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LaurawantsaCow

Community input needed! Help pick random map effects for the Jester level!

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If you could chose to trigger a random event on a map that would affect all players for a short period of time, what would you chose?

Some conditions:
It cant effect enemies (other then killing them).
It cant be permanent.
It cant cause the level to not be fun.
It cant cause instant victory or otherwise make the map trivial.
It cant overly frustrate the player. Only a bit :)
These events would happen on player activation and would only be randomly repeatable once in a while.

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all creaps become golden but have a chance to be enraged
All players and towers become Ogres
player turns into a djinn and can engolden towers and desummon mobs

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This matters btw, I will be putting these into the Jester level.


Oh crap... Um let me think about it...

Low Gravity
Crystal moves around every now and then
The mobs such as the Shroomite which drop mana which you click E have the chance to drop a mob.

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Increase/Decrease of high loot drop.
Makes enemies run away from players, or specifically only attack players.
Randomly converts a mob into a minion variation (heck all of them already have crystal forms) for a short time or until destroyed.

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Oh crap... Um let me think about it...

Low Gravity
Crystal moves around every now and then
The mobs such as the Shroomite which drop mana which you click E have the chance to drop a mob.


This map will not have an Shroomite type creature. Crystal moving is also out of the question, sorry :(

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What about random "Jack-In-The-Boxes" with low health points(probably one hit), and it have a fair chance to drop a low-quality accesory or explode on death.

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This map will not have an Shroomite type creature. Crystal moving is also out of the question, sorry :(


*Sob*

I like the idea the user above had about raising and lowering the loot quality. Although I could see how that woulod be a little overly frustrating for some people.

Hmm...

Slow motion for like 10 seconds?
Shrink / Enlarge the heroes.
People might hate this... but randomly change to a different one of your heroes.

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Slows down all mobs and players for a few seconds
Stuns all mobs and players for a few seconds
Increases the damage dealt by mobs, towers, and players for a few seconds
Increases the resistances of mobs, towers, and players for a few seconds
Turns all players into chickens for a few seconds
Instantly kills all mobs on the map (excluding eternia mobs)
Increases the movement of mobs and players for a few seconds

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I would like to see the attack towers attack angle to go from 100 degrees to 360 degrees. Or maybe alternate between some interval. At the same time the auras and traps could alternate their radiuses randomly from humongous to tiny :)

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I say random present pop up out of no where and/or fall from the sky and the players have to avoid them and if they do the mobs will hit them and they will explode. They would all be in a fixed location so you don't have to worry about them falling on your defences. It's not really an effect but it would be interesting :)

I like most of the above stated effects above.

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Make like one invincible enemy like the President's day event make him appear and disappear and if he hit's you once your DEAD but he won't have the ability to destroy towers cause it wouldn't be fair.
EDIT: Make it the Demon Lord with a jester makeover too!!! That would be epic!!

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Random speed increase/decrease for all players.
All resistances are randomly buffed/debuffed +/-50% or anywhere inbetween.
Attack damage of players randomly buffed/debuffed as above.
Attack range increased by 100%, but damage reduced by 50%.

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If it's an indoor level, you could have balloons drop from the ceiling and fill the map. The balloons would pop as heroes, towers and enemies hit them and the balloons could resist/slow movement depending on how the balloons clutter up.

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Clear the map of all current enemies, except bosses.

Randomly engolden 10-20% of enemies on the map.

Increase/decrease loot quality for a period of time.

Decrease tower damage but dramatically increase hero damage for a period of time.

Upgrade/downgrade all currently placed defenses.

Randomly apply the "chicken" effect to one player for a period of time.

Heal to full/damage to half for all defenses.

All enemies/defenses freeze for 10-15 seconds and take no damage, gives a small window to repair in peace.

Blackout the screen for 10-15 seconds.

That's all I got at the moment.

There is always the "2 random non-conflicting effects" option for whatever you decide on as well.

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Hmm

Something like an earth quake or lightning,starts shaking the screen everyone turns real small and slows everything down a touch.
Set the skill off near a player,he/she gets something like a big head effect,and becomes the main target to attack.
use the skill,mobs move a touch faster hit harder but we get small mana as rain,also able to upgrade towers faster.
or maybe something like Changing our weapons to silly things like a jelly sword,or gun firing bubbles ect ect.

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