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anyone know what the damage per up for each class weapon is? I saw the huntress weapon was 450/up and was wondering if the others were as good.

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There is no pet for survival, besides Giraffe I assume. And, now sure about all the weapons, but the Huntress weapon, gets like 400+ per up, it's insane

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Finishing survival gives you some random items and the campaign weapon for whatever class you are currently on.

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There is no pet for survival, besides Giraffe I assume. And, now sure about all the weapons, but the Huntress weapon, gets like 400+ per up, it's insane


I love it, I got a pretty awesome ultimate pawn shot and I leveled it up all the way, 1.1 million dmg per shot! LOVING IT!

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I have a trans version of the mage weapon, it gets about 70 per up.

I also have a trans version of the monk weapon. For ranged it gets about 170 per up I think. Melee is I believe 250 or so per up, but imo it's too small and slow to be a melee weapon.

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Ultimate Pawn Shot - 448/^ i think...
An alternative to eterian energy cannon but a whole lot slower.

@Trendy My pawn shot got 8 sps but it still shoots really slow...

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NNMHC survival done.
Got a light knight and some godly gloves.
pretty bad for 30 waves. But oh well. I got like 10+ ultimates, several supremes and a buttload of trans.

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Sup Pawn Shooter is same as myth 352 per up, mine started at a 14k base with 242 ups, pretty sweet.

Trans Light Knight(Squire) is 168 per up.

Myth Gambler's Polearm (Monk) is 159 per ranged up with up to +5 projectiles and 284 per melee up, size seems to be fixed, all mine have no noticeable size difference.

I haven't got the Apprentice weapon yet.

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The Apprentice weapon seems on par with the Sky City Staffaphone at 68 per up on supreme and lower.

The Monk weapon hasn't got the really fast melee speed of the Monk Wrench, it has 284 Melee damage per upgrade but it doesnt make up for it. On the ranged side it gets 159 damage per upgrade and +5 projectiles, it sounds like it is pointless based on those numbers but it does have a unique shot pattern, firing all 6 cards equally spaced in an arc half the angle of most monk weapons, so the firepower is more concentrated at range.

Squire weapon is pointless, don't even bother, it has less than 150 per upgrade.

The huntress weapon is a non element grenade launcher with decent fire rate and huge damage per upgrade, I fully upped my 79 upgrade Godly one and came out with 33k attack.

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i just completed it and got 2 meh myth weapons. was kinda miffed i didnt get a giraffe. was hoping to get some kind of chess-inspired pet for wave 20/25 completion, but alas: nothing.

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The rewards are nothing compared to the loot... looking at 100 trans, 20sup+ult for one run on this map. I had to leave many trans behind because my boxes are full :/

I bet with 4 summoners there will be supreme/ultimate armour appearing ;)

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Oh good god. My first nmhcmm survival on this map and I picked up my first ultimate on wave 16. It's a bit bad, but still...

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So as it stands, how have people been finding the rewards compared to the other maps? From what I've read so far, the huntress reward seems to be around Sky City level, the squire weapon is worse than the CD and Sky City weapons, Apprentice is about par with Sky City and monk is sorta up to debate?

From what I've tested, I can agree with the squire being less then the steam saws though the knights are far easier to get. The monk on the other hand seems fickle....it only has 6 projectiles but has a tighter arc to it's shots making it better for mid range encounters. The STS still seems to have the highest DPS for me with the monk wrench and gamblers coming second. Think the monk wrench can still out DPS everything else but only at point blank range... So would I be right in saying STS for long range no flyers, Monk wrench for point blank range and the gambler is more of an all around?

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