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Showing content with the highest reputation on 08/01/2020 in all areas

  1. I've tried to play Glitterhelm on Nightmare three separate times today and each time, wave 2 never ends. There are 12 enemies left on the counter, but they never spawn. Nothing on the tac map, nothing to be found anywhere, and the wave just doesn't end. I let it go for 7 minutes this most recent time. Anyone else experiencing this? I haven't put in a bug report yet, but will soon.
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  2. I have been asking for a multi bag system from day one and it my understanding that it you that is working on it. My question now is can you name the bags and if not can you implement that also?
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  3. My feelings exactly. DDA will never have more content than DD1 (well, maybe if it gets its own CDT years and years down the line). So instead it needs to have different content. That way, when you're deciding between DDA and DD1, you're choosing based on how good the content is (or, less objectively, choosing based on how much fun each game's unique content seems to you in that moment). If it's the same content, then why wouldn't anyone default to the one that has more of it?
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  4. I have a lot of hope for where DDA can end up. Sure the content can seem thin compared to DD1, but I think it will end up being quite good down the road. DD1 was a lot of fun, despite the EV and Summoner issues, and I'm sure DDA will get to that point as well. My problem stems from beliefs like the classic quote Though perhaps this is outdated philosophy in gaming, since post-launch updates are so common these days. The problems with DDA being launch without some (IMO) crucial features like split-screen might not be as big a deal since it's not like ye olden days where what's o
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  5. Yes you can name the bags, and it will show up if you hover over another bag tab. Here is the section of me demoing that. https://www.twitch.tv/videos/696451354?t=00h32m13s
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  6. Both of these items I designed for an apprentice bomber type of character. Lamp: -I'd want the Lamp to be big but not so big it looks bad when holding it. -I'm not entirely sure what colours I'd have liked it but I think grey scale is fine. The light end should be all glow (preferably white or light blue). Moth: -I'd like the Moth to be tiny with glowing wings... again I'm not entirely sure what colour scheme it should have but I think grey-scale suits the image of a moth.
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  7. Melee focused weapon 3x melee attack speed does less than 170k E spear
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  8. first of all really nice contest kekw i like the idea of creativity anyways lets get started since I have 3 suggestions only then ill use first 2 for completing series first one will be leather chest called "Gorun Tunic" to complete Zelda set as I understood I cant use forge by trendyent so forge will be Zelda her self hehe this is it basically (don’t think there need much info I mean its zamira chest so no need pic on floor too) second item even tho it isn’t much useful it still very cool for collectors and its squire guardian since all names are ginger cinna
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  9. First item https://imgur.com/IjZpeYK Should be about the same dmg as Lumen Second The pet Damage is set so if maxed its about as good as a 38k chicken with 6k herodmg https://imgur.com/undefined nr 3 coming up l8ter
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  10. yea I am experiencing this right now
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  11. Item: Blaster Rifle (or Blasticus with piercing shot) Bolt Action Sniper Rifle Huntress needs some love. *Note: I want the item upgrade level to be 1775/1775 not 1/1775. I couldn't figure out how to do it because I'm bad. The stats are themed off of Charles Benjamin "Chuck" Mawhinney. He was a U.S. Marine Corps (USMC) sniper. 1st row: Chuck had a notable kill at 900 yards. He was in the Republic of Vietnam for 16 months. His years of service was 1967 through 1970. 2nd row: The Vietnam War lasted from 1955 through 1975. 3rd row: Just using the 900 yards number
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  12. Concept: The idea is playing with words, somewhat of a pun between "dicing" as playing with dices (refering that are the scaling numbers) and "dicing" as in slicing (refering that are the colors, high damage and choosen pet). The pet would have only 4 stats for visual purposes of the numbers. The 20 used for upgrades and in the description are a reference to tabletop RPGs to reinforce the theme of playing with dices. Item: Harpoon Pet Size: as big as Mr. Crackers. Pet colors: Main color black. Secondary color dark red. Name: The One Who Dices Description: <color:255,0,0>Dicin
    1 point
  13. I'm going to scream about the build timers until the end of time. They're not fun. They're anti-fun. They are harbingers of a deep and primal anxiety. They kill my ability to plan strategically in any way, because I can only meet the timers when I already know ahead of time what to build, and even then it's a stretch. The joy I get from carefully designing and plotting my defense so that it's just right is ripped away from me. They are bizarrely and unnecessarily biased against solo players. Campaign becomes a chore that I have to get through if I want to unlock the fun modes. And what
    1 point
  14. I played DDA again for the first time in about a month this weekend and it was fun. It was fun because I deleted my team of level 100s, all my gear, and started again. I suspected when I moved my team over from legacy that the game would no longer be fun, and I was right. I’m not sure why I thought that and I’m not entirely sure why was true for me, but my desire to play evaporated at the inauspicious launch. …honestly it might be related to campaign build timers on Massacre, see below. 😊 So in an effort to reignite my interest, I started up the team fresh with nothing but the genero
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  15. Just caught up on this thread. I haven't been involved in the DDA scene for a while, but allow me to share my perspective on a few different things. Bottom line (TL;DR): DDA played it too safe by copying too many elements of DD1, and it suffers from the exact same flaws that DD1 has. They had an opportunity to improve upon the original design of the game, but didn't. Fun fact, when DD1 was very first released, nightmare difficulty was not initially on their roadmap. Due to the success of the game, they wanted to introduce more content, and more difficult content. However, there was a
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  16. https://imgur.com/a/mGZ8MKq Will post my actual entries later and with details ofc.
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  17. We are 100% working on new maps and continued story progression. They aren't on the roadmap because we haven't figured out how they fit in the release schedule yet. The roadmap gets updated weekly so once we have a better picture we will decide how to go about adding it onto the roadmap. I'm curious what about my comment I said earlier made you upset? To reiterate we have nothing in the works for such a project, we are 100% committed to improving and adding onto DDA to make it the best we can before we consider moving onto anything else. I'm not a designer, but I
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