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Showing content with the highest reputation on 03/16/2020 in all areas

  1. 4 points
    Patch V0.9.0.13393 Notes DEFENDERS, Keeping with our pace, we’ve got another patch out today! This one is a bit heavier than the other patches, with the majority of them focused on bug fixing. What you’re getting today is continued development to features, specifically new character model updates, a slew of inventory improvements and additions, gamepad enhancements, and more. There’s also some other things we want to talk about, so let’s do that now! The Etherian Cavalry — Brave Testers of Etheria Early Access provides a lot of content and features to players over time. We want the Early Access content to be focused on gameplay feedback and ways to help mold the game into the best state possible. We’re looking to add another layer to this, similar to what we’ve done in the past with RPG (Remote Playtesters Group) for Dungeon Defenders II. Being a mobile unit means The Etherian Cavalry is able to sweep through the battlefields of Etheria, in content unknown, to help discover Old Ones secret agents known as “bugs” and “issues”. For those that join, they are able to access unreleased content sooner, that is potentially in a rough state to help discover bugs and bigger issues before they could affect the active player base. Having access to this content does not affect your live progress in any way. Instead, it’s a noble quest to help make Dungeon Defenders: Awakened the best game it can be, if you’re able and willing. There are a few requirements for those that join: Own Dungeon Defenders: Awakened on PC (this means you currently have access to Steam Early Access). Are 18 years of age or older. Able to use Discord. Are able to sign an NDA. If you are brave enough to venture into the unknown, and help us in this battle, please send an email to Cavalry@Chromatic.Games to enlist today. We are doing everything we can to provide the best experience possible, and with your help, we’ll be able to! Progression Fixes and Squishes We believe got the vast majority of the progression issues that people were running into. If you come across any new ones after having this latest patch please let us know! With that out of the way, let’s get into what you can expect to see in this patch. Features Huntress Model Changes New face model. Adjust her entire model. Animation polish. Monk Model Changes New face model. Adjust the entire model. Animation polish. Inventory UI improvements. Character Idle Inventory animations added. Inventory model rotation added. Just left click and drag your mouse left or right to give your character a twirl! Inventory Hero Swap F1 through F4 for mouse and keyboard. Can press H to open the Hero Deck. Gamepad “Select” button to open the Hero Deck. Select/Special Left/Options/Back button depending on your gamepad. Inventory page indicators are now clickable. Gamepad Additions/Improvements Hold “Select” to view your Character Stats Panel. Updated swapping between the left and right panels in the inventory to be more gamepad friendly. Added support for Map Summary and the Session Browser. Hero Deck improvements. Map Select Improvements. Hero Select Improvements. Switching Pages. Sorting Heroes. Renaming Heroes. Selecting Heroes vs Opening Menus. Missing Focus Indication. Session Creation Improvements. Improved Two Button Popups (ex: Confirm Cancel on certain menus). Escape Menu improvements. Gear Filter UI Improvements. Fixed and improved navigation. Able to now navigate quality and armor type for Accessories. Now able to navigate to Upgrades Only. Sorting Improvements No longer a UI, instead cycles through different sort styles Reverse sort added. When toggling tabs on the right side of the inventory, focus state is now remembered for each tab. Equipped Pets now display in the Inventory. Steam Offline mode now available! This is only if the player playing the game is the actual owner. Improved how equipped weapons are displayed in the Inventory. Bug Fixes Fixed multiple crashing issues. Fixed an issue where the Ogre was affected by the Darkness Trap. Fixed an issue with “Sell All” Now it only sells what is in your current filtered view. Fixed an issue where spamming between attack and block allowed faster than intended attacks. Fixed an issue where Phoenix Shot wasn’t functioning correctly while shooting by holding Left Mouse Button (LMB). Adjusted Attack Blocking interactions. Ogres are being affected by the Darkness trap. What’s Next? We’re currently hard at work on two things: getting our Nintendo Switch build into the best state possible so that we pass certification with flying colors, and getting our March update polished so that you are able to experience the horrors that are the Demon Lord (and his fireproof loincloth), take on the terrifying enemies that await you in the Nightmare difficulty, masochistic rewards provided through Hardcore Mode, conquer the Act I Challenge maps, and more! There’s a lot that we’re currently powering through, and are excited for you to brave through our hard work that is the March Update — “Summoning the Demon Lord”. We’ll keep you posted with our development and what to expect. Oh also, there’s a sweet Dev Log coming out tomorrow that talks to some more of the amazing people that make Chromatic Games such a great place to be. These heroic devs braved the flight to Boston and were able to join forces with many of our Defenders, both new and old, at PAX East. Make sure to check it out to get a look under the hood of Chromatic Games! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  2. 2 points
    You've crushed my dreams of being 2 billion mana in debt!
  3. 2 points
    This is something that is on our radar and will get addressed in the future, for the time being we made sure to prevent the value from overflowing and going back to 0.
  4. 2 points
    Darkness traps remove elemental resistances, ogres don't have any, darkness traps didn't make ogres lose their target in dd1 so no use for ogres. It has uses for trash i'll let you discover those in time :). No one stated anything though, it's my personal deduction. You are not blind ^^.
  5. 1 point
    now the 1% are a problem in DDA as well! FML
  6. 1 point
    Wave 1: Start Apprentice. Build a flameburst in each lane (close to spawn) and a magic missile on left most lane next to flameburst in case of immune. I watch the other two lanes for that wave. (62/80) Wave 2: I Build 1 DST in each lane behind the flameburst. Then another flameburst next to the first on 2 lanes (don't have enough for the third lane yet). (28/80) Wave 3: Switch to Monk. Build Strength Drain in all 3 lanes. (13/80) Wave 4: Switch to Apprentice. Build final flameburst on lane with 1. Build 1 DST so it can cover two lane on right. (0/80) Wave 5-14: Switch to Dps Huntress. Kill Ogres quickly. Ready up quickly each wave. Upgrade and Repair.
  7. 1 point
    Take a look at this post they have some of the answers you are looking for. But im thinking they are going to somehting like they did in dd1.
  8. 1 point
    Item sorting and other inventory updates will be in next week's patch. Towers/pets are also being worked on . Early Access has been a great way to get everyone's feedback and suggestions. We super appreciate the response you guys have been giving us.
  9. 1 point
    I'd also like to add in that half the maps are new.
  10. 1 point
    They've said from the beginning that it would be a return to DD1 roots. I really don't know what you expected, this was basically guaranteed and what we knew well before EA hit. After DD2 commercially bombed and was widely panned by the fanbase (yes some people liked it, but on the whole), they're not going to be taking risks as their first game into a loved IP as a new company. If you're wanting new things, check back whenever DD3 hits.
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