You get a patch, you get a patch, and you get a patch! We’re working hard to get bug fixes going, and outside of getting our March update ready for you all, we’re focusing a lot of our resources hunting down some of the more nefarious bugs plaguing select Defenders. This patch actually helps us find some of them better! We’re dedicated to making this the best game possible, putting the time in to do everything we can. Let’s get into it!
Added the gameplay option to disable the Map Flythrough at the beginning of every map.
Inventory cap has been increased to 525 from 500 to fill all pages.
Fixed an issue where enemies can sometimes walk directly into a row of defenses and do nothing.
Improved how Build Mana combines/clumps together on the ground.
Fixed an issue where the crystal electric coils in Alchemical Labs could be interacted with or hit via Monk auras.
Fixed an issue where players were able to build more towers than intended.
Added additional profile information logging to better track down any profile data loss issues.
Added additional profile information logging when cores take damage, to better investigate player reports of cores randomly being destroyed without any visible cause.
Fixed a typo in the Giraffe on a Treadmill description.
Resolved a crash that occurred in later survival maps with a lot of enemies on the screen.
We’re going to be releasing a Mid-Update patch next week (we’re aiming for Tuesday). This patch will have updated hero models for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.
Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)
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Keep an eye out for more info!