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Showing content with the highest reputation since 02/25/2019 in Posts

  1. 8 points
    I love Dungeon Defenders and have put in hundreds of hours into each entry of the franchise. So I feel quite certain in this: Dungeon Defenders is a terrible multiplayer game. No matter who you play with, randoms or a team, there is only one builder. Its pointless to try and build if someone else has better stats than you because the DU system actually penalizes the entire team for you trying to help. So you are relegated to playing a dps character 90% of the time unless you solo play, which really takes away from the "tower defense" aspect of the game. If you dare try to build in a public online game, you'll be kicked 9 times out of 10 for daring, regardless of your stats being better etc. If you join an online game, you are to sit on your dps character, run circles, loot, and upgrade the builders towers. Its piss boring. The only way I can see this ever being fixed is if in multiplayer, DU got split and given to all players (with a bonus amount of DU to make it worth actually doing multiplayer on difficult maps) For example if a Map has 150DU normally, a second player joining would turn that into 160DU with 80DU tied to each character directly. When a 3rd player joins, The DU ups again to 180/ split to 60DU per person. And at 4 players, you get 50DU each for a total of 200 DU. Currently, I just play alone, because there is zero incentive to play with others. And while the strategy of Tower Defense really appeals to me, the crappy 3rd person combat mechanics most certainly do not. And even in multiplayer games, there is very little reason to strategize or speak with other players. One dude builds, everyone else fucks off and repairs/upgrades.
  2. 7 points
    It would be fantastic to have the following aspects of inventory management addressed: Allow switching of characters at the inventory screen Remember Sorting type, akin to Filter setups Ideally, memorize Sorting type and Filters on a per Character basis
  3. 6 points
    I appreciate everyone's feedback on the topic, I'll pass this along to the UI Design team and work with them to see if we can find a way to address some of these issues :)
  4. 6 points
    Fixes: Swapping heroes and placing a defense skips the tower rotation step of defense placement.
  5. 6 points
    This is largely the reason why the "start from wave xx" option is so widely requested. Hopefully that makes it into the game
  6. 6 points
    The Drakenlord himself, other than being a bit buggy at times, is super easy to deal with. Throw Burning Strikes on your weapon and shoot him from range... He's a non-issue unless he bugs out and refuses to catch fire. The dragon can be friggin' annoying though. In C7, it's "just" a matter of getting a relic with 10/10 Tenacity and a C8 amp, throwing that on your favorite trash clearing defense, and then watching the boss lane. In Onslaught however, it just adds to the time sink because you'll run into that situation where you're running across the map to light a torch, get jumped by an assassin, and get to watch as a mob ambles over and smashes the objective with one hit. It's not that you won't get past it, it's just not fun, and adds even more time to an already long map. I'd be fine with the map if it wasn't in the Onslaught rotation. With 4 people, even with no Tenacity it's not bad, but you're almost never going to be pushing high Onslaught in a group.
  7. 6 points
    I suggest removing the frost dragon from onslaught before dd2 support is sunsetted. Just the dragon, not the drakenlord. I thought the Drakenfrost update was awesome, as are most of the updates. (Pirates and protean shift were amazing) But I really was confused with making a dragon fly around the map freezing lanes a mandatory repeated unavoidable experience in onslaught, seems very out of place. Removing the dragon from onslaught would be an improvement. - It makes ancient power reset grind worse. I don't mind the time investment, but this makes it more annoying. AP grind with limited resources is bad enough. More annoying is the last thing AP grind needed to be. - The dragon is an incursion experience, it doesn't belong in onslaught. The other incursion type bosses aren't in onslaught. - No matter how fast you are at lighting torches the lanes get frozen momentarily, totally unavoidable. This doesn't feel good as part of the normal gameplay. - Console performance issues make twitchy hero control questionable. Forcing players to run around the map literally putting out fires (or lighting them) in addition to the normal gameplay just makes frame rate drops and stutters and delayed or ignored inputs much worse to experience. At least mastery was temporary, but onslaught is the entire endgame, why make it annoying with the frost dragon? EDIT: I think it would be acceptable to make the first floor the repeating drakenfrost dragon map appears to be 89 so it doesn't affect the AP reset grind. EDIT: Maybe make x9 maps random between frost keep and temple so people can reroll to get the other map if they prefer.
  8. 5 points
    Can we please get some kind of bags system like we had in DD2?
  9. 5 points
    They've said from the beginning that it would be a return to DD1 roots. I really don't know what you expected, this was basically guaranteed and what we knew well before EA hit. After DD2 commercially bombed and was widely panned by the fanbase (yes some people liked it, but on the whole), they're not going to be taking risks as their first game into a loved IP as a new company. If you're wanting new things, check back whenever DD3 hits.
  10. 5 points
    There is a lot of positivity in this community as far as i have experienced. But lets give the devs a boost, and write one thing each that we love about the game! I'll start: I love the constant feeling of progression. Everyday i feel i'm getting better, and understanding more :D
  11. 5 points
    Honestly, don't take this the wrong way but this just isn't the game for this mindset. It doesn't work in DD because it's stat based. People are going to want to complete the maps, ergo people are going to want to use the best builder. I'm not saying it's an impossible idea, or even a bad one... just one that doesn't fit with DD. If you're wanting everyone to build and have reason to build, give different towers to the classes and then remove hero swapping entirely - on top of that, remove stats. Make a game like Sanctum or some of the other good TD games like Orcs Must Die. Have the towers just be a baseline of damage, with possible upgrades via talent specs so people can specialize in a certain tower or something. *shrug* It would work fine in those situations as it encourages people to work together to all build and all contribute in the exact same ways. But that simply does not work for DD with how the game is designed, nor do I think it's capable of getting there without a massive overhaul. The difficulty is based primarily on the builder's stats, not on how good the build is (though the latter exists to SOME degree, obviously). I think the issue is primarily you just don't like how DD handles it, and that's fine! There are other games that do what you're looking for. But a lot of us play DD for THIS specific style, and we like it how it is. Even with its own issues; no game is perfect, after all.
  12. 5 points
    Managed to hit level 74, and clear insane survival in each map, 110 hours played in early access, 30 Beta, and about 1000 hours in the other DD games. GOOD 1. Game feels good, lot of potential here. The loot chasing could easily become a thing, and DD1 has an ocean of content that could be adapted. 2. Tower effects look good, especially the magic missile projectile, and the maps look great. 3. Devs are incredibly fast at responding and correcting issues (when they can). 4. The community is phenomenal, and devoid of a lot of trolls that plague other online games. Discord folks are holding down the fort while you all work on fixing multiplayer. 5. COMMUNICATION is awesome! The #1 thing that pushed me away from the other DD games was the lack of feedback and communication. Keep it up! AREAS TO IMPROVE 1. The graphical interface on some traps and auras are lacking. Aura anchors disappear into the ground, and traps could look so much better. i.e. the gas trap animation isn't nearly what the tower animations are. 2. The HUD and Interface still need tweaking, feels a bit clunky still. I know that is a work in progress, and am enthusiastic to see how it turns out. 3. Inventory management has potential but needs a lot of attention. Even with the future addition of hotkeys, it is impossible to organize/manage your inventory once you are hardcore farming insane survivals. It defaults to "newest" on your sort function every time you leave the screen. We will need a bank, folder, or somewhere to put our "keep" items, especially once we start gearing multiple types of each character. After each map, we have to scroll over each piece individually while holding "shift" to compare...too much time in inventory and not in game. Sorting by item power isn't effective when you are prioritizing "fortitude" for example. Let us search once, place the "keep" items somewhere, and keep our inventory open to avoid double work later. 4. Char Sheet details at the top aren't useful, you have to scroll down. Why are the hottest stats buried at the bottom? 5. Survival - Pauses between mobs spawning in the early waves is brutal. The survival maps require a lot of time, and until we have a "start from wave" feature, that is unavoidable. If there is a reason behind the long pauses in the middle of a wave, can we have an option to speed up or opt out of it? 6. Everyone's number one struggle, multiplayer Rollbacks/Deleted items. It is an issue, you all are working on it, but we need multiplayer/community interaction to keep the game interesting while we wait to hit the phases of the road map. FINAL THOUGHTS DDA is my game. I am here to stay, and expect to be playing it for the next year. Keep up the great communication and feedback response and the final product could be great indeed.
  13. 5 points
    The dark elves sometimes ignore your defenses and run the the crystal or to you (after respawning) and one shot the crystal, seriously annoying and unfun mechanic. The skeletons after being killed, slide under you walls and rez on the other side of them and go straight for the crystal, even if you kill them at the crystal they will rez again and continue, imo in a tower defense you should lose from your defenses falling, not to shit that can jump over them or spawn inside, please revert it to both mobs to DD1. thx /rant
  14. 5 points
    The closer this game is to DD1 and the further away from DD2 the happier I am - so far I'm honestly just having a lot of fun with it, and the nostalgia of old maps mixed with the fun of news one is incredible.
  15. 5 points
    Why are the tower projectiles so slow? Your character can literally outrun the projectiles, not even joking. This was the biggest issue with the Apprentice in DD1 and is why he wasn't used for much beyond his Lightning Tower and maybe occasionally the Deadly Striker tower. Sure it's not much of an issue on Medium difficulty when the enemies move at a snails pace but I'm sure on Nightmare his tower accuracy will become a big problem. I noticed that the Squire's harpoon tower speed was increased significantly between the closed beta and now which was a good change, it was way too slow. But why this massive nerf to Apprentice? If you want to nerf him just please nerf the damage the projectile speed is abysmal.
  16. 5 points
    Fixes: Party bar is not showing the 4th player on the map. Towers are not displaying correct tooltip values after being upgraded. Items icons in the inventory are not displaying the not valid sign when they should be. Matches made private are actually public for anyone to join. Items are not selling correctly in various situations. Memory leak when playing games with others. Orcs enjoy getting stuck on various maps. Players with OculusVR get crashes or have their device startup. Auto loot filter doesn't work correctly for clients. (You may need to reset your auto loot filters for them to work correctly after patch). Several more crashes. Changes: Timers on Tornado Valley updated to correct values
  17. 5 points
    Thanks to all for testing and providing feedback for this Update 6 so far. It has been coming along and has hit RC where you can now play it and have your Ranked data progress saved by selecting it. We are looking to hopefully release this soon and quickly move to Update 7 for yall. So please test this when you can and provide any further feedback and report any issues with the update or with the game that need to get fixed. Minor issues may get fixed in Update 7 as that will be moving quickly to beta as well for all to test after this release. To go ahead and switch to version 8.6: Go to your Steam Library Right click on Dungeon Defenders and select Properties Click on the Betas Tab Click on the drop down box and select update6_rc Note: Your Ranked Progress will be saved but if something major happens where we need to update again or remove items, then you may lose those items. Or if you happen to exit the beta and go back to the Live branch, items from Update 6 will disappear. Here are the current list of Patch notes for this this update. New Map - Crystalline Resurgence 4 - Rewards buffed Sky City lower difficulty weapons and Mini Kraken pet New Map - Coastal Bazaar - Campaign rewards new lamp and carpet weapons - Survival rewards genie wave 25 and Mini Genie King end of survival wave 35 Updated Map - Emerald City - Reskinned Boss and changed name - Added survival - Rewards imp wave 25 and Desert Cupid end of survival - buffed emerald sword and staff stats - Emerald thrower now has more central spread - Random rewards were buffed to Moonbase levels - Added magic carpets to help move around map faster QoL - Added quality color around item names in inventory to help make it easier to identify item qualities. Toggles with "CTRL+O" - Display 3 decimals for buff beam boost values - Show DPS in tool tip for Bouncer Blockade and Slice n Dice like other towers
  18. 5 points
    Imagine being this retarded 1.) Ice isn't CDT, he's the game's network admin. 2.) Open is for playing with Steam Workshop mods, not retarded Cheat Engine and Grandeu hacks (which doesn't even work half the time anymore anyway) 3.) @everyone LULW
  19. 5 points
    I love it when my defences are frozen, I also love it when an assassins stabs me to death while I watch the enemy run past my defences and start whacking my crystal :(
  20. 5 points
    As people have known I have quit the main game of dd to pursue the DDDk and I have made tons of new content and I would like to propose a few of them. As the title suggest it is currently the goblin mech boss pet , the Ancient dragon boss pet, and finally the Kraken pet. I am currently planning on doing all the bosses and potentially all of the mobs and towers ( DST/LT pet ect). (can be tested in game here on open https://steamcommunity.com/sharedfiles/filedetails/?id=1713063477) Every aspect of the pets a subject to change as I update them. dragonattack.url
  21. 5 points
    Tomorrow morning likely around 9-10AM US Eastern.
  22. 5 points
    Shards are going to cost 12001 defender medals each. :)
  23. 5 points
    Yes, this, exactly. Kind of the same issue that Diablo shot themselves in the foot with. Teased big news for a long time, and then - BAM cell phone game no one expected or wanted is announced, and social media crucifies them. Mostly because of the expectations that were created. Everyone wanted to hear different news, and the company did absolutely nothing to appease that desire, and created no desire at all for what was announced. For DD2, we have had a news shut out for the last 2 some months. We asked many months ago for more details and transparency every week, and for a small while it was a lot better. Then the holidays and new year came, and it has been a blackout since then. Barely any Friday Fun day streams either. Every time we ask what is going on - no details, and promises of "big things". So in our minds, we are now waiting on some HUGE DD2 news to break at some point. Then, the only news we do get is that TE is no more, and a game we never knew about is coming, with no info at all on DD2, and all of this from a source that is not TE/GC directly... It was a very bad way to build excitement for this new product and the new direction of the company. I mean, i have no issue with the change, and i want to be excited for DDA, but it really should have come to us first on the forum, before the Kickstarter launched. Let us know what is happening. If we were told about CG and DDA say around a week ago, we could have been excited for the launch of the project. Instead i at least felt blindsided and confused. And still, no DD2 info... Was this the big thing? We don't even know... The lack of a clear vision (or at least a communicated one) and narrative to fans is hurting the first steps that CG is taking IMO. I should not have to go read the comments section on Kickstarter to learn what is going on, or a half dozen other social media platforms. Some centralized, clear information is highly wanted right now, and what better place to have it then on your own forums.
  24. 4 points
    Preach! This is spot on. You know, it's sad that people get upset about a push back in release dates. It's kind of pathetic, especially over a two day delay. 1) You all likely have a plethora of other games you could play instead... or perhaps FaceTime your family and make sure they aren't sick and have food in the pantries. 2) The level of entitlement is baffling, thinking we, the consumer, have some right to hold a developer to a deadline. No one is more upset / bummed than CG themselves. 3) We now have word about a hard date, April 2, for this update. Not some ambiguous month estimate. Can we all be happy with that for the moment? How about this as a thought? It was either CG delayed this deadline by two days to ensure we all still get the NM release in a responsible amount of time, OR they could have all stayed in the office and gotten COVID-19... I'm sure the latter definitely wouldn't have delayed release dates. So, everyone that wants to belly ache, quiet down and be patient. CG is taking this delay so they might not have further delays from illness / death.
  25. 4 points
    People are too entitled. It is known that until you get the release candidate, you can expect any and all bugs. You think early release means anything? Why would steam constantly remind people that early release titles may or may not be stable and may or may not ever get a full release? It’s because you are taking a risk with the knowledge up front that things may not all be what you expect. Manage your expectations appropriately in the future and you won’t be disappointed
  26. 4 points
    I love the fact that the Devs are communicating with us on a regular basis and offering help or just giving feedback on stuff... Sadly thats by far not usual even nowadays... So lets all give them a big HUG
  27. 4 points
    While I cannot confirm that all DLC will be free, we have already announced that DLC 1 (Q3 2020) will be free :)
  28. 4 points
    Tower view is something we have planned
  29. 4 points
    Hello everyone, we already have multiple threads about performance problems but from my experience, the game is running really well and much better since the beta. So I decided to take a closer look at the various graphic settings and their impact on performance. Testing conditions: A static view on the map "The Ramparts" over the whole map at 4k resolution (3840x2160). Used Hardware: Intel Core i9 9900K@5.0Ghz, RTX 2080 Ti (125%, +125, +1000), 32 GB DDR4 3200 CL14-14-14, Samsung 970 Pro 1TB So here are my results: The column "All Min Except..." shows the fps with all settings put to the lowest possible value (texture streaming disabled and outline disabled = true). Then I put individual settings to the maxium possible value. Since I am already at the max. framelimit of 300, I added the GPU utilization, to give you an idea about the potential headroom / impact on performance. "All Max Except" is the exact opposite, every setting at its maximum (texture streaming disabled, outline disabled = false) and individual settings put to the lowest possible value. As we can see, some settings are more CPU heavy, some are more GPU intense and other settings barely have any noticeable performance impact. Texture Streaming - as you would expect - adds a noticeable delay to some of the currently displayed textures loading, while decreasing the video memory usage by a good amount. I would advise you to only use texture streaming, when your GPU has insufficient video memory. Based on these results I created an optimized option set, which should give you a good compromise between performance and visuals (column "Optimization (Performance)"), resulting in 286 fps. I have to point out two settings here: Shadows: There is already a huge difference between Low vs. Medium and Medium vs. Epic does not make too much of a difference anymore. Visually, the Medium quality setting shows shadows for every mob, which has a huge impact on immersion, but also costs a lot of performance. Disable Outline Effect: First of all, I really dislike the naming of this setting. Having an option with a checkbox set to true usually means, that something is enabled. Here we are following the opposite logic, which can be quite confusing: So by enabling "Disable Outline Effect" we can get a lot of performance, but the black outlines around every object really make up a lot of the unique Dungeon Defenders art style / look. So I would advise you to only disable outlines, if you really need the last bit of performance. So considering the points above, I came up with another optimized set of options, which sacrifizes a bit of performance to improve the visual aspects even more. Obviously, the game looks best at maximum settings (no surprises here), but I think these settings are not too far off and the difference between 88 fps vs 228 is huge. Although I have to point out, that the actual difference, in a scene with a lot of action going on, will be much less and the framerates will be a bit lower as well. During survival I get around 55-60 fps with everything maxed. In addition to this, I tested everything at 4k resolution, so your experience might differ slightly. I hope this is helpful for a couple of you - it is definitely worth it to play around with the graphic settings.
  30. 4 points
    DEFENDERS! Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it! Holiday Season When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland. You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) ) Holiday SALE In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost: ALL Heroes ALL Costumes ALL Shards ALL Shard Packs ALL Hero Bundles ALL Bags ALL Bank Vaults ALL Tower Skins Material Booster Pack Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season! Known Issue The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed) What’s Next? We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3 Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU! Happy Holidays! Chromatic Games
  31. 4 points
    Does anyone else feel like the dryad is way underpowered now? i know she needed a nerf. But she was hit with a boulder compared to what she was. So my point is i think that she deserves some kind of buff for her AI targeting or even a good Bee buff (nothing crazy) but something that can make her work well in high onslaught again. i miss her,
  32. 4 points
    These new and returning weapons are great.....until they aren't great. I've been looking over this as best I can and thinking about it a lot and I kind of half did the math over it. I wanted to detail it out and see if I'm crazy or if something doesn't seem right. To start, Chromatic said there are over 30 weapons. Juice collected all of them and showed that there were 32 weapons so I'm going to calculate using that number. Within that number there are 3 shields (no attack types or changing secondary stat) and 2 tomes (no attack types but does have changing secondary stats). The rest are weapons with multiple attack types/speeds and changing secondary stats (Ability Power and Hero Health). Of those, Swords only have 3 attack speeds and then a speed bonus. The special weapons Toxic Shock, Phantom Phoenix, and Chilling Touch only have 1 attack type but at 3 speeds. The Dark Ritual Dagger for Mystic has 3 speeds with 3 weights. The Monk weapons have both 3 weights and Single, Triple, Quintuple shot types at 3 speeds. The rest have Single, Triple, Quintuple, Burst, and Scatter Shot and all have 3 speeds. Those listed from Swords down have 2 secondary stats. Now, anyone who knows me from my Stream or Discord knows that a vomit of math is about to caress your eyes, so be prepared. This math will find total possibility of drops then reverts possibility to percentage chances of getting a singular specific drop from the possibility. 3 Shields, 2 Tomes with 2 Secondary stats, 8 Swords with 3 weights and 2 secondary stats, 3 special weapons with 3 speeds and 2 secondary stats, the Dark Ritual Dagger with 3 weights 3 speeds and 2 secondary stats which is 17 of the 32 drops. I know of 5 Monk weapons bringing the total to 22, which leaves the rest as the last weapon listed above (Huntress/Monk) as 10 weapons. This gets written out as: Shields + Tomes + Specials + Dark Ritual Dag+ Swords + Glaives + Ranged Weapons 3 + (2 x 2) + (3 x 3 x 2) + (1 x 3 x 3 x 2) + (8 x 3 x 2) + (5 x 3 x 3 x 3 x 2) + (10 x 5 x 3 x 2) = 661 possibilities with 32 weapons That is a lot of possibilities when opening a gift. We do know you didn't care for just the number of possibilities you want the chances of getting that single individual super awesome weapon you are dying to have from the total number of possibilities. That one god weapon. For that you just take 1 and divide by the number of possibilities. 1 / 661 = 0.15% chance to get the exact one you want out of 32 weapons, with all the things you want on it (not counting stat rolls and bonus speed) Now before you go and burn down the forums, do keep in mind this does not take into consideration the roll value of your secondary stat that is permanent and cannot be changed and the bonus attack speed on swords that goes up to 20% and also cannot be changed. The biggest consideration is how often you get gifts, which is RNG from Victory Chests after you get all the guaranteed ones on the specific floors. I won't be taking into consideration the guaranteed ones because I and many others will not be resetting again (as we have finished that) so those are a one time deal for us. After looking at these numbers in my head, on paper and while writing this I have come to one conclusion. This is absolutely unacceptable. My suggestions on this are not pick one and go with that, its pick ALL of them and go with it. First, give us some way to reroll secondary stat....uh....stat, soon, next patch, asap. Second, remove the attack types no one wants, like Medium, Single and Triple. Do a survey or something to get an idea or however you want but the undesired attack types should not drop from these. Thirdly, Remove ALL locked mods. They are not fun and ruin weapons that we have other plans for. These would significantly reduce the chances of getting screwed by RNG over what is most often a weapon skin and has nothing special about it otherwise. Grindy game is grindy, I get it, but this is way WAY too much. tl;dr The chance to get the weapon you want is really low, if you wanna know more at least skim the post dude or dudette :) Edit 1: Juice gave an image of all the weapons for an accurate calculation Edit 2: Added a suggestion for fixing the weapons and making it all better Edit 3: Don't math tired forgot to move the decimal
  33. 4 points
    Since DDA will be a paid title and not free-to-play, there would be no point in gems carrying over to begin with, as the need for a paid currency would be nonexistent. As far as DD2 is concerned, the game has at least a few more months of active community left. I'd suggest spending your gems while the spending's good. In future, if you're playing a free to play game, I advise only buying paid currency if you know you're going to spend it. No point saving it up.
  34. 4 points
  35. 4 points
    I'd like to see the map on rotation in Onslaught, but sans the dragon mechanic.
  36. 4 points
    Just my .02, Destiny broke me of this model long ago. Buy the game, get disappointed by its flaws, hope springs eternal for a new patch/DLC, buy the new content, get disappointed by its flaws....rinse and repeat. There have been drastic changes to DD2 throughout its lifespan. Each time, the promise of a solid product allowed me to put aside the fact that each iteration broke whatever progress I'd made to that point. Weapons/Gear accumulated became worthless. Towers that worked, no longer did. Meta swaps, hard-counter enemies introduced, the damn loot boxes, the manufactured storage shortage that drove you to purchase bags, the lack of stacking items that drove you to purchase more bags.......and now, feels like the game is being dropped. As someone else posted a few days ago, the motivation to push onslaught is pretty much gone for me now. I'm a crusty old man, so I've seen and experienced the life-cycle of a few hundred games. I understand that they don't last forever, and I'm always looking forward to the next time-sink. That said, this is different. Kickstarter feels like a pre-order. Only without the guarantee that there will actually be a game.
  37. 4 points
    Yeah, events would be nice to keep DD2 fresh indeed! Definitely would love that to come especially the Carnival. I have missed all that fun too.
  38. 4 points
  39. 4 points
    Sooo, first of all I'm very sorry if I cannot express myself correctly as my english is very limited. From what I can see on the Discord chat, everyone of you seems to be pretty exited 'bout the new DD game. I guess thats probably natural since alot of you seem to be DD1 fanboys. But, personally I hate this.... We got big news announced and for some this probably might be big news...but for me it's just a punch in our faces. I was excited for days what news might hit us, what they will bring to dd2, thinking about what it could be since they said its very big news. And then this lame bomb drops...this is the most dissappointing news ever ( which I seriously didnt believe would be possible after the first awesome news bomb was the new forum which is incredibly lame too lmao) But anyway, if ya'll happy with that new DD game..I hope you will have fun with it on my end I hope that DD2 wont be forgotten...im super sad right now and just hope that they wont forget us dd2 lovers
  40. 4 points
    I don’t think DD-A is a bad move, I do however think the way they are announcing it and moving forward with it seems bad. For weeks now we have been teased with info on updates to DD-2 and then bam today we get new company, new game but no new DD-2…..
  41. 4 points
    I am deeply concerned that console support is a flex goal and not a part of the base campaign. What happens if i donate, but that goal is not met? What the hell do i do with a digital copy of DDA i cannot play? I am on PS4...
  42. 4 points
  43. 3 points
    I would love to see better auto loot filtering. 1) Multiple rules on an AND logic basis. (IE: Auto any item that is LEGENDARY, AND auto Accessories that are equal or better to EPIC). Right now, IIRC, selecting LEGENDARY and ACCESSORIES will give me all legendary gear plus all accessories regardless of quality. I could be wrong on this... but I know it isn't the best setup. 2) Along the same lines, have a rule form as one of the fields would also be nice. (IE: Auto items with "Power Level," that is "Greater Than," "800", of "LEGENDARY," quality) Right now, I can't specifically tell the game not to auto loot all the crap 525-600 legendary drops. So I have to sort by power level and lock items, then sell all which isn't user friendly.
  44. 3 points
    There's really no reason to flame and go ballistic because of an early access patch. I mean... yeah. It sucks, but it happens. I didn't like my inventory disappearing, or losing progress when the game launched on steam after hours and hours, but meh. When I buy into something that's early access, I know they inevitably can come with game-breaking bugs and issues. Doesn't mean I like them, but the best way to make the game better is to simply relay what you dislike about the game in a constructive manner to the best of your abilities, and if needed just wait for another patch or two and then give it a go again. CG patches fairly frequently.
  45. 3 points
    The only real complexity to DD1 loot was the larger margins you could get. it wasn't 0-+5 for example on low level gear, you could get like -10 - +10, usually seeking out gear with say , high boosts to tower stats with penalties to hero stats or vice versa for the focused heroes, yes this mythical has +221 to tower dmg but it has -178 to tower health and I use this hero for blockades. Being able to move/balance around stats with that gave you larger control and more options on how to build, ending up with people aiming for absurd breakpoints on focused builds (eg, magic missile becoming a laser, harpoons from across the world) because you could get absurd numbers and results by minmaxing that you couldn't get with this *balanced* gear that we have now.
  46. 3 points
    Uhm in what world is the a feature that keeps solo gameplay viable? If anything it hampers Solo gameplay since like you said you can't be everywhere so giving up the 33% Tower Damage for a DPS Character isn't something you want to do meaning your now stuck with a character that deals no damage and has no utility for your towers while Multiplayer games don't suffer from this, if I play with my mates I can build and AFK/be on repair duty while they Boost towers/DPS Ogres. This makes no sense, yes it's a TD game but why have DPS Builds, Characters and Hero Stats if they aren't going to be able to compete? If they aren't going to matter we might aswell just remove them from the game togather with items and just keep Runes and be bodyless flying things that build and repair defenses like every other TD game out there. DDs niche is that you have the RPG element and can play a DPS character, DD1 and DD2 even has pure DPS Characters. But it is hurt people, everyone that play Solo is hurt by having their towers be nerfed when not activly playing the hero who built the tower. It funnels people in to only building and playing as one hero and once all your towers are built and upgraded you end up just sitting there bored out of your mind since whats the point of attacking enemies with 30k hp when you do 500 damage with your sword. And you say there is no reason to eliminate a play style but having active builder bonus is doing just that, most people aren't going to want a 33% nerf to their towers when they switch character so they are stuck with their active builder that can't do anything other then build and repair. And it also goes against the whole having more then 1 hero you can use and having different builds if they are going to nerf you for playing how you want to play. Why shouldn't I be allowed to play like I want without being nerfed just because you don't think we need diversity and want everyone to stay in their cubicle and only doing one thing? DD2 didn't have this "feature" and it also had swapping and guess what it didn't hurt the game and in my opinion made the game more fun since you had more choices when building towers and then you where done building you didn't just sit and wait for the wave to be over to press ready for next wave to start instead you could activelly be roaming with a DPS character killing enemies. And AFKing is exactly what this "feature" is encouraging and even with content that would be more difficult you would just AFK untill either Ogres spawn or you get Suicide rushed since those are the only real threats so until we get mass Ogre waves the game will be 80% AFKing once everything is built and upgraded.
  47. 3 points
  48. 3 points
    Damn lol speedy reply. The thing I was testing didn't work, so I'm using another way. Also yeah nuke monk should be dialed back, but they're probably not gonna ever do it. Also why can't you delete your own post smh.
  49. 3 points
    DEFENDERS We released a patch today for PC and PS4, with Xbox coming later today. This patch is providing new costume content, as well as a small bug fix. The majority of this content is for our Kickstarter backers, with a brand new costume available to all as well! Costumes For the “Etherian Beta Tester” and up tiers, you will receive the Corrupted Gunwitch costume (as well as a Gunwitch code if you don’t have her unlocked): For the “Etherian VIP” and up backers, you will receive the Golden costumes for each of the base four heroes: For the “Ultimate” Tavern and up tiers, you will receive the Crystalline costumes: We just added these costumes to the game, and will be sending redeem codes out next week. This is to ensure that everyone receives the update and does not run into any issues redeeming their codes. Also, available now on the Emporium is the Underworld Mystic! Bug Fixes The Wayfarer has boxed up his winter holidays clothing and is back to his normal business attire. What’s Next This patch was focused on preparation for getting rewards out to our loyal backers, but fear not! We’re currently working on some challenging content for some of our most tested Defenders currently. The progress is incredibly exciting, and we can’t wait to share more with you. In the coming weeks we will have more information for you! We recently released an update on our Dungeon Defenders: Awakened progress, and will be sharing more each month. If you haven’t had a chance to check out our progress, click here for more info. Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  50. 3 points
    We need events to be added back, like for example the Carnival. Adding Events and even monthly challenges back would make the game more fun. Xbox users have the Carnival map added but the rest doesn't? The game has a lot of potential, and it would be cool to see interactions with NPC for Certain Tasks and such.
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