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Welcome back mate, I hope you find everything with ease. If you need any help feel free to message me!

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Welcome back, Johnatomy! Let us know what you think about the new content as you get through it. :^)

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Like the OP, I came back 2 days ago aswell. Saw the -75% in price for about 15 new DLC's and I couldn't resist. It's kind of overwhelming now though. There's 3 new classes I have to level (not knowing which are good :b) and tons of gear I have to farm. I guess 50 million isn't alot mana now anymore, heh.

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Like the OP, I came back 2 days ago aswell. Saw the -75% in price for about 15 new DLC's and I couldn't resist. It's kind of overwhelming now though. There's 3 new classes I have to level (not knowing which are good :b) and tons of gear I have to farm. I guess 50 million isn't alot mana now anymore, heh.


Level the Series EV first. Her extendable defenses are super handy.

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Level the Series EV first. Her extendable defenses are super handy.

Summoners the most helpful

Level them both :D

I dont think I can rate one over the other. Barb being DPS only is completely optional (but fun :D)

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I was thinking of leveling both a Summoner (Minion, I guess?) and a Series EV (Tower) with glitter hard, because I know that map. When they get max level I should get some gear for them (and my other guys, which' highest stats are ~700 TDPS) and I have to think about doing Insane AlchLabs Survival for 6hour straight, and then I just lose all interest. Is this 'dead zone' changed (read: not fixed, but changed - like other maps or modes) over the past 8 months?

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um just so you know the max level is 90... it will take quite a bit of time to get there if you are only doing glittering on hard or inase even. I think max xp is 400odd mill and insane HC glitt gives with all bonuses like 4 mill if you are lucky.

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I was thinking of leveling both a Summoner (Minion, I guess?) and a Series EV (Tower) with glitter hard, because I know that map. When they get max level I should get some gear for them (and my other guys, which' highest stats are ~700 TDPS) and I have to think about doing Insane AlchLabs Survival for 6hour straight, and then I just lose all interest. Is this 'dead zone' changed (read: not fixed, but changed - like other maps or modes) over the past 8 months?

Not entirely sure when you left, but a few things have changed.

  • Survivals are now much shorter(most are in the 2-3 hour range or less), and you can start on any wave you have previously completed (any wave > 8 gives extra mana per chest). One major advantage of this change is that XP on survival is actually useful amounts so it's better to level there and not have to rebuild every 6 waves.
  • Max level is now 90, requiring ~440M XP which is far too much even for insane/NM glit really. However, getting to 74 gives access to myths and is all that is really required.

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Ah, I see, thanks for the great replies. Might actually start DD up again after all :) Last time I played was, whew, there was alot of complaining about spiders and I think the sharks were about to be released. My average DD day would start with Insane Alch survival HC (not on MM, too choatic - unfarmable imo), first 18 waves or so would involve clicking ready every other 20min. After that you would pick up all items from the ground, check if any were good after the round was over and repeat untill some arrow got through :b

Like I said, thanks for the replies, hopefully I'll get as enthusiastic as I was before :)

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repeat untill some arrow got through :b


I havent' had that happen in a long time. And if it does, use reflect walls :D

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Also the best xp map isn't glitter.

Top 6 are (not in any order); city in the clouds, aquanos, sky city, palantir, and quarters nmhc surv, glitter.

Some are faster than others. Some easier. My pref for xp is from surv so I can build once and afk let it run (just coming back to start next wave). That way I can do things while the toons grind out their levels.

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My pref for xp is from surv so I can build once and afk let it run (just coming back to start next wave). That way I can do things while the toons grind out their levels.


Just did this, wave 18-21 (couldnt start any higher), didn't really give great XP, probably due to my settings. I had Alch Labs Insane (no MM, no HC), and I'm pretty sure you can get more XP with those on. Still, From level 28-35 for 4 x 2400 mobs isn't that super fast though :b

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You'll note Alch labs isnt on the maps that anyone has suggested. All the maps up to glitter are quite horrid for XP.

Also, having HC gives 30% more XP IIRC

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You'll note Alch labs isnt on the maps that anyone has suggested. All the maps up to glitter are quite horrid for XP.

Also, having HC gives 30% more XP IIRC


This.

Btw as another forum poster mentioned; the first wave of planting insane hc gives a bit over 600k xp and it is a pretty fast wave. The entire run including boss kill gives a bit over 6.5mil xp. And for the fun part; the first wave of palantir nm hc gives almost 2mil xp (no ogres, no special). I don't know the minimum stats to just do the first wave, but if you can do it and then get the loot from the four chests (some ok myth gear) and then rinse/repeat it would seem to be a fairly fast way to level. I'll be playing with it next time I play to get a feel for strats n stats to do this, since my build won't work for some people.

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It's mostly my attitude that needs an upgrade atm :P It just takes a little more time and effort to get to the point where you have kickass gear than Diablo 3, where it was alot easier. The current gameplan is to level one of each to 74 (working on EV/Summoner), when I'm done with that I will check for some money strats. You can't "just buy" mythical gear for ~4 toons with 60mil :P.

The map I chose for the XP was Insane Glitter HC, easy enough with the stats listed below.

Edit: Useful side information about my characters: 75 Monk (200/700/200/300) and 74 Apprentice (200/500/300/300) are my best characters, the rest is between 71 and 73. No DPS character, I was planning to make my Summoner to be the "DPS" toon, the one I use in combat phase.

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