DD1, having this thing to be visible only at doors is simply stupid. Icons are small and the further away you are the smaller they get - add the name&cost of tower/aura/trap to the center of the screen when you're trying to place something, green border for icon in the bottom right corner isn't the best and the icon that's green on cursor is bad and you're not able to tell from it what you're placing coz it overlaps other green stuff - allow us to scroll out camera more when placing stuff with top view - make inventory key also close inventory in addition to ESC, cmon guys its a standard in every game and great QoL - cancel tower stats after pressing E again instead in addition to moving camera away from their hitbox - let us rebind LShift and G... - enemies in many maps get stuck and circle around one place until player comes near - enemies that push away defenses are the dumbest mechanic implemented in a tower defense game... i COULD understand that if I could later MOVE towers like upgrade or repair... but as it is now, nope, it's stupid. - top view camera in Arcane Library is still annoying as hell - Ogres are a bit dumb with throwing toxic balls right on their feet - lack of description for Bonuses and Multipliers when hovering in Summary screen - remove canceling tower placement when it's offscreen(stage where you pressed LMB and trying to rotate it properly but if you go too like 5m away from it it's being canceled) - why there is no "Solo" mode so players can pause game anytime they want? - attributes on gear are a mess, hard to read, mixed, make proper columns left for hero stats and right for defense stats - v1.0 and there's still no live update for Stats - no number update for collecting whole set on items hero is wearing, make it like "base + bonus" so if item has base 10 Fortify and you have whole set with 40% bonus is should be shown as "Fortify 10+4" - make Toggle stats stay by default after re-opening inventory instead of having players to press it every time - I hate that you've locked away the freedom of picking up difficulty & maps. "Do this difficulty and map to unlock this difficulty and map...", at least Hard should be available by default instead of only Medium, why did you decide to slow down players so hard in 1.0? - game browser is awful, can't filter stuff, breaks while scrolling if someone's game name is too long - add small icons(in addition to existing filter ofc) in corners for set items to easily tell which set is it coz sadly visuals for them are quite similar. Like for Guard set add small shield icon, for Miner's set pickaxe icon etc - make server type(Public/Friends) stay the way player picked it with 1st run instead of switching it to "Friends" every time player goes back to Tavern - cursor dissapears while trying to upgrade sometimes - fix the weapon types... who marked "Morning Star"(mace) or "Bo Staff"(staff) as polearm... Polearm can be a spear, halberd, poleaxe, glaive... - after pressing E to check tower range/stats let range persist for ~5sec, if tower has long range and it goes downwards the wall or something it'll dissapear before player can check it properly - lack of Quick Sell shortcut for single item, like Shift + LMB - can't sort items by Item PWR - while doing Endless Spire map on Insane my Ballistas preferred to attack Ogres that were further away instead of Wyverns that were 2m closer to them and were smacking my crystals. - Apprentice's Mana Bomb skill should be used on key release not when it's charged, same like RMB for his weapon - lack of description for Ensnare Aura/Str Drain, how strong is it? Nobody knows... - it looks like charging Kobolds ignore Ensnare Aura? Why? - no special enemies announcements, like "Prepare for Wyverns" or "Ogre incoming!" etc... - no party info in multiplayer game, no player list, their HP/Mana/Class, there also should be something like build icon that player can pick in their inventory to see if someone is DPS or Builder and it should be displayer on their portrait - Night Elves sliding through maps after grabbing aggro looks insanely stupid, and player can't even tell where they are in waves, just "puff" they're smacking you, make them run instead of sliding and a bit bigger maybe so players can see them - delays between waves in A1 maps are waaaaay to long... - So... Necros are still able to revive skeletons behind defenses(they're being pushed through) - Sometimes Ogres don't give a f*** about defenses and rush fo crystal, happend literally 5min ago in Insane Survival Wave 22 in Magus Quaters, Ogre just skipped Barricade and went for Crystal - Mana that lies on the ground dissapears when the boss countdown starts. Why? - disabled hero swap at boss countdown. Why again? - Alchemical Lab boss, when killed leaves his skill(those ground flames) on the ground for X-XXsec, it should dissapear when boss dies I think... - when during wave there's an info like "Crystal under attack" and I press ESC to call out menu cursor will dissapear at the moment of announcment pop up, every... single... time... - few times after respawn my camera was stuck inside character, you can imagine how annoying this bug was - so... after reaching Nightmare I feel like it's kinda forced to party play... It should be properly scaled, if player wants to solo let him solo but with proper enemy scalings, overall got quite negative feelings towards Nightmare and probably Massacre too. And then we add Spiders that nuke builders... Really unfun experience. - chat bugs all the time - inventory is way too small - no item stash? - inventory managements is truly awful - please add option to the filter to pick up items only with for example 2000+ PWR, "Upgrades Only" is a bit bad - drop transparency(dots) is too great, cant see anything under towers/traps/auras range - Mythical and Transcendent drops should have higher&stronger beams - all defenses should dissapear after finishing last possible wave
  20. 4 points
    Items are not being rerolled, The stats on items won't change, the only thing that is being balanced is the upgrade levels on the item. Your best items will likely still be your best items but they will just have a lower power ceiling than before, also any items obtained after launch will be exactly the same after the transfer, the only change would be their upgrade levels will be reset to default and the gold will refunded.
  21. 4 points
    Not many things wrong with this release. DDA isn't an insult to DD1 -- unless CG turns it into DD2 or doesn't bring in most of the DD1 content. DDA has been release for 7 days. If you fail to see how similar DDA is to DD1, and not an insult to DD1, then perhaps you need to play more DDA.
  22. 4 points
    I use a controller. I feel your pain x10. Changing back to my DPS character with 2 seconds left in the preposterously-restrictive timer on Lava Mines Campaign Massacre is harder and more stressful than using Shang Tsung in Mortal Kombat 2 and trying to get a fatality where you freeze the opponent with Sub Zero and then Switch to Kung Lao and throw your hat at them, decapitating them while frozen. Okay, it's an elaborate comparison. But it's harder than it needs to be by a lot. :)
  23. 4 points
    DEFENDERS, Fresh out of the developer oven, and out to you now are some quick hot fixes we’ve recently pushed out. Let’s get into it! Bug Fixes Fixed a crash that resulted from an improper profile state. Fixed an issue for hosts where having the tactical map open when the end game summary screen appears would prevent interacting with buttons to move on. Fixed an issue where kobolds were gaining a speed buff when inside an ensnare aura after lighting their fuses. Fixed an issue where untargetable enemies were spawning and strolling right up to the core. Fixed an issue where the max number of upgrade levels based on the current upgrade level was incorrectly capped. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  24. 4 points
    DEFENDERS! Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it! Holiday Season When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland. You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) ) Holiday SALE In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost: ALL Heroes ALL Costumes ALL Shards ALL Shard Packs ALL Hero Bundles ALL Bags ALL Bank Vaults ALL Tower Skins Material Booster Pack Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season! Known Issue The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed) What’s Next? We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3 Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU! Happy Holidays! Chromatic Games
  25. 4 points
    After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now. So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates... The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated. The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards. However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile. After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map. The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards. TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.
  26. 3 points
    And the Split-Screen multiplayer? I bought the game in advance so I could play with my sister and remember the old days of DD1. This is pissing me off.
  27. 3 points
    DEFENDERS, We’re hard at work to make DDA the best it can be, so why not get a little bit closer to that goal by pushing out some hotfixes. Let’s get into it! Bug Fixes Fixed an issue that caused a crash while travelling between maps. Fixed multiple issues with the auto reject hacker option. Fixed an issue where the core taking damage notification was hiding the mouse on the escape menu. Fixed an issue with missing collision on Endless Spires. Fixed multiple issues where transferring profiles were not transferring properly or loading data properly. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  28. 3 points
    For an adult who "has been on the internet for longer than me" you sure do act immature. I personnally think that 1 month should be plenty to give most people the chance to transfer.
  29. 3 points
    Title says it all. if you think you have a GOD roll post it here so other defenders can awwwwwwwwwww over it. My first GOD roll is this cat. i havnt seen or heard of a % this high. https://steamcommunity.com/sharedfiles/filedetails/?id=2119688569
  30. 3 points
    We took them out for a walk and they got really dirty. It was the only solution we could think to clean them all at once.
  31. 3 points
    I really like this game and where the devs WANT it to be in the coming year, I played a lot of both DD1 and DD2 and I don't think DD2 is a direction we want to be heading in. DD2 is still a game you can log into and play, I believe the kickstarter success of DDA is because a good chunk of us defenders didn't like DD2's direction for awhile now. That aside, giving you the benefit of the doubt, would you like to clarify what direction you would like DDA to be on @CC_Life ? I only ask because your OP is very vague. Why does the game suck? What elements of DD2 should be incorporated? No hate, I am just opening discussion. As someone that has been affected by this temporary 'legacy progress wipe", and is still REALLY loving the game since release so far, albeit with a handful of annoying/temp bugs :) :)
  32. 3 points
    I'd love to see tower destroyed notifications and possibly Ogre notifications. Maybe I just don't really check my towers enough, or check the map enough.. but I think it'd be real nice to have this feature.. Just a nice QOL addition. What do you guys think?
  33. 3 points
    So, considering the scummy release, what compensation are us early backers going to get? Promised no wipe, technically didn't wipe but may as well have. I could have saved 150 hours and just loaded cheat engine to be maxed in 2 minutes on 'legacy' mode. Promised no price change, instantly drop the price on release, AND put it on sale for extra salt in the wound. Had I known about this I wouldn't have bought in EA - the main reason I bought in early was because it was like £20 rather than the £40 it was supposed to be on release. Most of the 1.0 features promised are missing. No trading in tavern, no splitscreen, no massacre survival mode, missing bosses etc. I think EA backers should get free DLC / future content or something, honestly feels a little bit like we've been scammed. Had I known all of this would happen I definitely wouldn't have backed the game early. We've essentially paid money to beta test the game, and got lied to about it every step of the way...
  34. 3 points
    Ok, so lets start with a major one. Split-screen multiplayer. One of the key reasons I personally bought the game. This would have allowed family to come together and play a co-op game. And what do Chromatic do? Fail to deliver what was initially stated and would have been a great family bonding experience. Something that would have made the game more interactive on twitch, direct chat integration. I would have loved to interact and mess about with a streamers game with this feature. Another potentially great feature thrown to the wayside in place of More Pets and Player Trading. I would rather throw my items directly on the ground like in DD1. What happened to new bosses? They were thrown to the wayside for DD1 bosses. I was hoping for the lore of etheria to be expanded, not for a poor remake of DD1 with mild changes. Some of which are for the worst. Better chat functionality? Just feels like old DD1's chat system to me. Its a real disappointment. So far, just a worse version of DD1. I was hoping for this to be a true sequel, not a flimsy remake. And the failure to deliver on promises just ruins your credibility. I would never recommend this game to my enemy. If you are going to spend money on this franchise, spend it on Dungeon Defenders 1. Because DDA is just a worse version of DD1. If I have missed anything, let me know.
  35. 3 points
    There seems to be an issue where it's triggering so it's being looked into right now! We can look at profiles and see that people are not actually hackers though so not worries if you're not hacking. Send me a PM with your Steam name if you are marked! PM here or on Discord!
  36. 3 points
    They have finally done it! First players to reach floor 999 post-isle of dread. Congratulations Random, Muggs and Fale! So uh, when Mark's gonna be eating his shoe haha
  37. 3 points
    Burning combo = useless
  38. 3 points
    Someday someone came into my tavern, offered to sell an event, and asking for 140 cv, he took only currency. I did not answered at once coz I don't usually keep a lot currency, my best friend Kaito spoke before I made an answer, kid, if you want to buy it, I will pay. A lot of memories like this in DD on a lot best friends make my favorite memory ( and YES! I have a lot of best friends on DD which is quite logical for kid ) . The best feeling of those memories is, friends are willing to back you up with all that they have, currency, trust, the chance to fail or look stupid, and fun time together, which is the most precious thing on a co-operation game to me, also the few moment we see through the walls of hero status and ++ gears knowing what really connect people better behind those. https://steamcommunity.com/profiles/76561198062578171
  39. 3 points
    Probably my best memory of this game was rediscovering it on PC after the servers had been shut down on console. A big thank you must go to the CDT for their hard work and perseverance throughout the years for making this game a joy to play. https://steamcommunity.com/profiles/76561198073799595/
  40. 3 points
    I have to say a big thanks to the CDT and all of the community testers for all their hard work, time and effort put into all of the CDT Updates. It has been a blast getting to play each new update with checking out the new content for the first time with friends. Favorite Memory from DD1 for me has to be The 100% completion of Achievements Pre-CDT Updates. There was just something unique about that feeling for finishing the Achievements for the first time. https://steamcommunity.com/id/bla11/
  41. 3 points
    If anything there is also the problem of the onslaught wall. Looking at leaderboard everyone gets stuck around 947-948-949 because scaling goes up way faster then. Not sure why they had to have a scaling of around 172 level per floor suddenly change to 402 500 level per floor after 945. Would have made more sense to have an higher and progressive scaling. Well I know actually ...they wanted to stop onslaught climbers from beating the game without turning the general population against them. Back when they nerfed tube and oreck set-up (that wasn't even op) they clearly showed that they just wanted people to stop climbing. Just to give the illusion of difficulty...
  42. 3 points
    Actually the payout on Mass Destruction would be pretty sub-standard. Given that gilded shards get only 4 extra upgrade levels it would go from 70% to 78%. Then given you are using a Destructive Pylon and Gilded Destruction with a Mass Destruction now you are getting a 333% bonus to defense power. With a Gilded Mass Destruction you would get a 349% bonus to defense power which is only a 4.6% increase over current. I wouldn't even consider the attempt given the lack luster results.
  43. 3 points
    Not sure what the point would be? At best you'll get some concrete answers that you'd get in a formal write-up anyway, at worst we'll continue to get ambiguous 'maybes' that serve only to frustrate.
  44. 3 points
    While DD1 was much more multi friendly and DD2 was made to be, you can do almost everything in the game solo without too much trouble. Also know that when you do play multi - each added player increases the hp and atk of the enemies, while you and your def do not. So...solo can be a lot easier very often. Plus, tbh finding people to play with you in DD2 is kind of a chore...especially in Onslaught.
  45. 3 points
    I joked about a mod on stream that we eventually called "Jebaited", it was a unique mod for Training Dummy. Its effect was, if you were within a certain range of the Training Dummy the Assassin would attack and latch to that instead of you. I think the only issue with it is it would be a knife's edge between broken or useless. Because the Assassins have such long attack range, they either could still hit you or the range would be so long that it would be easy to place Training Dummies at key points and always be protected.
  46. 3 points
    Hey there, just wanted to note something that I've noticed about the Kunai Striker bow - So here's what the Kunai Striker looks currently - However, it's underneath actually looks pretty epic! Plus with even the icon showing this side, I'll have to go to the conclusion of this bow is being set in the wrong way aka being flipped. Kinda hoping there would eventually be a fix to this and also this being unintentional. Just letting ya'll know anyway! Thanks for reading and cheers!
  47. 3 points
    I’ve given up farming any prime I’m just going after shards, that makes me a happy defender, then go to onslaught and grind cause I’m still a newbie, although as I climbed onslaught I find some lower floors are more difficult than higher floors I mean some of the mobs are unkillable but then a few floors up high lvl mobs die so easily, I still don’t get this but as long as I’m climbing I am a happy defender. Cheers.
  48. 3 points
    Damn lol speedy reply. The thing I was testing didn't work, so I'm using another way. Also yeah nuke monk should be dialed back, but they're probably not gonna ever do it. Also why can't you delete your own post smh.
  49. 3 points
    I played mastery before and after the big MOD changes. The mode is definitely easier now due to MODs, but i did indeed encounter multiple glitches in objectives while playing. Especially the 10 def one - do not use 'replay from wave' as that what caused many fails on that mutator for me. It is buggy, can be frustratingly hard, endure many resets, and endless depths of frustration are to be had. However, once done, never have to touch it again (crazy poor replayability), and tbe hyper shards are soooooo worth it, at least until you do ap resets... To each their own. I didn't play and beat Mastery until i was over 1000 ascension on my first playthrough. Mostly out of sheer freaking boredom led me to it. But now i have all stars...and wish i had something as interesting as mastery left to still play.
  50. 3 points
    Of course, peeps have tasted different experience regarding both map so they have different opinion on it. But...the running around aspect has stuck on me for DK far more than temple ever did. That's how it was for me. And also to me it's similar to playing Power Surge and Spectral Assault which is also running around and doing things with your hero.
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