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Release the Kraken!! nerf.. :P


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squire dps with 100% block, monk booster, other dps players optional = win

just dont play hardcore, its really really ultra hard on hardcore, we died like 10 times each of us during the fight...

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yeah that number is skewed because lots of people play open.


Open mode doesnt unlock achievements. Only trendynet servers.

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this boss is a joke, just get a barb to tank him in a corner using a fairy or a genie and have 1-2 ranged dps shoot him down. my group of players killed him the first day of release with no issues.

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Open mode doesnt unlock achievements. Only trendynet servers.


yes that was exactly my point. so people on open mode count towards the overall number of people playing but don't count for the achievement. Therefore the number is lower than it should be

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If you notice, only about 50% of the players have the tutorial achievement. Honestly all the achievements tell us is that half the people who bought the game (through steam) play on Ranked.

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Yeah but the statistical base for that is the number of games that where sold through steam.

Considering the number of ppl who stoped playing before Aqua or who just bought the game cause it was cheap and never got into it, the number of secondary accounts, the rebuys from paypall sellers who got shut down, etc... you will get a way higher number.

For this info to be any useful we need to know the active daily players and an absolute number of HC Kraken kills.

Edit

Just looked at it myself, considering that only 52 % of players ever did the tutorial you can double that number right away.

HC completions of Misty Campaign have been done by 2,2% and of Morago by only 0,8 % (!!!). Considering the fact that Aquanos has been released a week ago, FEWER people have done Morago HC Campaign per week since its release than Aquanos (0,2% in one week vs. 0,8% in 6 (? or 7, im not quite sure) weeks)

Does anyone know if Steam can display an absolute number of how many times an achievment was done?

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yes that was exactly my point. so people on open mode count towards the overall number of people playing but don't count for the achievement. Therefore the number is lower than it should be


Ah. I figured you were saying it the other way around. That open mode was inflating the people who have beat him :P

To be honest, it's not like the % means much to begin with, since it doesn't factor out one-time players or people who bought the game and haven't gotten around to playing it (if they ever will)

I mean, let's take a look here.. 52% of players have beaten the tutorial. So almost half the players haven't even fired the game up for more than a few seconds (On trendynet)

34% have made it to level 30. Which takes what.. An hour without boosting, 2 minutes WITH boosting?

20% have made it to level 70. Three hours or so without boosts, 10 minutes with boosting.

So far, half the total haven't started the game 1/5 of the total haven't made it out of the first tier of loot that counts for NM (Godly)

17% have collected 15 million mana.. Less than one wave's worth from most end-game maps.

6.5% have beaten mistymire non-NM, an important stepping stone in progression to unlock misty survival

2.2% have beaten mistymire NM, an even more important stepping stone in progression to unlock misty NM survival.

0.8% have beaten moraggo NM, yet an even bigger stepping stone in progression.

So of the 0.8% who made it into the previous end-game, 1/4 of them have made it into the new end-game within about a week. That 0.2% you are worried about is more like 25%+ of "players who are on their way into aquanos from moraggo" and still unrepresentative of Open/Local players. So yeah, trying to use Steam achievement global statistics to support this isn't a very wise idea.

On that note, the kraken is a bit ridiculous for solo play. He's far easier in a group than solo. Which would be fine for me if it was a party-required map, but letting you go solo up against a boss that only takes damage from heroes and can barely be hurt even with particularly epic end-game DPS gear seems a tad unfair. It seems like his tentacles have the same HP whether you have 1 or 4 players which is why he's so much easier in a party. It's harder to break his invincibility solo. Almost impossible.

Simple fix, make his tentacles have less HP with fewer players and current value for 4 players. The 60 mil HP isn't nearly as daunting as the seemingly 30 mil or so to get rid of his tentacles over and over and over and over just to only deal 1-2 mil damage before he regrows them each time.

He is perfectly balanced for group play but massively lacks in the solo department. This would be a great mechanic if this were a forced group map (Ala WoW dungeons/raids) but it's not. Although I wouldnt be against party-required maps being put into play, until that time solo maps should be... Soloable.

And yes, I realize a couple of other people posted info similar to this while I was still writing mine up. It doesn't make it any less valid.

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On that note, the kraken is a bit ridiculous for solo play. He's far easier in a group than solo. Which would be fine for me if it was a party-required map, but letting you go solo up against a boss that only takes damage from heroes and can barely be hurt even with particularly epic end-game DPS gear seems a tad unfair. It seems like his tentacles have the same HP whether you have 1 or 4 players which is why he's so much easier in a party. It's harder to break his invincibility solo. Almost impossible.

Simple fix, make his tentacles have less HP with fewer players and current value for 4 players. The 60 mil HP isn't nearly as daunting as the seemingly 30 mil or so to get rid of his tentacles over and over and over and over just to only deal 1-2 mil damage before he regrows them each time.

He is perfectly balanced for group play but massively lacks in the solo department. This would be a great mechanic if this were a forced group map (Ala WoW dungeons/raids) but it's not. Although I wouldnt be against party-required maps being put into play, until that time solo maps should be... Soloable.

And yes, I realize a couple of other people posted info similar to this while I was still writing mine up. It doesn't make it any less valid.


My experience was the opposite. The 5 or so times I tried with a group we never got more than 10% off the 300m. These were random groups, so maybe the others were just useless. Solo I was able to get him 75% down the first time and beat him the second. I found that whether in group or solo, I seemed to take off 8-10m each time the tentacles went down, so it was far easier to do this 6-8 times than 30-40 times.

That said he was a huge pain and I will never run this again. I also don't think its a bad thing to have difficult bosses. This is brand new and on NM, so it should be very difficult. It seems every time something new comes out, anyone who can't beat it the first try on NM and has greater than 1k stats gets on here and complains it's too hard. I've found if you put some time and thought into strategies anything in this game is doable.

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My experience was the opposite. The 5 or so times I tried with a group we never got more than 10% off the 300m. These were random groups, so maybe the others were just useless. Solo I was able to get him 75% down the first time and beat him the second. I found that whether in group or solo, I seemed to take off 8-10m each time the tentacles went down, so it was far easier to do this 6-8 times than 30-40 times.
Man I'd love to have that kinda DPS. Heh. 2800 hero attack, 7 shots per second and 16k weapon damage x4 projectiles with a decent transcendant pet and it still takes 10-15 minutes of solid hammering on his tentacles to break them, much less hope to do any damage to him for the very few seconds I get to beat on him when they are finally down.

I think my kraken is broken.

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And in a few months when you get kicked from everything unless you have a supreme gear set with maxed resists people will whine about how easy the damn kraken is and that trendy should cater to the hardcore players because they feel more important then casuals.

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And in a few months when you get kicked from everything unless you have a supreme gear set with maxed resists people will whine about how easy the damn kraken is and that trendy should cater to the hardcore players because they feel more important then casuals.


Hence why I suggested just reducing his tentacle health with fewer players. Four-player games would be unaffected and solo-play wouldn't take 30+ minutes with near end-game gear.

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And in a few months when you get kicked from everything unless you have a supreme gear set with maxed resists people will whine about how easy the damn kraken is and that trendy should cater to the hardcore players because they feel more important then casuals.


Lol, I wish this was not so spot on. I've seen game names requiring 2k+ Hero Attack for INSANE games. People have a overly inflated idea of what is needed to complete a lot of the content.

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I support this thread!

edit: yay finally killed him on NM with a buddy. we both used squires, i had my SUPA MONKEY!

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If you notice, only about 50% of the players have the tutorial achievement. Honestly all the achievements tell us is that half the people who bought the game (through steam) play on Ranked.


Or haven't played the game at all.

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if you have a good barb tank, he will be able to tank the whole fight and never die... get 3 or 4 of them and boom. easiest boss ever

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I agree that the boss may be very easy with specific tactics (high dps monkey, barb tank) but he's unnecessarily difficult outside of those specific cases.

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Now they say they fixed Healing Aura from healing the Kraken back in 7.30c but I've tried multiple times with multiple setups and last game I killed off all bar 1 tentacle then died, he moved into a healing aura and had all of his tentacles back again. I thought the mechanic was supposed to be that he can't regrow/heal tentacles until you've killed them all and he recovers from his vulnerable form?

To be honest I couldn't even do 1 damage to him in spite of my defenses holding everything else in check without even a scratch on my crystals. Even with 100k hp and 88 resistances he'd still one shot me with his homing bubble and take 1/2 my HP with his other attacks and he'd never lose even a single tentacle if I tried to fight him in a healing aura.

They just keep making it harder and harder to play the game solo.

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If you don't dps down ALL of the tentacles within a certain time frame, they regrow. No idea what the time frame is, but I've gone through a portal to heal, and popped back and they had regrown. Has nothing to do with a healing aura.

If you can't dps them fast enough, get a better pet and get better stats. Insane Aquanos Survival is stupidly easy and you can get a pet that is more than sufficient for killing him on nightmare.

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I beat it solo with my HP Monk+Kandar's build+Monkey, Monk Stat like Hero:2200/1100/600/300, Ability stat: 0/850
It takes me 20mins to kill, and the teleport is very important.

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I beat it solo with my HP Monk+Kandar's build+Monkey, Monk Stat like Hero:2200/1100/600/300, Ability stat: 0/850
It takes me 20mins to kill, and the teleport is very important.


It shouldn't take stats that high, or only a select few characters to beat the Kraken. An App solo could never beat it IMO.

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App has a better chance than huntress to be honest. With 90% resist they can both take the same hits and App does 2x the dps of huntress these days.

But something is definitely broken about a boss that is supposed to be 'soloable' when what is supposed to be the top DPS class (And is now the lowest.. Huntress.. Even a squire can out-dps huntress with block+pet) can't even break his tentacles off with a nearly end-game weapon and 2800 hero attack.

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App has a better chance than huntress to be honest. With 90% resist they can both take the same hits and App does 2x the dps of huntress these days.

But something is definitely broken about a boss that is supposed to be 'soloable' when what is supposed to be the top DPS class (And is now the lowest.. Huntress.. Even a squire can out-dps huntress with block+pet) can't even break his tentacles off with a nearly end-game weapon and 2800 hero attack.


I think we both agree, the boss is ridiculous, and that all classes should be able to beat it. It's not "strategy" to stand in one place, hold right click and let your pet do the work. That is terrible design. I think we both agree on that.

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