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Showing content with the highest reputation on 10/28/2019 in all areas

  1. 2 points
  2. 1 point
    Nothing should one shot or just tear right through a wall IMO. Defeats the point of the concept. Walls in DD2 die easy, have no projectile def of their own, limiting usefulness and driving DU cost up, and can too easily be side stepped or in one bizarre case - is very narrow. In DD1 walls....well, felt like walls. A spiked blockade could hold an ogre...for a bit at least. From day 1 in DD2, for me, walls have never felt as secure as that, and then there usefulness erroded from there, and tanked when WM became the meta due to the auras and CC taking over. I just hate having nonuseful build options, and walls have an entire class just gathering dust currently. I would love any revisions that make them viable at all levels of play...
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