Tamika 0 Posted May 3, 2012 Pls fix gas trap, so it can auto release, if enemy is inside the gas trap activation range like djinns or Wyvern. Share this post Link to post Share on other sites
Chris the ranger 0 Posted May 3, 2012 Flying enemies are not meant to trigger gas traps. Share this post Link to post Share on other sites
gamer22 0 Posted May 3, 2012 that not a issue it only supposed be activated by ground enemies it just wont make sense if a flying enemy activated a trap it doesn't touch that why you have to manually activate it if it not active Share this post Link to post Share on other sites
ste303 0 Posted May 3, 2012 hes asking for an auto release, as in it constantly activates. Share this post Link to post Share on other sites
Auroram 0 Posted May 3, 2012 Djinn generally stay out of the activation range anyways, unless you have a ton of tower aoe range on your trapper. As for wyverns, ensnare auras are extremely effective against them. Share this post Link to post Share on other sites
Cymmina 1 Posted May 3, 2012 Flying enemies are not meant to trigger gas traps. But they *can* activate Proximity Traps. Share this post Link to post Share on other sites
Hakk03 0 Posted May 3, 2012 But they *can* activate Proximity Traps. They didn't used to be able to. Etheral Spike traps, however, always do. Share this post Link to post Share on other sites
chpoit 99 Posted May 3, 2012 no auto release, that would stink, but a hotkey for detonate traps would be so damn helpfull. Share this post Link to post Share on other sites
ste303 0 Posted May 3, 2012 sigh... He's asking for a gas trap that you manually activate, that doesnt trigger with enemies. It just keeps spewing gas til it runs out. Seems like a good idea to me, at least for the GAS. Share this post Link to post Share on other sites
ste303 0 Posted May 4, 2012 you can already set it to a hotkey, open hero skills, hold number key down while highlighting with mouse. Share this post Link to post Share on other sites
Sparkstorm 0 Posted May 5, 2012 Speaking of the huntress, how about that ethereal spike trap :) They need to remove the element from it and lower it's cost to 1 DU or at least multiply it's damage by like 10-20 and still remove the element from it. Share this post Link to post Share on other sites
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