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Showing content with the highest reputation on 07/30/2019 in all areas

  1. 5 points
    Just to state my opinion in here. The rewards for CR4 are not worth the time investment you have to place in the map, especially when they are done on the same way the Polybius rewards are. Getting a pet that rolls ult and higher less than 10% of the time, and each time you want to farm one it takes you at least 10 minutes is not something nice. The map was made less annoying to run with the removal of one wave, but the rewards don't make it worth running for them. Balancing around emerald city weapons was nice on the staff and sword were nice, but the gun change was questionable, the weapon is still very underwhelming when compared to a blaster rifle or even a pawn shot (weapons that came way back and are easier to farm) since they don't have a spread and do generic damage only. The carpets on emerald city are kinda useless since the time it takes to get on them is higher than just running to where they take you most of the time, they should be moved or changed to something smaller imo. Coastal Bazaar is by far the best map in this update. The end of map rewards are pretty good on campaign and the survival drops make it an alternative to moonbase (the old meta armor run that everyone did). The use of the higher quality makes people that don't have high end pcs able to farm armor without taking way more real time than ingame due to getting low frames. The amount of ogres at the end of waves is kinda high at the moment, getting upwards of 50-70 on the last few waves of survival. Mini Genie King rolls are kinda underwhelming on the quality factor, suffering from the same problem as the Mini Kraken. Overall, all 3 pets that were added this patch seem quite bad on the quality percentages. If you compare the difficulty of CR1 and CR3 to CR4 and Emerald city, they're around the same for farming a pet on them, but the CR1/3 pets roll ultimate or higher 50-60% of the time, while CR4 and Emerald only get 10% at most. The difficulty on Coastal, while not as high as the other 3 survivals, is higher than doing a King Game survival run for a dice, but the dice rolls ult 20%, which is double the percentage of the new mini genie king. Speaking from experience on this, even when the Mini Spider Queen (MSQ) and Crystalline Dragon roll ult that often, due to the sheer difficulty of the map not many people farm them really often. Meanwhile Dice get farmed a lot due to the low difficulty of the map, low time it takes to run 2 waves and high quality of rolls on them. The new pets need to roll ultimate more frequently, otherwise they won't be pursued after. While talking about how useful they are and not only on the quality rolls, both the Mini Genie King and Mini Kraken irrelevant choices. For both of them you need around 500 upgrades with good hero stats to beat a 39k chicken (which only takes at most 3-4 hours to farm, compared to the hundreds of hours for a high quality roll of the new pets). They shouldn't need that high of rolls to be comparable, somewhere around 400 should be the number to aim for. The MSQ at 400 upgrades and decent stats does way more damage than a chicken on non-boss mobs due to her quirk of shooting webs. While the Mini Genie doesn't need to outright outdamage a chicken at lower upgrades due to it giving the player mana, it needs to be at least on the same level without a god tier roll on upgrades and stats. The Mini Kraken on the other hand needs to outright beat a chicken due to the sheer dificulty of farming it, being awarded on one of the highest difficulty maps of the game. I can't say anything about the desert cupid due to not farming a decent one yet, but once I do I'll come back and say something about it. As always, this is only my opinion, but I think a bunch of people would agree on it.
  2. 2 points
    Hmmm seems like you forgot to write about a change in the QoL part of the post there Acen. Because I can't see where it says that item recovery is coming to maps such as Sky City and Kings Game... But i guess it's understandable that you guys dont want to add it with the community being so against it (https://forums.dungeondefenders.com/forums/topic/165969-item-recovery-for-sky-city-kg/?tab=comments#comment-1548053)
  3. 1 point
    Thanks to all for testing and providing feedback for this Update 6 so far. It has been coming along and has hit RC where you can now play it and have your Ranked data progress saved by selecting it. We are looking to hopefully release this soon and quickly move to Update 7 for yall. So please test this when you can and provide any further feedback and report any issues with the update or with the game that need to get fixed. Minor issues may get fixed in Update 7 as that will be moving quickly to beta as well for all to test after this release. To go ahead and switch to version 8.6: Go to your Steam Library Right click on Dungeon Defenders and select Properties Click on the Betas Tab Click on the drop down box and select update6_rc Note: Your Ranked Progress will be saved but if something major happens where we need to update again or remove items, then you may lose those items. Or if you happen to exit the beta and go back to the Live branch, items from Update 6 will disappear. Here are the current list of Patch notes for this this update. New Map - Crystalline Resurgence 4 - Rewards buffed Sky City lower difficulty weapons and Mini Kraken pet New Map - Coastal Bazaar - Campaign rewards new lamp and carpet weapons - Survival rewards genie wave 25 and Mini Genie King end of survival wave 35 Updated Map - Emerald City - Reskinned Boss and changed name - Added survival - Rewards imp wave 25 and Desert Cupid end of survival - buffed emerald sword and staff stats - Emerald thrower now has more central spread - Random rewards were buffed to Moonbase levels - Added magic carpets to help move around map faster QoL - Added quality color around item names in inventory to help make it easier to identify item qualities. Toggles with "CTRL+O" - Display 3 decimals for buff beam boost values - Show DPS in tool tip for Bouncer Blockade and Slice n Dice like other towers
  4. 1 point
    Well thats a bit dissapointing, but I see your point. I would have expected a load more entries in both groups, but 2 coal is still a decent reward for playing a great game with a handicap
  5. 1 point
  6. 1 point
    ZoOm: not just camera angles, but camera zooms (even just 'Near' and 'Far'). I have a good-sized television, but get headaches trying to figure out which defense I'm about to upgrade, or if an enemy just sneaked past me. My boyfriend is constantly angrily cursing how close the camera is.
  7. 1 point
    Thank you for the support! If you ordered on Backerkit, we send out DD1 keys every few weeks in batches. You should receive yours soon! The rest of the rewards won't happen until the release.
  8. 1 point
    I believe the DD1 keys were already sent out. Not sure how future pre-orders are handled. The beta will likely happen closer to release. The rest will probably happen either on or shortly after release. Currently the release for the game is planned for October 2019.
  9. 1 point
    Thanks, I was wondering why we had not heard on the gems. I understand some backers may of needed more time to get their order to their satisfaction, I had dealt with mine virtually the second i received my survey xd. I just didnt think this was still being dealt with at this stage. As I said I am in no rush, just wondered what was happening since no statement had been made. May I please ask you again to try to be more proactive with details and communicate more often on how things are proceeding. It does your company harm to leave us backers feeling ignored and forgotten. it can look a little like "Now we have your money, we dont care". I know this is not intended, but you are developing a reputation for poor communication. This has been a long standing issue which makes it difficult to recommend others to invest in DDA at this point.
  10. 1 point
    Except his post missed the entire point of the thread, like shooting a barn in broad daylight and missing. Do players in challenging areas use walls? No, which is what the thread is about, finding a way to make walls more part of the defense and not a complete waste of DU. This would also subsequently open up more of that hp limit that Chromatic cant use to make more content challenging for those who snoozed up the floors to 900 (and believe me it wasnt challenging at all for them until they hit that hp wall) so they would find what they want and still win rather than beat on the hp wall without ever having a chance. Things that are not an answer to this problem are: Sleeping through 500+ hours of content to get anything challenging, using walls in lower floors even though they are completely useless and will only take one hit, creating a new game. None of these solve the problem, they just ignore it. Does anyone want to be labeled as ignorant for ignoring a problem?
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