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Showing content with the highest reputation on 04/10/2020 in all areas

  1. 4 points
    DEFENDERS, We just released another patch with some sweet bug fixes to make your time in Etheria even sweeter. No fancy smancy intro, as it’s a small patch, so let’s get into! Bug Fixes Fixed another potential profile loss issue. Fixed an issue when selling items that gave more gold than intended. As a result, some players may have had their gold set to 2 billion gold instead of the trillions they may have had. Fixed an infinite gold exploit. Fixed an issue where certain stats were not upgradeable on items. Fixed an issue where upgrading cost was zero. Fixed an issue where the Goblin Copter flare cooldown was too long. Adjusted navigation collision for the Goblin Copters. Adjusted Goblin Copter spawn points, Copter Ogre out of bounds drops, and drop points for most maps. Increased the quality of boss weapon drops. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  2. 1 point
    Hello people. I'm a returning player, I stopped playing the game a couple of years back after getting burned out doing my second AP Reset. I'm back and I want to continue my journey. My goal right now is to climb Onslaught. My last highest floor was 48. I am not that good at the game so this is about my limit. Any advice on how to climb more? I am currently Ascension 399 and don't have maxed gear (cash strapped) -- my relics and weapons and armor aren't fully-upgraded yet due to the reset I did before I stopped playing. Should I just be grinding for gold to upgrade again so I can climb? Or are there any new builds I should be trying out that'll make things easier? I'm currently using Apprentice + EV2 (ES and MFR combo) for the most part, using Monk auras to supplement as needed.
  3. 1 point
    DEFENDERS, We just set live a very small safe patch with some quick fixes to make the Dungeon Defenders: Awakened experience a little smoother. Let's get into it! Bug Fixes and Changes Spider jump and projectile range greatly reduced. Their range has been nerfed by roughly 50%. Survival Waves past Wave 5 were giving Easy Campaign XP. In some instances (like Nightmare Survival Wave 25) you'll see giant increases (like 2,000%+ XP) compared to pre-patch values. Reload speed was incorrect on some weapons. Both base stats for some Huntress weapons and when upgrading certain Huntress weapons, reload speed upgrades increased the time it took to reload. Now they are correct and you should notice faster reload speeds on certain weapons. Reload speed was being slowed down when using Adrenaline Rush. No more butterfingers when using Adrenaline Rush, you'll reload much faster. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  4. 1 point
    DEFENDERS, Thursday we got our “SUMMON THE DEMON LORD” Update out on Steam Early Access! We’ve received a lot of great feedback, and are excited to see a lot of brave Defenders taking on Nightmare. That said, we’ve spent two days squishing bugs and making adjustments thanks to your efforts. We would have got this patch out sooner, except that while we are all remote, our studio lost power and delayed the ability to get this out (yay, delays out of our hands strike once again). Power's been restored, our internal servers are a'roarin', patch has been deployed, meaning there's only one thing left to do — let’s get into it! General Changes Maps Summit XP granted previously included what you would get from the Ancient Dragon boss fight. Reduced this for the time being until the great beast is added. Ancient Mines Added additional Spider spawn locations. Lava Mines Reduced the DU in Lava Mines on Insane and Nightmare. There’s a larger version coming later that will use these DU values. Demon Lord Added VFX to the electric coil machines. Bug Fixes Fixed a crash when playing on Lava Mines. Fixed a crash that involved spawn areas. Fixed a crash that was caused by certain UI elements. Fixed a matchmaking issue where inviting players was not working. Fixed an issue where upgrade costs could not go above 2.14 billion gold. Fixed an issue with very high item level gear not showing a quality tier. Fixed an issue with Escape would not ask for confirmation on the Options UI. Fixed an issue where holding a movement key while a loss cinematic plays would keep the input held after the cinematic ended. Fixed an issue with the Session Browser filter opened behind the Session Browser UI. Fixed an issue where holding S to sell allowed you to equip when double clicking to sell items quickly. Adjusted quality tier calculations to only use the base roll for now. Fixed an issue where Spiders were not targeting players with their webs in certain areas. Fixed an issue where Magus Quarters was not unlocking on different difficulties/game modes. Fixed an issue with the amount of experience gained. Fixed an issue where pets were not dropping on Wave 15 chests in Survival. Fixed an issue with matchmaking logic. Fixed an issue with Spider’s targeting properly. Fixed an issue with Sharken’s getting stuck in various spawners. Fixed an issue with Ogres getting stuck in various spawners. Fixed an issue where you could get stuck after clicking “OK” to a loot filter change. Fixed a few issues with Goblin Copter Ogre’s targeting and AI. Fixed an issue where Ogres were using pound instead of their normal attack. Fixed an issue where Demon Lord (Hardcore) would send you to Spectator Mode. Fixed an issue with Lightning Tower SFX repeatedly playing when not attacking. Fixed an issue with health bars updating on the Tac Map. Fixed an issue with pets spawning on Wave 4 instead of Wave 5 on Summit (Nightmare Campaign). Fixed an issue with the Lightning Tower SFX playing after being destroyed/sold. Fixed an issue with Accessories were not dropping on Hardcore. Fixed an issue where Sharken and Spiders were showing as mini bosses on the Tac Map. Fixed an issue when you die in Hardcore the respawning text was still appearing. Fixed an issue where you could get stuck in the Inventory. Fixed an issue where creating a hero used the incorrect camera. Fixed the timing of wyverns in Magus Quarters Fixed an issue with Darkness Traps affecting Ogres. Fixed an issue with spawn doors collision wasn’t setup properly. Fixed an issue where the Goblin Copter’s Ogre would play a sell VFX. Fixed an issue where the Deadly Strike Tower was leaving behind a VFX trail. Fixed an issue where interacting with towers played the pickup animation and SFX. Fixed an issue with game sessions not appearing in the session browser. Fixed an issue where heal was not functioning on gamepad. Fixed an issue with Mista Mine and Giraffe on a Treadmill dropping with 0 upgrade levels. Fixed an issue where the Goblin Copter death explosion was not dealing damage. Fixed an issue with the Inventory sort and Hero Stat reset could both happen at the same time. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  5. 1 point
    Patch V0.9.0.13393 Notes DEFENDERS, Keeping with our pace, we’ve got another patch out today! This one is a bit heavier than the other patches, with the majority of them focused on bug fixing. What you’re getting today is continued development to features, specifically new character model updates, a slew of inventory improvements and additions, gamepad enhancements, and more. There’s also some other things we want to talk about, so let’s do that now! The Etherian Cavalry — Brave Testers of Etheria Early Access provides a lot of content and features to players over time. We want the Early Access content to be focused on gameplay feedback and ways to help mold the game into the best state possible. We’re looking to add another layer to this, similar to what we’ve done in the past with RPG (Remote Playtesters Group) for Dungeon Defenders II. Being a mobile unit means The Etherian Cavalry is able to sweep through the battlefields of Etheria, in content unknown, to help discover Old Ones secret agents known as “bugs” and “issues”. For those that join, they are able to access unreleased content sooner, that is potentially in a rough state to help discover bugs and bigger issues before they could affect the active player base. Having access to this content does not affect your live progress in any way. Instead, it’s a noble quest to help make Dungeon Defenders: Awakened the best game it can be, if you’re able and willing. There are a few requirements for those that join: Own Dungeon Defenders: Awakened on PC (this means you currently have access to Steam Early Access). Are 18 years of age or older. Able to use Discord. Are able to sign an NDA. If you are brave enough to venture into the unknown, and help us in this battle, please send an email to Cavalry@Chromatic.Games to enlist today. We are doing everything we can to provide the best experience possible, and with your help, we’ll be able to! Progression Fixes and Squishes We believe got the vast majority of the progression issues that people were running into. If you come across any new ones after having this latest patch please let us know! With that out of the way, let’s get into what you can expect to see in this patch. Features Huntress Model Changes New face model. Adjust her entire model. Animation polish. Monk Model Changes New face model. Adjust the entire model. Animation polish. Inventory UI improvements. Character Idle Inventory animations added. Inventory model rotation added. Just left click and drag your mouse left or right to give your character a twirl! Inventory Hero Swap F1 through F4 for mouse and keyboard. Can press H to open the Hero Deck. Gamepad “Select” button to open the Hero Deck. Select/Special Left/Options/Back button depending on your gamepad. Inventory page indicators are now clickable. Gamepad Additions/Improvements Hold “Select” to view your Character Stats Panel. Updated swapping between the left and right panels in the inventory to be more gamepad friendly. Added support for Map Summary and the Session Browser. Hero Deck improvements. Map Select Improvements. Hero Select Improvements. Switching Pages. Sorting Heroes. Renaming Heroes. Selecting Heroes vs Opening Menus. Missing Focus Indication. Session Creation Improvements. Improved Two Button Popups (ex: Confirm Cancel on certain menus). Escape Menu improvements. Gear Filter UI Improvements. Fixed and improved navigation. Able to now navigate quality and armor type for Accessories. Now able to navigate to Upgrades Only. Sorting Improvements No longer a UI, instead cycles through different sort styles Reverse sort added. When toggling tabs on the right side of the inventory, focus state is now remembered for each tab. Equipped Pets now display in the Inventory. Steam Offline mode now available! This is only if the player playing the game is the actual owner. Improved how equipped weapons are displayed in the Inventory. Bug Fixes Fixed multiple crashing issues. Fixed an issue where the Ogre was affected by the Darkness Trap. Fixed an issue with “Sell All” Now it only sells what is in your current filtered view. Fixed an issue where spamming between attack and block allowed faster than intended attacks. Fixed an issue where Phoenix Shot wasn’t functioning correctly while shooting by holding Left Mouse Button (LMB). Adjusted Attack Blocking interactions. Ogres are being affected by the Darkness trap. What’s Next? We’re currently hard at work on two things: getting our Nintendo Switch build into the best state possible so that we pass certification with flying colors, and getting our March update polished so that you are able to experience the horrors that are the Demon Lord (and his fireproof loincloth), take on the terrifying enemies that await you in the Nightmare difficulty, masochistic rewards provided through Hardcore Mode, conquer the Act I Challenge maps, and more! There’s a lot that we’re currently powering through, and are excited for you to brave through our hard work that is the March Update — “Summoning the Demon Lord”. We’ll keep you posted with our development and what to expect. Oh also, there’s a sweet Dev Log coming out tomorrow that talks to some more of the amazing people that make Chromatic Games such a great place to be. These heroic devs braved the flight to Boston and were able to join forces with many of our Defenders, both new and old, at PAX East. Make sure to check it out to get a look under the hood of Chromatic Games! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  6. 1 point
    DEFENDERS, Sliding in right before the weekend, it’s another patch. It’s a small patch though, but it’s a helpful one nonetheless. We’re still working hard, so keep that feedback coming. Let’s get into it! Bug Fixes Fixed an issue where a player’s inventory would be cleared out. This is a separate issue than our last fix. It was an issue caused by item filtering, and should help the remaining people who were running into inventory issues. If you still run into any inventory issue, and are on the latest patch, PLEASE LET US KNOW! Adjusted how the strength of the Ogre on Ancient Mines. He was a little too strong, so for the time being we are making him weaker. What’s Next Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up. With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to. Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :) Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  7. 1 point
    DEFENDERS, You get a patch, you get a patch, and you get a patch! We’re working hard to get bug fixes going, and outside of getting our March update ready for you all, we’re focusing a lot of our resources hunting down some of the more nefarious bugs plaguing select Defenders. This patch actually helps us find some of them better! We’re dedicated to making this the best game possible, putting the time in to do everything we can. Let’s get into it! Feature Update Added the gameplay option to disable the Map Flythrough at the beginning of every map. Inventory cap has been increased to 525 from 500 to fill all pages. Bug Fixes Fixed an issue where enemies can sometimes walk directly into a row of defenses and do nothing. Improved how Build Mana combines/clumps together on the ground. Fixed an issue where the crystal electric coils in Alchemical Labs could be interacted with or hit via Monk auras. Fixed an issue where players were able to build more towers than intended. Added additional profile information logging to better track down any profile data loss issues. Added additional profile information logging when cores take damage, to better investigate player reports of cores randomly being destroyed without any visible cause. Fixed a typo in the Giraffe on a Treadmill description. Resolved a crash that occurred in later survival maps with a lot of enemies on the screen. What’s Next? We’re going to be releasing a Mid-Update patch next week (we’re aiming for Tuesday). This patch will have updated hero models for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to. Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :) Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
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