Quyd 0 Posted May 11, 2012 Trendy is aware of the performance issues. They support the game with constant updates. If it was possible to resolve performance, then we would have seen updates dedicated solely to improving performance. This initiative would be priority number one. Accomplishment would be considered a significant achievement, even greater than exceeding return on investment expectations. The fact is, performance can't be improved. They have no choice other than do what so many other failures have done before them, create the illusion that customers alone are accountable for performance, pass the buck on to us. Share this post Link to post Share on other sites
ZekeRage 0 Posted May 11, 2012 It SHOULD be possible to "fix" it, considering, as previously mentioned, this game ran buttery smooth up until the last couple patches. Share this post Link to post Share on other sites
nemesis102 0 Posted May 12, 2012 Trendy is aware of the performance issues. They support the game with constant updates. If it was possible to resolve performance, then we would have seen updates dedicated solely to improving performance. This initiative would be priority number one. Accomplishment would be considered a significant achievement, even greater than exceeding return on investment expectations. The fact is, performance can't be improved. They have no choice other than do what so many other failures have done before them, create the illusion that customers alone are accountable for performance, pass the buck on to us. bs. When performance issues start with the release of the game then they could take longer to fix, but when a new patch (7.30) starts causing lag then it should be a main priority and fixed as fast as nurfing the sharken. My game worked flawless before the release of aquanos, the cause of the lag was obviously something changed in that very first aquanos patch. There should have been a fix for this a while back. Share this post Link to post Share on other sites
xSoong 0 Posted May 13, 2012 Why ice arrow don't give a response to this thread -_- Share this post Link to post Share on other sites
Finally 0 Posted May 13, 2012 Why ice arrow don't give a response to this thread -_- Ill give you a free bump as this has been a bad issue for a while now... with/without the dlc Sent from my MB860 using Tapatalk 2 Share this post Link to post Share on other sites
nemesis102 0 Posted May 13, 2012 Why ice arrow don't give a response to this thread -_- Obviously they don't care too much about this issue/thread. With 30 posts and almost 750 views you would hope there would be a moderator response to this. Share this post Link to post Share on other sites
AkronSire 0 Posted May 13, 2012 My groups been having massive issues with this aswell, the more people the worse the game bugs out. Aquanos with three players or more updates the minimap roughly once every twenty seconds - making it utterly useless. Invisible ogres hit you which doesn't even show on the minimap until much later and everything flying left and right, including off the minimap. Earlier on a moraggo run (not sure if this incident was linked to this bug or not) our auras suddenly decided to move at the end of the round, thus being outside the boost beam and being of no use at all. We've seen some theories on lightning aura being the culprit but after selling all of them just to see what difference it would make there was almost none at all. Whatever it is it totally destroys any grouping attempt of three or more. Playing with two is extremely bad but atleast the minimap updates every three seconds then, making it possible. Share this post Link to post Share on other sites
nemesis102 0 Posted May 13, 2012 My groups been having massive issues with this aswell, the more people the worse the game bugs out. Aquanos with three players or more updates the minimap roughly once every twenty seconds - making it utterly useless. Invisible ogres hit you which doesn't even show on the minimap until much later and everything flying left and right, including off the minimap. Earlier on a moraggo run (not sure if this incident was linked to this bug or not) our auras suddenly decided to move at the end of the round, thus being outside the boost beam and being of no use at all. We've seen some theories on lightning aura being the culprit but after selling all of them just to see what difference it would make there was almost none at all. Whatever it is it totally destroys any grouping attempt of three or more. Playing with two is extremely bad but atleast the minimap updates every three seconds then, making it possible. From what you typed here I would guess your issue could be the connection between you and your friends. If the game works fine for each of you separately then try switching hosts. Make sure the host has a decent computer and internet connection. For the moving auras my guess would be a bug with sharken, possibly they are pushing the around? Share this post Link to post Share on other sites
AkronSire 0 Posted May 14, 2012 This is out of the question as two in the group are sitting right next to each other at the same location/room and the one not hosting is still having issues - how much better ping than that can be achieved? The one hosting has 95% less issues than everyone else but that matters little for the others. From what you typed here I would guess your issue could be the connection between you and your friends. If the game works fine for each of you separately then try switching hosts. Make sure the host has a decent computer and internet connection. For the moving auras my guess would be a bug with sharken, possibly they are pushing the around? Share this post Link to post Share on other sites
chpoit 99 Posted May 14, 2012 I many times had lag while having an xbox controler emulator bug with dungeon defenders. what would happen is the game would keep restarting the drivers and such continuously making the lag unbearable. As with Internet lag, it's kinda annoying, I sometimes get 10 sec ping Share this post Link to post Share on other sites
pottersmash 0 Posted May 14, 2012 Is everyone getting lag on aquanos only or other maps too? I personally havent gotten lag when I host, but my friends I play with do when I play aquanos, and when others host aqua I get bad lag. but we havent really played other maps since aqua was released (around 7.30?) internet speedtest stats: 33mb download, 4mb upload computer: 16gb ram 120gb SSD Nvidia 560 Ti Fermi Intel i5 2500k 3.3ghz Share this post Link to post Share on other sites
ZekeRage 0 Posted May 15, 2012 Still no official word? Really? I mean, beyond the useless default tech support nonsense, that is. Share this post Link to post Share on other sites
pottersmash 0 Posted May 15, 2012 When i run 2 separate steam accounts on 1 pc, the non-host still gets the same lag my friends are getting. Share this post Link to post Share on other sites
AkronSire 0 Posted May 18, 2012 This has gone on long enough without a response now - I'll summarize what we know for 95-99.9% certain: This issue got significantly worse with the introduction of Aquanos/Sharkens, and subsequent patches. The problem affects players that are not hosting the game 80-95% more in comparison to the host of the game. The problem typically means monsters on the screen are not showing correctly and the minimap is showing incorrectly. Instead of updating fluidly like it should it's trying to guess where enemies are going and has to correct itself every 2-16 seconds. For example you can hear yourself getting hit by an ogre, you can see the ogre balls coming out of thin air but you can't see any ogre on the screen. A powerful host computer will reduce the problems for other players, but not remove them entirely. The problem itself has very little to do with the internet connection and/or ping issues, although it does seem there's a higher chance of the game crashing with lower upload speed. The more players in the game, the worse the issue gets for each individual player. Full games (eight individual players) on Shipwreck Ruins MonsterFest will disconnect/crash 70-90% of the time due to this problem randomly no matter what kind of defense you have (even if you don't build infernos/lightning auras). The few times it doesn't crash the issue is so large the non-host-players can't do anything anyway. I've seen a few other have good theories on what could be the problems but these are the only points I can say for certain. Any decent beta-testing-team should easily be able to find out an issue like this in a day or less (assuming they've even tried playing together more than two at once). The thread Major PC Lag Issue is effectively describing the exact same issue as this tread. Together these two threads have over 2498 views as I write this and not a single official response as of yet. I'm suspecting Game unplayable under MacOS after recent patch(s) is partly linked to the problem aswell but can't say for sure as I haven't seen the problem "live" on a Mac. Others before me have already said it but when we say the game is unplayable we mean it - most of us writing in this thread (including me) have gone on to other games because it's hell playing with three or more players on any map basically. I've tried hosting multiple public games on Aquanos just for the purpose of seeing how bad the lag and EVERYONE gets it. This problem can't be shuffled under the rug as seems to have been the intention so far. Share this post Link to post Share on other sites
xSoong 0 Posted May 18, 2012 I Fixed my problems. How to? Doing bootcamp and installing windows 7. Share this post Link to post Share on other sites
Fonzi 0 Posted May 18, 2012 I started " Major PC Lag Issues" in the patch forum because I believe it is related to recent patches and changes that were made. Trendy moved it without comment and still won't respond. Pretty poor customer service. They have been awesome in the past, but now is unacceptable. I run a I5 processor with NVIDIA 640 video card (1 gb I believe). I do have 2 controllers hooked in but have tried without them and have the same lag issue. I will again be attempting the game without controllers to prove Trendy wrong with their current ( not directed) claims that it is controllers. They had a issue with controllers in the past that took 3 weeks to fix. Let's hope these issues are resolved sooner. 1.5 weeks and counting. Share this post Link to post Share on other sites
Ice 161 Posted May 21, 2012 7.34c which should be out later today is to fix some mac performance issues and sound issues. Please let us know how everything works out after the patch! Share this post Link to post Share on other sites
AkronSire 0 Posted May 23, 2012 I just tried out Oasis MonsterFest with five players or so in total to get their feedback and the issue is definitely still there. Inferno seems to affect the issue the most but even without them there's still a very noticeable lag effect according to those in my game (for information on anything that's known so far, see my previous post). I would also like to add the issue doesn't start until the second the mobs start taking damage from anything, so it can be fine the first 8-16 seconds at the start of the round before they get attacked. Share this post Link to post Share on other sites
ZekeRage 0 Posted May 24, 2012 Just tried NM Mistymire, went from wave 5-8 and then the lag/stuttering/sound glitching started again. Unfortunately, not fixed. I feel i should point out that I'm also not playing on a Mac.... Share this post Link to post Share on other sites
bombpaw1 0 Posted May 24, 2012 Intel i3-2310M Quadcore Intel HD 3000 4GB DDR3 RAM No lag for me, Which makes me laugh seeing all the people with higher specs having problems. xD Share this post Link to post Share on other sites
Bellina 0 Posted May 24, 2012 I've been having these problems too. HD 5770 q6600 quad core 2.4 ghz 4 gigs of RAM Windows 7 64bit. Prior to the recent patches, I ran this game like Butter. Now, I can't go past one wave without it becoming stuttery enough to render it unplayable. At first, I thought it was because I had updated my AMD Drivers to 12.4, and I thought maybe DD didn't like that, so I rolled back to 12.1, and that didn't help at all. Things I've tried: -Lowering all graphics settings, turning off post processing -updating drivers to the latest ones -rolling back drivers to ones where I KNEW it worked smoothly -Setting compatibility mode to various OS's (saw it suggested in another post) -Opening the task manager and unchecking the first core (this yielded results for a wave or 2 before going back to being unplayable) -Verifying the cache via Steam (every so often it says that there are 3 files missing, but even after it downloads them, the problem still persists) Now, I dunno if it's something that you guys did with the coding that caused a memory leak (because when the game's up, it uses up almost 100% of the first core, and about 40-50% of the others), something that makes it not like ATI/AMD Cards, or if somehow, my hardware is dying somewhere (which I'm going to have to doubt solely on the fact that every other game I own runs fine), but seeing as this problem has been reported by multiple users for, at this point, an extended amount of time, I would have figured you would've replied with more than "Update your drivers" and "Lower your graphics settings". If you look at some of these specs, there should be NO reason that DD can't be run on full with more that 5 FPS. Please, please, PLEASE, look into this more in depth, and get back to us with something that will actually help us. Thanks in advance. I have the same issues -.- Specs are : Processor: AMD Phenom(tm) II X6 1100T Processor (6 CPUs), ~4.5GHz (tried OC and stock, same results.) Memory: 32768MB RAM Hard Drive: 6 TB Total Video Card: NVIDIA GeForce GTX 590 x2 SLI (Running 301.42 Drivers) Monitor: 24" Sound Card: ASUS Xonar Essence STX Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850) Motherboard: ASUS Crosshair V Formula AM3+ AMD 990FX Changing settings don't make a difference, FPS wise, Ram usage is only thing that changes. 800x600, 1024x768, 1280x 720, 1920x1080, Same results, Build phase, fps 60+ Combat phase 22-35 Even only 10 enemies on the map Cpu usage In build : And In battle : ^ 10 percent CPU usage difference -.- I do play with a Xbox 360 Wireless controller, As some posts said that makes a lag issue. Monsterfest, 12 fps, >_> Share this post Link to post Share on other sites
Ice 161 Posted May 25, 2012 @Bellina if you have any ASUS OSD or Gamer OSD or any ASUS special software for your video card uninstall it. That is the #1 cause for people who have amazing machines like yours with terrible FPS. I know you didn't state that your video card was ASUS but by guessing your other selections, just maybe lol Share this post Link to post Share on other sites
Bellina 0 Posted May 25, 2012 Yeah EVGA cards, Got them when they just came out. Nothing installed but raw drivers, The OSD stuff is insignificant to me. If it was only that simple :D Share this post Link to post Share on other sites
ZekeRage 0 Posted May 25, 2012 I guess I should also note that I had used a generic game pad using the xc360 program (whatever that emulation software was) as well as attempting use Vjoy, but I've since Uninstalled both programs, and made sure the controller wasn't plugged in. Still the same results. I've also checked to see if I had Either OSD programs installed, and I have neither. During Battle Share this post Link to post Share on other sites
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