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Showing content with the highest reputation since 07/12/2020 in Posts

  1. 9 points
    Back Story: This project began before my CDT endeavor and the original idea was to make a different version of DD1 that I wanted to play. Since many of you have may have heard there won't be anymore official updates for the game (content wise) in the near or distant future I decided to pick up this project again. Changes: Backing off the statement above to achieve this goal a lot of changes were made. Examples: New Difficulty New Barbarian Towers New Equipment Qualities New Items New Player Abilities / Revamped existing abilities New Maps Complete Tower Balance Changes Quality Of Life (Inventory sorting , boss timer skip , and ect to name a few) Bug Fixes Graphical / networking upgrades and many many more... For the full list of changes that I have made Here. Download: We will be handling download links and other stuff in the DD1 Redux Discord https://discord.gg/tnkEwf6 Information for Total Conversions/Mods: https://forums.dungeondefenders.com/forums/topic/19717-dungeon-defenders-development-kit-basic-overview/
  2. 6 points
    The fact PC players are getting expanded heroes before consoles even get the base game is offputting. And no updates at all is very concerning. The promises made in the Kickstarter campaign and what is being delivered are growing more apart every day. And us Xbox and PS4 players still have an exclusive window to look forward too.....
  3. 5 points
    How's this for a non broken implementation: Instead of applying a flat multiplier to the damage or rate of a tower, the beam instead adds a flat amount of tower damage or tower rate stat to the builder's stats. So instead of buffing an apprentice tower with a 1.8x multiplier to damage output, it could instead buff it by treating it as though it was built by an apprentice with an extra 400 tower power. All numbers here are arbitrary, but it should be easier to manage because the beam just moves us up the diminishing returns curve of our stats, instead of catapulting us above the curve. You could effectively tune the numbers such that the effect of a buff beam was as if the builder of the tower being buffed had an extra X item slots. Now the tower is only worth the DU if it can buff Y towers.
  4. 4 points
    I'm all for skipping it. Tower buffs in general being a meta requirement just doesn't do it for me. DD1 was a great game, and I'm glad I had the chance to play it, but man, once you hit that late game content, you had to build just such a way. This is why I was so disappointed that none of DD2's positive changes made the cut. That game was far from perfect, as anyone who has played it knows, but there were still positive aspects in there. I went into this thinking we'dget the best of both worlds, but with things as they are progressing now, it looks like we're being pushed into the same meta as DD1. I'd rather a new and unique defense than just another absolute requirement for progression, but it looms like that's where the game is headed.
  5. 4 points
    We are actively working on the Switch every day, its a tough challenge packing our game into the wonder that is the Switch, so the game needs to be well optimized to ensure that it runs smoothly. We've been getting some assistance from Nintendo and Unreal to help us reach that point and are making progress towards that. With that said, once we submit the game for certification and get the thumbs up from Nintendo to release, we will have a date to bring to the community, but unfortunately until that point we don't know.
  6. 3 points
    Concept: The idea is playing with words, somewhat of a pun between "dicing" as playing with dices (refering that are the scaling numbers) and "dicing" as in slicing (refering that are the colors, high damage and choosen pet). The pet would have only 4 stats for visual purposes of the numbers. The 20 used for upgrades and in the description are a reference to tabletop RPGs to reinforce the theme of playing with dices. Item: Harpoon Pet Size: as big as Mr. Crackers. Pet colors: Main color black. Secondary color dark red. Name: The One Who Dices Description: <color:255,0,0>Dicing</color> and <color:255,255,255>Dicing</color>, He forever strives towards the 20... Mana Cost: 987654300 Raised by: <color:75,0,0>Mv Base damage: 45678 Shots per second: 9 Projectile speed: 87654 Hero HP: 123 Hero damage: 456 Skill 2: 654 Tower range: 321 Upgrades: 20 / 20
  7. 3 points
    There's like 8 "frequent" users that you can see pop up at least once a week, but other than that, not really. It is probably correlated with the lack of content however. Kinda sad, I miss the DD1 forums and I dislike discord as a communication system.
  8. 2 points
    admittedly, I don't follow the other community discussion platforms. There are several ways to handle a chokepoint. The real problem is base-scaling for each tower. In theory, each different character could handle chokepoints alone, if scaled properly (this is assuming the DD1 issue with Ogres glitching through Squire and App walls is fixed in DDA, which I haven't played enough to know). I don't think a buff beam is going to open the door for variability in how you handle a choke point. I think the only thing a buff beam will do for your choke point is force you to place every tower at said choke point in a relatively straight line, or basically be deemed a worthless tower. One of the problems, in my opinion, with buff beams (from DD1) is that anything NOT on a beam would basically be destroyed in a fraction of a second in Nightmare mode, unless it was placed behind something else on a buff beam. DD1 forced you to either 1) put a buff beam under your entire front line at every choke point, or 2) create a tower health summoner that was literally for nothing more than making a high HP minion wall and a mage. Seems to me that buff beams actually hinder your choice in handling chokepoints (if they take the same approach that DD1 implemented) I do agree that the two offensive EV towers need fixed so they are usable.
  9. 2 points
    Yes you can name the bags, and it will show up if you hover over another bag tab. Here is the section of me demoing that. https://www.twitch.tv/videos/696451354?t=00h32m13s
  10. 2 points
    1. Pick an item in game (you can't suggest items that don't exist such as Old One on a Treadmill) that the event item will be modeled after 2. Pick a new name, description, raised by, upgrade level 3. Pick out new colors for the event, this can include how shiny you may want the item to be. (You can even choose the size of the item) 4. Pick stats for the item. Pick what stats the item has, how high the stats are, ect. (You can even change the swing speed of melee weapons to if you would like) 1. Battle Droid 2. Name >> BonBot V13.3.7 Description >> "Could you play that song again?" Built by Bonny Upgrades >> 101/101 3. As pink and shiny as possible 4. Picture below. So for stats and whatnot, Idk how to balance things but I think the stats are fine, 404 across the top and the first 12 digits of pi for the bottom. The damage might be too high for the number of projectiles but I want that number to remain the same if possible since its the number used in the I Love You thing (ill link a youtube video to it) I'd like for the attack speed to remain the same or higher because fast attacking pets are cool. I don't really care about the extra projectiles, If the damage is too high, you can knock this down to make it not OP. I just wrote 3 there as a place holder. The description is the meme in Spongebob where Spongebob assumes Mr. Krabs is a robot. I'll link that as well. I picked the battle droid as a pet since it has the weakening effect thing and I think that's pretty cool. The 1337 numbers should be self explanatory and the 101 upgrades is leet speak for lol. Idk what the mana should be set to though. Links vvv https://www.youtube.com/watch?v=SQKyf4sWDlc I love you thing. https://www.youtube.com/watch?v=HuB_Pm4Xxbs Can you play that song again?
  11. 2 points
    Item: Blaster Rifle (or Blasticus with piercing shot) Bolt Action Sniper Rifle Huntress needs some love. *Note: I want the item upgrade level to be 1775/1775 not 1/1775. I couldn't figure out how to do it because I'm bad. The stats are themed off of Charles Benjamin "Chuck" Mawhinney. He was a U.S. Marine Corps (USMC) sniper. 1st row: Chuck had a notable kill at 900 yards. He was in the Republic of Vietnam for 16 months. His years of service was 1967 through 1970. 2nd row: The Vietnam War lasted from 1955 through 1975. 3rd row: Just using the 900 yards number for the stats here. 4th row: Chuck entered the USMC at the age of 18. He had 216 probable kills and 103 confirmed kills. Upgrade Levels: The USMC was founded in 1775. "Head Banger" and "Discount brain surgery" texts are just for humor. The phrase "absolutely 0" is a reference to the song "War" by The Temptations (War, h'uh, yeah, what is it good for, *absolutely nothin*), which came out during the Vietnam War era. Technical balancing and further explanation: At 5.2k Hero Damage and 4.1k AB2 stat on the default huntress skin, the weapon does ~20.8 million DPS on the Tavern dummy. A single shot does ~6.9 million damage. AB2 ability does ~22.5 million damage, not including the extra shot. The dummy alternates the dps between ~20.8m to ~25.1m when spamming AB2 with the normal shot. With the same hero stats as above plus a 210 boost cat, EV beam ticks at ~10.5 million. I purposefully made the hero movement speed negative, AB1 high, and the tower hp as the stat in the theme of snipers stealthily scouting around and taking a secure position. Also using tower hp for the 900 yards number helps to keep the weapon more balanced. The negative AB2 discourages replacing or making other gun weapons on EV/Jester obsolete and puts this weapon is a more niche role for the huntress. Tower range because snipers have range. Eh, get it? Yeah? Yeah....haha. If the DPS needs to be adjusted, then I recommend playing around with the reload speed, sps, and number of projectiles. I think it is good where it is at. I just want there to be a weapon to make huntress a viable dps option without giving another weapon that EV or Jester would make a better use out of or replace one of their weapons. The coloration reminds me of the Mass Effect weapons. Imitating the actual colors of the guns used during the Vietnam War doesn't seem to be very pretty. I hope I did this right. Let me know if I missed something that is needed.
  12. 2 points
    While I agree with the post above on a lot of things, I'm still very glad they decided to do a proper remake of one of my favorite games of all time after the mishap that was DDE. I have been loving my time with DDA so far even if it has fallen short of some of its promises. Hoping that a proper update to the grinding in Mass Survival combined with player trading can turn this community into what DD1 once was. Fingers Crossed! :)
  13. 2 points
    This is actually very sad news. I had no idea the community actually wanted to follow the same heroes in DD1. This will just mean that DDA will come to a meta where basically everything will need a buff beam and only after years of farming will players get to a point where they get gear strong enough to develop practical strategies without a buff beam. That is how DD1 went down. Is this going to be basically a verbatim repeat with slightly different maps? Where is the community mostly voicing these opinions at? Do I need to reboot my discord account to keep track of this stuff?
  14. 2 points
    I do agree that focusing on making sure you have the right speed, and pet for that matter will make a difference in your ability to build a map. Its possible to do it with precision swapping and key pressing (for the skills that give speed boosts). I think i struggled at Lava mines, and that was my roadblock for a bit on Massacre. At the time I was working on soloing the campaign. I think hes also saying that due to the short timers you cant really enjoy the map. I agree in that regard. I too felt the timers made those maps less enjoyable to play, at least in solo. I think a timer pause would be something of a start. imo any timer pause should only be applied to nightmare or massacre only.
  15. 2 points
    If you were here during the beta, there's nothing much left to say. If massacre survival comes out, maybe activity will pick up again.
  16. 2 points
    Iron Brigade is another example, sort of a steampunk/military action td game. Even though it's fairly different, Yet Another Zombie Defense HD might scratch the same itch and it's on sale for $0.51 right now.
  17. 1 point
    I miss the Armory. Was one of my favorite maps in DD1.
  18. 1 point
    Most of the backerkit rewards are yet to be given out. It is mostly the kickstarter stuff that has been released. You should have at least the shadow skins and the forum titles I believe.
  19. 1 point
    Sanctum 2 came out on PS3 Orcs Must Die! Unchained is apparently on PS4 The rest don't seem to be on any PS device
  20. 1 point
    Does it still drop from Dawn of the Blood Moon or is it forgotten by everyone?
  21. 1 point
    I feel ya. I was looking forward to being able to sync my Switch and PS4 profiles so I could play DDA on the go and at home using the same data. The radio silence was the worst part. The delay is annoying, but honestly understandable (considering Nintendo's demanding policies regarding third parties, AND the fact that COVID has caused just about everything to slow down), it's the lack of any sort of mention that was most concerning of all. I just want some tidbit so that I can keep being hopeful until the day comes I can finally play.
  22. 1 point
    Then i was was wrong. I really thought it was still EA.
  23. 1 point
    My problem with shards is that basic critical stats and fun extras use the same slots, so if you want to play with what shards you have, you will take huge losses in power, speed (thus overall DPS), and/or range - all critical to gameplay. The replaced shard needs to be as beneficial as what is removed or you took a loss, especially on maps where DU is tight. I wish stats shards and gameplay shards took different slots. That way you have the power and can change up how the tower plays. That or more DU, but most of us would likely just add more power in that case... I love gameplay shards, a lot, but rarely are they good enough to sacrifice the basic 3 stat shards, so the vast majority of mine sit in the vault.
  24. 1 point
    My first entry, my personnal favorite, what's missing: pink forged name and correct ammount for the mana, of course it has to be level 200 the base i used was the green diamond <3 _____________________________________________________________________________________________________________________________________________________________ my next entry is this Backstabber blade ( thanks <Bonny> base weapon idea), its a reversed blade that you have to show your back to the enemy to attack em, extremly fun to play with. whats misssing: kewl fire colored name for the forge _____________________________________________________________________________________________________________________________________________________________ and my final entry i used YGK as a base and made it a revamp, really cool looking, straight foward item missing: level 2012 for when dad went missing and lost his precious sword and colored forge name i can live with any color the damage that i currently set on it deals approx 19mil with a 6k knight jj
  25. 1 point
    You're in for lots of amazing surprises
  26. 1 point
    First Entry: The Sicarius is my favorite weapon in the game and have always wanted a reason to use it. Another thing I enjoy is ruining upgradable events, so I mashed them together into this monster. I love this weapon because it gives you the option to be a good tower weapon or a good dps weapon, the choice is yours. For the dps side, the weapon is actually the Retribution so it does generic damage so it is actually usable, and the dps is about a 150k Blaster Rifle at point blank or 130k Blaster Rifle from farther. Then for the tower side, obviously it will not beat a good ++ Kraken Cannon, however, not everyone has a quad cap ++ Krakon. I think this would be a fun event item to have because it would be super unique for what people could use it for. Also, I don't know yet what I would put for the description yet, but there would be one.
  27. 1 point
    I've always wanted an item of mine in the game!
  28. 1 point
    Thus naming myself a "consolepeasant" earlier. I also don't understand why i play on console, PC is much better and way cooler. Have you seen that video on console graphics? Absolute shite! Just looking at it makes me sick! My prayers are with you my poor soul, in hoping they finaly fix your framerate to a 120fps, after all you didn't buy that new screen for a lousy 60 frames a second! i can blink faster than that!
  29. 1 point
  30. 1 point
    I would actually like to see more towers in the game have more shards than shard slots. With a couple balance passes, you could create multiple viable strategies for a single tower. I'd also submit that a lot of these shards are in fact not 100% worthless (don't get me wrong though, some of them still are lol). They're by no means reflect beam caliber, but I still occasionally will use a ballista on floor 350+ in onslaught. You're forgetting the increase you get from gilding these shards as well. Empowered bolts (gilded): 40% chance to deal full damage to all pierced enemies for the next 52 seconds. This effectively removes the damage penalty for piercing entirely. Probably don't even need to gild it to keep the 100% pierce uptime. Power bolts (gilded): 40% chance to deal 72% bonus magic damage. That's a straight-up 29% increase in DPS. Not as good as a gilded destruction shard (42%), and pretty close to non-gilded destruction (34%). But, you can stack power bolts with destruction. Puncturing bolts (gilded): You can now pierce 6 additional targets, bringing the number of pierces to 12. I don't think I've ever seen 12 enemies lined up for a shot before, so I don't anticipate seeing this shard getting used that much. Splody harpoon (gilded): 34% chance to deal 920% defense power in an explosion around the enemy. This procs for every enemy pierced. As mentioned above it also works with rollers from the front sometimes. Oily harpoon (gilded): 100% chance to oil target for 7 seconds. Ignite is worthless, unless it's against drakenlord. The valuable thing about oil though is that it slows. Stack this with boosted grasp, frostbite tower, or frosty beams, and you have enemies who are effectively pinned in place. I currently run splody harpoon + oily harpoon + defense rate shards, with unique power + unique critical + unique CD mods. The relic is currently c8 0/5, and my tavern dummy DPS is sitting at a comfortable 6.5M DPS (tier 1 with dest. pylon and boost aura, pretty standard setup). It scales pretty bad with upgrades; 9M DPS at tier 5. If I wanted to prioritize damage, I could very easily crank that up further if i replaced oily harpoon with destruction, but I use it in combination with flame auras to AFK drakenlord bosses.
  31. 1 point
    Their new, flagship product has roughly half as many players as the years old free to play product that they themselves agree didn't work out. It barely has more players than the decade old game it's trying to usurp. For perspective, it's averaging fewer players now than it was when it was still in "early access". Maybe it isn't "dead", but it certainly isn't thriving. I'm in no position to know how much runway they have, but I'd be surprised if they don't try to start selling DLC soon. Every month that goes by, you end up with fewer people that are going to come back to buy it.
  32. 1 point
    bought out for 600cv by TheLordStormCrow
  33. 1 point
    you absolute buffoon! He already bid 15cv and you bid 2 after! You fool!
  34. 1 point
  35. 1 point
  36. 1 point
    I have returned to the game after like three years from it, and I'm starting fresh. I'm, however, having a bit of a hard time deciding on which four to level up first. I'm going with Abyss Lord as it reminds me of the Summer (fav in the first game), and I'm thinking of adding the Gunwitch. I have been trying to look up guides to each of the classes, telling me how good there are and anything else but no luck. So tell me who pairs well with the Abyss Lord and/or Gunwitch and feel free to tell me who your favorite four are.
  37. 1 point
    Everyone will have their own opinion on this. Towers- My advice is go for EV2 as the first buy. Her towers are some of the best in the current meta. Dryad is good too because she is a 1-stop shop as to her full tower spread. Monk, who you already have, has the best defs though. Get a monk going ASAP with flame and lightning. Huntress PDT is very helpful, and Squire Cannonballs too for range when auras won't work. DPS - look up "nuke monk" on Juicebag's YouTube for a great starter. He'll last you most of the game, and yoy don't need much else. I saved the 2 DPS heroes for last, because i always like having more build options. However, barbarian is a tank beast , great for up close boss action. Gunwitch is great, and my personal fave, but she is more of a finesse hero, so i bought her very last. In the end tho, buy whomever you like. Enjoying the game comes first, so do what seems fun. Over enough time, you'll easily have all the heroes eventually. Have fun!
  38. 1 point
    We have an official Dungeon Defenders Discord, invite link: https://www.discord.gg/dd2
  39. 1 point
    The heroes limitation thing and inventory scrolling was just me not figuring it out haha xD. I have only played for 2 days so I'm sure I'm still missing quite some things, and perhaps that new stats are intuitive for a new player but confusing for someone used to the old ones. As for scrolling in the inventory, I just missed that it was possible. With the scrolling wheel, it's perfectly fine! I just want to add that although I figured out how to make more than 4 heroes, it was not intuitive. I couldn't figure it out until people told me how to on the forums, and that's coming from someone who played thousands of hours of DD1 and DD2. Overall I would say that although beautiful, the UI is not very intuitive. I'll admit that the inventory scrolling thing was my fault as scrolling with the mouse wheel does seem intuitive lol, but I have a couple of examples, some that I discovered yesterday while playing (just a list of stuff on top of my head): To upgrade you need to right click, a menu will pop out with the upgrade option. I had to search to find this. I can't find my character level in the menu, I have to exit the menu and look at my health bar to find it. Perhaps it's there in the menu but I'm just missing it? The graphics of the loot is very well done, better than in DD1 imo, but some of the images make it hard to discern what type of equipment it is. I found out that the equipment type is displayed in small near the bottom of the item's window, but perhaps it would be better to show it at the top in bigger letters? Or better, to save some space in the window's box perhaps there could be some icons for the equipment type? There are also some gameplay features that were not intuitive, although they are welcome changed. An example would be the ability to scale down auras and traps (which is so useful, thank you). I only learned about it because another player told me. I have to add that from my first glance of the game, it is very stable and well optimized. I've had no crash and almost no dip in frame rate. Very good job! Overall it's more about the intuitiveness of the UI and some gameplay features. The game itself is very well done, and very balanced (I was surprised by that). I got through normal campaign, transitioned to hard campaign and the progression was natural and smooth, maybe perhaps a bit too smooth (it was way too easy on the act 1 maps on hard). Now doing insane, finished the act 1 maps and the difficulty does scale up, although I'm still able to complete the maps. Ahh one last thing, perhaps a bug or something you guys forgot, the harpoon on the Dragon boss map (not the tower, the one we press E to fire at the dragon on the ramparts) seem to always deal 10k damage and doesn't scale with difficulty. I couldn't solo the Dragon on hard since I had no DPS characters, just builders, since the boss's HP scales with difficulty and not the harpoon damage. Sorry if this post is a bit hectic lol.
  40. 1 point
    Thank you for your precious advice
  41. 1 point
    I pretty much agree with everything aside from maybe the switching characters mid wave, i can see it being good ( i mainly played dd2 so im more used to it anyway), but i also can see that is does add some more difficulty to the game. also-- The loot early on is pretty much useless, the stats they come with are pretty small and overall dont effect the game until you start to get into insane/nightmare, where loot starts to become more of a focus. The loot rarity is restricted in each difficulty, so your not going to see legendary gear until you get to insane i believe, or transcendent until you get to later game nightmare. Loot is also level restricted for the most part aswell, ex.. your not going to find a common chestpiece with level requirement 70, and your not going to find a transcendent piece with level requirement 50. You can create more then 4 heroes by pressing H i think, or holding f1-f4, and then right clicking a card, pressing "swap". and then youl be put in a menu where you can customize, and you will see a botton to create hero. Then when you want to switch out Monk 1 for Monk 2. you just click on the hero you want to switch in and press add hero to deck. Its not setup very well and not intuitive at all like in dd2 but you can do it. glad your liking the game :)
  42. 1 point
    To be honest, I'd wait a couple weeks/months until they add more content. The game is currently losing 50-100 average active players every week and it has been resurected three times already. If you want to take the dive, you can get a good 100 hours of content if you don't leech for gear.
  43. 1 point
    I haven't seen this addressed so apologies if it has, but when they start putting out DLC for the game and I own the game on 3 different platforms but only buy the DLC for one of the platforms, what will happen when I try to use my save for the platform that I didn't purchase the DLC for? Will I be forced into not being able to use the save and have a different progression path for the other platforms?
  44. 1 point
    Yeh I figured :) everything I read, said full game release will have splitscreen. Welp Is Dungeon Defenders: Awakened online only? You can play Dungeon Defenders: Awakened online and offline with local co-op (up to 4 person splitscreen). Considering this is the first thing that comes up...
  45. 1 point
    Local coop with friends is probably the least of the developers concerns considering the Corona situation lmao
  46. 1 point
    My friend had this problem and he fixed it by downloading and installing a " Windows media feature pack ", by any chance when you open the game there isnt any intro/opening scene ?? because he had that and after he tried to install the pack, he saw it all and it worked perfectly fine for him. this is the site he got the pack from https://www.microsoft.com/en-us/software-download/mediafeaturepack
  47. 0 points
    I agree with your arguments, but its too soon to be talking about the amount of players and the amount of content in dda. DDA is still in early accsess wich means that the game is not complete. Is simply not done. If you want a finished product you dont buy the game at early accsess, you wait until they remove early accsess and then play. One of the big differences with dd1 and dda is that dda is server based, this means its much harder to cheat in the game. I think there is no cheaters in dda. If you want to cheat in dd1 you can simply download cheat engine or a program that simply lets you change a players and items stats easally. dda is a better version than dd1 in so many ways and of course worse in some ways like trading and shops and as of right now, but it will improve in the future. Remember that dd1 is like 9 years old or something and dda is a couple months old.
  48. 0 points
    I will never understand people with console, the primary platform regarding Dungeon defenders is on pc. I would like to think that they will realease it a little bit later than what you would expect. Me personally would like for them to use their time to make more content instead of realesing it on consoles. I know that the console game was going to be realeased among the 1.0 and that did not happen. And of course when they promise to do it qnd they dont, thats a bad thing. In all i have not heard of many games making it to consoles in early accsess. You could also consider thar the game is not on mac eather and in my view i think mac is above consoles.
  49. 0 points
    Bump need a salem, got to many black magics
  50. 0 points
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