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Tower priority queuing

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It would be cool to see a simple tower priority system added. After a damaging tower is placed, add a function similar to the 'E' key that brings up the stats, that gives you a small chart with pictures of the mobs spawning in the wave. You can select one creature type for that particular damaging tower that it will prioritize during waves (when the creature is in range). Otherwise it will just default back to the other system.

The only problem I see with this is the current line-of-sight system. I frequently have towers shooting at walls and getting blocked by them while attempting to hit creeps. If a creep was on the priority list and behind a wall, the tower would focus on breaking down the wall first instead of choosing something in its LoS.

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