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I wanna see how it turns out for trendy. I hope it's multiplayer though :)

Sent from my HTC One X using Tapatalk 2

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[QUOTE]Qualifications:


Solid foundation of creative and artistic abilities with focus on detailed environments.
Skilled in traditional industry tools: 3ds Max, Maya or XSI, Photoshop, (ZBrush/Mudbox is a plus)
Excellent communication skills are an absolute must! (You will be telecommuting unless your local to the Gainesville office)
Experience in creating and balancing Hand-Painted and photo-realistic texture creation including Diffuse, Specular, Occlusion and Normal mapping.
Great Attention to Detail, Color and Composition.
Must have an understanding of Modular Mesh Design and how that applies within the Unreal Universe.
Must adhere to the technical limitations as set forth by the Level Designers/Tech Artists. (i.e. Poly Limits, Mesh consolidations, Material/Texture specifications)
Ability to deliver within budget, on spec and on time as scheduled.
Have a basic understanding of the Unreal Engine pipeline& workflow.
Have previous work experience with either 1+ years in a professional position, or at least 2+ released mods (this also includes functional school-based projects if you are a student or a recent graduate). This isnt an exact requirement for admission, however, we do need something in-hand to see your comprehension of the aforementioned skills.[/QUOTE]

Nothing in there about being qualified in understanding RPG's and how Loot rolls should work. It seems we have found the issue.

Mike.

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Nothing in there about being qualified in understanding RPG's and how Loot rolls should work. It seems we have found the issue.

Mike.


You always put a downer on everything....

If you don't like it, leave, stop posting the same thing on every thread, please.

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You always put a downer on everything....

If you don't like it, leave, stop posting the same thing on every thread, please.

Still doing his duty
You cant stop a good modd :)

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[QUOTE]You always put a downer on everything....

If you don't like it, leave, stop posting the same thing on every thread, please. [/QUOTE]

Opps, did I do that again? Not my fault, I could not resist.

[QUOTE]Curious to see if they stuck with their plan to make that game. Seems interesting enough. [/QUOTE]

I just saw the game for I-pad. Trendy has made good head way into the those markets, and my son who owns a Android and I-pad said it looked pretty impressive. Should be pretty cool when it's released.

Mike.

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You always put a downer on everything....

If you don't like it, leave, stop posting the same thing on every thread, please.


I concur, quit beating a dead horse.

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