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Showing content with the highest reputation since 04/13/2020 in Blog Entries

  1. 12 points
    Hi Everyone! My name is Brittani Sahm - the brand new Community Manager for Chromatic Games, and your personal insider to all the things going on in the studio. Who am I? Before finding my way to CG, I was (and still am) a professor of public relations. My favorite part of teaching has always been learning about and talking with students, and I’m looking forward to reaching even more people through the many DD communities I’ll be in contact with as your Community Manager! I am a hit-the-ground-running kind of person, so the first thing I want to do in this role is learn as much as possible about all of YOU. The more I get to know each one of you, the better I can be in this role. There is a survey linked at the bottom of this post that brings up some of these questions: What are your favorite aspects of DDA? What are your favorite platforms for communicating with the devs? How many bad jokes can I reasonably make you listen to during my streams? (That is serious - Studies have shown that my jokes land 60% of the time, all the time.) I am a people person, and I will take my role as a representative for CG and the community seriously because I care about, well, people! I’ll share a bit more about my personal life, too. This may be obvious, but I am a gamer myself. If you look through my Steam or Switch libraries, you’ll find plenty of casual RPGs and simulation types of games (exactly what you’re thinking - Animal Crossing is in there), and my first gaming experiences involved playing anything Mario-related on Super Nintendo with my family. I love the nostalgic feeling I get when revisiting SNES Yoshi’s Island on my Switch now. All of this started with my parents’ love for video games that was passed down to me and my siblings - we grew up with my mom bragging about her sick Ms. Pac-Man skills from her arcade-playing days (she still likes to brag when she has a chance), and my dad making sure we had access to all the new consoles (we still have an Atari locked up somewhere). Because I’m a gamer, I understand the importance of knowing what’s going on with my favorite games and studios and feeling like I’m heard if I have a question or issue. I like talking to people, so this is something I’m quite passionate about. That is my strength as a professor, and that will be my strength as CG’s Community Manager. I could talk about myself for longer than you are probably willing to read, so I’ll stop for now and open the conversation up to you. What do you want to know about me? I’m looking forward to learning more about and engaging with this great community! (On that note - If you have a few minutes to spare, please fill out the survey below. It would be a huge help for me to get to know more about the awesome Dungeon Defenders community.) Dungeon Defenders Player Survey
  2. 10 points
    DEFENDERS, We’re bringing you some news of a game that you may not have seen us post in a little while about. That game is… DUNGEON DEFENDERS II. That’s right, we’ve got some development going on for DD2 that we’re excited to share with you. Some of the stuff you’ll see in the short term, some stuff in the long term, and along the way we’ll be getting your input to help us out. Let’s get into it! Content First things first, the Etherian Polar Vortex has ended and you’ll soon have access to a snowless Tavern and Town Hub. Now you may be asking “WHAT ABOUT THE GIFTING TREE!?!?!?!”. Well never fear, we’re adding in a new feller — enter: Ol’ Peepers. Ol’ Peepers is a gracious old kook who will grant players a daily login gift. We’ll go into more of what his gift contains, as it’s been adjusted to be more focused on gameplay with some cosmetic pieces here and there. Player Friendly Pricing We’re introducing a slew of bundles for players looking to support DD2 through the shop, and we’re experimenting with bundles that are focused on being very fair to you, our GLORIOUS Defenders. This means hero bundles, costume bundles, and even a new tower skin bundle that has tower skins new to the next update! Balance We’ve taken a nice pass to get some buffs going to really focus on the gameplay. Some things that were rate capped due to animations? NO MORE! Oh, and give a hearty “welcome back” to the shocking revelations (now named Stunning Revelations) and water mod combo, now with 100% more balance but 1000% more fun than it currently is. Also something about pets getting buffed, who knows... maybe it's a rumor, probably not. FEEDBACK Last but not least, we want to hear about what your favorite things are and what your thoughts are. Fill out this survey to let us know and really help us in future development, and by completing the survey be entered for a chance to win a FREE costume of your choice. Retweet the survey (link here) for an additional chance to win! Bug Fixes A TON of them, including a lot of fixes for exploits and unintended bugaboos that have plagued the heroes of Etheria. Nothing to write about just quite yet, but we got out the swatter and squished a ton of those lousy bugs. On The Horizon There’s a lot of stuff that we want to do, and as mentioned, your feedback will be more helpful. We’re wanting to add all sorts of new challenges, maps, shards, mods, characters, and more for you to overcome, explore, and master respectively (some of those words could be mixed and matched and still make sense). Social Defenders To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: Discord Twitter Facebook Instagram Twitch Forums For Etheria! Chromatic Games
  3. 10 points
    Defenders, Nat “Higgsbosonic” here, wanted to bring you an update regarding our next patch! 1.1 Patch Update The Update 1.1 patch is going to be released in August. We’ve seen a few comments regarding the patch arriving in July and that it has been delayed. This post is the first official statement regarding the patch and its timeline. This is a standard content patch and not a paid DLC. There are only two places for official announcements: the news posts on our website, and the Chromatic Games Dev streams (at twitch.tv/chromatic_games). Anything outside of that should not be considered official information, even if it comes from an official dev. We know you are eagerly awaiting this patch and we're working at full capacity (without crunch) to bring you high-quality patches and content for DD:A. We care about our team and do everything we can to take care of them as we continue to make DD:A the game greater and greater with each update. We do not want to rush out patches or content. We are ruthlessly testing and incorporating the community during the entire process. Every week our RQA team and Ethereal Calvary which are all community members playtest our latest build and provide feedback. They help us find bugs and the fun! We thank all those who dedicate their time to us now, and in the future. So what’s in it? There has already been a lot of information shared with the community about what is going to be in the patch in terms of features. I wanted to gather all of that in one place, confirm its existence and provide a few shiny screenshots. Please note, not everything included in Update 1.1 is listed on this post. Massacre Survival Yes, it is on its way, we’ve been spending an immense amount of time to make sure this game mode feels right. Provide a challenge, proper progression curve, and rewarding loot. This is just the beginning of the late game and we hope you enjoy the challenge! Skyward Challenges Two new challenges await you! Take towards the sky as you tackle these new adventures in Tornado Valley and Promenade. Invade airships, defeat the ship captain, and dodge deadly mortar barrage; or play capture the flag against Copters of both the goblin and Ogre variety, meanwhile, there are missiles set to stun kill. EV-A* An old robot-friend has found her way into DD:A. Series EV is a beloved hero from the franchise, we wanted to bring her to DD:A along with her reflect and buff beams ^^. Something a little extra to help deal with the challenges that await in Massacre Survival and beyond. *Hero name subject to change ;) Abilities: Decoy Proton Charge Defenses (All the Beams): Proton beam Physical beam Reflect beam Shock beam Buff beam Dual Weapon Equip: Gain stats from both weapons Only one weapon can be used at a time Huntress and Apprentice weapons only Check out some EV-A Gameplay over at JuiceBags Youtube channel! Inventory Oh, inventory management, where do I begin… Well, there was once a dev named Philtermancer, he was a wise engineer, privy to the plight of inventory management time sinks that plagued the community. His trusty friends Sir Sean “Shoryu” Ryan the UX wizard and Magister Mario “Luvcraft” Machado UI Art master devised a most wonderful solution. In Update 1.1 you are bestowed the blessed bag filters, making your adventures in Etheria easier, the end. Inventory Filter Bags: New additional filters: Fancy new tooltips: There are additional features and changes coming your way in our 1.1 patch as well as hundreds of bug fixes. Come say hello and chat about the upcoming content in our Discord! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  4. 7 points
    DEFENDERS, We’ve been hard at work trying to get our first patch out to you all that has some additional goodies. We’re looking to make good on our word, providing our early supporters with some rewards and options to look stylish as well as play with newer Defenders much easier. Let’s just get right into it! New Content and Features For Early Supporters Shadow Costumes Shadow Costumes have been added for anyone who purchased Dungeon Defenders: Awakened before the 1.0 launch. We will be handing them out automatically in the next few days. Legacy Transfer Tool We’ve added a Legacy to Play transfer tool. This tool has a one time use that replaces your Play data (heroes, gear, and progression) with a modified version of your Legacy data (heroes, gear, and progression). This is what happens when you use this tool: Delete any characters and gear obtained through Play. Transfer your Legacy characters and gear to Play. Reset all Legacy gear upgrades. Refund the gold spent on upgrades to a bank cap of 300 Billion. Apply 1.0 balanced max upgrade levels on your gear. Disable further play on Legacy. We initially announced this tool would be available to players for a week, but have since decided to provide it up until our next big update that brings Massacre Survival and some other unannounced goodies. We’ll be getting a roadmap out for our updates and general plans as part of our continued transparency efforts, but this should extend the period for this tool by several weeks, giving Legacy players plenty of time to get their saves over. This is only available to those with Legacy profiles. Updates Chicken Soccer Mini-game added to VIP Tavern. Players now Auto-Reject Hacker Join requests, and must be manually disabled via the options menu. Spawn Protection System added so you cannot be killed immediately upon respawning. Bosses in Massacre drop unique weapons. Let the hunt begin! Tavern visuals updated slightly. Keybinding improvements which include the ability to bind Shift and Alt to any action. Hover descriptions on the various selections located on the main menu. Balance Demon Lord fireball projectile speed reduced on lower difficulties. Glitterhelm Ogres spawn timers adjusted so they don't take a minute to spawn after the last enemy spawns.\ Bug Fixes Fixed most cases when you sell all as a client with a large number of items in the inventory you would be kicked. Fixed an issue causing the hero deck to open up when using the letter H in the chat box. Fixed an issue where start from wave 15 is locked instead of wave 14. Fixed some collision issues on Endless Spires. Fixed an issue where Lava Mines Pure Strategy is missing its mana drops during waves. Fixed an issue where pets don't face forward on 3 maps. Fixed a missing string table under the block category. Fixed an issue where the Redeem Code would always be successful as it was telling you that it was successful in running the redeem code code. Fixed an issue where Trophies can not be seen by clients. Fixed an issue where Darkness traps are failing to remove the visuals of elemental buff an enemy has, the trap itself is working as intended though. Fixed an issue where the Demon Lord gets stuck while flying. Fixed an issue where enemies were getting stuck in the air in the Alchemical Labs challenge. Fixed an issue where you can't scroll to the last option in the Gameplay Tab in the Options UI. Fixed an issue where VFX are turning off and on randomly in lower graphical settings. Fixed an issue where Mixed Mode maps don't display how to unlock. Fixed an issue where campaign pets can drop with no quality on Massacre. Fixed an issue where Enemies are spawning in the larger part of Lava Mines on lower difficulties. Fixed an issue where shooting the Blacksmith makes him fall under the ground for clients. Fixed an issue where some achievements were being granted when they shouldn't be. Fixed an issue where the Chicken didn't want to attack Training Dummies. Fixed some locations where Localization would break the value fields. Fixed an issue where enemies are spawning outside Arcane Library and getting stuck there. Fixed an issue where Glitterhelm Wave 6 Campaign Massacre doesn't have a build timer. Fixed an issue where a last wave award notification would be stuck on screen during the next build phase. Fixed an issue where certain enemies were spawning on Tornado Highlands Pure Strategy that shouldn't be on Nightmare difficulty. Fixed an issue where enemies are leaving their lanes on Royal Gardens. Fixed an issue where the Squire Level-Up sound would be played twice. Fixed an issue where Ping icons would be scaling up to high. Fixed some very inaccurate translations, big translation patch coming up later. Fixed an issue where map progression wasn't unlocking if you beat the map with a friend even though it showed you completed the map. Fixed an issue where attack speed comparison was incorrect for weapons under 1.0 attack speed. Fixed the Siren missing on Royal Gardens and Glitterhelm billboards. Fixed the Siren appearing on billboards she shouldn't be on. Fixed an issue where Skeletons can exist until the end of the universe. Fixed a spot in Glitterhelm where players could get stuck behind a crystal. Fixed it where Players could get out of Glitterhelm map's intended playable area and specific places only the huntress could reach. Fixed an issue where clients would still have the red effect for low health despite being healed back to full until they take damage again. Fixed an issue where Towers can be built in the ceiling in Glitterhelm. Fixed performance issues appearing while viewing the hero in the UI on lower quality settings. Fixed a spot where the Huntress could get outside of the Ramparts map. Fixed an issue where in multiplayer after losing a map there's an award with no text and 0 that sticks on the screen. Fixed an issue where Goblin Copters don't spawn in their correct ordered spawn sequence. Fixed an issue where a Massacre weapon was dropping from the Demon Lord on Insane difficulty that wasn’t intended. Fixed a specific crash for clients trying to use a disabled ability in Challenge mode that were disabled outside of cooldown. Fixed a specific crash for the host while a client was in the hero customization screen. Fixed a specific crash for when clients timeout from the host. Fixed a specific crash for the client if they equip gear shortly before the host returns to the tavern. Fixed multiple rare but random crashes. Known Issues If you go into Legacy first before using the Transfer Tool, you may need to restart DD:A before the Transfer Tool will work properly. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  5. 6 points
    DEFENDERS, The Dungeon Defenders II update you’ve been patiently waiting for is here for Steam (with Xbox and PS4 releasing next week after we pass certification)! In our update preview post, we let you, our glorious defenders, in on some of our juicy secrets, but of course we had more up our sleeves. It’s time to throw away those parkas because winter is gone—don’t worry, though. Ol’ Peepers will be there to spread the gift-giving spirit YEAR ROUND. We also fixed a ton of bugs, nipped a bunch of exploits in the bud, and introduced lots of new bundles for heroes and items. Now, let’s get into all the deets!! Winter is Over The great thaw has begun and we will finally see an end to the polar vortex that ran amok on the Town Hub of our beloved Defenders. The Winterfest Tree and Father Winter have gone into hiding, the snow has finally melted away, and there appears to be a new character who has taken up residence here. New Daily Login Rewards and Ol’ Peepers Ol’ Peepers is a long-time friend of the Etherians and is finally ready to venture into the urban lifestyle this update. He’ll be delivering daily gifts and consumables for the low low price of 1000g to the good Defenders visiting the Town Hub ALL YEAR LONG. Along with the gifts you all normally expect to see when you log in daily, Ol’ Peepers will also have a chance to drop Carnival consumables. What kinds of Carnival consumables, you may ask? Check them out: Trust me Disguise Gives the player the ability to deal 1.25x more damage for a limited time. Lucky Bunny Mask Gives the player the ability to jump 1.5x higher for a limited time. Rainbow 'Fro Gives the player the ability to spawn cat projectiles for a limited time. Snow Liger Gives the player the ability to go 1.25x faster for a limited time. Imperial Grin Gives the player 25% extra damage resistance for a limited time. Introducing Two New Shards and a New Pet Keep an eye out for the Lava Warrior Shard and the Boosted Beam Shard, newly added to the game. The Lava Warrior shard generates additional lava charges on successful melee attacks, bolstering the abilities of our Lavamancer. While the Boosted Beam Shard will increase the damage boost given by the Buff Beam, an exciting addition to EV-2’s arsenal. Also, hidden among the loot of the Wyvern Den Prime Incursion is a Crystalline Betsy! New Bundles Let’s get pumped for some ridiculously awesome hero bundles! We felt our current offerings didn’t meet all defenders’ needs, so we went back to the drawing board and came up with a more player-focused approach to bundling that will get you more bang for your gems. Have you ever wished for the Dryad to magically pop into your hero inventory, or had your younger sibling spend all your gems behind your back without adding the must-have Gunwitch? Well, you’re in luck because our All Heroes Bundle will get you both the Dryad AND the Gunwitch AND so much more. If you’re adding new heroes to your plate, you’ll definitely need some skins to customize your vibe. There are several new hero skin bundles to choose from now, including “Heating Up” with Molten skins and “Out of This World” with Galaxy skins. Here is the full list of new bundles: All Heroes Bundle Contains the Abyss Lord, EV2, Gunwitch, Lavamancer, Mystic, Dryad, Initiate, Adept, Barbarian. Available for 3,200 gems for a limited time. Hero Skin Bundles Legendary Guardian Supporter Contains Guardian of Fire Huntress, Guardian of the Molten Citadel Squire, Guardian of the Dead Apprentice, Guardian of the Storm Monk. Technological Upgrade Contains EV2 Mark 3, Techwitch Gunwitch, and Cybermancer Lavamancer costumes. Heating Up Contains the Molten Master Abyss Lord, Molten Juggernaut Lavamancer, and Doomfire Regalia Adept costumes. Out of This World Contains Galaxy Apprentice, Galaxy Squire, Galaxy Huntress, Galaxy Monk costumes. Very Far Away Contains Dark Disciple Squire, Arcanatrooper Apprentice, Galactic Assassin Huntress, and Dark Shawl Monk costumes. New Tower Skins You asked for more tower skins, and we’re delivering with this Hypno Tower Skin bundle! We teased these on our social page yesterday and they’re now ready for defending. Look how perrrrrty they are (pic below) - how could you NOT grab these, like, right now? The bundle will include skins for all towers and defenses, so no excuses allowed. We know defenders are yearning for more tower skins. Rest assured, we’re experimenting with other fun looks and hope to keep the good vibes going with more new tower skins in the future. New Shards The addition of the Shard Shop was such a huge success that we wanted to bring even more player-requested bundles to this space. Introducing brand-spanking-new bundles for the most in-demand shards in Etheria! Which bundle are you most excited to grab first?! That’s a serious question—we can’t decide which one to grab first for ourselves. Starter Defense Shard Bundle 5 Destruction, 5 Fortification, and 5 Defensive Critical Damage Shards Advanced Defense Shard Bundle 5 Deadly Strikes, 5 Defense Rate, and 5 Defensive Critical Strike Shards Starter Hero Shard Bundle 4 Speed Boost, 4 Construction, 4 Worm Scarf, and 4 Bulwark Shards Advanced Hero Shard Bundle 4 Critical Strike, 4 Inspiration, 4 Channel, and 4 Jackpot Shards Golden Destruction Bundle 11 Destruction Shards + 300,000g Golden Fortified Bundle 11 Fortification Shards + 300,000g Golden Damage Bundle 11 Defensive Critical Damage Shards + 300,000g Golden Speed Bundle 11 Defense Rate Shards + 300,000g Persistent Tower Option The excitement is real with this new quality of life update. With the Persistent Tower option, you can summon, upgrade, and sell towers by only activating each button once! We tested this out in Dungeon Defenders: Awakened and it’s been a huge success with the community. It was kind of a no-brainer for us to add it to DD2, as well. Can’t wait to hear how much you all love it! This option will be on by default, but for those players who want to maintain the original tower placement/upgrade/sell experience, there is a menu option in Options under Gameplay called “Persistent Tower Interaction” that you can uncheck. Balance Changes We love hearing from the community about the good AND the not-so-good because it helps us make Etheria as enjoyable as possible for as many defenders as possible. With this, we’ve been listening to your feedback and fixed a bunch of bugs and issues reported by our dedicated defenders, and added in some fun elemental combinations to keep the game new and exciting for defenders of all levels. We also toned a few things down that were a bit too strong from overwhelming player feedback. General Maps Onslaught The Draken Lord no longer appears in Onslaught. Mods “Anti-” Mods Damage has been reduced by 23%. Controller Servo Damage reduced by 16%. Shocking Revelations Is now “Stunning Revelations” Now deals Magical Damage instead of Storm Damage. Damage has been increased by 200%. Now stuns for 2 seconds. You can now include servos while using this mod. Shards Draining Strikes Damage reduced by 75%. Is now Multiplicative instead of Additive. Pets Pet damage now scales off Gear Score. Rebalanced ALL pets! Upgrades have been buffed. NEW Crystalline Betsy Pet! Can be found in The Wyvern Den Prime Incursion Elemental Combos Fire and Oil Elemental Combo Now melts enemy armor, increasing the damage they take from all sources by 25% Ice and Earth Elemental Combos No longer require crushing damage. Hitting a frozen enemy with earth damage increases the earth damage dealt and also stuns them for 2.5 seconds Heroes Abyss Lord Fiery Brimstone Damage increased by 200%. Adept Defenses Hailstorm Tower Reduced the animation to have higher damage uptime. Barbarian Abilities Siphon Stance Base healing value reduced by 50%. Dryad Defenses Harpy Tower Reduced the animation to have higher damage uptime. Hornet’s Nest Increased the number of hornets on a single enemy to 6 from 3. Huntress Abilities Piercing Shot Cast animation time reduced by 35%. Defenses Explosive Trap Reduced damage dropoff by 35%. Geyser Trap Radius increased to 800 from 400. Shards Explosive Surprise Damage radius updated to reflect Geyser Trap buff. Lavamancer Shards NEW Lava Warrior Shard Lava Warrior Shard generates lava charges on successful melee attacks. Series EV-2 Defenses Buff Beam Increased the collision radius by 100%. Reflect Beam Damage done reduced by 80%. DU cost per node is now 10. Shards NEW Boosted Beam Shard! Increases the damage boost by the Buff Beam. Squire Shards Unholy Fire Damage increased by 81% and now scales off of armor. Bug Fixes Exploits We have fixed several game-breaking exploits to make the DD2 world a better place. Like a lot of them. Like building way more than you should, getting too many hyper shards, upgrading exploits, and more. Fixed an issue where Grave Infection and Frostfire Remnants were stacking. Fixed an issue where players could kill other players in Hubs. Fixed an issue where locked mods could be moved to other weapons. General Removed Gilding for Hyper Shards. Fixed an issue where Grave Infection was dealing too much damage and dealing a second set of 1 damage ticks. Fixed an issue where the Shackled mod did not work on normal Assassins. Fixed a bug where the Geyser trap’s VFX was not scaling properly. Fixed an issue where Ancient Power no longer resets Hyper Shard progression. Fixed an issue where defenders could not play Floor 480. Fixed an issue where Harpy Tower would continue to fire after being stunned. Fixed a collision issue with Material Conversion Vendor. Fixed Ascension Monk’s Boost percentage. Fixed an issue where Oil Geysers were slowing Friendly players. Fixed an issue with the shard shop persisting tooltips when the page changes. Fixed a performance issue when using items with passives. Social Defenders To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: Discord Twitter Facebook Instagram Twitch Forums For Etheria! Chromatic Games
  6. 6 points
    DEFENDERS, A new day, a new chance to talk about everything going on in hallowed halls of Chromatic Games. We’re still working from home, so some halls might be dusty or cluttered, but hallowed nonetheless. There’s a ton of exciting news for us to talk about regarding all of our work (some of it is meh, but who cares, it’s news anyways). Let’s get into it! Dungeon Defenders: Awakened It’s no secret that a lot of you are hungry for all the new things that we’re going to be doing. Internally, we discussed showing these things over time, to not only keep anticipation up for what’s to come, but to also make sure things were in a ready state to share so that it avoids frustration if the systems change to something else (things other studios do to avoid player frustration). We’re throwing that OUT THE WINDOW and we’re going to discuss the next episode of DDA in its entirety. Slap on your helmet, it’s going to get wild. Episode 1: Swampy Jim’s Revenge Previously, Mistymire was a really adored map due to the scenery being very familiar with that of northern Florida (where we are based). We thought “what if we went DEEPER into the swamp” and did just that. New Map - Sludge Swamp Sludge Swamp is our new map. The entire map submerges all your characters and defenses in swamp and slows movement of both players and enemies, but it comes with a ton of elemental effects. For instance, due to methane leaks, any fire damage deals a larger explosion, that applies friendly fire. Electric damage stuns both players and enemies within an unknown vicinity. Poison damage can cause a sinkhole. It might be hard to see where traps are placed, but we felt that it was worth it for these awesome elemental effects. New Enemy - The Banjolier This enemy is an etherian who has been corrupted by the Swamp’s fumes and no longer recognizes humanity. Instead they only know of what they came into the Swamp with, most of them for some reason being banjos. The Banjolier begins to play his banjo, enraging enemies around him with how poorly he plays (he never took lessons). Please do not interrupt the Banjolier’s song, as he will ignore you and become even more enraged. The best way to deal with him is to give him the new “Swamp Pop” popsicle bait that is hidden throughout the map, and he will go on his merry way. New Boss - Swampy Jim Sludge Swamp is actually the sovereign territory of Swampy Jim. His lineage is that of royalty from Etheria’s past, but they moved out into the swamp for tasty fish and haven’t looked back since. Swampy Jim is very territorial and is going to be standing his ground to push out the Defenders from passing through into other lands, to break free of the realm they are stuck in. Swampy Jim drives a fan boat powered by a gator, named Roberta, that spins its tail fast to propel the boat. He flies by, trying to hit you with his pitchfork, “Delores Jr.”, to make you go on and git. We’re currently working with a certain voice actor (fans of Rick and Morty might know him) to get the VO to be the best you’ve seen with your own eyes. Some people might claim it’s the Scavenger from DD2, but it’s not. That character has a hole in his left shoe, not right which is the trademark to Swampy Jim. New Hero - Wall Eweeji We know that blockades fall off, so we decided to make a new hero that has incredibly strong blockades that you would be a fool not to use. Enter Wall Eweeji, a witch doctor/etherian plumber wearing purple that builds every type of wall you could think of: blockade that doesn’t deal damage, blockade that deals damage, the big two. His abilities are focused on being able to run quickly specifically to defenses to repair them. Mama mia that’s a lot of fun! New Hero - The Andrew There’s a lot of war going on in Etheria, so we wanted a hero that was focused more on peace, love, and flower power. We have a local hippie in town named Andrew, and so we made a hero kind of based around him. Flowers that fight for you, roots that trip up your opponents, and something to do with mushrooms blowing up or blowing your mind? We weren’t sure what he meant by that last one, but we’re keeping our rating, so it won’t be too crazy. New Feature - Taxes A lot of people have wanted additional reasons for gold, and given that April is here, and that a lot of educational institutions don’t include proper finance education, we figured why not gamify it and help teach people about taxes. Now when you upgrade your items, you will have to pay the Etherian Tax, which is roughly 15%. This allows us to introduce a new feature, that addresses a problem players have outlined, while also being educational. Awesome! New Currency - Chromie Coins Now, we’re trying to stay as hip as we can with bleeding edge tech, and thus we invented Chromie Coins. Chromie Coins are a new crypto currency that you can earn by running DD:A all day and night, even when not playing, to mine for Chromie Coins. Chromie Coins can then be used to upgrade your gear and bypass the new Taxes feature. How do Chromie Coins work you may be asking? They just do. Onto the next paragraph! New Game Mode - Auto Partier Some of the gaming trends that have popped up through the past couple years have been autobattlers and party games. We mix Tower Defense and ARPG, so we thought, why not mix those as well. Introducing Auto Partier, a revolutionary game mode that lets you pick your character to complete various platforming and detective puzzles, and then it plays for you! We’ve built over 100 levels that the game gets to play for you. It’s an experimental feature, so please give us a ton of feedback. One thing that we will not be changing is that you can use Chromie Coins to increase your chances of winning, as it feeds the AI that plays for you. New Gear - Backpacks We’re potentially teaming up with JanSport to introduce a new slot in the form of Backpacks. It’s not only a cosmetic slot that lets you choose between 3 backpacks that have your hero’s name embroidered on them (using the new Embroidicon technology in UE 4.25), it also adds an additional 5 spaces to your inventory. You can also acquire the deluxe backpack through DLC that DOUBLES your inventory space. Now that’s a deal! New Company - Monochromatic Games Imagine all your favorite Dungeon Defenders games, but in black and white, with audio that is described on title cards, going back to the golden era of game making. Well Monochromatic Games has you covered. Coming in a summer, you’ll be able to use circular slice and then have a title card say “AHHHHHH” *swoosh noises*, the way games were meant to be made. There’s probably more coming, but we forgot about it, so for now let’s just assume that’s all there is. Wow, cool. Bug Fixes There aren’t anymore, we actually got them all with the last update, and any reports moving forward will flag you as a hacker/cheater. Dungeon Defenders II We’ve decided that we’re going to sell Dungeon Defenders II to the team that makes the Persona franchise dance games. Dancing with the Defenders is what they’ve outlined their project to be, and we’re onboard. Sorry, this means no more DD2 development. That said we will be adding defender packs that you can purchase through ebay only that give you all new cosmetics that you might be able to use in Dancing with the Defenders! Now that’s epic. Social Defenders We have social media and you can follow it. We’re on Facebook, Twitter, Google+, Instagram, Snapchat, TikTok, Musically, Myspace, Friendster, Stickam, MSNMessenger OR AOL Instant Messenger (not both), and also certain newspapers. Follow us for a chance to win! As always thank you for your support and time, we feed them to the support lord and time lord respectively. They hunger, but soon, the day of determination will be upon us. Smooches, Chrome Games
  7. 6 points
    DEFENDERS Today the “Activating the Goblin Mech Update” went live for Steam Early Access! Alongside it is our release announcement trailer, which if you haven’t seen it yet, click here to check it out! Dungeon Defenders: Awakened releases May 28th on Steam, and noted later in this post are details for the other platforms. With the update coming next month, this is the final major update to Early Access, with the Steam launch having all of our 1.0 content. In this update you’ll be fighting the magically powered Goblin Mech, gain access to the Endless Spires map, and get the first look at our first arted up UIs — let’s get into it! Activating the Goblin Mech Update You can smell the exhaust coming from the Goblin Mech’s mechanical monstrosity, but where is the smell coming from? The only way to find out is to hop into Throne Room on Campaign and survive to the end! The Goblin Mech Plows Through The second boss that you’ll fight is the destructive Goblin Mech! Piloting the pinnacle of goblin engineering, he bursts into Throne Room (Campaign). You’ll need to stop him from plowing through your defenses and destroying the Crystal Cores in the middle. Find his weakness, drain the power of the mech, and stop him in his tracks! The Goblin Mech is available for all difficulties on The Throne Room (Campaign). UI Updates One of the biggest focuses of this entire project has been to get UIs into a functionally better state compared to previous Dungeon Defenders games. As a lot of the UIs are wrapped up and getting their final touches on the functional side, we’re able to finally start arting them up. In this update, the first UIs to get this treatment are our Map Select UIs. There’s more to come across the entire game, but this is our first real showing at giving the UIs that Dungeon Defenders feel! New Bonus Map — Endless Spires Locking away some of Etheria’s most heinous criminals, the Endless Spires is going to be coming back as the bonus map for Act II. A fan favorite, Endless Spires is available to play on Campaign as well as Survival. Conquer the spires — doing so in Survival rewards you an all new pet! New Pet — The Monkey King Climbing the Spires and fighting off the hordes of enemies that encroach upon the great prison rewards you with primate royalty, The Monkey King. Using his legendary bo staff, this pet attacks fast, gaining strength with each hit, all from the comfort of his floating cloud. Delays One of our goals regarding the development of this project is to be as transparent as possible about this project. We’ve had delays from initial releases and have tried to communicate why, ultimately being that we want Dungeon Defenders: Awakened to be a great game and set the standard when fully released as the first game for Chromatic Games. We sat down, made a road map that was realistic for the work we’re able to provide, and got to work. Everything was going smooth in development land, and then COVID-19 hit. This has been an unprecedented event, and as we’ve previously stated, our first priority was (and still is) making sure everyone of our employees was safe and healthy. This has affected development in multiple ways, and we’re doing our best to be responsive and ensure a quality game. Here’s how it’s affected multiple areas and where we’re at as a studio. Nintendo Switch Developing for a Nintendo platform is something new that we were excited to take on. The Nintendo Switch has a lot of awesome tech crammed into their console. Dungeon Defenders: Awakened can be a bit of a resource hog, so it’s important to make sure we do everything we can to make sure it runs smoothly, especially when playing 4 player split screen Wave 25 Survival. What happens on the Switch also sets the precedence for all of the other platforms we release on. There’s a ton of work that goes into making all of this happen. Working in the studio with our Switch development kits allowed us to be quick with testing. One of the biggest hurdles with a game like ours is making sure that what other players are doing, including host and client connections, provides proper replication to everyone playing. You start local to make sure connections work, and slowly start playing over networks and doing larger network tests. Having to change to an entirely remote setup has caused a bit of trouble doing this. We are currently working through various solutions to emulate the process we planned to follow, but it comes at the cost of time. If we were in the studio, this would be moving along faster and we’d be in a much better position. Unfortunately that’s not where we’re at. Ultimately this means that we’re going to have to delay our Nintendo Switch release to Q3 of this year. The above is not our only requirement, as there is a certification process that we must go through with Nintendo that takes some time to make sure it will work perfectly across their networks and platform. As a studio we believe you deserve the best experience. If we were to force something through, it would be incredibly rushed, not perform properly, and be a flawed product. We’re going to keep working as hard as we can and keep you updated on our progress. Pure Strategy and Challenge Maps These were originally slated for our Activating the Goblin Mech update, but were pushed off to our release on May 28th. While we’re working on progression throughout the game, we wanted to make sure the additional mode and challenge maps (Act II introduces a brand new challenge map) provided a great experience. A lot of that is related to our Massacre work, so we held onto it for the moment so you don’t receive a lackluster experience that is going to be changed when everything is said and done. With these two changes to our schedule, the goal is consistently to not curb quality in order to meet deadlines. Balance Enemies Spider Increased the Spider’s web projectile speed by 50%. General Changes Maps The Tavern The Blacksmith has been added, but currently ignores you because you haven’t slain a dragon yet. He’s got some high standards that we’re looking to nerf in a later update. Throne Room Updated the carpet in Throne Room to be Blue on one side to help give a sense of which side of the map a player is on. Alchemical Labs Updated the nameplates on the Electric Generators that activate during the Demon Lord fight. UI Updated the descriptions for game modes and maps on the Map Select UI. New Map Select UI with new art assets! New Map Cards have been added to Map Select. Fire Rate now shows for melee weapons and staves. Matchmaking Players are able to join their friends' private/public games after Wave 3. Public games do not show on the Session Browser past Wave 3. Tower Range Viewer Pressing “SHIFT” will turn on Tower Range Viewer, showing the range of towers. Gear Added an accessory drop to every Boss victory chest in Campaign. Added set bonuses to the tooltips. Cinematics Added several new storied cinematics in Act II. Performance Optimizations AI behavior / content, as well as map content has been greatly optimized and players should see a noticeable improvement in later stage gameplay. More optimizations to come! Bug Fixes Fixed an issue that was causing several crashes. Fixed an issue when enabling FPS Limiter not saving properly. Fixed an issue where pets were not able to be dropped from the inventory. Fixed an issue where hero footsteps were not playing correctly. Fixed an issue where the Summary Screen and Tac Map could overlap and not allow you to properly interact with the Summary Screen. Fixed an issue where Primary Bindings showed in the Secondary Binding if there was not a Secondary Binding already set. Fixed setup issue with several explosion VFX that were causing a noticeable stutter on lower spec machines. Fixed an issue where hitting “Escape” was not cancelling inputs. Fixed an issue where pets could be upgraded too high. Fixed an issue where tower rate stats on older gear was not showing. Fixed an issue where free pet upgrades still took gold. Fixed an issue where the Huntress’s projectiles would pass through targets when moving too fast. Adjusted the chat box so it now scrolls when a new message is sent. Fixed an issue with damaged towers not updating properly on the Tac Map when repaired or upgraded. Fixed an issue for not being able to upgrade certain stats properly, specifically Fire Rate. Fixed an issue when clicking the portrait of your currently selected hero wasn’t confirming the creation for that hero. Fixed an issue with upgrade arrows on items in the inventory not updating correctly. Fixed an issue where Facemelter was doing 1 damage. Fixed an issue where Lightning Aura wasn’t playing it’s VFX when damaging an enemy. Fixed an issue where Medium Difficulty completion was unlocking Insane Difficulty. Fixed an issue that caused an inconsistency with aura previews and spawn sizes. Known Issues Replaying/Restarting Endless Spires causes Wyverns and Sharkens to have pathing issues. Maps being randomly locked and not unlocking properly. Gear quality not being reflected properly compared to the item power. What’s Next There’s a lot of hard work that has gone into this update, and we’re working with all our might to provide an amazing experience at the end of next month when Dungeon Defenders: Awakened FINALLY Releases! Thank you for all your support, there've been a lot of ups and downs, but through it all we’re going to have a game to you that we’re very proud of. We’re almost there! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  8. 5 points
    DEFENDERS, We’ve been talking a lot about what’s to come in Dungeon Defenders: Awakened future, teasing at various bits here and there, and by making this sentence even longer, we’re still teasing more just putting off the inevitable of what’s coming your way. Real quick, let’s talk about how Ramsters came to exist. Hamster and ram? That doesn’t even make any sense! Oh wait, you probably wanted to talk about the first thing. Okay, time to talk about the first thing. Let’s get into it. Episodes Now what the heck are Episodes? Well in short, they’re our FREE major content updates, but MCU was already taken (you may have heard of it), so Episodes it is! We covered the “in short”, so now it’s time to describe the “in long”. An Episode continues the story of our heroes adventure but it also does a lot of other things, specifically they ADD A LOT OF NEW CONTENT. But what is “content”, where does it come from, and does it truly exist? To answer in reverse order, yes it exists, we make it, and that first one is too philosophical, and we’re sure you want to get right to the good stuff.So let’s talk about what you can expect. New Maps In each episode of Dungeon Defenders Awakened you’ll be receiving four new maps that increase in difficulty off the base campaign. We’re following a formula for the new maps where we provide a brand new map as well as recreate three fan favorite maps. Maybe we’re going to show off the first one later on in this post (spoiler: we are). New Enemy With each episode, there will be a new enemy that comes into the fray. The new enemy will be similar to the nightmare enemies, bringing in new mechanics that you’ll need to thwart in order to achieve victory. New Boss The last map of each episode contains a brand spankin’ new boss. These are similar to the previous bosses, requiring more active hero combat to take them down. They will be thematic to the content that we’re releasing, as well provide unique and thematic loot. New Heroes Yes, that’s correct, PLURAL. Each episode contains two heroes, with one hero being a throwback to a previous hero, and the other being a completely brand new hero. These heroes are meant to stand on their own and feel wholly unique from one another. New Gear We’ll be providing a slew of new gear that continues to follow previous item progression. There’s also a ton of fun stuff we’ll be adding (that we’ll get into in the coming weeks), that we’ll continue to build off of. Stay tuned for more info! New Features This is going to be super nebulous, but there’s a lot of stuff we’re looking to add that really makes your journeys in Etheria a lot more exciting. More to hunt, more to do, more to conquer, more more more more more! Quality of Life, Overhauls, and Polish We’re going to be addressing a lot of systems in the game that were put into a “good enough” state for our release, and getting them into a “great enough” state, if that’s a thing. For our first episode, this means overhauling the inventory and item tooltips (which we’ll be showing off in the coming weeks). Bug Fixes, Balance, Etc. This is the stuff you normally see in patches, but of course it’ll be included in our Episodes as well. We’ll continue to get out patches to address these things. Supporter Packs With each episode, we will be offering a supporter pack that players can purchase. These things offer cosmetic only items that apply to weapons and accessory slots. Since the episodes are free, we’re offering this as players have asked us for additional ways to support our development, and we thought this would be the most fair way to do so. Episode 1 We’re going to be showing off pieces of the episode over time, and what better time than right after explaining what’s in an episode?! How about a piece of the first episode? Sounds like a good idea to us, so without further ado, here is the first map of Episode 1: The Mill. The Mill The Mill is the first stop the heroes make upon leaving the castle to continue their journey. They enter a bright and vibrant forest that used to be used to provide lumber and materials for building the castle and nearby towns. Though it seems calm and peaceful, an army of enemies awaits to prevent our heroes from pushing onward with their journey. If you squint REALLY hard you’ll notice that this map is a remake of a fan favorite, and highly requested map, Mistymire. We made a couple of changes to make building defenses feel better, as well as modified some lanes to make things play out more smoothly. During the last wave, this map will also introduce our new enemy for the Episode. We’re wanting to make sure that as you play through the maps of each episode, you’re introduced to a new enemy over time while taking on potentially new mechanics depending on your game mode. What’s Next? We’re going to continue to reveal more and more about Episode 1 over time, with the goal of revealing something new at the end of the week, every week. If we run into any issues, we’ll let you know, but everything is coming together, so it’s time to start showing off some of our hard work. We hope you enjoy it! Social Defenders To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: Discord Twitter Facebook Instagram Twitch Forums For Etheria! Chromatic Games
  9. 5 points
    Defenders, We have some exciting news for DD1 fans! Ice has worked with the team behind DD1 Redux and found a way for CG to provide official branch support here on steam for the overhauled version of DD1. What’s DD1 Redux? Check out the summary, the story and the massive change log below. Shoutout to all of the fans who worked on this project, we are proud to support their work and provide a new opportunity for veterans of DD1 and newcomers alike! What is Redux? Redux is a re-imagining of what is possible using the base form of Dungeon Defenders with no limits. The CDT updates were limited in balance changes, map changes, and types of additions. However without these limitations Redux could be designed differently. This time design is heavily influenced by player feedback from all aspects, resulting in an experience that may feel better for the player overall.New features are far more extravagant than anything could ever have been done before, still maintaining the soul of how people enjoy the game most. Redux is filled with new content in the form of new maps, game modes, difficulties, quality of life changes, and other systemic overhauls. Back Story from IHDC This project began before my CDT endeavor and the original idea was to make a different version of DD1 that I wanted to play. Ever since the official updates for the game (content-wise) have ceased I decided to pick up this project again. Picked it up again I did and every week Redux continually got more and more ambitious as more & more changes were added. I did all of this out of love for the community because I was afraid to see the game die. Lastly, I want to give my full thanks to CG, the Redux community, and especially Ice for giving us this once in a lifetime opportunity. Instructions: Right-click Dungeon Defenders - PropertiesClick the BETAS tabClick the drop-down and select DD1 Redux OfficialIf you do not see DD1 Redux Official listing please restart Steam Save Handling: Ranked: When you first connect to Ranked on Redux you will get a 1 time only automatic copy from Ranked to Redux Ranked. There is no method of Ranked to trigger this copy a second time. There is no method to transfer anything save related from Redux Ranked to the original Ranked save. Local: Your save will automatically copy from DunDefHeroes.dun to DunDefHeroes.dun.rdx and be your new save location. Attempting to copy from redux back to normal will likely cause data loss, missing items, broken stats and isn’t recommended. Future Updates: Currently there is no specific date on a future update for Redux but there are plans to have them in the future as the Redux team needs and wants to add additions. FAQ: Q: Will redux ever replace the current live version of DD1. A: No. Due to the drastic changes and the original state of what DD1 is today the game is considered complete and in a stable state. Q: How can I have both versions side by side? A: After downloading Redux you can navigate to the installation location on Steam (C:Program Files (x86)SteamsteamappscommonDungeon Defenders) and copy this entire folder to a new location. Then switch back the beta branch to NONE - Opt out of all beta programs. Create a shortcut to the bigger exe file DunDefGame.exe in both folders and name them accordingly to which version you wish to launch. Credits: IHDC – CreatorMischief – Content creator & Master MindGigazelle - Art & Game directionMoose (Your friendly antler horse) - Q/A & Game directionKamil "Escev" - Q/A, Balance , Maths , & Game directionLolzcoolcat - Q/A , Balance , & Game directionThe Wild Emu - ArtRedux Testers - Q/A , & BalanceNow, onto the massive changelog and details of the work that went into this DD1 overhaul. Changelog Towers Tower Upgrading Changes: Health/Damage Multiplier Before After 1: 1.1 1: 1.2 2: 1.2 2: 1.4 3: 1.3 3: 1.6 4: 1.4 4: 1.8 5: 1.5 5: 2.0*LT, DST and Buff Beams not included Apprentice Magic Missile: Increase Projectile Speed Magic Blockade: Increased Health Scaling Fireball Tower: Increase Projectile Speed New Tower! SnowBall Tower: Throws an AOE Snowball that damages and slows enemies. Squire Spike Blockade: Increased Health Scaling, Aggro Generation, and Damage Scaling Bouncer Blockade: Increased Health Scaling and Damage Scaling Harpoon Turret: Increase Projectile Speed Bowling Ball: Increase Projectile Speed Slice N Dice: Increased Health Scaling, Damage Scaling and added Suction Mechanic New Tower! Mortar Tower: Shoots a bomb that deals AOE damage. Huntress Proximity Mine: Increased Damage Scaling Inferno Trap: Increased Damage Scaling Ethereal Spike Trap: Increase Damage Scaling and Rate Scaling New Tower! Oil Trap: Damages enemies and applies a debuff for a limited amount of time-based on the tower health stat that makes them take increased fire damage. Series Ev Proton Beam: Increased Damage Scaling Physical Beam: Increased Health Scaling Shock Beam: Increased Damage Scaling New Tower! SAM Unit: Fires a heat-seeking fire damage missile that explodes on impact. Barbarian New Tower! Damage Totem: Increases damage of nearby heroes (Scales off hero damage, radius scales off lightning stance) New Tower! Speed Totem: Added New Tower That Increases Speed of all heroes on the map. Multiplier scales with Tornado Stance. Summoner New Tower! Spider Queen: New Minion unit that can fire a range web attack and melee mobs also takes 10% reduced damage. Heroes Apprentice Overcharge: Increases damage and hero speed in addition to castrate, costs more mana Mana Bomb: Cooldown lowered to match Purity bomb cooldown Hero Damage Scaling: Matched Jester Hero damage scaling Fire Bomb: A fireball projectile that slowly travels to the aimed direction and explodes (Scales off Hero damage) Squire/Countess Bloodrage/Call to Arms: Reduced mana cost Joust: Added higher weapon damage scaling. Added fire trail (Scales off Hero damage) Blade Vortex Ability: Drops a set of Spinning blades that lasts for 10 seconds (Scales off Hero damage) Huntress/Ranger Invisibility: Now also grants movement speed increase Dark Shot: New Ability that makes enemies (and bosses) take up to 40% more damage (Scales off Hero damage) Monk/Initiate Fire Aura: an AOE effect around the monk that deals fire damage to any mob inside it (Scales off Hero damage) Remote defense boost: no longer requires the creator hero Series Ev Holographic Decoy: Increased damage, aggro radius now can be dropped while flying Electric Bomb: A grenade-like projectile that bounces around before exploding (Scales off Hero damage) Barbarian Lightning Stance: Now adds additional lightning damage to each attack based on your lightning stance stat up to 50% of the attack’s damage for melee and 35% for hawk stance. It also shoots a ranged lightning bolt in the direction you aim. Siphon Stance: Reduced resistance debuff Turtle Stance: Reduced mana cost Battle Leap: Added improved weapon damage scaling Battle Pound: Added improved weapon damage scaling Jester Confetti Cannon: New short-ranged burst shotgun ability (Scales off Hero damage) Wheel Of Fortuna: Change Damage all to only affect enemies once Summoner Summon kobold: New Ability that spawns a kobold suicide bomber dealing damage on explosion (Scales off Hero damage) Pet Boost: For the ability duration it increases self pet damage by 25% - 450% and caps at around 6.6k hero damage. It also increases the pet attack rate by 25% - 250% and caps at around 7.1k hero damage Skins Added 4 new skins for the original 4 heroes on the Ascension Crystalline Dimension completion. They have the same bonuses and drawbacks as the Super Legendary skins New Crystalline Ninja Monk skin: ??? Pirate Barbarian from Halloween Spooktacular 3. They have the same bonuses and drawbacks as the Tavern Keeper Barbarian New Maps & Rewards Halloween Spooktacular 3: New boss fight. Rewards: Pumpkin hat accessory. Vampiric Bone Sword, Vampiric Bone Spiker, Vampiric Grim Reaper, Pumpkinator 2000. All of these weapons apply lifesteal based on the weapon’s base damage stat. Eye of Devastation from Wave 30. Winter Wonderland 2: New boss fight, a new nutcracker mob that ignores gas traps. Rewards: Candy Cane, Winter’s Flame, Foam Sword. Nutcracker hat accessory. Ice Cube from Wave 30. Spooky Invasion Challenge: Pirate Invasion, but spooky. Rewards: Pumpkin hat accessory. Vampiric Bone Sword, Vampiric Bone Spiker, Vampiric Grim Reaper, Pumpkinator 2000. All of these weapons apply lifesteal based on the weapon’s base damage stat. Returnia Assault Pack: Assault missions on Mistymire, Moraggo, Aquanos, and Sky City. Completing all four in a row on Ascension yields bonus rewards. Return To Crystalline Dimension: Assault mission on the first four sections of Crystalline Dimension New rewards: 4 void shards and the Crystalline Dimension Set of weapons Town In The Cliffs: New Boss Fight. Rewards: Upgrader Djinnlet from Wave 35. Magic Sword(monk) and Spartan’s Sword from the campaign. Spartan’s Sword has a special effect called Spartan’s Rage which gives it a 5% chance per swing to deal 25% increased damage for the next 5 seconds. Magic Sword shoots a homing sword at the enemy you aim at. Crystal Cave: A crystalline cave. 1 core. 4 Crystalline heroes to fight as bosses. Rewards: Eternian Sword, Spear, Staff, Energy Cannon and Divine Shards Crystalline Griffon on wave 25 Crystal Pet Rock wave 35 No Towers Allowed: Crystal Cave: DPS only for the waves with a Kraken boss Great Turkey Defense Challenge: Defend the Turkeys! Rewards: Pet Turkey. Turkey accessories + new turkey bracers. Wandering Heart: New Crystal Escort Map Rewards: Spear, Sword, Bow, and Staff of Hearts. The Spear and Sword’s melee attacks have a 50% chance to charm enemies to fight for you for 10 seconds. Charmed enemies take 2x damage but deal 25x damage. The Staff’s right-click heals all nearby players for 100% of the damage that attack would deal. Halloween Assault Pack: Assault missions Halloween Ramparts: Rewards: Buffed Halloween Spooktacular weapons. Halloween Endless Spires: Rewards: Halloween accessories Halloween Shipwreck Ruins: Rewards: Vampiric Bone Sword, Vampiric Bone Spiker, Vampiric Grim Reaper, Pumpkinator 2000. All of these weapons apply lifesteal based on the weapon’s base damage stat. Completing all three in a row on Ascension yields a bonus reward. Updated Maps & Rewards Palantir: New boss fight on Ascension, new rewards: Ice Pick, Ice Rifle, and Staff of Ice Emerald City: New green accessory set based on the Crystalline Dimension set. Set bonus of orbiting emerald shards. Tavern Defense: New accessory set with the Party Hat and Party Horn (new). Party Hat rolls buffed on Nightmare. Alchemical Laboratory: New Pet Mini Demon Lord found on Wave 35 (Ascension Only) The Throne Room: New Pet Mini Goblin Mech found on Wave 35 (Ascension Only) The Summit: New Pet Mini Ancient Dragon found on Wave 35 (Ascension Only) Aquanos: New rewards: Shield of Atlantis and Sea Snail found on Wave 30 ( Nightmare ) Wave 35 ( Ascension ) Sky City: New rewards: Pressurized Cog Shield and AirPlane found on Wave 30 ( Nightmare ) Wave 35 ( Ascension ) Great Turkey Hunt: New Pet Turkey. Buffed existing turkey accessories and added new turkey bracers. Greater Turkey Hunt: New Pet Turkey found on map completion Lab Assault: EVs now show on the map. Ascension Only: EVs will now teleport back up if they fall off the map. Pets and abilities can now be used. Can now drop every accessory in the game. Temple of Polybius: New rewards: These pets buff towers the same as a guardian would, but up to 6 targets instead. They are called Speedy Polybius (rate buff), Destruction Polybius (damage buff), Expansive Polybius (range buff), and Defensive Polybius (resistance buff). Ascension Guarantees 2 Divine Shards on non Hardcore and 4 for Hardcore Sky o’ Love and Temple o’ Love: New rewards: Spear, Sword, Bow, and Staff of Hearts. The Spear and Sword’s melee attacks have a 50% chance to charm enemies to fight for you for 10 seconds. Charmed enemies take 2x damage but deal 25x damage. The Staff’s right-click heals all nearby players for 100% of the damage that attack would deal. Temple Of Water: New rewards: Trident found on map completion Crystalline Resurgence 1-4: New rewards: 1 Void Shard on nightmare 2 on Ascension Crystalline Demsnsion: New Rewards: 4 Void Shards on Ascension 8 Void Shards on Ascension Hardcore Ascension Difficulty Original Campaign was balanced towards current nightmare endgame Shards Maps have been balanced to match the difficulty of Lost Quests maps on Ascension All mobs and bosses have had massive heath damage and speed buffs on Ascension New Enemy - Cyclops Shoots a ball of poison at a target that spawns an AOE poison damage cloud that deals damage over time Loot All pre-Lost Quests map rewards have received huge buffs to make them more viable in end game content All Lost Quests map rewards had their go-negative stat reduced by 50%. This should result in massively increased ult rates Survival All original campaign have infested loot quality All other maps have a new higher loot quality *moonbase is set to Kings game quality All survival pets now roll higher on ascension Tavern Keeper Shop Shop items will roll comparable to nightmare random rewards at their highest quality. Divine Shards can be purchased in the shop New Qualities Divine: Divine armor gives you a 2.5% passive healing bonus and a 0.25% passive tower healing bonus every 5 seconds / 2.5% health bonus to traps and auras. This bonus is set to 15% instead of a full set of Divine armor. They spawn with higher stats, upgrades, and a set bonus of 1.5x instead of the 1.4x of Ultimate-Ult++. Divine Shards: New coal-like currency drops from the end of map rewards and tavern shop Void: Void armor gives you a 2.5% hero damage bonus and a 2.5% tower range bonus. This bonus is set to 15% instead of a full set of Void armor. They spawn with higher stats, upgrades, and a set bonus of 1.5x instead of the 1.4x of Ultimate-Ult++. Only armor and the items from the Void Forge can be Void quality. Void Shards: A new coal-like currency that is rewarded on Crystalline Resurgence maps, Crystal Cave (50/50 for Divine or Void Shards), and Crystalline Dimension. Ruthless Massively Reduced mob count Increased Enemy Difficulty Decreased Enemy movement speed Lower mob spawn rate Increased Loot multiplier 10% points higher then hardcore Tavern Void Forge: The Void Forge takes Void Shards to craft them into a Void Spear, Void Bow, Void Sword, or Void Staff. The “Feeling Lucky?” button allows you to get one of these 4 at random with higher quality. What could “???” be!? Divine Forge: The Divine Forge takes one Divine Shard and crafts it into 10 armor pieces of high quality. On average at least one of these will be Ultimate or higher quality. Tavern Changer: You can now change your tavern themes to any of the previous 13 Taverns! Check it out in the Options menu in-game to see them for yourself. Diamond Forge Update: Added the ability to exchange Coal for mana 1 coal for 10 Billion Mana Small Coal for 2 Billion Mana True Boss Rush Menu: Added new UI. Allows you to choose checkpoints and trade XP orbs for mana. 1 XP orb for 100 Billion Mana Integrated Emulator Controls - F2 = Player 1 - F3 = Player 2 - F4 = Player 3 - F5 = Player 4 - F6 = Quick add Alts - F7 = Remove all Alts - F8 = Toggle Active Split Screens This hides the screens of your split-screen characters without removing them. Pure Strategy Players are now capable of all normal actions in Pure Strategy, including attacking and being attacked by enemies Enemies no longer ignore/pass through players in Pure Strategy Hardcore and Iron Man may now be selected while playing Pure Strategy Enemy amounts and strength in Pure Strategy should now mirror Survival mode on all maps All chests in Pure strategy now give 2020 man on the first wave, regardless of starting wave number Upon starting the first Combat Phase in Pure Strategy, Defense Units and Minion Units will be reduced to 0 and remain there for the entire map Pure Strategy Rewards now match Mix Mode loot + bonus New Mobs Cyclops: A new Mini-Boss mob on all Ascension maps that Shoots a ball of poison at a target that spawns an AOE poison damage cloud that deals damage over time Nut Cracker: New Mob only found on Winter Wonderland 2 this mob ignores gas traps and explodes on death Loot Goblin: Found on Mix Mode only. Drops a high number of items. Can drop Ascension version blade of the North, Snowball Launcher, North Pole, and Spear of Light QOL Re-Roll System: Added a new feature that allows an Ultimate++/Divine/Void Armor reroll for the price of a Void Shard, beware, every reroll has 40% to curse the item instead. Inventory Sorting: Added a new feature to the item box that sorts the items based on their quality Armor visual update: Updated Visuals of every armor model in the game Graphic settings: Added 1440p option to the resolution list, added the ability to change graphics quality in-game, added the ability to remove the outline effect, extended the FOV range and added the ability to uncap fps. Item Effect Screen: Added a window that displays additional, previously hidden, item properties ( like movement speed, etc.) Boss Timer Skip: Added a new keybind ( n ) to skip incoming boss timers Item Recovery: Added item recovery to most maps that did not have it Auto Censor: Changes last digit of an Ultimate++/Divine/Void item stats to “x” when viewing an item. Ascended Defender: New Achievement Complete all maps + challenges Deeper Well - Glitterhelm Caverns unlocks 1000 inventory slots Damage Number Size Slider: You can change it from anywhere between 100% to 300%, the default in the live game is 200%. Social Defenders To get reliable updates on the Dungeon Defenders Universe make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums For Etheria!Chromatic Games
  10. 4 points
    DEFENDERS, In less than ONE WEEK Dungeon Defenders: Awakened will be released on Xbox Series X|S and Xbox One!! We are so pumped for that release and we wanted to add to that excitement by sharing other big news from the studio — we’re also rolling out the release of Update 1.3 soon! We’re currently getting this update certified for Xbox, with our goal being to release the update for both PC and Xbox players on March 17, DDA’s Xbox launch date. Check out what’s to come... What’s New Tutorial One addition to the game we’re really proud to introduce is the new tutorial! We felt the old tutorial had room for improvement, so we’re adding more explanations on essential game-play features (like the hero deck) and giving new DDA players a chance to experiment with different heroes and defenses. This is just the first of many tutorial revisions and additions we’ll be adding to the game to help our newest defenders learn all they need to know to defend Etheria! PLUS, everyone who completes the new tutorial will receive a sweet reward in their inventory. We’ll share more about that at the time of the patch release ;) Massacre Mixed Mode and Pure Strategy At long last, we’re adding the Massacre difficulty to Pure Strategy and Mixed Mode game modes! Pure Strategy tests players’ defense-building strategies by removing hero combat from battle. With the addition of Massacre difficulty to this game mode, players will have to account for the Siren, an immunity-granting enemy. This will force players to figure out how to handle the Siren using only defenses before she’s able to boost the rest of the enemy field. In Mixed Mode, players will also see the Siren added to the enemy list, and will be rewarded appropriately with better loot drops than even Survival mode. Prepare those defenses, Defenders! Nameplate and Damage Numbers Like we mentioned during the dev stream last Friday, we’re making some big changes to the displays for nameplates and enemy damage numbers. These changes will add in some missing player and enemy nameplates, as well as increase the quality of the displays, including making the text and numbers clearer while dealing damage. Critical hits will feel more rewarding, with larger numbers to let you know when you’re doing that extra bit of damage. These numbers will be even bigger when you manage to snipe a weak point, so it's time to show off those skills! Check out how those in-game differences will look after the update: Before After Enemy Amount Changes Game performance is an area we’ve been tinkering with for a while. To help boost performance, we decided that decreasing the amount of enemies on screen at once would be a great way to do that without impacting game-play too drastically. Most of the enemy reductions will come from weaker enemies, so you’ll see significantly fewer goblins and wyverns, for example. To compensate for the lower number of enemies on maps, all enemy strengths will be increased. Players will have a slightly different challenge with fewer targets, but this should hold the difficulty level. This enemy count update will impact game play on all maps and difficulties in Campaign, Survival, Mixed Mode, and Pure Strategy, meaning every player can go back and re-experience a brand new DDA! Optimizations and Performance With the decreased enemy counts and changes to displays while in battle, players should experience a cleaner battle, and especially so on the larger maps (e.g. Summit). Wave lengths will be reduced, and these changes will stem from adjustments to enemy release schedules and the reduced total enemy counts. Basically, we want to make sure every player feels they are being challenged, while also making sure the game runs smoothly and looks great all at the same time. Still To Come There are still many highly-anticipated features we’re working on and will add in future updates, including trading, cross-saves, and more. Once DDA Xbox release goes off, we’ll be able to spend more time prioritizing these features, while also working on our Nintendo Switch and PlayStation ports. We’ve shared some of the updates on these during our Friday Funday streams, but we want to get this down in writing for you all, too. We are just as excited as you to add trading to DDA, but we needed to step away from this project for a bit to focus on passing Xbox certification. After the Xbox launch, we’ll get back to work on making sure any trade system we add to the game is fair and safe for all players. Ensuring fair trades between players is a big task, but one we want to make sure is part of players’ experiences. Once we feel the system can’t be easily exploited, we’ll work toward adding support to setup sessions specifically for trading, buying, and selling items between players. We’re nearing the completion of the cross-save feature. It does require another separate Microsoft certification process, though, so the timing on that will depend on those outside factors. For the much sought-after split-screen feature, we’ve got a lot of work ahead of us to make the UI and UX work well for all players during a split-screen session. When we add additional screens, the game has to work a lot harder to give each player their own unique area of play and we haven’t been satisfied with the way it’s all working together (or not working together…). When we’re happy with the way multiplayer functions AND looks, you’ll know!! Bug Fixes This patch will include a whole bunch of bug fixes too! We all know players’ favorite space to place DSTs is on top of the Glitterhelm doors, but you’ll have to come up with a new strategy now. We are fixing this bug and other similar placement-related issues on other maps. Lots of previously-stuck enemies will be given new legs, so they’ll make their way down the purple path once again. Along with these fixes, we’re addressing some exploits and inaccurate damage number displays. This is just a small preview of all of the revisions, additions, and bug fixes we’re planning in this next update, so stay tuned! Social Defenders To make sure you’re in the loop on all things Dungeon Defenders and to know as soon this new update drops, follow us on all of our social channels: Discord Twitter Facebook Instagram Twitch Forums Smooches, Chrome Game
  11. 4 points
    DEFENDERS! It’s been a little while since we last spoke, but what we’ve lacked in words, we’ve been making up for in hard work! There’s a ton of stuff that we’re continuously chugging away on: Update 1.2, console ports, and even our major content updates. We’re breaking the silence and ready to talk about our work with Update 1.2. Let’s get into it! Console Development Check-In We’re currently making a ton of great strides and getting a lot of performance out of our console work. There’s a lot with this type of development, not only in getting the game to run properly and at a decent frame rate but also in meeting the technical requirements of each specific platform before we submit for certification. As we continue to progress, we’ll keep you all posted. Update 1.2 We’re going to be splitting this update into two parts to make sure everything we add is in the best state possible. The first part of this update includes additional gameplay, features, rewards, and bug fixes; the second part includes additional features and Kickstarter rewards. The goal with Update 1.2 is to put a bow on what we consider the baseline DD:A experience before we move onto major content updates. Part I: Enter the Rift Rift Mode We’ve been teasing it for a bit, but we’re ready to talk about our newest game mode coming in Update 1.2 — Rift Mode! What is it? Rift Mode is an option, similar to Hardcore, that players opt into throughout Campaign and Survival. Rift Mode serves to evolve the challenge and experience of DD:A, providing players something new, regardless of their experience with Dungeon Defenders, to take on. Here are the main takeaways: The number of total enemies is halved. Some enemies become Rift Enemies, providing additional functionality and difficulty. All enemies can become Rift Enemies. The Siren is already a Rift Enemy. A new weapon type called Fusion is dropped to take on Rift Enemies. This will make taking Sirens on considerably easier. New armor set bonuses that can be target farmed to take on Rift Enemies. Increased loot quality dropped in Massacre. This is not an increase in item caps, but rather dropping better quality loot in general to progress faster. Over 20 new accessories added only available in Rift Mode. Where does it occur? It is available at ALL difficulties for Campaign and Survival. What are Rift Enemies? Rift Enemies are considerably stronger monsters that have greatly increased health, increased damage, and additional mechanics. Here are three of the enemies’ new mechanics: Goblins: They’re 33% larger, making them more of an imposing threat, and potentially blocking higher priority targets from getting hit. Archers: They’re attack range has been increased and now they shoot homing missiles. Ogres: They’ve cleared up their sinuses and instead of throwing snot, they throw Rift Kobolds that have a huge explosion. This is just a sneak peek into the additional mechanics, as EVERY enemy can become a Rift Enemy. What are the rewards? As mentioned above, we’re adding in new weapon variations, new armor sets that help you take on these new enemies, new accessories to spruce up your character, and increased loot drops to progress even faster. What’s the point? In Dungeon Defenders Awakened we’ve got multiple types of players. There are Defenders who enjoy the traditional Dungeon Defenders experience, want to spend tons of time farming for that perfect drop, and like to set up an intricate grid of defenses that they can set and forget. Then there are Defenders who want an additional challenge, want better loot faster, and want somewhat shorter play sessions. With every one of our updates, the first group will get what they want, but for the second group, Rift Mode is our chance to provide an option to the second group. This isn’t a one-and-done mode either. It’s a Rift, and as we progress further and further into DDA with our major updates, the Rift continues to tear more and more open, introducing new mechanics and challenges for players to overcome. Every new enemy added to the game will have a Rift version as well, diversifying the gameplay and introducing a new obstacle to overcome. Really it’s just a mode to provide a reward that decimates the Siren. Also, there’s a ton of new accessories to hunt down in this update! Why does that matter? Let’s get into the next big feature of this update — Transmog. Transmog This feature looks to provide players the option to make their hero look how they choose. It’s similar to the Flair system that was in Dungeon Defenders II that many players enjoyed, with similar elements to customization systems you may have seen in other games. What is it? You might get a fancy mask that drops that looks cool, but really you want to live out your dream of wearing a goblins face without sacrificing the godly-tier stats on your perfectly dropped fancy mask. Now you can! This system is pretty robust and is something we’re going to continue to build upon it over time. Your Transmogs will exist independently of your actual equipment, so feel free to mix-and-match to your heart’s content! As you change your equipped items, your Transmog appearance will go untouched. No longer must beauty come at a price. What can I do with it? There’s multiple changes to the system. First, you can change the model of your equipped items in the following equipment slots: Weapons (you can only Transmog weapons that your hero can use) EV, won't be able to Transmog her weapons, as they are not visible Masks (can be hidden or transmogrified to look like any other mask) Brooches (can be hidden or transmogrified to look like any other brooch) Bracers (can be hidden or transmogrified to look like any other bracer) There’s over 20+ new accessories for you to hunt down, and we know what you’re thinking: yes you will be able to look like a Sharken with some of these new accessories. However, the customization does not stop there. We’ve opened up additional colorization options on the heroes, giving you even more control of their appearance. It doesn’t even stop THERE! You can also recolor your WEAPONS & ACCESSORIES to look however you want. We’re making it so that all items drop with their default colors, and the icons now reflect that as well. All items can have their hue (color), saturation, and brightness adjusted. Black katana? Easy. Red Shield? Done. Neon green mask for that sweet rave in Deeper Well? No problemo! You can preview how certain colors get converted to HSB with this nifty tool: https://color.adobe.com/create/color-wheel Bug Fixes? Bug Fixes! There are a TON of bug fixes coming with this update. It’s a little complicated, but basically patching while we’ve been working on our console ports has been a very difficult endeavor, requiring a lot of additional work and potentially breaking a lot more, leading to delayed patch releases and console releases. We’re sorry we haven’t got these out sooner, but there are a lot coming and we’ll make sure to have detailed notes of ALL OF THEM. Part 2: Give Me That! We’re not a very large team, so when it comes to getting things done, we have to be really efficient and smart with what we work on. Our team has been hard at work on getting our console versions ready (work is still going on as of this post), which is a very time consuming and incredible engineering feat to accomplish. As such, there’s a couple features that we want to give a little bit of additional time and focus on to make sure they release fully functional. Trading This is going to be a pretty straightforward feature to many. Trading will allow players to open up a UI with other players to trade items that they have acquired throughout their journeys,for an agreed upon price. We’re wanting to spend additional time on this feature to make sure it not only has transactions working without a hitch, but also to remove any potential exploits that can ruin the experience of other Defenders. Item Reforging Sometimes you get a good drop and invest a ton of points into a piece of gear, only to want to reallocate the Upgrades that you’ve spent after acquiring more gear to really Min/Max your perfect setup. With Item Reforging, you can do just that! Just take a trip to the Blacksmith, and for a fee, he will allow you to reinvest your items’ upgrade points.. Kickstarter Rewards Part of this update is putting a bow on the base game, and that includes fulfilling our in-game Kickstarter, Backerkit, and Preorder rewards. We’ve got most of the skins out, but will be adding in: Custom enemy names Custom weapon names Custom armor names Legends Tablet Credits/Special Thanks Hero Titles WHEN???? Soon™. We’re wanting to get a few weeks of testing done to make sure that Part I is good to go. Once we’re happy with where it’s at, we’ll get it out to you ASAP. Do you want to be part of that process? You can apply to join our Cavalry testing group to get a sneak peek as well as provide important feedback or report any pesky bugs that may be hiding from us. Part II will come out shortly after that. Our goal is to make sure it works before setting a release date. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  12. 3 points
    Hello Defenders! It’s [CG] Britt here to get you excited about a brand new campaign I’m running for the community throughout the month of February. I’m calling it… FAN ART FEBRUARY For the entire month of February, CG pages will be soliciting different forms of Dungeon Defenders art from you - our wonderful and dedicated community. To be frank, I’m not what you’d call the “artistic” type - I really enjoy appreciating and sharing others’ great works, though. So, show us your skills! We want this all to be about you, our GLORIOUS community! How will the campaign work? On Monday of each week we’ll post a different art-related prompt on here and on Twitter and Instagram. Community members will be able to share their art for that prompt under the forum post for the entire week. At the same time, you’ll all vote on your favorites. The works with the most forum votes by Sunday evening will be featured on our Twitter and Instagram pages. We’ll include your social handles if you want that recognition, as well. That’s it :) Now, for the art schedule: Week 1 (February 8-14) - Spring Cleaning. Here in Etheria there are no seasons, so every day can be Spring if we say so. Clean out your cloud and show us those DD pieces you’ve been keeping to yourself for too long. Week 2 (February 15-21) - Love is in the Air. Valentine’s Day usually only comes once a year in Etheria. Why not make 2021 special with a WEEK full of heart- and love-themed art? Week 3 (February 22-28) - Transmog Showcase Week! Let’s see your best “walk-the-throne-room” look. (We all deserve to feel great while defeating Mech.) What’s your first masterpiece going to feature?
  13. 3 points
    DEFENDERS,We’ve been hard at work on great things here at Chromatic Games, and it’s time to let one of those things spread its wings and fly. Update 1.2 is now live and ready for you to hop right into! An insane amount of bug fixes, Rifted maps, Rifted enemies, new weapons, new gear, new accessories, transmog, and more are coming your way. Let’s cut the intro and get into it, there’s A LOT! Update 1.2 - Enter the Rift We’re going to be splitting this update into two parts to make sure everything we add is in the best state possible. The first part of this update includes additional gameplay, features, rewards, and bug fixes; the second part includes additional features and Kickstarter rewards. The goal with Update 1.2 is to put a bow on what we consider the baseline DD:A experience before we move onto major content updates, with 1.2 serving as the foundation for us to build something wonderful! Rifted Maps Throughout Campaign and Survival you are now able to activate the Rifted toggle before joining a map, similar to Hardcore. This tears open the portal and provides access to Rifted enemies. Rifted Maps serve to evolve the challenge and experience of DD:A, providing players something new to take on, regardless of their experience with Dungeon Defenders. Rifted Enemies The total number of enemies is reduced by 50%, but a portion of the remaining enemies become distorted from the Rift, granting them increased strength and mechanics. For starters, all Rifted enemies have increased health and deal increased damage. Oh, and also they have additional mechanics. You know, not a big deal, probably not anything worth mentioning. OH WAIT, VERY BIG DEAL! Here’s what they do: Goblins are larger, potentially absorbing hits for other enemies. Dark Elf Archers shoot homing arrows that chase down their targets. Dark Elf Mages have an increased healing radius, and summon skeletons that EXPLODE on death. Dark Elf Warriors are invisible to non-Fusion towers and drain mana on hit. Kobolds have an increased explosion radius. Orcs are tankier and take reduced damage. Ogres, oh no, Rifted ogres snot ball ensnares. Also the first snot ball isn’t a snot ball, but is a Rifted kobold. Also they deal increased damage to towers. Why did we make them so strong?! Spiders can no longer shoot webs, but they jump all over the place now. They also apply a web on melee hit that acts like normal webs with an added damage over time effect. Sharkens enrage when their charge is interrupted, increasing their damage and movement speed while becoming IMMUNE to crowd control effects. Djinn’s apply an Onyx buff to enemies, a much stronger gold buff. They also take less time to destroy towers, with an increased range, and decreased cooldown to do so. Goblin Copters are truly a terror from above, dropping Rifted ogres, have an increased missile and crashing explosion radius. The Siren is already a Rifted enemy. Surprise! There’s a ton of new mechanics to master, but what fun is a new challenge without new rewards? Onwards we go! Rifted Rewards Fusion Gear Fusion gear is a new type of item that is only available on Rifted maps. There are two types of Fusion gear, weapons and armor. Fusion Weapons These are special weapons that have a chance to drop on all Rifted maps. Rifted weapons are like normal weapons, except that they deal greatly increased damage to Rifted enemies! While they have a chance to drop on all maps, Rifted map bosses also drop Fusion versions of their weapons, providing the ability to target farm powerful weapons! Fusion Armor This new type of armor provides a ton of power to defend against the Rifted ruffians that are running your way! Not only does Fusion armor give you 5% Rifted Armor, causing you to take less damage from Rifted enemies, but if you combine an entire set you gain a Fusion set bonus. Depending on the set, the Fusion bonus converts a specific tower into a Fusion tower! This causes your tower to deal greatly increased damage to Rifted enemies, take reduced damage from them, and also negate their Rifted abilities (i.e. they now see Dark Elf Warriors)!There are five Fusion sets total for you to search out to take on the Rifted foes that approach you! Ancient Set: Apply Fusion affinity to your Hero’s first tower. Guard Set: Apply Fusion affinity to your Hero’s second tower. Militia Set: Apply Fusion affinity to your Hero’s third tower. Miner Set: Apply Fusion affinity to your Hero’s fourth tower. Primitive Set: Apply Fusion affinity to your Hero’s fifth tower. What does each of the sets do to each of the towers? They retain their base mechanics, affect and target Rifted enemies that they may have not been able to previously affect or target, as well as gain increased strength and functionality. That’d be a lot to type. Sorry, that’s going to be a lot to type. Here you go! Apprentice Magic Missile Tower Damage increased by 100% against Rifted enemies. Magic Blockade Armor increased by 30% against Rifted enemies. Fireball Tower Damage increased by 100% against Rifted enemies. Lightning Tower Damage increased by 100% against Rifted enemies. Deadly Striker Tower Damage increased by 100% against Rifted enemies. Huntress Explosive Trap Damage increased by 100% against Rifted enemies. Gas Trap Causes Fusion to do 10% more damage to affected Rifted enemies. This effect stacks with other similar effects. Inferno Trap Damage increased by 100% against Rifted enemies. Darkness Trap Causes Fusion to do 10% more damage to affected Rifted enemies. This effect stacks with other similar effects. Spike Trap Damage increased by 100% against Rifted enemies. Monk Ensnare Aura Causes Fusion to do 10% more damage to affected Rifted enemies. This effect stacks with other similar effects. Lightning Aura Damage increased by 100% against Rifted enemies. Healing Aura Increases heroes armor against Rifted enemies by 50%. Strength Drain Aura Causes Fusion to do 10% more damage to affected Rifted enemies. This effect stacks with other similar effects. Enrage Aura Increases chance to enrage by 5% against Rifted enemies. Series EV-A Proton Beam Damage increased by 100% against Rifted enemies. Blocked Field Armor increased by 30% against Rifted enemies. Reflect Field Damage increased by 100% against Rifted enemies. Shock Beam Damage increased by 100% against Rifted enemies. Increased stun effect by 50% against Rifted enemies. Overclock Beam Gives towers that are buffed 50% armor against Rifted enemies. Squire Spiked Blockade Armor increased by 30% against Rifted enemies. Damage increased by 100% against Rifted enemies. Ballista Damage increased by 100% against Rifted enemies. Bouncer Blockade Armor increased by 30% against Rifted enemies. Damage increased 100% against Rifted enemies. Bowling Ball Tower Damage increased by 100% against Rifted enemies. Slice and Dice Tower Armor increased by 30% against Rifted enemies. Damage increased 100% against Rifted enemies. Oh my goodness! That’s a lot of power! Fusion gear locations! Where!? Where do they drop!? We’ll never tell, except for in the list down below, but outside of that good luck: Fusion Ancient Set Helmet Tornado Highlands Wave 25 Ramparts Wave 25 Throne Room Wave 25 Any Act II Campaign Map Wave 5 Chest Arcane Library Wave 15 Arcane Library Wave 25 Any Act III Campaign Map Wave 5 Gloves Deeper Well Wave 15 Deeper Well Wave 25 Any Act I Campaign Map Wave 5 Boots Tornado Valley Wave 15 Tornado Valley Wave 25 Any Act II Campaign Map Wave 5 Fusion Guard Set Helmet Promenade Wave 25 The Summit Wave 25 Glitterhelm Wave 25 Any Act III Campaign Map Wave 5 Chest Royal Gardens Wave 15 Royal Gardens Wave 25 Any Act III Campaign Map Wave 5 Gloves Ancient Mines Wave 15 Ancient Mines Wave 25 Any Act I Campaign Map Wave 5 Boots Tornado Highlands Wave 15 Tornado Highlands Wave 25 Any Act II Campaign Map Wave 5 Fusion Militia Set Helmet Alchemical Labs Wave 25 Magus Quarters Wave 25 Tornado Valley Wave 25 Any Act I or Act II Campaign Map Wave 5 Chest Promenade Wave 15 Promenade Wave 25 Any Act III Campaign Map Wave 5 Gloves Lava Mines Wave 15 Lava Mines Wave 25 Any Act I Campaign Map Wave 5 Boots Ramparts Wave 15 Ramparts Wave 25 Any Act II Campaign Map Wave 5 Fusion Miner Set Helmet Endless Spires Wave 25 Arcane Library Wave 25 Royal Gardens Wave 25 Any Act II or Act III Campaign Map Wave 5 Chest The Summit Wave 15 The Summit Wave 25 Any Act III Campaign Map Wave 5 Gloves Alchemical Labs Wave 15 Alchemical Labs Wave 25 Any Act I Campaign Map Wave 5 Boots Throne Room Wave 15 Throne Room Wave 25 Any Act II Campaign Map Wave 5 Fusion Primitive Set Helmet Deeper Well Wave 25 Ancient Mines Wave 25 Lava Mines Wave 25 Any Act I Campaign Map Wave 5 Chest Glitterhelm Wave 15 Glitterhelm Wave 25 Any Act III Campaign Map Wave 5 Gloves Magus Quarters Wave 15 Magus Quarters Wave 25 Any Act I Campaign Map Wave 5 Boots Endless Spires Wave 15 Endless Spires Wave 25 Any Act II Campaign Map Wave 5 We also wanted to provide something for players to target farm alongside Fusion Weapons. Specific Fusion armor pieces drop from Wave 5 campaign and Waves 15 & 25 in Survival, allowing you to focus farm which sets you want to use!Fusion armor set bonuses are channeled only to heroes that are actively equipped to your hero deck, providing you the ability to use up to four Fusion towers at any given time. This means currently in multiplayer you can have up to SIXTEEN Fusion towers to absolutely decimate your foes. Don’t fret though, the mode is not balanced around that extreme. Maybe there are ways to overcome this in the future… Increased Drop Quality One of the points of feedback that we’ve received from players is a faster track to earn the best gear in the game across all difficulties. Rifted has an increased floor of loot quality, meaning your chances of getting better gear is increased on Rifted maps. Higher risk, higher reward! Rifted Exclusive Accessories By completing Rifted maps, you have the chance to obtain new masks and accessories! They drop with difficulty equivalent stats and are a cool way to show off your prowess and luck to other Defenders! There’s over 20 new pieces to hunt down, best of luck! What’s the point? In Dungeon Defenders Awakened we’ve got multiple types of players. There are Defenders who enjoy the traditional Dungeon Defenders experience, want to spend tons of time farming for that perfect drop, and like to set up an intricate grid of defenses that they can set and forget. Then there are Defenders who want an additional challenge, want better loot faster, and want somewhat shorter play sessions. With every one of our updates, the first group will get what they want, but for the second group, Rift Mode is our chance to provide an increased challenge that evolves as we develop the game.This isn’t a one-and-done feature either. It’s a Rift, and as we progress further and further into DDA with our major updates, the Rift continues to tear open more and more, introducing new mechanics and challenges for players to overcome. Every new enemy added to the game will have a Rift version as well, diversifying the gameplay and introducing a new obstacle to overcome.Really it’s just a mode to provide a reward that decimates the Siren. Everything else is just extra. And to introduce sweet new accessories. Why does that matter? One word — Transmog! Transmog Defenders want ways to customize their characters in fun and unique ways. You get a lot of cool looking gear during your journeys, but sometimes the gear with the best stats isn’t visually your cup of tea. But what’s a Defender to do, look like an epic noodle but hit like a wet one, or look like a peasant but decimate their foes with the power of legends? With Transmog, you can look how you want while wearing your best gear. Go for that insane over the top neon colored Goblin with the pulsing Rift weapons, or go for a more understated look to catch your enemies offguard with your insane strength.(Yes, you can change the Squire’s boxer colors now, something science said was impossible!)Here’s all the stuff you can do with Transmog by visiting the Blacksmith in the Tavern: Replace your weapon with the visual of any equivalent weapon type that you’ve collected after Update 1.2. Replace your Mask, Bracers, Brooches, and Shields with the visual of any equivalent accessory type that you’ve collected after Update 1.2. Change the hue, saturation, and brightness of the above, as well as your heroes. Oh, and we added even more colorization options to the heroes default costumes. Save specific cosmetic loadouts that you can change on the fly. It’s all about options! In order to have a piece show up, you must have an accessory already equipped to your hero. Meaning if you want a giant corgi head to show up, you must have a mask equipped to your hero for it to visually appear. This is a new system, so we’re expecting a lot of kinks to work out. We appreciate any feedback on the system, and have tons of continued work to polish, but if you run into problems or bugs, please let us know! As we add more gear to the game, it’s usage is instantly multiplied with this system, making the items you acquire provide even more usage! Tavern Changes With our game constantly growing, we’re adding some additional functionality to every Defenders home-sweet-home! Difficulty Button We’ve added a couple things to the Tavern with this update. First is the Tavern Difficulty Adjuster Button (PUSH AT YOUR OWN RISK). This changes the Tavern from a normal map, to Nightmare version, or Massacre version that applies different scaling to your defenses that you would find in maps of whatever difficulty you have selected. Rifted Target Dummy Somehow this thing got Rifted. While it doesn’t drop any loot, it does take increased damage from Fusion damage. Test your DPS to your heart’s content!Now you may be asking yourself, all of this sounds good and wonderful, but where in the heck do you get that giant corgi helmet? Limited Login Event Rewards! Download Update 1.2 and play Dungeon Defenders from now until December 14th at 7 pm EST to receive the Corgi Cover cosmetic mask AND the Shadow EV skin FOR FREE! These are available for a limited time, so make sure to get them now while you can.With that out of the way, let’s get into the months and months and months of general changes to the game, as well as a ton of the bug fixes included in Update 1.2! CPU and Networking Performance Optimization! With all the hard work we have put into getting consoles out to y’all we have picked up some nice PC performance gains along the way. With this patch we have brought in our CPU and Network optimizations from the console work. We nativized a lot of blueprint’s in UE4, this is a process of transferring a blueprint into native C++ code. Nativization can be tricky at times, but for the consoles it was necessary to go back and revisit some of our older work in order to increase performance. Depending on your system, number of players in your game, and what mode you’re playing your frame rate may now even be double what it was beforehand! CPU goes vroooom, Network goes yeeeee Offline Mode We have added support for offline mode, you can find this on the main menu after launching the game. In offline mode you will only be able to use a local save, that will never upload to the cloud until you play online mode again. Offline mode will use a local save that you have when you enter for the first time. This means you can take your online profile offline, progress the game and when you enter online mode again you can choose to take your offline save to upload progress to online mode. When entering online mode again, be sure to select the proper save! Take DD:A on the road! General Changes Miscellaneous Ready Up Hosts are now able to force ready up by holding Ctrl + G. Hero Scene Removed various environment objects from inventory and character creation to better display transmog customization colors, and reduce background noise. Damage Numbers Added a number of options to Damage Numbers to have greater control over what is displayed Yes, the filter UI will get an art pass soon :) Maps Added 15-20 seconds to build timers for all maps and difficulties. Heroes Auras If an aura overlaps, enemies are only affected by the aura they came in contact with first. This was to fix a long standing exploit wherein players would unequip gear, build auras next to one another, then re-equip gear to have overlapped death zones. Apprentice Towers Magic Missile Tower Increased Defense Power scaling by 18% in Massacre. Flameburst Tower Increased Defense Power scaling by 18% in Massacre. Lightning Tower Now scales from bonus attack rate. Increased Defense Power scaling by 18% in Massacre. Huntress Towers Explosive Trap Decreased Defense Power scaling by 8% in Massacre. Poison Gas Trap Decreased the Effect Duration Scaling by 50%. Inferno Trap Decreased Defense Power scaling by 8% in Massacre. Thunder Spike Trap Decreased Defense Power scaling by 8% in Massacre. Series EV-A Towers Reflect Field Now displays 1:1 total hits it can reflect instead of arbitrary HP values. Squire Abilities Secondary Attack: Block Block no longer can be held indefinitely. Now the Squire has a Block resource, indicated by a shield above the Squires head. Different enemies attacks reduce the resource at different rates. Block regenerates when it is not being used. If the Block resource is completely used, players are unable to block again for 5 seconds. With enough armor, this caused the Squire to become a blockade, and created an unhealthy meta that had players using a Squire and pet to handle an entire lane. This change prevents future map balance from having to take into account this meta, which if left in tact would ultimately reduce the amount of DU given in future maps. Towers Harpoon Tower Increased Defense Power scaling by 18% in Massacre. Bowling Ball Tower Increased Defense Power scaling by 18% in Massacre. Slice N’ Dice Now scales from bonus attack rate. Enemies Skeletons No longer target Crystal Cores. Dark Elf Warriors No longer knock back players. Djinn Updated channel time for Djinn’s destroy tower in Massacre to 8 seconds (down from 9) to match Nightmare. Copter Ogres Now have propeller hats! Siren New functionality: the Siren no longer spawns with her aura. Instead, she reaches her destination and begins casting. If she is not defeated quickly, she creates an aura based on her elemental affinity, and then runs back to her spawner, applying an unremoval version of her affinity to enemies she passes through. The Siren takes increased damage from Fusion sources. Demon Lord Decreased Massacre damage by 30%. Ancient Dragon Decreased Massacre damage by 30%. Bug Fixes & Change Log With ~1800+ commits to our dev branch, we are going to make a separate post covering all of the relevant bug fixes and changes. Head over to the forums and check out the list here. We’re going to be watching this update very carefully and pushing out hotfixes for any issues that arise as we are able to get them out. What’s Next? We’re not a very large team, so when it comes to getting things done, we have to be really efficient and smart with what we work on. Our team has been hard at work on getting our console versions ready (work is still going on as of this post), which is a very time consuming and incredible engineering feat to accomplish. As such, there’s a couple features that we want to give a little bit of additional time and focus on to make sure they release fully functional. Trading This is going to be a pretty straightforward feature to many. Trading will allow players to open up a UI with other players to trade items that they have acquired throughout their journeys, for an agreed upon price. We’re wanting to spend additional time on this feature to make sure it not only has transactions working without a hitch, but also to remove any potential exploits that can ruin the experience of other Defenders. Item Reforging Sometimes you get a good drop and invest a ton of points into a piece of gear, only to want to reallocate the Upgrades that you’ve spent after acquiring more gear to really Min/Max your perfect setup. With Item Reforging, you can do just that! Just take a trip to the Blacksmith, and for a fee, he will allow you to reinvest your items’ upgrade points. Kickstarter Rewards Part of this update is putting a bow on the base game, and that includes fulfilling our in-game Kickstarter, Backerkit, and Preorder rewards. We’ve got most of the skins out, but will be adding in: Custom enemy names Custom weapon names Custom armor names Legends Tablet Credits/Special Thanks Hero Titles Console Releases If you haven’t read our console progress check-in and what we’re doing, please head on over to that post here to find out more! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  14. 3 points
    DEFENDERS Finally, Dungeon Defenders: Awakened 1.0 released on Steam today. It’s been a long and crazy journey that has ultimately led us here. Development on this project has had its ups and downs, but together we made it here, our studio and you, our GLORIOUS community. There’s a lot to cover, we’ll save the sappy stuff for later, let’s get into it! What’s Inside? There’s a lot to cover the epicness that is Dungeon Defenders: Awakened, with where and what to cover being quite difficult decisions. We’ll go through everything top to bottom, and if something is left out, then you’ll just have to hop in and experience it for yourself! Heroes The four classic heroes lead the charge for the Dungeon Defenders: Awakened roster. With more to come, these base four serve as the bastion of Etheria! The Squire Melee tank with towers that either block or deal heavy physical damage. Abilities Left Click: Melee slash Circular Slice: A circular slice that deals a ton of aoe damage. Blood Boil: Go berserk, increasing damage, knockback, movement speed, and armor. Heal: Heals you by converting mana into health. Defenses Spiked Blockade - A blockade that stops enemies and deals damage to melee attackers. Ballista - Shoots a giant bolts that pierces through enemies. Bouncer Blockade - A blockade that stops enemies and knocks back melee attackers. Bowling Ball Tower - Shoots out bowling balls that bounce and deal damage to enemies. Training Dummy - A blockade that spins and deals more and more damage to enemies around it. The Huntress Ranged DPS focused on laying traps and dealing heavy damage from afar. Abilities Left Click: Shoots projectiles Right Click: Reloads weapon Piercing Shot: Shoots a phoenix that pierces enemies. Adrena Rush: Increases attack rate, move speed, and jump height. Heal: Heals you by converting mana into health. Defenses Explosive Trap - Explodes dealing physical damage to nearby enemies. Poison Gas Trap - Stuns weaker enemies. Inferno Trap - Engulfs enemies in fire damage over time. Darkness Trap - Blinds enemies and removes their elemental immunities. Thunder Spike Trap - Deals a giant burst of lightning damage. The Apprentice Ranged DPS with well rounded defenses and burst hero damage. Abilities Left Click: Shoots projectiles Right Click: Hold and release a giant explosion nearby Mana Bomb: After channeling, releases a giant mana bomb. Overcharge: Overcharges you, making your right click empower nearby defenses. Heal: Heals you by converting mana into health. Defenses Magic Missile Tower - Shoots missiles that deal physical damage. Elemental Barrier - Blockade that strips enemy elemental immunity. Flameburst Tower - Shoots an exploding fireball. Lightning Tower - Shocks nearby enemies with chain lightning. Deadly Striker Tower - Shoots a single blast of energy dealing a ton of damage. The Monk Melee and Ranged hero with auras and abilities that aim at support. Abilities Left Click: Melee slash Right Click: Shoots projectiles. Tower Boost: Throws a medallion on the ground, boosting nearby defenses. Hero Boost: Boosts heroes near the Monk, and the Monk as well. Heal: Heals you by converting mana into health. Defenses Ensnare Aura - Slows enemy movement and attack speed. Electric Aura - Deals lightning damage to enemies. Healing Aura - Heals heroes who walk through it. Strength Drain Aura - Reduces enemy damage and strips elemental immunity. Enrage Aura - Chance to cause enemies to fight one another. Difficulties Dungeon Defenders is about climbing the mountain and taking on harder and harder difficulties across all game modes. Returning to our roots we’re bringing back some classics, some in a slightly new way, and something brand new: Easy: Getting through the story and obliterating everything in your path. Medium: Smooth progression, providing a decent challenge to any new Defender. Hard: The heat starts to increase, this is the most difficult start possible. Insane: Clearing Hard makes way for Insane. Nightmare: Access granted after attaining Level 70 and clearing Insane Campaign. It introduces four enemies - Spiders, Sharkens, Djinns, and Goblincopters. Massacre: The newest difficulty in Dungeon Defenders: Awakened requires you to reach Level 83 to access it. You’re going to need some great gear from Nightmare and prepare to take on the newest enemy - The Siren! You can choose to take the solo route or play with up to three other Defenders. The difficulty is there, and the choice is yours! Maps In this first showing of Dungeon Defenders: Awakened, you have access to 15 epic maps, some classic blasts from the past, and some brand new maps that help show off the world of Etheria. Act I Deeper Well Ancient Mines Lava Mines Alchemical Labs (Boss Map) Magus Quarters (Encore Map) Act II Tornado Valley Tornado Highlands Ramparts Throne Room (Boss Map) Endless Spires (Encore Map) Act III Arcane Library Royal Gardens Promenade The Summit (Boss Map) Glitterhelm (Encore Map) These maps offer diverse landscapes and unique ways to strategize your defenses against the hordes of enemies that await! Game Modes A return to our roots would not be right without bringing back some of the games modes that many know and love. All difficulties are available on every game mode, allowing novices and veterans alike an opportunity to try their hand. Survival: Up to 25 Waves of enemies are coming for you. Reaching Wave 15 and 25 offer unique rewards that vary between every map. Pure Strategy: Test your defensive prowess in this mode. Your towers are the only thing that can defeat the enemies that await you. Mixed Mode: Add in some Nightmare enemies into the mix, increasing the difficulty and rewards. Hardcore: With greater risk comes greater reward. If you die with this enabled, you do not respawn until the end of combat phase, whether you win or lose. Enemies It wouldn’t be fun if it was all just goblins coming your way. The Old Ones army returns in full fashion, while also recruiting a new evil to push your Defender skill further than ever! Goblins: Big ears, goofy, melee focused, and the weakest enemy of the bunch. If you can’t beat them, you’re in for trouble. Dark Elf Archer: A ranged Elf that shoots arrows to destroy you and your towers from afar. Dark Elf Mage: This ranged Elf shoots magical bolts at your towers while also summoning skeletons to fight you. Orc: A big brutish melee enemy that hits pretty hard and has a larger health pool. Wyvern: Drakes that come in from the sky, flying over your defenses to destroy your Crystal Core. Kobolds: They’re packed with dynamite and a bit fuse-happy. They’ll charge any threat and go BOOM! Dark Elf Warrior: These elves thirst for battle against Heroes. They jump maneuver around and over defenses to focus down Heroes before turning their focus to your defenses. Ogre: Think an orc on steroids, except he also throws explosive snot at you. His melee hurts pack quite the punch. Spiders: These bugs come down randomly from the ceiling, usually behind your towers. They can debuff heroes and towers alike. Sharken: Hailing from the seas, they pack a mighty melee punch and also charge your towers, knocking them aside. Djinn: Using otherworldly magic, the Djinn can either poof your Defenses out of existence or greatly enhance one of his allies. Goblincopter: A flying mechanical tormentor that shoots flares to distract towers, crash lands into players, oh and it carries a freaking OGRE with it into battle. *NEW* The Siren: She enchants enemies around her, making them take permanent unstrippable reduced elemental damage based on her elemental affinity. She also flees, and Defenders who defeat her before she escapes are handsomely rewarded. As you progress you run into newer enemies, providing a greater challenge as you progress. If you can make it to Massacre, you can find out what horrors all of these enemies pack! Gear This is what it’s all about, getting sweet epic loot after a good day of defending. The theme of DD:A is something new and something old, something blue and something bold (is that how the saying goes?). Every weapon, pet, armor, and accessory have been carefully crafted to look as legendary as possible. The pieces you’ll see are: Weapons: Unique to each hero, providing stats and fun ways to shoot and slash enemies! Helmets: Providing stats and protecting that Defender strategy powerhouse brain of yours. Chests: Providing stats and keeping your heart safe. Gloves: Providing stats and helping prevent blisters. Boots: Providing stats and giving a nice cushion for your journey. Brooches: Providing stats and a visual pin in your cap. Masks: Providing stats and a visual protector for your Hero’s face. Braces: Providing stats and a visual wristguard to fend off carpal tunnel. Shields (Squire only): Providing stats and a sweet shield. Enough said. Pets: Providing stats, sometimes unique mechanics, sometimes unique attacks, sometimes even MORE stats. You can combine Helmets, Chests, Gloves, and Boots of the same armor type (i.e. The Miner Set) to greatly increase the stats on each piece of gear. UI Probably the part of the Dungeon Defenders series that needed the most love has been our UIs. Well Dungeon Defenders: Awakened comes in hot with some fresh off the press UIs that help get you through your inventory and customize your heroes efficiently and effectively so that you can get back to defending those dungeons. Let’s take a look Inventory Hero Deck Selection Hero Customization Map Select Play vs. Legacy These are two ways to play Dungeon Defenders: Awakened that allow us to do some cool stuff in the future, with the first example coming with release. If you choose Play, your characters will not see people who choose Legacy, and vice versa. You are free to create new characters on either version. In order to provide Mod Support down the road, we need to create two modes to accommodate this. Play This is the preferred way to experience Dungeon Defenders: Awakened. With this 1.0 Launch, everyone starts off fresh on an even playing ground. If you want to start up fresh with friends, current and yet to be made, go here! Legacy This is where older profiles and experiences go. For the Dungeon Defenders: Awakened 1.0, this is where Early Access profiles go. You can continue off where you were in EA with all the gear and levels you previously had. This area is where we will be supporting mods in the future. Pricepoint One of the biggest points of feedback that we’ve received from many of you is that our price point was a little high. We scrubbed through Discord, our forums, Twitter posts, Facebook posts, and Steam Reviews. Everything. This was such a huge bit of feedback, and we listened, so on launch Dungeon Defenders: Awakened base price $29.99, and to follow the traditional Steam game release, we’re going to have the game 15% off for the first 7 days. Additional Options We know that a lot of people experience Dungeon Defenders in their own way, and have unique preferences. As a result, we added some options for you to utilize to get you the information you want. Show Split Item Power Off by default, enabling this option splits your Item Power into two stats, Hero Item Power and Tower Item Power. This can help be a quick filter to see if a piece of loot is more heavily favored towards Hero stats or Tower stats. In World Tooltips On by default, this shows an items stat when on the ground. It can be disabled for players who prefer to inspect all their loot in the inventory. Compare Items In World On by default, this compares what you’re currently wearing to a piece of gear that is on the ground. In World Tooltips During Combat On by default, this lets you inspect gear as your in combat phase. Players can turn this off so as they run by all the sweet loot on the ground that they are not met with a item tooltip as they traverse the terrain to defeat incoming foes. What’s Next? We’re going to be working hard to make sure any issues that may arise are taken care of, or finish polishing some features that didn’t make it into this 1.0 launch. These will be coming in small patches, and we’ll make sure that hotfixes are a-flowing so that all Defenders have the smoothest experience possible. Alongside these smaller patches, we’ll be having a big Post 1.0 Update that’ll include: Massacre Survival RIFT ENEMIES Tornado Valley Challenge Map Promenade Challenge Map Secret gear hunt New Gear Sets Legend’s Tablet Preorder Costumes Credits And More! We plan on keeping Dungeon Defenders: Awakened alive and healthy for a long time to come. There’s so much to look forward to, and we can’t wait to share it with you! Special Thanks While we have specifics in our credits, there are a ton of individuals outside of Chromatic Games that helped make this game what it is. To all of our Developers of present and past, Remote QA Team, Cavalry Testers, Early Adopters, Kickstarter Backers, and all Defenders, we thank you for your trust and patience as you ride along with us on this journey. Together, we are Dungeon Defenders! <3 Known Issues Below are the known issues, and we’ll be updating this over time. If you run into any bugs, please report them through the in-game escape menu link. Full localization support should be available in the coming weeks. Use at your own risk! It’s not super risky, there’s just a few tweaks we need to make. More polish coming. Can’t skip the intro cinematic as soon as most would like. Several UI’s might still suffer from ‘Art Shock’ - We’re on it! Gamepad needs a little more polishing. Steam Avatars may not display properly There’s an “Always Compare Item In Inventory” option that cannot be scrolled to. We’re increasing the scrollabilities. Accessory Tooltip stats are not in the correct order visually. Steam Achievements may not unlock properly for some Defenders. Will update overtime :) Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  15. 3 points
    DEFENDERS, Today we posted our release announcement trailer for Dungeon Defenders: Awakened. If you haven’t seen it yet, click here to check it out! To celebrate the release of this trailer, and to check in with all of you, we’re going to give a preview for our next update as well as talk about new release information and where we are as a studio. Let’s get into it! Activating the Goblin Mech Update This update is coming so close, you can smell the exhaust coming from the Goblin Mech’s mechanical monstrosity. This is the update preview, there’s going to be more information provided on the post that goes live with our update. Goblin Mech Plows Through The second boss that you’ll fight is the destructive Goblin Mech! Piloting the pinnacle of goblin engineering, he bursts through the doors on Throne Room (Campaign). You’ll need to stop him from plowing through your defenses and destroying the Crystal Cores in the middle. He’s available for all difficulties. UI Updates One of the biggest focuses of this entire project has been to get UIs into a functionally better state compared to previous Dungeon Defenders games. As a lot of the UIs are wrapped up and getting their final touches, we’re able to finally start arting up the UIs. In this update, the first UIs to get this treatment are our Map Select UIs. There’s more to come across the entire game! New Bonus Map — Endless Spires Locking away from of Etheria’s most heinous criminals, the Endless Spires is going to be coming back as the bonus map for Act II. A fan favorite, Endless Spires is available to play on Campaign as well as Survival. Conquer the spires to receive an all new pet! New Pet — The Monkey King Climbing the Spires and fighting off the hordes of enemies that encroach upon the great prison rewards you with primate royalty, The Monkey King. Using his legendary bo staff, this pet attacks fast, gaining strength with each hit, all from the comfort of his floating cloud. Delays One of our goals regarding the development of this project is to be as transparent as possible about this project. We’ve had delays from initial releases and have tried to communicate why, ultimately being that we want Dungeon Defenders: Awakened to be a great game and set the standard when fully released as the first game for Chromatic Games. We sat down, made a road map that was realistic for the work we’re able to provide, and got to work. Everything was going smooth in development land, and then COVID-19 hit. This has been an unprecedented event, and as we’ve previously stated, our first priority was (and still is) making sure everyone of our employees was safe and healthy. This has affected development in multiple ways, and we’re doing our best to be responsive and ensure a quality game. Here’s how it’s affected multiple areas and where we’re at as a studio. Nintendo Switch Developing for a Nintendo platform is something new that we were excited to take on. The Nintendo Switch has a lot of awesome tech crammed into their console. Dungeon Defenders: Awakened can be a bit of a resource hog, so it’s important to make sure we do everything we can to make sure it runs smoothly, especially when playing 4 player split screen Wave 25 Survival. What happens on the Switch also sets the precedence for all of the other platforms we release on. There’s a ton of work that goes into making all of this happen. Working in the studio with our Switch development kits allowed us to be quick with testing. One of the biggest hurdles with a game like ours is making sure that what other players are doing, including host and client connections, provides proper replication to everyone playing. You start local to make sure connections work, and slowly start playing over networks and doing larger network tests. Having to change to an entirely remote setup has caused a bit of trouble doing this. We are currently working through various solutions to emulate the process we planned to follow, but it comes at the cost of time. If we were in the studio, this would be moving along faster and we’d be in a much better position. Unfortunately that’s not where we’re at. Ultimately this means that we’re going to have to delay our Nintendo Switch release to Q3 of this year. The above is not our only requirement, as there is a certification process that we must go through with Nintendo that takes some time to make sure it will work perfectly across their networks and platform. As a studio we believe you deserve the best experience. If we were to force something through, it would be incredibly rushed, not perform properly, and be a flawed product. We’re going to keep working as hard as we can and keep you updated on our progress. Pure Strategy and Challenge Maps These were originally slated for our Activating the Goblin Mech update, but were pushed off to our release on May 28th. While we’re working on progression throughout the game, we wanted to make sure the additional mode and challenge maps (Act II introduces a brand new challenge map) provided a great experience. A lot of that is going related to our Massacre work, so we held on it for the moment so you don’t receive a lackluster experience that is going to be changed when everything is said and done. With these two changes to our schedule, the goal is consistently to not curb quality in order to meet deadlines. What’s Next The update is coming out VERY soon. There’s a lot of hard work that has gone into this update, and we’re working with all our might to provide an amazing experience at the end of next month when Dungeon Defenders: Awakened FINALLY Releases! Thank you for all your support, there've been a lot of ups and downs, but through it all we’re going to have a game to you that we’re very proud of. We’re almost there! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  16. 2 points
    DEFENDERS, The time has come… We passed Microsoft’s Xbox Certification for Dungeon Defenders: Awakened!! With that, DD:A will officially be released and available to download on Xbox One and Xbox Series X|S consoles on March 17, 2021. Pre-order for DD:A will be available on the Microsoft Store beginning March 3. Qualifying Kickstarter and Xsolla Backers who chose “Xbox” as the platform for their Game Key reward will receive their digital game key in their emails prior to the launch date. Players will receive a day one update available at download that will bring the Xbox version up to date with the current PC game. These launch-day features include 15 Campaign maps that can be played on 7 different difficulty levels, along with the addition of Rift and Hardcore Modes that will challenge even the toughest Etherian defenders. Xbox defenders can play alongside friends with up to 4-player online co-op. Also, we have a patch coming shortly after release that has even more quality of life and performance improvements that weren’t able to make it in our initial release! Check out the official Dungeon Defenders: Awakened trailer for Xbox: There are a few features that are still being worked on that will not be available at launch, but will be available in future updates: Cross-Platform Saves ⁠— We know this one is disappointing to not see at launch. While we’re working to have this available to all players as soon as possible, this feature requires an extra certification from Microsoft. This would have pushed our launch date back even further and we really didn’t want to do that. Various In-Game Backer Rewards — In-game rewards such as Item Names and Enemy Names will be ready and viewable after the first post-launch patch mentioned above! Split-Screen Co-op — This is another popular feature that players are anxiously awaiting and it will be available as soon as it runs smoothly! Adding split-screen is a difficult feature to incorporate because the UI needs to run cleanly and efficiently on multiple views. Right now we’re not satisfied with the way our split-screen UI functionality is performing, so we’ll continue to improve this feature until we’re confident it will work the way it’s supposed to for all players. Don’t fret, it’s on the way! Social Defenders To get reliable updates on all things DDA, make sure to follow us on all our social platforms: Discord Twitter Facebook Instagram Twitch Forums We can’t wait to introduce Dungeon Defenders: Awakened to our console defenders! For Etheria! Chromatic Games
  17. 2 points
    Defenders, Lots of things happening this week across the entire Dungeon Defenders franchise so let's just jump into the details. DD:A Console Update This year has been a wild ride, as humans and as a studio we have been presented with unforeseen challenges across the board. A ton of progress has been made on our console ports, and we’re nearing the finish line. Our initial focus for consoles was to get the game running on the Nintendo Switch, pouring months of engineering effort into optimizing the Switch and console experience. After incredible improvements, we are not satisfied with the overall experience on the Switch and have decided to change our focus in order to get a console version of DD:A into your hands as quickly as possible. DD:A on the Xbox Recently we changed our focus in terms of console work over to the Xbox One. Immediately we saw increased performanced and a better overall experience, which was really exciting. All of the hard work that we poured into the Switch version carries over into the Xbox version, and also later the Playstation version, so none of our work was wasted. When? We are working with Microsoft to target a Q1 2021 launch for the Xbox. As we progress through the certification process we will update the community on a more exact month or date. We need to get through “cert” first, then we can work with Microsoft to set an exact launch date. What about the other platforms? Once we are through the certification process for Xbox, we begin that same process with Playstation & Switch. So Xbox will be released first, followed by Playstation & Switch. What about the new consoles? We will be releasing DD:A on both Microsoft and Sony’s new consoles as hardware test kits become available. We’re waiting for the opportunity to jump quickly on getting into certification and releasing DD:A on this new hardware. 1.2 Update Check In We are working on Update 1.2 polish, bug fixes, and entering our final phase of testing. We will have a launch date for this update for the community soon. While we have had quite a few people working on this update over the last few months, our primary focus as a studio has been on the consoles. We do not want to rush this update out, so are taking the necessary time to polish the systems and test it before release. Rift Mode, Transmog, new accessories, and more are coming your way, as well as Trading, Reforge and the remaining in-game Kickstarter rewards in a follow-up patch! Franchise Steam Sale All of our Dungeon Defenders Games on Steam are on sale Dungeon Defenders 1 75% off across the board, base game, DLCs, Collection, and 4-Packs If you have not had a chance to experience this classic, now is a great time to pick it up. Dungeon Defenders 2 50% off of Steam packs 50% off in-game Gem costs of Heroes, Costumes, Shards & more! With XP & Gold Event going on for the next 5 days, it is a great time to get back into DD2 and pick up some wares on the cheap! Dungeon Defenders: Awakened 30% off the base game With 1.2 Update around the corner, which adds rift mode and new progression, now is the time to pick up DD:A and get to the end game before all the rifty goodness hits. Dungeon Defenders 2 Events! From now through the end of the year we have some in-game events lined up. We wanted to provide our loyal DD2 players with some holiday treats. Beyond the 50% off in game sale that will run through the second week of January here is a schedule of events coming this year. Nov 25th-30th: 4x Base XP & Gold December 5th: Double Defender Medal Saturday Dec 11th-13th: 4x Base XP Dec 18th-21st: 4x Base Gold Dec 24th-27th: Holiday Extravaganza: 4x Base XP & Gold, 2x Defender Medals Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  18. 2 points
    Content Update 1.1Defenders,The 1.1 Update is upon us! We are excited to ship our first large update for Dungeon Defenders: Awakened. Going to keep this short and sweet so you can learn what's new then get straight into the action. This update is free and added to the base game. 1.1 Update Weekend Launch Event Log in now until Sunday 8/23 and unlock a Rifted Costume for our new hero Series EV-A! Major New Content and Features Massacre Survival Game Mode - The next stop on our way to late game DD:A gameplay. A whole new challenge to explore which includes a new tier of loot as well as bosses. With randomized boss loot, you can now attain loot at a whole new power level. Hero Series EV-A - A new hero joins your roster to help with the challenges that await you in Massacre Survival mode. A franchise favorite makes her way into DD:A with a familiar and powerful kit of defenses and skills. Tornado Valley Challenge - Invade airships, defeat the ship captain, and dodge deadly mortar barrage. Promenade Challenge - Play capture the flag against Copters of both the goblin and Ogre variety, meanwhile there are missiles set to stun kill. Minor New Content and Features New inventory filter system Additional auto-loot options Full gamepad support Bosses in survival mode Updated language translations Unstuck command New achievements New pets from challenge maps Increased knockback scaling Kickstarter and Backer Rewards Unique item names for Kickstarter rewards Exclusive Kickstarter & Pre-Order costumes *Codes will be sent out within a week of patch, either to BackerKit or via Email* Game Optimizations Massive memory cleanup in all sections of the game. Massive CPU performance optimizations related to everything gameplay. Profile conflict system Bug Fixes BUGFIX: In challenge modes with limited lives, hero swapping in build phase while dead and out of lives respawns the player BUGFIX: Copters are invulnerable. BUGFIX: Direct Join from game closed causes infinite loading BUGFIX: Input binding displays that had a none input action became visible BUGFIX: Campaign completion pet on Easy-Nightmare had 0 min quality. BUGFIX: Shadow Monk skin confirm button isn't disabled even though the skin isn't owned BUGFIX: Spectator can hot swap heroes and spawn in the world BUGFIX: Attack power now scales pet damage BUGFIX: Unable to see the last option in the gameplay options list BUGFIX: Apprentice offense stats were missing BUGFIX: Channeling ability sometimes can't be deactivated by a client. BUGFIX: Input Binding Display - fixed issue that was hiding hold radial bar. BUGFIX: Bosses can be stunned by the Lightning Tower. BUGFIX: Suggested Levels are very wrong BUGFIX: Harpoon turret shooting Ogre targets too high up on the body causing it to miss other targets. BUGFIX: Inferno Trap tick rate not scaling properly in Massacre BUGFIX: Healing Aura not scaling properly in higher difficulties BUGFIX: Pet attack rates cannot be properly upgraded BUGFIX: Enemies never appear with the Massacre colorization (Black/Gold) in massacre difficulty. BUGFIX: Skeletons don't properly die to lifespan or getting stuck, they just "Fake Die" once and resurrect. BUGFIX: If a skeleton is dead when the dark elf mage that summoned it is killed it isn't removed from the map. BUGFIX: Djinn tries to destroy crystal generators on Alch Labs BUGFIX: Boss events don't occur if you join in survival past wave 20. BUGFIX: Kobolds may not be targeted by any defense. BUGFIX: Traps may not trigger as intended. BUGFIX: Goblin Mech doesn't move if you're far away when he spawns. BUGFIX: The Goblin Mech can break down and not work as intended. BUGFIX: Fix ranged enemy targeting and navigation. BUGFIX: Clients were unable to load and save inventory filters when in an multiplayer game. BUGFIX: Fixed an issue with Tactician and Untouchable not granting awards BUGFIX: Fixed an issue with Strength In Numbers description BUGFIX: Dragon pet could get 3 extra projectiles when it should only get 2 extra. BUGFIX: Score doesn't reset correctly after winning chicken soccer. BUGFIX: Wave 25 Deeper Well massacre survival enemies are much much easier than wave 24 enemies. BUGFIX: Traps now have a collision representing their effect range only interacts with tower collision via overlap BUGFIX: Copters clipping through walls in Ancient Mines BUGFIX: After joining a hardcore map that is in combat phase the client is stuck on the loading screen until that combat phase finishes BUGFIX: Ancient Dragon boss weapons had an incorrect projectile description BUGFIX: Mana gems don't drop from enemies on Royal Gardens Wave 24 - Survival (Massacre) BUGFIX: Mage heal affects bosses. BUGFIX: Couldn't spin Hero model in inventory BUGFIX: Towers may not target Bosses or Copter Flares BUGFIX: MultiBuff pets will buff undesirable targets BUGFIX: Ogre Slam can damage defenses it should be able to BUGFIX: Ancient Dragon gets stuck in strafe mode when more than 1 player is on the map BUGFIX: Trophies with longer titles text are cut off on both ends BUGFIX: Fix for pylons being moved by Sharken. BUGFIX: Skeletons in Mixed Mode only ever spawn as tier 1 BUGFIX: Tower Speed (Def. Rate) was showing as less was better for tooltips BUGFIX: Hold event progress isn't displaying correctly during activation on keyboard BUGFIX: Pets activate their abilities and attacks in pure strategy mode BUGFIX: Healing aura heals defenses BUGFIX: Enemies occasionally moonwalk because why not BUGFIX: Names that appear when you hover over the player icons on the escape screen BUGFIX: The create hero UI always shows gamepad icons BUGFIX: Session Browser had locked entries if you beat a map on survival but you did not beat the specific wave they were on. BUGFIX: Djinn have trouble acquiring new targets and have an incorrect tower destroy distance in massacre BUGFIX: Game crashes if you go into placement for a defense while inspecting one that is already placed BUGFIX: Input errors when going from gamepad to keyboard BUGFIX: Client crashes during the combat phase of Survival BUGFIX: The create hero UI always shows gamepad icons BUGFIX: Healing aura doesn't affect the new hero if you swap inside of it BUGFIX: Sirens ping icon is gigantic BUGFIX: When a client leaves game from the tavern they are sent to the menu level instead of their own tavern BUGFIX: Defense tooltip closes when in build mode after you get done focusing an already built defense. BUGFIX: Fixed defense tooltips not showing up for placement of node types BUGFIX: Sharkens can target defenses across the map if they are ever facing it after spawning BUGFIX: Demon Lord Doesn't Do Anything If You Die BUGFIX: Moving Core challenge says Monsterfest in the map selection UI and on the end game summary screen BUGFIX: Heal isn't disabled when webbed by a spider BUGFIX: Copter's can drop their Ogres in locations where the Ogre gets stuck on Promenade BUGFIX: Build Suggestions button text being cut off BUGFIX: Sliders don't stay in the correct location after modifying colors of costumes BUGFIX: No Mana drops from enemies on wave 5 of Magus Quarters Massacre Campaign and build timers on Throne Room Survival. BUGFIX: Spectator camera freezes in hardcore after a short period BUGFIX: Squire can use healing ability while blocking. BUGFIX: Camera Toggle gets stuck on screen after building a defense BUGFIX: All confirmation popups have to be clicked twice for either button to work BUGFIX: Djinn don't turn to face their target when using an ability BUGFIX: Leaving the game on a client after transitioning as a group from the tavern crashes the client BUGFIX: Sell All Did not have a confirmation before doing BUGFIX: Fix for Sirens taking damage from auras BUGFIX: Enemies can attempt to attack the player when they can't reach them BUGFIX: Could not stand on Flameball towers BUGFIX: Flamethrower weapon visuals don't turn off when reloading BUGFIX: Sirens walking into Cores BUGFIX: Can interact with towers while in build mode BUGFIX: New Trophies in the tavern are never focusable BUGFIX: Nameplate health values don't update when fortify stat changes unless that nameplate is currently on screen BUGFIX: Fix passive damage from interrupting enemy attacks, it doesn't stun them but prevents them from effectively doing anything. BUGFIX: Fixed range value on tooltips to match what is shown in placement BUGFIX: On the hero creation UI you are able to spam the hero spawn sounds by clicking their portraits repeatedly BUGFIX: When the swap button was hidden it was still showing up in the wrong location BUGFIX: Goblin Copter targeting issues BUGFIX: Fixed Slice and Dice tower scaling and fixed damage scaling as well BUGFIX: On tooltips, primary damage and elemental damage were always getting colored BUGFIX: On gamepad able to open 2 sell all confirmation prompts by holding Right-Shoulder twice. BUGFIX: Fixed DU from not displaying on built tower tooltips BUGFIX: Gamepad navigation on filters UI was not working as intended BUGFIX: Repair now works in the tavern BUGFIX: For the host, the Gold earned tracker on the end game summary screen displays clients total gold instead of gold earned on that map BUGFIX: Demon Lord in-world sword could spawn in and cause players to get stuck if they were standing where it spawned and/or building there Please help us find and squash bugs over at our Discord where we have a new reporting system for bugs and feedback. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info!For Etheria!Chromatic Games
  19. 1 point
    DEFENDERS, Things are getting exciting here at Chromatic Games! With the official launch of Dungeon Defenders: Awakened on Xbox Series X|S and Xbox One, we’re celebrating with even more good news—a Day 1 Update with LOTS of exciting changes to both Xbox and PC (this will appear as 1.2.1 on Xbox, but it’s actually Update 1.3). Last week we teased some of the additions, revisions, and fixes included in this latest update in our Update 1.3 Preview post. Now that it’s here, let’s break down what you can expect to see in Etheria after you’re all updated. Content Tutorial We’ve updated the tutorial! With the addition of new tasks and tooltips, any player can enter the Deeper Well to brush up on their defending skills. Even the most experienced defenders can reap the benefits of a new tutorial, too. Everyone who makes it to the end of the new tutorial is rewarded with the exclusive Summoner’s Hood mask to show off their mastery of the basics! You’ll also notice there’s a new objective tracker part of the tutorial. Expect to see this throughout the entire game in future updates! Massacre Additions After completing the tutorial, defenders can now test their skills in the new Massacre levels within Pure Strategy and Mix Mode. These new difficulties introduce immunity-granting Siren enemies to the game modes, and defenders are handily rewarded for their successes. Here are the new loot details: Quality of item drops was adjusted in Pure Strategy to be equal to Survival mode. Quality of item drops was increased in Mix Mode at Massacre difficulty. Performance Enemy Counts To improve performance for all defenders across all platforms, we felt reducing the number of enemies on all maps in Survival, Mix Mode, and Pure Strategy would do the job. We specifically focused on lowering the amount of our weakest enemies first—goblins, archers, and wyverns—because they were jamming up the lanes and unnecessarily dragging out the time it took to complete waves. After we were happy with the improved performance from those changes, we moved on to lowering the enemy counts in Survival Mode. With fewer enemies, we also adjusted wave schedules, which should result in dramatically faster wave times. Here’s a breakdown of what you can expect to see in the improved Etheria: 70% reduction in enemy counts for Wyverns, Archers, and Goblins on all maps. 50% reduction in enemy counts for Orcs, Mages, Warriors, Kobolds, and Spiders on all maps. Adjusted wave schedules to decrease wave lengths. Did you think you were going to get away with fewer enemies without any catches?? Of course you didn’t. We wanted to make sure the difficulty levels remained relatively the same even with the reduction in enemy counts, so active enemies are now beefier, meaning each enemy’s HP has been increased to compensate for the smaller crowds. With such a big change, we’re going to monitor the community feedback to make sure players are happy with the new balance. Nameplates Nameplates are looking nifty now. We added missing nameplates above some enemies, heroes, and crystals, as well as cleaned up the general display of nameplates in game. Players should see a significant difference in the quality of the displays with this change and have a much easier time keeping track of enemy HP, a necessary feature to accompany the increased HP of enemies. Cleaning these had some nice performance gains for all platforms, so on top of looking great, they are also helping make the game run better! Damage Numbers Get ready for some new and improved damage numbers during combat! Last week we showed you what changes were to come in this area, and now they’re finally here. Players should notice clearer and more consistent displays of damage numbers when attacking, and fusion hits on Rifted enemies will stand out with larger number displays. Like nameplates, we hit some optimizations here as well, so your performance is better while it’s also easier to read damage numbers than before. Limited Login Event - St. Patrick’s Day Reward! While today is already a super special day for us at Chromatic with the official launch of DDA on Xbox Series X|S and Xbox One, we haven’t forgotten it’s also St. Patrick’s Day. To celebrate, we’re giving out a special green-themed goody to players who download Update 1.3 and log in to DDA by Monday, March 22. This special gift will be available for PC players today through Monday, while Xbox players will receive the patch with this cosmetic in a few days. We’ll make sure to let the Xbox defenders know when they should expect their gift! Steam Trading Cards You read that right - we’ve got Steam trading cards for Dungeon Defenders: Awakened now. Because we’re feeling generous today, here’s a sneak peak of a couple of the cards you’ll be able to collect: Bug Fixes Along with all of the exciting changes mentioned already, we also fixed a whole bunch of bugs that were bothering players (or helping them a little too much…). Here’s are the fixes defenders can see in the game. General Adjusted mask positions to better fit heroes. Fixed an issue where Steam Family Share accounts could play Online. Fixed an issue where “WASD” keys still functioned as movement inputs even when replaced. Fixed an issue where multiple players simultaneously swapping in heroes with Gem boosts allowed them to stack. Fixed an issue where accessories didn’t fade out when cameras switched to first person while players were backed up against a wall. Enemies Fixed an issue where enemies were stuck in Magus Quarters. Fixed an issue where enemies were stuck in Endless Spires. Fixed an issue where enemies were getting stuck in the Throne Room. Fixed an issue where Sirens would not attack heroes. Fixed an issue where Skeletons would not show they had full health when resurrected by themselves. Gameplay Fixed an issue where defenses were able to be placed above the spawn door in Glitterhelm Caverns. Fixed an issue where defenses were able to be placed near the bottom of Lava Mines. Fixed an issue where some tooltips would not appear after cancelling the placement of multiple defenses. Fixed an issue where the inferno trap was not affecting enemies. Fixed an issue where leaving and rejoining a match to let players place multiple Fusion defenses wasn’t working properly. Fixed an issue where the Gem pet boost flickered on and off periodically. Fixed an issue where traps with Use Scale after swapping would have a very small scale. Known Issues Some players are crashing on Xbox, we're currently investigating the issue. Some clients on Xbox are having issues healing. We're currently investigating this issue. Using gamepad, players are having issues selecting the pet and bracer slot. On gamepad, when pressing R3 (right joystick), your character's attribute allocation can get reset. What’s Next? While we’ll be monitoring this release and update, addressing any issues that may arise, we’re currently hard at work on getting our other ports for Nintendo Switch and PlayStation out the door to many eager Defenders. That’s not all, as we’re also getting a ton of work done on brand new content, including heroes, maps, enemies, and so much more! We’ll be getting word out soon to give all Defenders insight into what’s coming for DDA, and maybe a tease or two along the way. Social Defenders To get reliable updates on all things DDA, make sure to follow us on all our social platforms: Discord Twitter Facebook Instagram Twitch Forums For Etheria! Chromatic Games
  20. 1 point
    DEFENDERS Have you ever wished you could show off your dungeon-defending side a bit more? Have you tried to tell your non-DDA friends about Etheria, but they just can’t “imagine” it? Well, we may have just the solution for all of you defenders. As a token of our appreciation — and in celebration of our upcoming Xbox release — below are downloadable mobile wallpapers of our four original Etherian heroes. Feel free to download your favorites or all of them, it’s our gift to you. Just be sure to let us know which hero you choose to feature on your phone first! Apprentice Wallpaper Squire Wallpaper Monk Wallpaper Huntress Wallpaper **Bonus question for all of you die-hard DDA defenders - do you know in which map you can find these stained-glass beauties? Social Defenders If you liked these wallpapers, there’s more where those came from! Be on the lookout for more giveaways and FREE goodies over the next two weeks and make sure to follow us on our social platforms to learn about them first. Discord Twitter Facebook Instagram Twitch Forums For Etheria! Chromatic Games
  21. 1 point
    DEFENDERS, Dungeon Defenders: Awakened Preorder for Xbox Series X|S and Xbox One has started!! You can head over to the Microsoft Store to order it now: http://bit.ly/XboxPreorder If you’re not yet following us on Twitter or Facebook, today may be a perfect time to click that “Follow” button. Twitter and Facebook users have a chance to win a FREE copy of Dungeon Defenders: Awakened on Xbox by simply retweeting or sharing our preorder posts. Luckily for you, we have the links to those right here: DDA Xbox Preorder post on Twitter DDA Xbox Preorder post on Facebook While you’re here, watch our new gameplay trailer that was released today!! Social Defenders While March 17 can’t come soon enough, you can stay up-to-date on all things Dungeon Defenders in the meantime by following us on ALL of our social platforms: Discord Twitter Facebook Instagram Twitch Forums For Etheria! Chromatic Games
  22. 1 point
    Hello Defenders! Today is the official first day of Fan Art February! Last week we introduced the campaign in this post. The time has come to show off your DD-related artwork. The theme for this week is: Spring Cleaning. We know there are plenty of budding and professional artists in our community and this is your chance to unload all of the DD-inspired art you’ve been keeping to yourself! For the next week, you can submit your artwork below and the community will vote on their favorites by liking the comments featuring community-created artworks. The submissions with the most votes by end-of-day Sunday will be featured on Chromatic’s social media pages next week. **To make sure everyone can safely enjoy and participate in the campaign, please keep submissions safely in the “E” rating zone (or G-rated if you’re more into movie ratings style). Artwork should be safe for eyes of all ages, and you will still need to follow normal forum rules Now, show us your stuff!! (Featured is Britt’s one-of-a-kind piece of “art” created specifically for you all. Names for this fabulous artwork are also welcome in the comments.)
  23. 1 point
    DEFENDERS, It’s time. It’s FINALLY time. Oh good golly gosh, it’s finally time… BETA IS HERE! Today we launched the Beta, getting Dungeon Defenders: Awakened into the hands of Etheria’s brave Defenders. There’s so much to cover, that we’re not going to cover it all. We want you to discover all the beta has to offer on your own. Let’s get into it! Beta Release The current Beta is available to our Kickstarter Backers first. This is a promise that we made during our Kickstarter, and are going to make sure to uphold. Kickstarter Backers currently have advanced Beta access. On Friday, November 22nd, we are going to open up the Beta to everyone who has purchased the $40+ preorder packages. Beta is currently scheduled to run for roughly three weeks! Starting on November 22nd and ending on 13th, this gives us a great window to gather feedback and be able to make necessary changes before launching in February. Progress and data from the Beta does NOT carry over to the release of the game. Beta is used as a testing ground to make sure that the game is in the best possible state. Keeping data from Beta (ha, it rhymes) can cause major issues when updating to the release version. If you did not receive a Beta key, and are a Kickstarter Backer, make sure you have filled out the surveys that were sent to your registered Kickstarter E-mails from "Backerkit". If that survey is not filled out, then the Beta key is not sent. All pre-order and Kickstarter Backer keys have been sent out. If you are missing keys, please write to preorder@chromatic.games, using the e-mail you used for Kickstarter and/or BackerKit. Remaining pre-orders will be handled through our new store located here. If you run into any issues getting a key ordering from this store, contact support the new support here (suppot@xsolla.com) or using the link on the receipt of your purchase. Streaming and Content Creation During the Beta, you are free to stream, make videos, or whatever content you want. We want Defenders to enjoy and share as much as they want when it comes to Dungeon Defenders: Awakened! What’s Missing? There’s a lot to cover what’s in a game. Patch notes usually say what’s new, but with so much of the game being new, we’re going to let you explore the game. Instead, we're going to outline what may not be in the Beta that we are currently polishing and iterating on to get in for release (we may be missing some things from this list as well): Tactical Map This is currently in a functional state. We’re going to be updating the map images, and make sure it’s a lot prettier come release. Challenge Maps We’re currently wanting to make sure that balance feels good across the map in general. Challenge Maps are coming your way on release! Maps There are a total of 15 maps in Dungeon Defenders: Awakened. Not included in the Beta is Act II, Act III, and the Bonus Maps. Act I is the big focus for our beta test, helping us set the foundation so the rest of the maps bring the right amount of challenge. Difficulty Nightmare and Massacre are not going to be included in the Beta. We don’t want people beating all the hardest content during testing. Gotta have something scary hard for you to master on release! Enemies With Nightmare not in the beta, Sharken, Djinn, Spiders, and Goblin Copter will not be spawning in a lane near you. Weapons All of our weapons are not in the game. We have a pool of roughly 5 different weapons per hero to simulate the amount of weapons you would see during your playthrough of Act I on release. Weapon random colorization is also not reflected in the beta build, but will be implemented for release. HUD We’re going to be adding various improvements to the HUD. Currently we have it setup for beta to be functional. There’s a ton of work that we’ve done not in the Beta, but expect improvements on launch. Armor Currently we have placeholder armor models in. The final models are currently getting a last pass and will be sparkling and shining on release. Set Bonuses Set bonuses are working but may not currently be showing up correctly. Split Screen We’re testing base functionality currently, so split screen is not available during the Beta. Spawn Immunity Enemies are immune up until a certain point in spawn doors. Indicators are not included in Beta, but will be here on release. Social We’re wanting to make sure that getting your friends into a match is as easy as possible, give hosts control over their sessions, and showing who’s in your party. These are currently not in the beta, and can be expected on release. Hardcore Currently not in Beta, coming on release. Twitch Integration Currently being developed, it will not be in the Beta. Game Modes In the Beta we have Campaign and Survival. Other game modes are coming on release. Pets There are a total of four pets that are available during the Beta. On release, there will be much more! Elemental Weapons Some weapon elemental affinity visuals may be disabled, as we’re making sure performance comes first. Your weapons will be shooting flames and electricity during release. Kickstarter Rewards Kickstarter rewards, such as exclusive skins and portraits, are not available during the beta. Currency Mana from the original Dungeon Defenders is being split into three different categories. Currently in the game is ability and defense mana. Ability mana regenertaes over time, and Defense mana is gained from defeating enemies and completing waves. Currency in the form of gold is what will persist outside of maps, being used for trading between players and upgrading items. Trading Trading is currently not enabled during the Beta. Upgrading With currency not in the Beta version, you are unable to upgrade items. Boss Fights Boss fights are coming with release. These are big epic moments that we want to make sure are special for release. Cross Saves The beta is only available on PC, so Cross Save functionality is not part of the beta. Tavern Currently you are unable to build defenses in the Tavern. As such, there are not any training dummies for you to beat up. Defender Forge We’re testing for functionality currently with our Inventory and Hero Deck systems. The Defender Forge makes its glorious arrival on launch. New User Experience This is something we’ve spent quite a bit of time on, and are going to refine. It is important for new Defenders to understand how to protect the world of Etheria, but it will be available on release. Tower Inspection A step up from what was offered in Dungeon Defenders II, tower inspection shows you the most pertinent information for your currently placed tower. This is currently disabled, and will be available at release. Tower View Another feature brought over from Dungeon Defenders II, where you are able to hold a button/key and see what the range of your defenses are. This is currently disabled, and will be available at release. Gamepad Support This is disabled for the Beta currently. We’re actively polishing the gamepad experience and did not want to provide it in an unpolished state. Hero Customization During the beta, the heroes will not be able to be customized in regards to color changing and costumes. Auto Equip This is a feature we are providing for Defenders who don’t understand the item system right away. This will come during release. Level Requirements During beta, there are no level requirements for gear. What you get is what you can use. Since we’re not having trading, we wanted to make sure getting gear was as fun as possible for testing. Mana Chests Mana chests are gone-gone-gone. Keep an eye out for end-of-wave loot chests. Options Menu The options menu is currently in a beta state and does not reflect every option that will be available upon full release. Cinematics The in-game cinematics are not part of the Beta. Known Issues A lot. It's beta, so there's a ton we're still working on. Music not playing correctly, audio playing from different parts of the map instead of where you are, UIs not working properly. There's a ton, but we're knocking them out super quick. Be sure to leave feedback in the DD:A Beta Discussion Forum. Next Steps We’re going to be monitoring gameplay and feedback that all of you provide. While polishing and finishing remaining systems for our February launch, we’re also going to be scouring feedback to make sure that we get the game into the best state possible. Nothing in the Beta is guaranteed to be final, and is going to be scrutinized heavily. From now until release, we’re going to keep churning away to make sure DD:A is the best it can be! Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team cannot wait to see you tear apart the Beta. We’re excited for release in February and thank you for joining us on this journey! For Etheria! Chromatic Games
  24. 1 point
    DEFENDERS! We’re almost at the end of September, which means there’s a little over a month away from the Dungeon Defenders: Awakened PC Beta! The team has been putting in tons of time to really make sure the beta is a great experience, while also polishing up a lot of areas that won’t be seen until release. Starting next month, we’ll begin ramping up displaying a lot of the hard work that’s been going on in the world of Etheria. As we’re working on that, we didn’t want to leave you without anything for September, so while this will be one of our shorter updates, we do have some awesome things to show off. We have a big post processing and shader effect that is still being tweaked, and the following pieces are still works in progress, but without further ado, let’s get into it! Squire Towers We previously showed the concept for these bad boys, now it’s time to see them in-game! Spike Blockade Bouncer Blockade Harpoon Tower Bowling Ball Tower Slice n' Dice Blockade These towers not only look fantastic but are incredibly fun to defend with. There’s another set of towers that we’re putting the finishing touches on in regards to animation, so we’ll show off the concepts for now. Get ready, the Apprentice Towers are coming at ya! Apprentice Towers Arcane Barrier Magic Missile Tower Flameburst Tower Lightning Tower Deadly Striker Tower Our goal was to make sure that the towers are very discernable from one another, something that was harder to do previously. We cannot wait for you to see their 3D beauty, we’re just giving it some finishing touches before doing so. These are things you’ve seen before. How about we look at something that’s NEVER been seen before? Maybe a map? Maybe a new map in Act 1? Actually yeah, that sounds pretty good. Let’s do that! NEW MAP: Lava Mines This map is one of the new campaign maps coming in Dungeon Defenders: Awakened! It’s a ton of fun to play, it’s absolutely gorgeous, and most of all — LAVA! What’s Next? We’re still working our hardest to ensure the Beta coming in November is going to be the best first step at letting you, our valiant Defenders, take on Dungeon Defenders: Awakened. There’s a ton of info we’re excited to gain, where we can make the game better, and most of all — LET YOU PLAY! There’s a ton still left to do, but it’ll all be worth it. Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team is having a blast working on DD:A, we cannot wait for all of you to get your hands on it. Stay tuned for more info! For Etheria! Chromatic Games
  25. 1 point
    Hi there everyone! My name is Mary (or known as [CG] Mary) and I’ve recently joined Chromatic Games as the Community Manager. I’m so excited to meet all of you, answer your questions, listen to your feedback, and be the bridge between you and Chromatic! I spent almost five years working player support and assisting with community management at Artix Entertainment on AdventureQuest, DragonFable, MechQuest, EpicDuel, AdventureQuest Worlds, and AdventureQuest 3D. I also have been volunteering for the RTX (RoosterTeeth) convention in Austin, TX for six years! I love being able to help out as much as I can and make sure people are being heard. (My demodog Rusty and I) I’ve enjoyed tower defense games since I found Bloons TD in 2007. Ranged/mage characters have always been my favorite, so I really enjoy playing The Apprentice (plus Flameburst is one of the greatest offenses.) The Huntress is my second go to, but I also love using the electric auras with The Monk. Outside of the Dungeon Defenders franchise, my favorite games to play are Fable II, Wolf Among Us, and Fallout: New Vegas. I’m currently playing Pokemon Shield and The Outer Worlds in my free time. I look forward to talking to all of you! You’ll be seeing me on streams defending Etheria from the hordes, responding to your questions and feedback on our social media platforms (tag me on twitter @CG_Mary_), as well as acting as a bridge between the Chromatic Games team and you, our brave Defenders. If you have any questions you can find me on Discord and Twitter and I will do my best to answer as soon as I can! For Etheria! PS If you understood the Fallout meme in the title we're gonna be best friends
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