baker 0 Posted June 3, 2012 I used to do insane survival before with my friends and we had 9k at wave 23 in lab as i remember ... Share this post Link to post Share on other sites
zingfharn 0 Posted June 3, 2012 Ugh. Yes, mob counts used to be bigger. So what? Everyone complained about it all the time, because they were too big. And so they got reduced. Now, this map, they're huge again. So people are complaining. Thing about large waves is, you get a rush at the start, a rush at the end, and all the crap in the middle is just sitting there bored out of your mind. The DU/MU issue per crystal is not what this thread is about (yes, I realise the irony, given that I am king of thread derail). But, this map basically requires that you own the summoner. But if you do, there's plenty of resources to cover stuff. Summons/MU are your offensive towers. DU are used for auras, walls, gas, buffs. Share this post Link to post Share on other sites
Diclonius 0 Posted June 3, 2012 I use the DU to deal with the mobs and the MU to deal with the Sharkens and Djinns, but I still don't know how that goblin got past all my units. The way the map is, I sometimes think the mobs are in my crystal when they actually aren't. Share this post Link to post Share on other sites
Andy 0 Posted June 3, 2012 * Talay Mines Survival spawn counts lowered to the appropriate levels of other maps :D Share this post Link to post Share on other sites
Withinm 0 Posted June 3, 2012 * Talay Mines Survival spawn counts lowered to the appropriate levels of other maps :D Yes! Thank you. Share this post Link to post Share on other sites
Vari 0 Posted June 3, 2012 [QUOTE]here is to hoping they lower the pet quality for you whiners as well.[/QUOTE] Sure because you are the only one that deserves a good NM HC Rock pet everyone else is unworthy :skeleton: Share this post Link to post Share on other sites
SuperFX 18 Posted June 3, 2012 I've not been up to the challenge yet, I've just finished it on Insane, also I don't believe the hc has anything to do with pet or rewards in general, but they put forth a challenge and you all whine it is too much of a grind to get in one day, shame.Sure because you are the only one that deserves a good NM HC Rock pet everyone else is unworthy :skeleton: Share this post Link to post Share on other sites
Diclonius 0 Posted June 3, 2012 I'm gonna miss all the loot that drops from 9k enemies. Share this post Link to post Share on other sites
blizt 0 Posted June 3, 2012 You can still do jungle since it can have between 8k to 10k mobs, wonder why no one has complain about the one yet. Share this post Link to post Share on other sites
Diclonius 0 Posted June 3, 2012 But there are so many trans and accessories. Share this post Link to post Share on other sites
Rominus 0 Posted June 3, 2012 You leave my jungle alone! Share this post Link to post Share on other sites
Seleneares 0 Posted June 4, 2012 You know the most fun part is i am able to have 4 chars in at the same time with the emulator thing, and i noticed when i joined with each char at about wave 25ish that there only comes 3 more mob per char joined >. Share this post Link to post Share on other sites
Withinm 0 Posted June 4, 2012 here is to hoping they lower the pet quality for you whiners as well. ...That was unnecessary. Rude. "I like the mobs the way they are and wish they hadn't changed it." - That would've been a better way to put things. Share this post Link to post Share on other sites
StopTheModders 0 Posted June 4, 2012 Talay Mines Survival spawn counts lowered to the appropriate levels of other maps +1 It's in the upcoming patch. Come back and report how the new mob count works out for ya. Waiting out all the fixes on the new DLCs... Share this post Link to post Share on other sites
dahammer 0 Posted June 4, 2012 Mob count wave 20 with 3 people : 5028 Mob count wave 20 with 4 people : 4800 Share this post Link to post Share on other sites
lordinario 0 Posted June 4, 2012 They probably are tougher. That should explain the lower number. Sent from my GT-I9000B using Tapatalk 2 Share this post Link to post Share on other sites
Ginja 0 Posted June 6, 2012 I agree. It has long been a 'grinding' game. If I wanted to grind, I'd play Farmville. Share this post Link to post Share on other sites
The Paedofinder General 0 Posted June 6, 2012 Anyone remember when waves used to take 45 mins because there were like 9k mobs? Anyone remember, what early Endless Spires had 11k mobs after 14 wave?I agree. It has long been a 'grinding' game. If I wanted to grind, I'd play Farmville. Good luck in another game. Share this post Link to post Share on other sites
Fewd 0 Posted June 6, 2012 It was bad at 11k mobs, they should really think about some sort of solution. Share this post Link to post Share on other sites
Drumstix42 0 Posted June 6, 2012 Less mob count of stronger enemies. Higher defense HP, higher defense attack, LESS defense attack speed. Defense attack rate essentially has ruined this game. Share this post Link to post Share on other sites
lolofaf 0 Posted June 6, 2012 sorry to break your discussion.... but in patch D they said this: 7.36d * Talay Mines Survival spawn counts lowered to the appropriate levels of other maps * Fixed issue where Bowling Ball projectiles could appear to not pass through Reflection Walls on Clients * Talay & other 6-player Maps Pure Strategy now correctly supports 6 Players * Fixed an error case where Multiplayer Lobbies weren't being shut down properly. Can resolve "Failed to create game" & "Failed to join game" errors. Share this post Link to post Share on other sites