zingfharn 0 Posted June 1, 2012 Yeah. Superlame. And really, not worth it for an extra 100-200 points when you already have 2000+ It's not going to make or break a build. On the other hand, loot on nightmare survival seems pretty amazing. Share this post Link to post Share on other sites
Cr4zy 0 Posted June 1, 2012 Pet rock you say? http://www.loadingartist.com/2011/10/17/pet-rock/ Share this post Link to post Share on other sites
ReaPxKinG 0 Posted June 2, 2012 Pet rock is too heavy D: It's weighing me down!! Don't use him on Aquanos! Share this post Link to post Share on other sites
gamer22 0 Posted June 2, 2012 does insane give good pet rocks? i still yet to beat it on nm as i require builders to build with me pretty hard first wave so rough not much mana comes out chest to Share this post Link to post Share on other sites
SnoopKitten 0 Posted June 2, 2012 My pet rock is called bob. Bob makes me slow. Bob is only an insane rock and therefore doesn't have fantastic stats. 8k+ creeps with only 2 people on insane mode. To get a rock that does little more than grin at me. Bob makes me do a sad. :( Share this post Link to post Share on other sites
gamer22 0 Posted June 2, 2012 i wish they lowered the enemy count it to high Share this post Link to post Share on other sites
SnoopKitten 0 Posted June 2, 2012 I'm actually becoming quite attached to Bob. My husbands rock is now more of a brick since he upgraded it lol Share this post Link to post Share on other sites
Andy 0 Posted June 2, 2012 the mob count is not "mistymire" count ;) Share this post Link to post Share on other sites
DeltaDefender 0 Posted June 2, 2012 the mob count is not "mistymire" count ;) I hate survival on this map... Share this post Link to post Share on other sites
Weir 0 Posted June 2, 2012 I prefer having a DPS or guardian pet than the pet rock. Feel that a DPS/guardian pet will easily beat the pet rock with their abilities. (Deal damage/boost tower) BTW, where's the paper pet and the scissor pet? Want to play rock, paper, scissors! Share this post Link to post Share on other sites
BitThief 0 Posted June 2, 2012 Perhaps if it simply forced your hero speed to 0 (remember that awful slow period when you make a new character?), rather than making you not move at all. That, while still a negative, would be useful. Share this post Link to post Share on other sites
Masema 0 Posted June 2, 2012 Perhaps if it simply forced your hero speed to 0 (remember that awful slow period when you make a new character?), rather than making you not move at all. That, while still a negative, would be useful. I think that's what it does. (I don't have one.) If the actual movement rate was 0, I think the complaining would be louder. I think it is just the stat that goes to 0. Share this post Link to post Share on other sites
Warmonger 0 Posted June 2, 2012 I'm hosting insane runs for a rock, but didn't get it solo yet. It takes forever! Monster grow in numbers and it's hard to start at high wave solo. Last time we got good team and reached wave 22, when some smart guy joined and decided to sell auras under buff beam just st the beginning of wave. Before I managed to type "WTF", million ogres rushed through some minor passage -.- Share this post Link to post Share on other sites
Andy 0 Posted June 2, 2012 at wave 18 nm hc atm. Build is holding nice. Lots of ogres. 72 at this wave. 2.8k mobs duo. Seems to go up every wave. Excited to see the rise @ wave 20. Share this post Link to post Share on other sites
imported_some_guy 1 Posted June 5, 2012 I really don't like that it makes your hero speed zero and you don't get it until wave 30. It should be on or the other, but not both. Share this post Link to post Share on other sites
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