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Showing content with the highest reputation on 07/14/2019 in all areas

  1. 1 point
    I might have to strongly disagree with this in some aspects. Throwing incursions into Onslaught would actually ruin the gamemode's identity and theme far more than Drakenfrost Keep ever would. Onslaught at core is a Progression and enemy mash-up styled with twists/mutators gamemode. Incursions is a whole 'nother playstyle from Onslaught's playstyle. Suggesting the mutators be disabled in Incursion maps, again, will have Onslaught lose it's playstyle and challenge identity which will turn that gamemode into a single focused random mixed mode with no themed identity even if it's every fixed floors. And that is something I personally don't want. I'd would definitely rather Drakenlorded Drakenfrost Keep moved to Incursion and also that mode to be reworked and brought up to be a relevant gamemode once again instead of putting everything into Onslaught. Personally I think gamemode variety is way better option rather than a One-Size-Fits-All-mode. I'm not sure when you've actually joined that game but just in-case you didn't know, back in 2016 until Feb 2017, incursion was actually a relevant gamemode during the Pre-Chaos era when the difficulty was just tiers of Nightmares (no chaos enemies). People would farm and grind that mode for loot. That does sound bad, but like I mentioned, maybe we could have an Onslaught-balanced version of it? Like lowers the percentage and the range of the curse, speed increase, betsy damage? Maybe don't make her fly off the hit the core? On the other hand, the more I think of it, if having tenacity/torches makes the freezing aspect of DK much more "easier" than Lost Temple....shouldn't Betsy be more fitting to be X9? As I don't see stuffs that insta-counters The Lost Temple new lane each wave novelty. Still, I would like her to be a rebalanced so that she still wouldn't be a pain as DK to me. Just saying.
  2. 1 point
    I love it when my defences are frozen, I also love it when an assassins stabs me to death while I watch the enemy run past my defences and start whacking my crystal :(
  3. 1 point
    We've had this for a long time for other maps already FYI, so it doesn't really require much of any work to add it to other maps. Last time it was brought people there were people against it, so it didn't end up happening. So far no one seems to be against it this time, though.
  4. 1 point
    "- Content that is actually worth farming" Do we need to say more? This would actually give players a reason to play the game again.
  5. 1 point
  6. 1 point
    I am one of those people where build timers is an extremely negative experience through disabilities and mental health issues. I was happy when they removed them from DD2. Many more people will be going into DDA from DD2 than DD1 so there may be a backlash over the re-introduction of build timers. Plus keep in mind for survival and pure strategy the timers were turned off by default. That being said as an option that players could activate similar to how hardcore was in DD1 I have no issues. Hardcore offered better loot and XP but not to the point that hardcore was THE ONLY mode worth playing. If implemented in such a way that it is not a huge penalty to play without it,and there are enough players wishing for it then fair enough else no thankyou.
  7. 1 point
    DDA can still have difficulty without making a significant portion of playtime gathering mana from chests and running the same path multiple times to build. Hero swapping in the build phase is something that is needed in this game. Don't waste players time needlessly.
  8. 1 point
    DD2 became frustrating because choice was removed from players through successive broken updates; not because we could easily switch between heroes / fix builds during combat phases / take our time to plan out a map.
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